Challenge Name: Art Of Rule Mastery
Challenge Text: Create card(s) that changes, bends, or breaks a game rule or mechanic in some way. Each card must also have a near equally powerful downside to it as well.
Challenge Side Rules/Limits: Must not be likely to hit the banlist at second it is known.
Full points to those who have 13 different cards that are all within the rules of the challenge and forum.
Min/Max Cards Made: Min = 1, Max = 13
- Example Cards:
Spirit Core
Effect Monster / Fairy / LIGHT / Spirit / Tuner
LV1 / ATK 0 / DEF 0
This card cannot be Special Summoned. This card is Returned to it's owner's hand during the End Phase it was Normal Summoned or Flipped Face-up. While this card is face-up on the field cards that have an effect that affects only level can affect cards with a correct rank and cards that only affect rank can affect cards with a correct level.
Summoner's Assault
Quick-Play Spell
This card can only be activated during your opponent's turn. You can Special Summon up to 5 monsters from your Main Deck, Extra Deck, or Graveyard. You also gain a Battle Phase during this turn after you've finished special summoning the monsters and can attack during it.
- Challenger Positions: