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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Dark Army archetype Wed Sep 11, 2013 1:49 pm | |
| Damn, you're on a roll lol. Even if those were vanillas, that's a lot of ATK on the board. Makes me worried about my D.D.s not being able to withstand a field like that lol |
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outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: Dark Army archetype Wed Sep 11, 2013 3:07 pm | |
| lol and thats only turn 5 btw did you like cannons pic |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 25 Location : Digital World
| Subject: Re: Dark Army archetype Wed Sep 11, 2013 4:09 pm | |
| i like both the effects and i really like dark army cannon pics. dark trigger will probably make outlaw deck out in 1 turn lol |
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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Dark Army archetype Wed Sep 11, 2013 7:38 pm | |
| I really liked the space warping in front the cannon. I was thinking about an instant self deckout issue lol |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 25 Location : Digital World
| Subject: Re: Dark Army archetype Fri Sep 13, 2013 10:11 pm | |
| i got few more Dark Army monsters in mind, and possibly a new field spell to make the new, high level Dark Army monsters i have in mind easier to summon because i think we got enough rapid special summoning when sent to grave high level monsters lol |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 25 Location : Digital World
| Subject: Re: Dark Army archetype Mon Sep 16, 2013 8:59 pm | |
| Thoughts on what Dark Army cards should be limited(not all of them are listen on the first post, but you can find them hereDark Army General 2 Dark Army Shadow 1 Dark Army Commander 1(or 0) Dark Army Driller 2 Dark Army Assemble 1/2 Dark Army Battlefield 2 Dark Army Cannon 2 Dark Army Execution Blast 1 Dark Army Training Grounds 2 You can give your own thoughts to this so they can be limited exactly how other people want them to be |
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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Dark Army archetype Mon Sep 16, 2013 10:44 pm | |
| got a link to the END cards? The name's nice and I've been kinda curious about them. |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 25 Location : Digital World
| Subject: Re: Dark Army archetype Tue Sep 17, 2013 9:29 am | |
| http://cloudstor.es/file/Qs_EH/Just pictures of the cards, i think the effects on all of them should be readable. They pretty much banish so they can special summon later from the banished zone to get their effects, except for some who focus on returning banished cards to the graveyard, which you need 10 of to special summon the boss monsters(except for one, who is summoned by banishing) i probably change some of their effects so they won't seem useless when i feel like making them |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 25 Location : Digital World
| Subject: Re: Dark Army archetype Tue Sep 17, 2013 6:20 pm | |
| Just wanted to make a new Chess Archfiend style monster but the artwork fits so much with the Dark Army The controller of this card pays 100 Life Points during each of his/her Standby Phases for each Dark Army monster they control (this is not optional). When an Dark Army Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2, 4 or 5 negate the effect and destroy the opponent's card. |
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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Dark Army archetype Tue Sep 17, 2013 6:35 pm | |
| Nice! Does it fit the deck though? |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 25 Location : Digital World
| Subject: Re: Dark Army archetype Tue Sep 17, 2013 6:43 pm | |
| it has no real milling effect(like some other cards that outlaw made), but it does give Dark Army monsters some protection from Spells and Traps because they really don't have any.
also it's also considering a Archfiend card so Pandemonium will negate it's lp cost, or you can use Battle Scared to make your opponent pay too, i wouldn't add any of those to deck just for this card still |
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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Dark Army archetype Wed Sep 18, 2013 5:49 pm | |
| How about: if a darkarmy monster you control is targeted by a card effect look at the top card of your deck. If it is a monster card, negate the effect. Then you can discard 1 card from the top of your deck. |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 25 Location : Digital World
| Subject: Re: Dark Army archetype Wed Sep 18, 2013 7:03 pm | |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 25 Location : Digital World
| Subject: Re: Dark Army archetype Fri Sep 20, 2013 5:53 pm | |
| i was thinking of
The controller of this card mills 1 card during each of his/her Standby Phases for each Dark Army monster they control (this is not optional unless Pandemonium is face up on the field). When an Dark Army Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2, 4 or 5 negate the effect and destroy the opponent's card, then send cards from the top of your deck to the graveyard equal to the result. |
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| Subject: Re: Dark Army archetype | |
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