| | Dragon Elementals (read 1st paragraph before jumping to assumptions) | |
| Author | Message |
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XxDragoulxX
Member Title : Fire Guardian Posts : 17 Join date : 2013-11-09
| Subject: Dragon Elementals (read 1st paragraph before jumping to assumptions) Sun Nov 10, 2013 3:55 am | |
| Before i post this archetype in particular, i'd like to note that this was made with the intention of not working with cards that were pre-existed. I would also like to put out there that this was in no way an (Intentional) rip-off of Project Leviamons ' Elemental Dragon's. Also, i don't own any of the images used in these cards, they were found on google images. Now with that out of the way, here is my Dragon Elementals archetype. Go easy on me, this was my first archetype. i made adjustments to try and make it balanced over time, so i did what i could lol. - Monster Card's:
- Fire Dragon's:
- Lore (Fire Dragon):
ATK:1900 DEF:300 Level:4 Effect:This card cannot be Special Summoned. This card cannot be used for the summon of a Synchro or XYZ monster. You can destroy 2 cards in your hand to negate the activation of a Trap Card and destroy it. You can tribute this face-up card to Special Summon 1 "Dragon of the Infernos" from your hand. It cannot attack this turn.
- Lore (Dragon of the Infernos):
ATK: 2800 DEF:2000 Level: 8 Effect: This card cannot be Special Summoned except by the effect of a Dragon-Type monster. This card cannot be used for the summon of a Synchro or XYZ monster. When this card is summoned, you can destroy a face-up monster with an original ATK of 2000 or less. If this card was destroyed by a card effect; Special Summon this card during the next standby phase.This effect of "Dragon of the Infernos" can only be used once per turn, and only once that turn.
- Water Dragon's:
- Lore (Water Dragon):
ATK:400 DEF:1800 Level:4 Effect: This card cannot Special Summoned. This card cannot be used for the summon of a Synchro or XYZ monster. You can destroy 2 cards from your hand to negate the activation of a spell card and destroy it. You can tribute this face-up card to Special Summon 1 "Dragon of the Seas" from your hand. It cannot attack this turn.
- Lore (Dragon of the Seas):
ATK:2200 DEF:2000 Level:8 Effect: This card cannot be Special Summoned except by the effect of a Dragon-Type monster. This card cannot be used for the summon of a Synchro or XYZ monster. If this card is attacked by a monster with higher ATK than this card; Inflict the Battle Damage from that battle to both players. if this card is destroyed by a card effect, Special Summon this card during the next Standby Phase. This effect of "Dragon of the Seas" can only be used once per turn, and only once that turn.
- Earth Dragon's:
- Lore(Earth Dragon):
ATK:0 DEF:2200 Level:4 Effect: This card cannot be Special Summoned. This card cannot be used for the summon of a Synchro or XYZ monster. You can Destroy 2 cards in your hand to negate the activation of a Monster Effect, and destroy it. You can tribute this face-up card to Special Summon 1 "Dragon of Earthly Creation" from your hand. It cannot attack this turn,
- Lore (Dragon of Earthly Creation):
ATK:2000 DEF:2800 Level:8 Effect: This card cannot be Special Summoned except by the effect of a Dragon-Type monster. This card cannot be used for the summon of a Synchro or XYZ monster. When this card is summoned, Destroy one other monster on the field with an original DEF of 2000 or less. if this card is destroyed by a card effect; you can Special Summon this card during the next Standby Phase. This effect of "Dragon of Earthly Creation" can only be used once per turn, and only once that turn.
- Wind Dragon's:
- Lore (Wind Dragon):
ATK:1600 DEF:500 Level:4 Effect: This card cannot be Special Summoned. This card cannot be used to summon a Synchro or XYZ monster. This card can attack twice during the same battle phase. If it does, it cannot attack the turn after. You can tribute this face-up card to Special Summon 1 "Dragon of the Hurricanes" from your hand. It cannot attack this turn.
- Lore (Dragon of the Hurricanes):
ATK:2500 DEF:1700 Level:8 Effect: This card cannot be Special Summoned except by the effect of a Dragon-Type monster. This card cannot be used for the summon of a Synchro or XYZ monster. When this card is summoned; you can destroy one Spell or Trap card on the field. If this card is destroyed by a card effect; Special Summon this card during the next Standby Phase. This effect of "Dragon of the Hurricanes" can only be used once per turn, and only once that turn
- Light Dragon's:
- Lore (Light Dragon):
ATK:1800 DEF:400 Level:4 Effect: This card cannot be Special Summoned. This card cannot be used for the summon of a Synchro or XYZ monster. When this card battles against another LIGHT monster, your opponent cannot activate card effects until the end of the damage step. You can tribute this face-up card to Special Summon one "Dragon of the Heavens" from your hand. it cannot attack this turn.
- Lore (Dragon of the Heavens):
ATK:2400 DEF:1800 Level:8 Effect: This card cannot be Special Summoned except by the effect of a Dragon-Type monster. This card cannot be used for the summon of a Synchro or XYZ monster. if this card inflicts battle damage to your opponent, gain Life Points equal to the amount inflicted. If this card is destroyed by a card effect; special summon this card during the next standby phase. This effect of "Dragon of the Heavens" can only be used once per turn, and only once that turn.
- Dark Dragon's:
- Lore (Darkness Dragon):
ATK:2200 DEF:0 Level:4 Effect: This card cannot be Special Summoned. This card cannot be used for the summon of a Synchro or XYZ monster. When this card attacks a monster, this monsters ATK is decreased by 1000 during the Damage Step only. You can tribute this face-up card to Special Summon 1 "Dragon of the Abyss" from your hand. it cannot attack this turn.
- Lore (Dragon of the Abyss):
ATK:2600 DEF:1600 Level:8 Effect: This card cannot be Special Summoned except by the effect of a Dragon-Type monster. This card cannot be used for the summon of a Synchro or XYZ monster. When this card is summoned, except by the effect of "Dragon of the Abyss" Special Summon one Dragon-Type monster in your graveyard. If this card is destroyed by a card effect; Special Summon this card during the next Standby Phase. This effect of "Dragon of the Abyss" can only be used once per turn, and only once that turn.
- Arunia, the Dragon of Chaos:
- Lore:
ATK:3500 ATK:2000 Level:10 Effect:This card cannot be Ritual Summoned except by the effect of "Dragon Realm Ritual". This card cannot be used for the summon of a Synchro or XYZ monster.When this card is Summoned, all Dragon-Type monsters you control are Uneffected by Card Effects your opponent controls until the End Phase of the turn this monster was Summoned. once per turn, you can destroy any number of Dragon-Type monsters on your side of the field to destroy card's on the field equal to the number of Dragon-Type monster's destroyed. This card cannot attack the turn you activate this effect.
- Maxwell, the Dragon Knight:
- Lore:
ATK:3000 DEF:3000 Level:8 Effect: Cannot be Normal Summoned/Set, unless the tributes are Dragon-Type. This card cannot be Special Summoned except by a Dragon-Type monster's effect, and only when this card was Normal Summoned first. This card cannot be used for the summon of a Synchro or XYZ monster. This card is treated as a Dragon-Type monster when it is in the Graveyard. Dragon-Type monsters you control cannot be Destroyed by Card Effects.
- Spell Cards:
- A Dragon's Sacrifice:
- Lore:
Type: Normal Effect: Destroy 1 Dragon-Type monster in your hand or on your side of the field, to draw 2 cards, and if you do; skip your next Draw Phase.
- Bond between Trainer and Master:
- Lore:
Type:Quick-Play Effect: You can only activate this card if you have a "Maxwell, The Dragon Knight" on your side of the field, or in your Graveyard, that was properly Normal Summoned. Special Summon 2 Dragon-Type monsters from your Graveyard of the same Level, (this summon is trated as a Special Summon from a Dragon-Type Monsters' effect) Destroy them at the End Phase of the turn. you can only activate 1 "Bond Between Trainer and Master" once per turn, and only once that turn.
- Dragon Realm Ritual:
- Lore:
Type: Ritual Effect: This card is used to Ritual Summon "Arunia, the Dragon of Chaos". you must also offer monsters whose total Level Stars equal to 10 or more as a Tribute from the field or your hand.
- Dragon Recon:
- Lore:
Type: Normal Effect: Discard 2 cards from your hand to add 1 Dragon-Type monster from your deck to your hand. you can only activate 1 "Dragon Recon" once per turn, and only once that turn.
- Dragon's Lair:
- Lore:
Type: Field Effect: As long as this card remains on the field, all Dragon-Type monsters on your side of the field gain 500 DEF points for every Dragon-Type monster you control. Once per turn, you can discard one Dragon-Type monster in your hand to destroy one Dragon-type monster on your side of the field, and if you do; you can target one monster your opponent controls; that monster loses ATK and DEF equal to half of the original ATK of the destroyed monster until the end of the turn.
- Dragon's Might:
- Lore:
Type: Equip Effect: This card can only be equipped to a Dragon-Type monster. A Dragon-Type Monster equipped with this card gets its' ATK increased by 300 points for every Dragon-Type monster on your side of the field.
- Dragon's Roar:
- Lore:
Type: Quick-Play Effect: Activate only when a Dragon-Type monster(s) you control left the field due to a Card Effect. Pay half of your life points, and Special Summon 1 Dragon-Type monster in your graveyard, (this summon is treated as a Special Summon from a Dragon-Type Monsters' effect) it is destroyed during the end phase that this card was activated. you can only activate one "Dragon's Roar" per turn, and only once that turn.
- Trap Card: Sacrifice to the Dragonic Race:
- Lore:
Type: Continuous Effect: Once per turn, during either player's turn. when a Dragon-Type monster(s) you control would leave the field due to a card effect; you can pay 2000 life points to negate the activation of that card effect, and if you do, destroy it. you can only control one "Sacrifice to the Dragonic Race" on your side of the field.
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| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Dragon Elementals (read 1st paragraph before jumping to assumptions) Sun Nov 10, 2013 5:24 pm | |
| Ok, even through I'm not a professional Reviewer or anything, but I'll give it a try:
Earth/Water/Fire Dragon: On first sight, these cards seem pretty balanced, however they should be (semi-)limited once if this archetype makes it into the game. The Reason: You don't discard cards from your hand, you DESTROY them, triggering the effects of the big dragons and other cards which trigger whenever they are destroyed.
Wind/Darkness/Light Dragon: These cards are entirely ok. There is neither a reason to change them nor to limit them.
Dragon of the Infernos/Earthly Creation/The Hurricanes: They can special summon themselves everytime a spell effect destroys them, have decent ATK/DEF and destroy a card everytime they are summoned (even when it's by their own effects). I think this is a little bit overpowered. To be serious, I wouldn't wonder if they get limited.
Dragon of the Seas/The Heavens/The Abyss: I really like these cards, as they do summon themselves, but don't automatically screw your opponent when they do. "The Abyss" even excludes his own effect, making him way more balanced than the other three dragons who trigger their effects through summoning. "The Seas" is my favorite dragon, as it punishes the enemy for destroying it the only way he can: By battle! A genius card! "The Heavens" is a healer who is good, but not too powerful on his own. With "The Tyrant Neptune" I would consider him even a very good healer.
Arunia, the Dragon of Chaos: Wow, just wow. You destroy cards you get back anyway and which screw your opponent when they come back while screwing your opponent... At least skip your entire battle phase, please.
Maxwell, the Dragon Knight: This card seems kinda counterproductive: It stopps your dragons from being destroyed even through "The Inferno" etc. depend on being destroyed. If you would create more cards which need "Maxwell" on the Field, I would be able to see the use of this card.
A Dragon's Sacrifice: You destroy 1 Dragon from your hand and one from you field and get two cards? So basically, you lose your field presence for 1 round and special summon two cards in your next standby phase, possibly destroying your opponents cards in the process? In my eyes, this card is a better version of "Reckless Greed" and I think it's kinda OP. How about you discard the Dragon from your hand, instead of destroying it?
Bond between Trainer and Master: This card is really tricky: If "Maxwell" is on the field, the summoned dragons are not destroyed during the end phase. If "Maxwell" is in the graveyard, the dragons are destroyed and summon themselves in your next standby phase... I don't say this card is OP, but I got to say that I have a bad feeling about this one...
Dragon Realm Ritual: A ritual card how it should be: Short, simple and sensemaking.
Dragon Recon: It says discard, so I don't have any complaints about this card.
Dragon's Lair: The card itself is nice, but not very strong in my eyes. I see no real reason to choose this card instead of "Ècole de Zone". How about removing the discarding? The tiny Dragons do this way better. On the other hand, your dragons gain 500 ATK/DEF, which makes them nearly indestructable, as card effects are only a temporary solution.
Dragon's Might: A good equip card. You will very likely get at least +900 from this card, but in comparision of other cards, this one is very balanced.
Dragon's Roar: Again, it is destroyed during the end phase, meaning that it will return next standby phase... On the other hand, you pay half your life points, so it is not OP or anything.
Sacrifice to the Dragonic Race: Why would you not want your dragons destroyed by card effects, or even pay life points for it? I would rather wait a turn for my OTK and activate my Dragons self-summoning effect instead of paying this much. How about halfing the price?
In general: Your Dragons are a good archetype, but sometimes they support each other TOO much to be a fair one. Together with "The Tripper Mercury", these cards are incredibly dangerous. And with all that discarding and cards which negate the effects of cards special summoned by their effects, a "Void Ogre Dragon" might not be so far away as it seems...
Greetings VB99 |
| | | XxDragoulxX
Member Title : Fire Guardian Posts : 17 Join date : 2013-11-09
| Subject: Re: Dragon Elementals (read 1st paragraph before jumping to assumptions) Sun Nov 10, 2013 7:48 pm | |
| i can actually explain the reasoning behind some of the card's being "OP". i play tested them against some of the meta decks and i came to the conclusion that these cards are too slow to be able to really do anything much without critical thinking. with that being said, i can understand as to why you would think some of the cards are too ridiculous, and i'd like to share my reasoning behind making their effects the way they are. when i made the big dragon's i took into consideration that just popping monsters would be too ridiculous, so i gave it the atk/def limit, and made it to where only one of each type could be brought back by that effect to keep them from being abused too hardcore and for the sake of not making them a field nuke and making a pop lock (see high avatar garunix/phoenix). also, i don't think the idea of using The Tripper Mercury in this deck would work because the card has to have an original attack to be able to pop the monster, and he only modifies the attack, not makes the original attack 0 (i don't think he does at least). adding on to the fact that they can't be used for the summon of anything other than a fusion summon makes it to where you have to use just the deck, and if you need to use a synchro or xyz monster to have an answer, you can't do much about it when you only have these on the field, and that makes it balanced in my opinion. Maxwell was made with the intention of having a big beater for the deck, but also made it to where you couldn't abuse the effects of the dragons to try and make a lock with the dragons themselves, so i made it to where they couldn't be killed to help not abusing their effects. i also tried to make the deck to where you would want to use this card (hence bond between trainer and master) and still make it a viable card. Arunia seems to be your biggest gripe (which i can understand as to why, the effect seems really good at first site) but the reason i had him only not be able to attack is because when you get him out, you won't have that much wiggle room to use his effect too ridiculously, and would only be able to pop 1-2 cards most if you get him out early game. he was a card that i saw as the get around for big monsters/problem cards, while at the same time, not causing too many otk's. i'll probably modify him to where you can't summon other monsters for the rest of the turn after you use the effect to prevent other monsters to come into play and keep you thinking on when to use the effect. And lastly, sacrifice to the Dragonic Race was made with the idea of getting rid of cards that can get around their effects of special summoning themselves. (cards that bounce them back to the deck, sends to the grave instead of destroying, etc.) while also having the drawback of losing a set amount of life points to keep it from being abused. In conclusion, i can see where you're getting at with the deck might be a bit much, but it can only be effectively used in the hands of someone that actually knows what they're doing with them. thank you for your review though, i appreciate the feedback! |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Dragon Elementals (read 1st paragraph before jumping to assumptions) Sun Nov 10, 2013 9:34 pm | |
| Mercury can also swap monsters in attack position. Basically, Mercury switches monsters with low ATK in attack position, giving your dragons good targets to inflict battle damage. Maxwell might needs to be summoned correctly to make the bond activateable, but he doesn't need to remain there. The absolute worst case scenario would be The Tyrant Neptune + Dragon of the Heavens. The Sacrifice makes sense now that you have explained to me why you ned this card. Arunia is very strong in my eyes since I see it like this: Arunia gets summoned, Arunia sacrifices 1 Dragon and itself to destroy two monsters your opponent controls and in the battle phase, you can attack your opponent without any need to worry about your opponents traps, as such cards can't affect your dragons this turn. My biggest gripe, however, are the cards I mentioned first: Earth/Water/Fire Dragon. You destroy 2 dragons from your hand and can special summon them next turn. The card that will be negated can also be a card you control. Example: Earth Dragon. You special summon one Dragon, he activates his effect, you negate his effect and destroy two dragons from your hand. The result: Your next Standby Phase will result in up to three special summons, generating up to three effects.
Greetings VB99 |
| | | XxDragoulxX
Member Title : Fire Guardian Posts : 17 Join date : 2013-11-09
| Subject: Re: Dragon Elementals (read 1st paragraph before jumping to assumptions) Mon Nov 11, 2013 2:36 am | |
| i'm gonna be completely honest...i didn't realize that could become a play until you pointed out to me xD. i'll probably change his effect to discard 2, and make it to where you have to tribute the fire and water dragons along with the destruction effects just in case i missed something else with them lol. let me know if you find anything else like that, i really appreciate the help with balancing these lol |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Dragon Elementals (read 1st paragraph before jumping to assumptions) Mon Nov 11, 2013 3:16 pm | |
| Tributing them seems a bit much if you ask me. Once per turn would be enough restriction, maybe even once per Dragon-Type-Monster you control? My problem with the tiny ones is the destroying of hand cards, but if you change that to discarding, I have no objection anymore Greetings VB99 |
| | | XxDragoulxX
Member Title : Fire Guardian Posts : 17 Join date : 2013-11-09
| Subject: Re: Dragon Elementals (read 1st paragraph before jumping to assumptions) Mon Nov 11, 2013 9:31 pm | |
| idk about the once per dragon-type monster restriction, seeing as how you can only use the effect 3 times a turn anyway, and even then you'll need to build up better hand advantage as well in order to use their effects again, it just seems like it would destroy your hand advantage too much (or at least bait the player using this deck out to do so). tributing them to where their effects can only be used once while on the field would make them a lot more balanced than making the restriction of once per turn (in my eyes at least.) it'll also prevent a void oger-esque lock as you previously mentioned. |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Dragon Elementals (read 1st paragraph before jumping to assumptions) Mon Nov 11, 2013 10:28 pm | |
| They are your cards, so it's your choice. Talking about Void Ogre Dragon: It's very likely players will use your cards in combination with this monster and decoy dragon. The reason: Decoy dragon is a dragon type and it's effect fit's the entire theme, as it is a dragon-type and special summons dragon of level 7 or higher, a criteria all of your big dragons fit. Once this card is inside of your graveyard, you can summon junk synchron to revive it. As all of your tiny dragons have level 4, discarding one using Level Lifter gives you the perfekt material for Void Ogre Dragon. Greetings VB99 |
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