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 Slime synchro cards

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outlaw1994

outlaw1994
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Member Title : Red-Eyes Lord
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Age : 29
Location : bundaberg qld australia

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PostSubject: Slime synchro cards   Slime synchro cards Icon_minitimeSat Nov 09, 2013 1:04 am

just some cards to help support synchros a bit though im sure someone will think of a otk for them


Slime synchro cards MooiUH1

Slime synchro cards X96AmSS

Slime synchro cards 8fNim4M

Slime synchro cards JwXO0Eh

Slime synchro cards FftDNtq

Slime synchro cards KGUOwCn

1 Synchro Tuner monsters + 2 or more non-Tuner Synchro Monsters
The Synchro Summon of this card cannot be negated. This card gains 500 ATK for each Tuner monster in your Graveyard. This card cannot be destroyed by the effects of your opponent's Spells, Traps, or monsters. You take no effect damage. Once per turn, during either player's turn: Pay 1500 Life Points; Special Summon 1 Synchro monster from your Extra Deck with a level equal to or less than this card except "Slime King".(this special summon is treated as a synchro summon) Cards and effects cannot be activated in response to this card's effect. When this card is destroyed, you can special summon 2 "Slime" monsters from your graveyard in attack position.


Last edited by outlaw1994 on Mon Nov 11, 2013 12:33 am; edited 1 time in total
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Daisuke-Aniki

Daisuke-Aniki


Posts : 37
Join date : 2013-08-09

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PostSubject: Re: Slime synchro cards   Slime synchro cards Icon_minitimeSun Nov 10, 2013 3:36 pm

Slime King -> Free Star Eater - Red Nova dragon
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Pullo

Pullo


Member Title : Wolf Trainer
Posts : 28
Join date : 2013-10-15
Age : 28

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PostSubject: Re: Slime synchro cards   Slime synchro cards Icon_minitimeSun Nov 10, 2013 6:02 pm

Glow Slime: Not very good, especially since both Formula Synchro and your very own Flame Slime are much better
Flame Slime: Better/on par with Formula Synchron. Since there's no Bulb to abuse, it's actually OK.
Moss Slime: Not very useful; You could perhaps make it a Tuner to make it up for the lackluster effect?
Aqua Slime: Themed Librarian. Not bad. 
Swamp Slime: Now THIS is broken. It can easily be summoned by a Junk Synchron, and lets you immediately thin your Deck by 2 cards (3 if you summon a Formula afterwards), with no costs whatsoever. Maybe you could restrict the monsters that are summoned, but you should definitely do something to make it less generic; as of now too many decks can abuse it.
Slime King: I believe you have some sort of combo for this card, since it is pretty generic as of now. It has a pretty powerful effect, but most of the time you should be summoning Quasar anyway. =

Otherwise, the arts are pretty cool, but I believe you could add something to make your cards a bit more unique, Outlaw. Cool cards, btw, dude.
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

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PostSubject: Re: Slime synchro cards   Slime synchro cards Icon_minitimeSun Nov 10, 2013 6:23 pm

Awesome new archetype:  
Moss and Glow are used to gain LP for the Kings effect, which is pretty much a wildcard, Swap Slime get's you the necessary material for Glow or Flame once summoned and Flame and Water cover generic effects which are always useful.
Together with "Darkness Bramble"/"Darkness Seed" the Kings effect can always be used, giving the player a wide range of options to choose from.
I got to say, I really like these cards.


Greetings 
VB99
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outlaw1994

outlaw1994
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PostSubject: Re: Slime synchro cards   Slime synchro cards Icon_minitimeSun Nov 10, 2013 11:59 pm

the lp gain effects are to help with kings eff but i will add a bit more of a cost on swamp and boost the others effects a bit
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PostSubject: Re: Slime synchro cards   Slime synchro cards Icon_minitime

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