Part 4: More Spells/Traps (Support)
Gielinor, Homeworld of Runescape
Field-Spell
Runescape
cards cannot be destroyed by card effects, except by their own. If a Runescape God monster is on the field, this card cannot be destroyed. Once per turn, you can add 1 Runescape card from your Deck to your hand, then discard 1 card.
Runescape Age III: The God Wars
Continuous Spell
Players must conduct their Battle Phase as long as they control monsters. All monsters on the field must be in Attack Position. If this card is destroyed, destroy all
cards on the field.
Zaros - Incorporeal Form
Level 10 DARK monster
Spellcaster/Effect
Divine Law of the Gods - Edicts
Continuous Spell
Up to twice per turn, if you control no other
cards, you can add 1 Runescape God from your Deck to your hand, then draw 2
cards. Once per turn, you can discard 1 Runescape card to activate one of these effects: 1. Take control of one of your opponent's monsters, even if it's unaffected by card effects. 2. Banish up to 2
cards on the field.
Gathering of the Runescape Gods
Quick-Play Spell
If you control a Runescape God monster. Special Summon as many Runescape Gods from your Deck as possible. They cannot attack, and they are banished during the End Phase.
Divine Interference - Shield
Counter Trap
If you control a Runescape God monster, negate a Summon/Set/activation of a card/effect and banish it. This card cannot be negated/destroyed/responded to. After resolving this card's effects, return it to the hand.
Whew finally done! Haha, i will still be taking ideas for extensions to this archetype though.
Might still need improvement, but it now feels like a real archetype instead of extra
cards that need support.