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| Author | Message |
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Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Dark Heroes Sat Jun 14, 2014 12:33 am | |
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| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Dark Heroes Sat Jun 14, 2014 12:41 am | |
| Dark Wildheart
function cXXXXXXXX.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(cXXXXXXXX.efilter) c:RegisterEffect(e1) end function cXXXXXXXX.efilter(e,te) return te:IsActiveType(TYPE_SPELL) end |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: Dark Heroes Sat Jun 14, 2014 12:51 am | |
| Not to hate but, negative/inversion of colors... eww :S
Seem to be the opposite of their original selves, except the last 2. Also an extra 200 ATK and DEF to each except neos.
"this card gains 200 attack for each "Dark Hero" card in your extrea deck." I think you'll have to reveal and keep revealed "Dark Hero" monsters in your extra deck for that to work, as that's worded as a continuous effect and not single like "When this card is fusion summoned, reveal your extra deck; this card gains 200 ATK for each "Dark Hero" monster in your extra deck".
And like I told vb, for neos's banish, you have to specify from where you'd banish it. From hand or GY should be fine, you could even add from the field if you want. |
| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Dark Heroes Sat Jun 14, 2014 11:34 am | |
| yeah i forgot to write on neos effect.
From Graveyard ofc i dont want to ruin draw power or field power |
| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Dark Heroes Sat Jun 14, 2014 12:51 pm | |
| here some more take a look During battle when this card destroy's a monster inflict x400 damage to your opponent of the monster's level. Banish, from your deck, the fusion material monsters that are listed on a "Dark Hero" fusion monster card,the special summon that fusion monster from your extra deck after one turn. are they good? |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Dark Heroes Sat Jun 14, 2014 4:28 pm | |
| Hummingbird
function cXXXXXXXX.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetDescription(aux.Stringid(XXXXXXXX,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetTarget(cXXXXXXXX.target) e1:SetOperation(cXXXXXXXX.operation) c:RegisterEffect(e1) end function cXXXXXXXX.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) local dam=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)*300 Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function cXXXXXXXX.operation(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local dam=Duel.GetFieldGroupCount(p,LOCATION_HAND,0)*300 Duel.Damage(p,dam,REASON_EFFECT) end |
| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Dark Heroes Sat Jun 14, 2014 4:36 pm | |
| A new powerfull polymerization!! Fusion Summon 1 monster from your extra deck, using monsters from your banished zone as Fusion Materials, then send then materials to the Graveyard. |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Dark Heroes Sat Jun 14, 2014 5:04 pm | |
| function cXXXXXXXX.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(cXXXXXXXX.target) e1:SetOperation(cXXXXXXXX.activate) c:RegisterEffect(e1) end function cXXXXXXXX.filter1(c,e) return c:IsCanBeFusionMaterial() and not c:IsImmuneToEffect(e) end function cXXXXXXXX.filter2(c,e,tp,m,f,chkf) return c:IsType(TYPE_FUSION) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf) end function cXXXXXXXX.target(e,tp,eg,ep,ev,re,r,rp,chk) local mg1=Duel.GetMatchingGroup(cXXXXXXXX.filter1,tp,LOCATION_REMOVED,0,nil,e) local res=Duel.IsExistingMatchingCard(cXXXXXXXX.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf) if not res then local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() local mg2=fgroup(ce,e,tp) local mf=ce:GetValue() res=Duel.IsExistingMatchingCard(cXXXXXXXX.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf) end end return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function cXXXXXXXX.activate(e,tp,eg,ep,ev,re,r,rp) local mg1=Duel.GetMatchingGroup(cXXXXXXXX.filter1,tp,LOCATION_REMOVED,0,nil,e) local sg1=Duel.GetMatchingGroup(cXXXXXXXX.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf) local mg2=nil local sg2=nil local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() mg2=fgroup(ce,e,tp) local mf=ce:GetValue() sg2=Duel.GetMatchingGroup(cXXXXXXXX.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf) end if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then local sg=sg1:Clone() if sg2 then sg:Merge(sg2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) local tc=tg:GetFirst() if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf) tc:SetMaterial(mat1) Duel.SendtoGrave(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) else local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf) local fop=ce:GetOperation() fop(ce,e,tp,tc,mat2) end tc:CompleteProcedure() end end
I have no idea if tis works... |
| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Dark Heroes Sun Jun 15, 2014 12:10 am | |
| - VB99 wrote:
- function cXXXXXXXX.initial_effect(c)
local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(cXXXXXXXX.target) e1:SetOperation(cXXXXXXXX.activate) c:RegisterEffect(e1) end function cXXXXXXXX.filter1(c,e) return c:IsCanBeFusionMaterial() and not c:IsImmuneToEffect(e) end function cXXXXXXXX.filter2(c,e,tp,m,f,chkf) return c:IsType(TYPE_FUSION) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf) end function cXXXXXXXX.target(e,tp,eg,ep,ev,re,r,rp,chk) local mg1=Duel.GetMatchingGroup(cXXXXXXXX.filter1,tp,LOCATION_REMOVED,0,nil,e) local res=Duel.IsExistingMatchingCard(cXXXXXXXX.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf) if not res then local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() local mg2=fgroup(ce,e,tp) local mf=ce:GetValue() res=Duel.IsExistingMatchingCard(cXXXXXXXX.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf) end end return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function cXXXXXXXX.activate(e,tp,eg,ep,ev,re,r,rp) local mg1=Duel.GetMatchingGroup(cXXXXXXXX.filter1,tp,LOCATION_REMOVED,0,nil,e) local sg1=Duel.GetMatchingGroup(cXXXXXXXX.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf) local mg2=nil local sg2=nil local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() mg2=fgroup(ce,e,tp) local mf=ce:GetValue() sg2=Duel.GetMatchingGroup(cXXXXXXXX.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf) end if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then local sg=sg1:Clone() if sg2 then sg:Merge(sg2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) local tc=tg:GetFirst() if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf) tc:SetMaterial(mat1) Duel.SendtoGrave(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) else local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf) local fop=ce:GetOperation() fop(ce,e,tp,tc,mat2) end tc:CompleteProcedure() end end
I have no idea if tis works... this is for superpolymerization Darkness Poly**
Last edited by Elorion2 on Sun Jun 15, 2014 12:15 am; edited 1 time in total |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Dark Heroes Sun Jun 15, 2014 12:14 am | |
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| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Dark Heroes Sun Jun 15, 2014 1:07 am | |
| More Dark Heroes During each of your end phases, gain 250 life points for each "Dark Hero" in your Graveyard. When this card inflicts damage to your opponent or when this card is destroyed by battle , add one "Dark Hero" monster from your deck and one "Darkness Polymerization" from your graveyard. Field Spell Fusion Summon 1 "Dark Hero" from your extra deck, using monsters from your hand or graveyard as Fusion Materials, then send the materials to the deck. |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: Dark Heroes Sun Jun 15, 2014 2:49 am | |
| lol use Chain Material with Dark Fusion Gate and you got unlimited fusion mill. XD |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Dark Heroes Sun Jun 15, 2014 3:03 am | |
| Well, for Dark Heroes... I still prefer the normal Chain Gate + Elektrum. |
| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Dark Heroes Sun Jun 15, 2014 12:38 pm | |
| I forgot to write on dark fusion gate.
if the fusion monster leaves the field special summon the fusion materials from your deck |
| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Dark Heroes Sun Jun 15, 2014 3:24 pm | |
| - VB99 wrote:
- Well, for Dark Heroes... I still prefer the normal Chain Gate + Elektrum.
i will make a new electrum dude more cooler than the current one |
| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Dark Heroes Sun Jun 15, 2014 4:07 pm | |
| Come forth new Dark Hero Electrum! "Dark HERO Avian" + "Dark HERO Burstinatrix" + "Dark HERO Clayman" + "Dark HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways.When this card is Fusion Summoned special summon as many as you can "Dark Heroes" from your deck for each hero you special summoned this card gain's 500 ATK. well what do you think? |
| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Dark Heroes Sun Jun 15, 2014 9:51 pm | |
| here add this extra effect for dark fusion gate Fusion Summon 1 "Dark Hero" from your extra deck, using monsters from your hand or graveyard as Fusion Materials, then send the materials to the deck.if the fusion monster leaves the field special summon the fusion materials from your deck. |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: Dark Heroes Sun Jun 15, 2014 10:12 pm | |
| it was broken enough. Ever hear of Chain Material? I'd just send the fusions on the field off it and refuse them over and over again giving unlimited attacks if done right with the right cards to allow attacks. If I remember right there are a few cards that would allow attacks to be done if Chain Material was used but I can't remember what they were so it never hurts to plan for them just in case. |
| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Dark Heroes Mon Jun 16, 2014 1:43 pm | |
| Some more dark heroes This card gains 250 ATK for each "Dark Hero" in your graveyard. Once per turn: during your Standby Phase, you can add 1 "Dark Miracle Fusion" from your deck or graveyard to you hand if you have 4 or more cards in your hand you can special summon this card from your hand.When this card is normal summoned add 2 "Dark Heroes". When this card is normal summoned or Special Summoned: you can activate 1 of these effects. -Add 1 "Dark Hero" monster from your deck to you hand. -if this card is banish you can special summon one fusion monster from you deck. |
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