Reflection - Trap Mirror Fragment
Normal Trap
If your Opponent causes you to draw this card or add it to your hand in any way discard this card and they discard the next card they draw or add to their hand.
Reflection - Shard Effect Mirror
Continuous Trap
When an effect that targets a card on your side of the field (or only affects your side of the field but is able to affect you opponent's side of the field if you were to have activated it), is activated by your opponent, your opponent can only target cards on their side of the field or is the one affected by the effect that would have affected you if it is able to affect them. To activate this effect you must either banish a Reflection - Spell Mirror Fragment that is in your graveyard or return a banished Reflection - Spell Mirror Fragment to your deck but you can only either banish or return but not both in the same turn.
Wasn't quite sure how to phrase this card's effect so any ideas might help. Meantime as the card says you can only banish the named card from you grave or return it to your deck from being banished but can't perform both types of actions during the same turn. Meaning you could banish all 3 copies or return all 3 copies but not banish 1 than return it in the same turn.
This would also kill a very nasty loop with another card turning this thing into a death weapon since it needs another card to help it or a careless opponent to be dangerous.
Reflection - Heavy Dimension Wall
Normal Trap
Activate when your opponent declares and attack. Return a Dimension Wall trap card from your graveyard to your deck if there is one in your graveyard. Your opponent takes all battle damage from the attack that was declared but take twice that battle damage if a Dimension Wall trap card is returned to your deck by this card's effect.
Reflection - Fragment Fueled Dimension Wall
Normal Trap
Activate only when your opponent declares an attack. Return up to 3 `Reflection` cards with Mirror Fragment in their name from your graveyard to your deck, your opponent take the battle damage that would be done to you X the number of returned Mirror Fragment cards. If you return none than you take the battle damage.
Reflection - Final Reflection
Counter Trap
This card can only be activated from your deck when a card of your opponent's that has an effect that would end the duel by special victory meats its win conditions they lose the duel instead of you. Discard all but the last 10 cards in your deck to the graveyard, if there are 11 or less cards left in your deck before the cost of this card you lose the duel if this card activates. This card can only activate if you have at least one of each card type Mirror Fragment in your deck.
Mean card that makes you wonder if the power make your opponent lose with their own victory effect is worth it. Still need to work on its effect more though.
Reflection - Exploding Counter Blast
Normal Trap
If a monster effect of a monster(s) that is in your graveyard is activated due to you taking damage and the card(s) is removed from play you can activate this card and return the banished card(s) to your graveyard. If the returned card(s) has an effect that inflicts damage and that effect has been used you take damage equal to half of what it caused, if it doesn't have a damage causing effect than you take 500X its LV or Rank in damage.
Reflection - Polished Mirror Wall
Continuous Trap
While Mirror Wall is on the field you can discard a number of cards from the top of your deck to lower Mirror Wall's cost by 500 x the number of discarded cards. You cannot discard more cards than it takes to fully remove Mirror Wall's Cost, also if mirror Wall is destroyed or not on the field destroy this card.
Reflection - Magic Cylinder Lens
Normal Trap
When you active Magic Cylinder you can active this card and double the damage dealt by Magic Cylinder. Also the Magic Cylinder this card doubles the damage of is returned to your hand rather than being sent to the graveyard or banished.
Reflection - Shotgun Mirror Array Card Set
Continuous Trap
This Card can only be activated when a continuous trap or spell card is activated. When this card is activated banish all `Reflection` cards with Mirror Fragment in their name from your graveyard and place a number of Mirror Fragment Counters on this card equal to the number of cards banished by this effect. When a monster on your side of the field declares and attack you can remove 1 Mirror Fragment Counter from this card to allow that monster to also attack the monster nearest monster(s) to the right and left of the targeted monster at the same time. (Battle with affected monsters resolves from least ATK or DEF to most depending on battle position determines if ATK or DEF is used to determine battle order.) This card effect can only be activated if your opponent has 3 or more monsters on the field and you have 2 or less.
This card works like Meltdowner's arrays from Index that break up one shot into many. The general idea is the same. In this case to wrap your head around the way this card works think of attacking each of the affected monster one at a time but instead this card lets you attack each of them at once in one battle instead of 3 separate battles but for code sanity's it well resolve like 3 separate battles from least ATK or DEF to Greatest depending on the affect target's battle position.
If you want to attack at all using a Reflection deck this card is the one you'll need to do it since you don't have much fire power normally and are normally relying on your opponent to be foolish enough to attack or use an effect.