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 here is a set of cards

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Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

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PostSubject: here is a set of cards   here is a set of cards Icon_minitimeWed Jun 11, 2014 11:35 pm

here is my set of cards i will keep updating this topic with cards

Note the two first cards are already scripted are they strong? Smile

here is a set of cards 22062910

Equip only "Ichigo Kurosaki Bankai, If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.

here is a set of cards 31817210

This card cannot be destroyed by battle with a monster that has 1000 or more ATK.If this card attacks a Defense Position monster, inflict piercing Battla Damage to your opponent.



Note braum is not scripted.
here is a set of cards Braum10

He have 3 Effects:

-Stand Behind me:When your opponent's monster declares an attack: You can Special summon this crad from your hand, and if you do,change the attack to this card and proceed to damage calculation.This card cannot be destroyed by battle.
-Unbreakable:When you take damage to your life points half the incoming damage.
-Winter's bite:Once per turn you can half the attack of your opponet's monster.(this effect cant be used to the same monster)
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TGAP-Trixie

TGAP-Trixie


Member Title : Trixie does not even...
Posts : 273
Join date : 2014-04-17

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PostSubject: Re: here is a set of cards   here is a set of cards Icon_minitimeThu Jun 12, 2014 6:45 am

Yes, ichigo is OP. It should have a drawback. Usually any level 4 effect monster over 1900 ATK has a drawback (chainsaw insect gives your opponent a free draw, giant kozaky requires kozaky, a weak monster, on the field or it destroys itself and you take 2400 damage, goblin and goblin elite attack force switch to defense mode, etc.)

Piercing damage from that would be kinda cheap. But it's not very well protected. I guess if I would compare it to something, I'd compare it to Goyo Guardian. It's not even close to the most broken thing in the game, but it's clearly OP and doesn't require you to go too minus to bring it out.

Braum is fine. He can be gotten rid of pretty easily. Does that second effect affect both effect damage and battle damage?
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Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

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PostSubject: Re: here is a set of cards   here is a set of cards Icon_minitimeThu Jun 12, 2014 1:21 pm

ok so if i do this for ichigo .
this card can attack monsters with 1600 atk or lower.
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Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

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PostSubject: Re: here is a set of cards   here is a set of cards Icon_minitimeThu Jun 12, 2014 1:22 pm

and one more thing can you see the images cause i cant see them xD
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Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

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PostSubject: Re: here is a set of cards   here is a set of cards Icon_minitimeThu Jun 12, 2014 1:23 pm

TGAP-Trixie wrote:
Yes, ichigo is OP. It should have a drawback. Usually any level 4 effect monster over 1900 ATK has a drawback (chainsaw insect gives your opponent a free draw, giant kozaky requires kozaky, a weak monster, on the field or it destroys itself and you take 2400 damage, goblin and goblin elite attack force switch to defense mode, etc.)

Piercing damage from that would be kinda cheap. But it's not very well protected. I guess if I would compare it to something, I'd compare it to Goyo Guardian. It's not even close to the most broken thing in the game, but it's clearly OP and doesn't require you to go too minus to bring it out.

Braum is fine. He can be gotten rid of pretty easily. Does that second effect affect both effect damage and battle damage?
you mean unbreakable?yes he can half the battle damage and the effect damage Smile

oh and im waiting braum to get scripted.
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TGAP-Trixie

TGAP-Trixie


Member Title : Trixie does not even...
Posts : 273
Join date : 2014-04-17

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PostSubject: Re: here is a set of cards   here is a set of cards Icon_minitimeFri Jun 13, 2014 5:43 am

Yup I can see them. Are you getting a broken link or something? I get that sometimes when the image is too large and it doesn't fully load in a specific amount of time.

Even halving both he's fine. In fact, that's ok; that will totally screw up burn decks Razz
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Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

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PostSubject: Re: here is a set of cards   here is a set of cards Icon_minitimeFri Jun 13, 2014 11:32 am

TGAP-Trixie wrote:
Yup I can see them. Are you getting a broken link or something? I get that sometimes when the image is too large and it doesn't fully load in a specific amount of time.

Even halving both he's fine. In fact, that's ok; that will totally screw up burn decks Razz
Yes i know thats why i put that effect
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

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PostSubject: Re: here is a set of cards   here is a set of cards Icon_minitimeFri Jun 20, 2014 4:08 pm

Here's Braum. Don't ask me about strings and stuff though.

function c34475451.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(34475451,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c34475451.condition)
e1:SetTarget(c34475451.target)
e1:SetOperation(c34475451.operation)
c:RegisterEffect(e1)
---halve dmg
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CHANGE_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetValue(c34475451.val)
c:RegisterEffect(e2)
---halve atk
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_INGITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetTarget(c34475451.target1)
e3:SetOperation(c34475451.activate)
c:RegisterEffect(e3)
end
function cfunction c34475451.val(e,re,dam,r,rp,rc)
if cfunction c34475451.val(e,re,dam,r,rp,rc)
if c34475451[e:GetOwnerPlayer()]==1 or bit.band(r,REASON_EFFECT)~=0 then
return dam/2
else return dam end
end[e:GetOwnerPlayer()]==1 or bit.band(r,REASON_EFFECT)~=0 then
return dam/2
else return dam end
end.val(e,re,dam,r,rp,rc)
if c34475451[e:GetOwnerPlayer()]==1 or bit.band(r,REASON_EFFECT)~=0 then
return dam/2
else return dam end
end
function c34475451.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():GetControler()~=tp
end
function c34475451.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c34475451.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e1:SetValue(tc:GetTextAttack()/2)
tc:RegisterEffect(e1)
end
end
function c34475451.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c34475451.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local a=Duel.GetAttacker()
if a:IsOnField() and a:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
c:RegisterEffect(e1)
Duel.CalculateDamage(a,c)
end
end
end
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http://www.fanfiktion.de/u/VB99
Fabled

Fabled


Member Title : Inside your Closet
Posts : 46
Join date : 2014-04-07

here is a set of cards Empty
PostSubject: Re: here is a set of cards   here is a set of cards Icon_minitimeFri Jun 20, 2014 10:28 pm

Code:
    function c34475451.initial_effect(c)
    --spsummon
    local e1=Effect.CreateEffect(c)
    e1:SetDescription(aux.Stringid(34475451,0))
    e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
    e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
    e1:SetCode(EVENT_ATTACK_ANNOUNCE)
    e1:SetRange(LOCATION_HAND)
    e1:SetCondition(c34475451.condition)
    e1:SetTarget(c34475451.target)
    e1:SetOperation(c34475451.operation)
    c:RegisterEffect(e1)
    ---halve dmg
    local e2=Effect.CreateEffect(c)
    e2:SetType(EFFECT_TYPE_FIELD)
    e2:SetCode(EFFECT_CHANGE_DAMAGE)
    e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
    e2:SetTargetRange(1,0)
    e2:SetValue(c34475451.val)
    c:RegisterEffect(e2)
    ---halve atk
    local e3=Effect.CreateEffect(c)
    e3:SetCategory(CATEGORY_ATKCHANGE)
    e3:SetType(EFFECT_TYPE_INGITION)
    e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
    e3:SetTarget(c34475451.target1)
    e3:SetOperation(c34475451.activate)
    c:RegisterEffect(e3)
    end
    function c34475451.val(e,re,dam,r,rp,rc)
    if cfunction c34475451.val(e,re,dam,r,rp,rc)
    if c34475451[e:GetOwnerPlayer()]==1 or bit.band(r,REASON_EFFECT)~=0 then
    return dam/2
    else return dam end
    end[e:GetOwnerPlayer()]==1 or bit.band(r,REASON_EFFECT)~=0 then
    return dam/2
    else return dam end
    end.val(e,re,dam,r,rp,rc)
    if c34475451[e:GetOwnerPlayer()]==1 or bit.band(r,REASON_EFFECT)~=0 then
    return dam/2
    else return dam end
    end
    function c34475451.condition(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetAttacker():GetControler()~=tp
    end
    function c34475451.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
    if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
    if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
    Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
    Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
    end
    function c34475451.activate(e,tp,eg,ep,ev,re,r,rp)
    local tc=Duel.GetFirstTarget()
    if tc:IsRelateToEffect(e) and tc:IsFaceup() then
    local e1=Effect.CreateEffect(e:GetHandler())
    e1:SetType(EFFECT_TYPE_SINGLE)
    e1:SetCode(EFFECT_SET_BASE_ATTACK)
    e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
    e1:SetValue(tc:GetTextAttack()/2)
    tc:RegisterEffect(e1)
    end
    end
    function c34475451.target(e,tp,eg,ep,ev,re,r,rp,chk)
    local c=e:GetHandler()
    if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
    and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
    Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
    end
    function c34475451.operation(e,tp,eg,ep,ev,re,r,rp)
    local c=e:GetHandler()
    if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
    local a=Duel.GetAttacker()
    if a:IsOnField() and a:IsFaceup() then
    local e1=Effect.CreateEffect(c)
    e1:SetType(EFFECT_TYPE_SINGLE)
    e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
    e1:SetValue(1)
    e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
    c:RegisterEffect(e1)
    Duel.CalculateDamage(a,c)
    end
    end
    end
Try this
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here is a set of cards

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