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 Tinju of the Hundred Thousand Hands Ritual/Pendulum Support

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tgs19997




Member Title : tgs19997
Posts : 12
Join date : 2013-09-29

Tinju of the Hundred Thousand Hands  Ritual/Pendulum Support  Empty
PostSubject: Tinju of the Hundred Thousand Hands Ritual/Pendulum Support    Tinju of the Hundred Thousand Hands  Ritual/Pendulum Support  Icon_minitimeSun May 04, 2014 3:42 am

Tinju of the Hundred Thousand Hands  Ritual/Pendulum Support  Tinju11

Pendulum Effect: When you Ritual Summon a monster: draw a card for each monster that was Tributed for that Ritual Summon. 
Monster Effect: When this card is Pendulum Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Graveyard to your hand.

Can someone show me how to code pendulum monsters?
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

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PostSubject: Re: Tinju of the Hundred Thousand Hands Ritual/Pendulum Support    Tinju of the Hundred Thousand Hands  Ritual/Pendulum Support  Icon_minitimeSun May 04, 2014 11:34 am

As far as I know you need to script it like this:

function cXXXXXXXX.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)

That would be the pendulum activation.
Now, you would need to give it effects depending on the location:
LOCATION_SZONE for the pendulum effect
LOCATION_MZONE for the monster effect
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Tinju of the Hundred Thousand Hands Ritual/Pendulum Support

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