For your viewing pleasure, here's an Imgur gallery with all the
cards listed:
https://imgur.com/a/GhAp9/all Each will be listed below with some commentary, though.
As a long-time Yu-Gi-Oh player, I've been often disappointed at the lack of giant mech themed
cards. Sure, there are some notable giant robot
cards, but nothing that really filled the void at all. So, with some ideas and with the fluke discovery of a Deviant Art account with a lot of great artwork; I got to work on creating this archetype.
The Mecha Armor archetype is split into two sub-archetypes: Divisions and Pilots. The focus of the deck is to summon strong main-deck beaters that work together with their own pilots; mimicking how a piloted mech would work in reality. The Division
cards all follow a similar pattern: each cannot function without a pilot, while the Pilots each add their own spin on how the Division would handle. While each pilot can be matched up with its respective mech; the effect mechanics on the pilots allow for the mechs and pilots to be mixed and matched. After plenty of incarnations, I finally settled on versions that I'm happy with and am sure could function with minimal possibility for abuse. So below, here are the
cards:
Mecha Armor Divisions
Reckless Mecha Armor DivisionFIRE - Level 8 - Machine/Effect
If there is no "Mecha Armor Pilot" monster equipped to this card; this monster cannot attack, change battle position, and is destroyed when an attack is declared involving this card. Once per turn, during the damage step; if this attacking card destroys a monster by battle: it can attack again.
ATK: 2500 DEF: 2000
Steadfast Mecha Armor DivisionEARTH - Level 8 - Machine/Effect
If there is no "Mecha Armor Pilot" monster equipped to this card; this monster cannot attack, change battle position, and is destroyed when an attack is declared involving this card. If your opponent declares an attack or activates an effect that targets a monster; you can change that target to this card.
ATK: 2000 DEF: 3000
Versatile Mecha Armor DivisionWATER - Level 8 - Machine/Effect
If there is no "Mecha Armor Pilot" monster equipped to this card; this monster cannot attack, change battle position, and is destroyed when an attack is declared involving this card. Once per turn, you can target one monster your opponent controls. Banish that monster. During the End Phase of this turn, it returns to your opponent's side of the field, in the same battle position.
ATK: 2500 DEF: 2000
Swift Mecha Armor DivisionWIND - Level 8 - Machine/Effect
If there is no "Mecha Armor Pilot" monster equipped to this card; this monster cannot attack, change battle position, and is destroyed when an attack is declared involving this card. Once per turn, you can pay 500 LP: this card can attack your opponent directly this turn.
ATK: 2000 DEF: 2000
Merciless Mecha Armor DivisionDARK - Level 10 - Machine/Effect
You cannot Normal Summon this monster. You must first Special Summon this monster by the effect of "Merciless Mecha Armor Pilot." If there is no "Mecha Armor Pilot" monster equipped to this card; this monster cannot attack, change battle position, and is destroyed when an attack is declared involving this card. Once per turn: you can target 1 card you control and 1 card your opponent controls; destroy them.
ATK: 3000 DEF: 2500
Seasoned Mecha Armor DivisionLIGHT - Level 10 - Machine/Effect
You cannot Normal Summon this monster. You must first Special Summon this monster by the effect of "Seasoned Mecha Armor Pilot." If there is no "Mecha Armor Pilot" monster equipped to this card; this monster cannot attack, change battle position, and is destroyed when an attack is declared involving this card. Once per turn: you can increase the ATK of all other "Mecha Armor Division" monsters by 500 x the amount of
cards your opponent controls until the End Phase of your opponent's next turn.
ATK: 4000 DEF: 0
Assault Mecha Armor DivisionEARTH - Level 5 - Machine/Effect
If there is no "Mecha Armor Pilot" monster equipped to this card; this monster cannot attack or change battle position. You can Special Summon this card, from your hand, if you control a face-up "Mecha Armor" monster. Once per turn, you can equip 1 face-up "Mecha Armor Pilot" monster you control to this card (max. 2).
ATK: 2000 DEF: 2000
Mecha Armor Pilots
Reckless Mecha Armor Pilot
FIRE - Level 4 - Warrior/Effect
You can Special Summon 1 level 8 "Mecha Armor Division" monster from your hand and equip this card to that monster as an Equip Card. If you use this effect, you cannot Special Summon another "Mecha Armor Division" monster from your hand for the rest of the turn. The monster equipped with this card gains 1000 ATK and loses 500 DEF.
ATK: 1250 DEF: 1000
Steadfast Mecha Armor Pilot
EARTH - Level 4 - Warrior/Effect
You can Special Summon 1 level 8 "Mecha Armor Division" monster from your hand and equip this card to that monster as an Equip Card. If you use this effect, you cannot Special Summon another "Mecha Armor Division" monster from your hand for the rest of the turn. The monster equipped with this card cannot be destroyed by card effects.
ATK: 1000 DEF: 2000
Versatile Mecha Armor Pilot
WATER - Level 4 - Warrior/Effect
You can Special Summon 1 level 8 "Mecha Armor Division" monster from your hand and equip this card to that monster as an Equip Card. If you use this effect, you cannot Special Summon another "Mecha Armor Division" monster from your hand for the rest of the turn. Once per turn, if your opponent targets the monster equipped with this card: flip the equipped monster to face-down Defense Position (this card remains equipped to that monster).
ATK: 1250 DEF: 1000
Swift Mecha Armor Pilot
WIND - Level 4 - Warrior/Effect
You can Special Summon 1 level 8 "Mecha Armor Division" monster from your hand and equip this card to that monster as an Equip Card. If you use this effect, you cannot Special Summon another "Mecha Armor Division" monster from your hand for the rest of the turn. Up to twice per turn: you can negate an attack declared on the face-up monster equipped with this card.
ATK: 1000 DEF: 1000
Merciless Mecha Armor Pilot
DARK - Level 5 - Warrior/Effect
You can Special Summon 1 level 8 or higher "Mecha Armor Division" monster from your hand and equip this card to that monster as an Equip Card. If you use this effect, you cannot Special Summon another "Mecha Armor Division" monster from your hand for the rest of the turn. If the monster equipped with this card destroys a card on your opponent's side of the field: inflict 1000 damage to your opponent.
ATK: 1500 DEF: 1250
Seasoned Mecha Armor Pilot
LIGHT - Level 5 - Warrior/Effect
You can Special Summon 1 level 8 or higher "Mecha Armor Division" monster from your hand and equip this card to that monster as an Equip Card. If you use this effect, you cannot Special Summon another "Mecha Armor Division" monster from your hand for the rest of the turn. Once per turn, equipped "Mecha Armor Pilot" monsters you control cannot be destroyed by card effects.
ATK: 2000 DEF: 0
Auto Mecha Armor Pilot
EARTH - Level 2 - Machine/Effect
During either player's turn: you can equip this card, from your hand, to a face-up "Mecha Armor Division" monster that you control that has no cards equipped to it (this is a quick effect).
ATK: 500 DEF: 500
Extra-Deck Monsters
Mecha Armor Carrier
EARTH - Rank 5 - Machine/Xyz
2 level 5 Machine-type monsters
Once per turn, you can detach 1 Xyz Material from this card; Special Summon 1 "Mecha Armor Division" monster from your Deck and equip it with 1 "Mecha Armor Pilot" monster from your hand or Graveyard.
ATK: 2000 DEF: 3000
Mecha Armor Mobile Fortress
EARTH - Rank 8 - Machine/Xyz
2 level 8 Machine-type monsters
When this card is Xyz Summoned: you can target up to 2 "Mecha Armor Pilot" monsters with different names in your graveyard; equip those targets to this card. If there is no "Mecha Armor Pilot" monster equipped to this card; this monster cannot attack or change battle position. Once per turn: you can detach 1 Xyz Material from this card; equip 1 "Mecha Armor Pilot" monster from your side of the field or Graveyard to any "Mecha Armor Division" monster you control.
ATK: 3000 DEF: 4000
Advanced Mecha Armor Division
EARTH - Rank 8 - Machine/Xyz
2 level 8 Machine-type monsters
When this card is Xyz Summoned: you can target up to 2 "Mecha Armor Pilot" monsters with different names in your graveyard; equip those targets to this card. If there is no "Mecha Armor Pilot" monster equipped to this card; this monster cannot attack or change battle position. Once per turn: you can detach 1 Xyz Material from this card; it gains 500 ATK and DEF until your opponent's next End Phase.
ATK: 3500 DEF: 3500
Risen Mecha Armor Division
LIGHT - Rank 10 - Machine/Xyz
2 level 10 "Mecha Armor Division" monsters
When this card is Xyz Summoned: you can target up to 5 "Mecha Armor Pilot" monsters with different names in your graveyard; equip those targets to this card. Battle damage inflicted by this card to your opponent is halved. When this card declares an attack on your opponent's monster: return that monster's ATK and DEF to their original ATK and DEF, also this damage calculation is performed using the original ATK and DEF of the attacked monster.
ATK: 4500 DEF: 3000
Fallen Mecha Armor Division
DARK - Rank 10 - Machine/Xyz
2 level 10 "Mecha Armor Division" monsters
When this card is Xyz Summoned: you can target up to 5 "Mecha Armor Pilot" monsters with different names in your graveyard; equip those targets to this card. Once per turn: you can detach 2 Xyz Materials from this card; destroy as many cards on your opponent's side of the field as there are "Mecha Armor Pilot" monsters equipped to this card.
ATK: 3000 DEF: 4500
Spells and Traps
Roll Call!Normal Spell
Discard 1 card; add 1 "Mecha Armor Pilot" and 1 "Mecha Armor Division" from your Deck to your hand.
Field RepairNormal Spell
Select 2 "Mecha Armor Division" monsters in your graveyard: Banish one, and return the other to your hand.
Heated BattleQuick-Play Spell
Negate the effects of all face-up "Mecha Armor Division" monsters until the end of this turn. You cannot attack your opponent directly the turn you activate this card.
Emergency ManeuversNormal Trap
Target 1 equipped "Mecha Armor Pilot" monster you control: Special Summon that target to your side of the field.
Rapid DeploymentNormal Trap
From your hand; you can Special Summon 1 level 8 or lower "Mecha Armor Division" monster and equip it with 1 "Mecha Armor Pilot" monster, ignoring any "Mecha Armor Pilot" effects that have been activated previously this turn.
CommandeerNormal Trap
Target 1 "Mecha Armor Pilot" monster on your side of the field or Graveyard: equip that target to a face-up "Mecha Armor Division" monster you control with no
cards equipped to it.
Once again, all
cards can be found in this gallery:
https://imgur.com/a/GhAp9/allAll artwork (and more) can be found on Shimmering Sword's Deviant Art page here:
http://shimmering-sword.deviantart.com/For each pilot and mech, my thoughts went towards battle support or effect-protection, yet I had to rework each to make each useful in its own right. Steadfast Pilot, for instance, used to have battle protection as well effect protection, yet I felt that would make Swift obsolete. As well, Reckless' attack boost used to not be that much, to the point that as I looked at him I just thought "I wouldn't even use him!" So to accommodate builds that would like a more varied lineup, I modified each to have their own unique take on how each handles their boss. As well, I'm also stoked that each pilot's artwork features the same uniform.
As per usual, I'm open to criticisms and ideas. If there are any criticisms towards balance, I would appreciate alternate ideas very much.
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