| Hundred-Over and Umbralis Death Blood | |
|
|
Author | Message |
---|
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Hundred-Over and Umbralis Death Blood Mon Jul 15, 2013 4:37 am | |
| Can please anyone make me those two cards thanks yugioh.wikia.com/wiki/Hundred-Over yugioh.wikia.com/wiki/Umbralis_Death_Blood |
|
| |
DaScopeStarter
Posts : 30 Join date : 2013-07-10 Location : Brooklyn
| Subject: Re: Hundred-Over and Umbralis Death Blood Mon Jul 15, 2013 6:25 am | |
| thanks for the requests but dev pro has already installed and made these cards if you want them in english it is the least i can do |
|
| |
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Re: Hundred-Over and Umbralis Death Blood Mon Jul 15, 2013 9:14 pm | |
| - DaScopeStarter wrote:
- thanks for the requests but dev pro has already installed and made these cards if you want them in english it is the least i can do
did you sure that those cards is in devpro i search in devpro and in ygopro and didn't find them please upload them if they in devpro i didn't have them not in devpro and not in ygopro please thanks |
|
| |
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Re: Hundred-Over and Umbralis Death Blood Tue Jul 16, 2013 3:45 pm | |
| please anyone create those two cards i really need them thanks |
|
| |
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Re: Hundred-Over and Umbralis Death Blood Wed Jul 17, 2013 5:16 am | |
| please why no one respond to my request did it hard ok iam only need hundred over please someone make me the cards any admin can make me those 2 cards please becuse i will tell my friends about it to duel them so please iam really need it thanks |
|
| |
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Re: Hundred-Over and Umbralis Death Blood Thu Jul 18, 2013 2:01 pm | |
| please if anyone make my cards tell me and he take time he want but only tell me if my cad is under work or not thanks |
|
| |
outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: Hundred-Over and Umbralis Death Blood Fri Jul 19, 2013 10:44 am | |
| i will talk to dascope about this as im not sure what hes doing but if he doesnt start helping soon he will be unadmined and i will code them for you |
|
| |
DaScopeStarter
Posts : 30 Join date : 2013-07-10 Location : Brooklyn
| Subject: Re: Hundred-Over and Umbralis Death Blood Fri Jul 19, 2013 10:58 am | |
| Mr.Loay Im sorry for have ignoring your post i was very ignorant but i have been working on it |
|
| |
outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: Hundred-Over and Umbralis Death Blood Fri Jul 19, 2013 10:59 am | |
| ok i had a talk to him apparently hes still working on them should be done soon |
|
| |
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Re: Hundred-Over and Umbralis Death Blood Sat Jul 20, 2013 7:16 pm | |
| ok thank you very much dascopestarter and outlaw i am now happy thank you so much and who working on them take your time and don't worry and thank you |
|
| |
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Re: Hundred-Over and Umbralis Death Blood Sat Jul 27, 2013 12:28 am | |
| hmmm sorry if i bother anyone but i want to know did until now who work on my cards still work because i am from 12 days and i make this request and until now no respond for the cards so can who work on them tell me that he still work on them and please fast with them i know that the coding hard but take all this time is...... anyway please who work on them please fast and please tell me you still work or not |
|
| |
outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: Hundred-Over and Umbralis Death Blood Sat Jul 27, 2013 1:19 am | |
| i will start work on them as dascopestarter is away |
|
| |
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Re: Hundred-Over and Umbralis Death Blood Sat Jul 27, 2013 1:47 am | |
| ok thanks outlaw i wish they finish in this week |
|
| |
DaScopeStarter
Posts : 30 Join date : 2013-07-10 Location : Brooklyn
| Subject: Re: Hundred-Over and Umbralis Death Blood Sat Jul 27, 2013 4:41 am | |
| hey guys it's good to be back im sorry for me being gone thank god for good delivery for once now if only i can get the service on my yugioh cards like that |
|
| |
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Re: Hundred-Over and Umbralis Death Blood Sat Jul 27, 2013 5:02 am | |
| ok please work on them or outlaw or anyone work on them fast please and thanks for who will work on them and please make them fast who will work on them thanks. |
|
| |
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Re: Hundred-Over and Umbralis Death Blood Thu Aug 08, 2013 1:00 am | |
| please can someone make me my cards they take a long time please someone make them to me please thanks |
|
| |
outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: Hundred-Over and Umbralis Death Blood Thu Aug 08, 2013 1:26 am | |
| oh crap i forgot about these they will be done by tomorrow |
|
| |
jackmoonward
Admin
Posts : 75 Join date : 2013-08-03 Age : 27 Location : Classified
| Subject: Re: Hundred-Over and Umbralis Death Blood Thu Aug 08, 2013 2:04 am | |
| Here is Hundred-Over. Im going to do Death Blood now:
--Hundred Over --By Jackmoonward function c170000144.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(c170000144.condition) e1:SetTarget(c170000144.target) e1:SetOperation(c170000144.activate) c:RegisterEffect(e1) end function c170000144.condition(e,tp,eg,ep,ev,re,r,rp) return tp~=Duel.GetTurnPlayer() and Duel.GetAttackTarget() end function c170000144.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if chk==0 then return a:IsOnField() and d:IsOnField() and d:IsCanBeEffectTarget(e) end Duel.SetTargetCard(d) end function c170000144.activate(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local tc=Duel.GetAttackTarget() if a:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(1) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e2:SetCondition(c170000144.discon) e2:SetOperation(c170000144.disop) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EXTRA_ATTACK) e3:SetValue(1) e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) a:RegisterEffect(e3) end end function c170000144.discon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==Duel.GetAttackTarget() end function c170000144.disop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(tc:GetAttack()+100) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE) e:GetHandler():RegisterEffect(e1) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EXTRA_ATTACK) e3:SetValue(1) e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) end |
|
| |
outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: Hundred-Over and Umbralis Death Blood Thu Aug 08, 2013 2:08 am | |
| - jackmoonward wrote:
- Here is Hundred-Over. Im going to do Death Blood now:
--Hundred Over --By Jackmoonward function c170000144.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(c170000144.condition) e1:SetTarget(c170000144.target) e1:SetOperation(c170000144.activate) c:RegisterEffect(e1) end function c170000144.condition(e,tp,eg,ep,ev,re,r,rp) return tp~=Duel.GetTurnPlayer() and Duel.GetAttackTarget() end function c170000144.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if chk==0 then return a:IsOnField() and d:IsOnField() and d:IsCanBeEffectTarget(e) end Duel.SetTargetCard(d) end function c170000144.activate(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local tc=Duel.GetAttackTarget() if a:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(1) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e2:SetCondition(c170000144.discon) e2:SetOperation(c170000144.disop) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EXTRA_ATTACK) e3:SetValue(1) e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) a:RegisterEffect(e3) end end function c170000144.discon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==Duel.GetAttackTarget() end function c170000144.disop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(tc:GetAttack()+100) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE) e:GetHandler():RegisterEffect(e1) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EXTRA_ATTACK) e3:SetValue(1) e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) end thanks jack i couldnt do them right now as i have stuff to do so you save me some time later |
|
| |
jackmoonward
Admin
Posts : 75 Join date : 2013-08-03 Age : 27 Location : Classified
| Subject: Re: Hundred-Over and Umbralis Death Blood Thu Aug 08, 2013 2:31 am | |
| Here is Umbral Death Horror in all it's glory, enjoy:
--Unbral Death Horror --By Jackmoonward function c170000145.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(c170000145.condition) e1:SetTarget(c170000145.target) e1:SetOperation(c170000145.activate) c:RegisterEffect(e1) end function c170000145.condition(e,tp,eg,ep,ev,re,r,rp,chk) local tc=eg:GetFirst() local bc=tc:GetBattleTarget() return tc:GetPreviousControler()==tp and tc:IsSetCard(0x87) and bc:IsRelateToBattle() end function c170000145.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local tc=eg:GetFirst() local bc=tc:GetBattleTarget() if chk==0 then return bc:IsCanBeEffectTarget(e) and bc:IsDestructable() end Duel.SetTargetCard(bc) Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0) end function c170000145.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end |
|
| |
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Re: Hundred-Over and Umbralis Death Blood Thu Aug 08, 2013 2:45 am | |
| really jack thank you so much that really fast look what the time i post that no one do them and in the between this time you do them you do them in one hour you really fast thank you so much |
|
| |
jackmoonward
Admin
Posts : 75 Join date : 2013-08-03 Age : 27 Location : Classified
| Subject: Re: Hundred-Over and Umbralis Death Blood Thu Aug 08, 2013 2:50 am | |
| It's a matter of focus. A script does not take hours to days if you just keep yourself focused on the script at hand. Btw are the scripts giving you any problems? Also do you know how to insert them in to your game?
~Jack |
|
| |
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Re: Hundred-Over and Umbralis Death Blood Thu Aug 08, 2013 2:54 am | |
| yes i know with script program and then do them in the database and second now i put them and make them in the database if there any wrong with them i will tell you thank you so much |
|
| |
jackmoonward
Admin
Posts : 75 Join date : 2013-08-03 Age : 27 Location : Classified
| Subject: Re: Hundred-Over and Umbralis Death Blood Thu Aug 08, 2013 2:56 am | |
| No problem. If you ever want to request another card then let one of us know (but try not to overload us with them)
~Jack |
|
| |
Mr.Loay
Posts : 34 Join date : 2013-07-15 Age : 26
| Subject: Re: Hundred-Over and Umbralis Death Blood Thu Aug 08, 2013 2:58 am | |
| oh ok i didn't overload i only give 2 cards one of them is hard and the another is such is easy but i wait 2 or 3 weeks if you look to what time i post this post you will know anyway i will didn't overload and any request i do it i will give who will make them for me 1 week i didn't tell anyone take their time but don't forget them or don't do them anyway thank you so much for them |
|
| |
Sponsored content
| Subject: Re: Hundred-Over and Umbralis Death Blood | |
| |
|
| |
| Hundred-Over and Umbralis Death Blood | |
|