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TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Wed Dec 24, 2014 6:03 am | |
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| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Fri Jan 09, 2015 10:06 pm | |
| More new Radical stuff cause they totally didn't surpass the pegasi as the most op archetype yet . I've also been doing minor support for existing archetypes so I'll be sure to post those in the custom cards- singles forum. http://s000.tinyupload.com/index.php?file_id=94424286207426368194Zip file: http://www.datafilehost.com/d/252e77fcPS anyone have any good pendulum templates and maybe willing to do 2? Two cards in this set don't have artwork. They work but they're pendulums. I don't want ppl getting confused and thinking they're only monster cards when they're pendulum monsters. Oh yh, almost forgot the spoilers, first two are supposed to be the pendulums. That's why the text is so bad and small: - Latest:
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| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Sat Jan 24, 2015 8:33 pm | |
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| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Thu Feb 26, 2015 11:27 pm | |
| I said I wasn't gonna update for a while but I kinda need to. After this I'm gonna dload ygopro clean again because I'm gonna try and copy how ygohack does his updates. I never realized how hard it is for casuals who don't know anything about sqlite and/or lua to download our stuff and get it to work so I need to have a clean ygopro copy to try and see if I can get it to work. So there'll probably be 3 links this time around, the 3rd being the recommended download. Tinyupload link, these are mostly for myself now: http://s000.tinyupload.com/index.php?file_id=51783884518507364220Datafile (use with cardpacker): http://www.datafilehost.com/d/34d89111- ALL OF THE LATEST... IT'S A LOT:
^lel Nekroz. Lel Unicore with 1000 DEF ^Not necessary in the slightest, but I wanted to try and script a card like this for a while. Wasn't even that hard. ^Only way to summon this bad boy is with changeling releaser or ARA ^was better than chrysalis so I redid her, just to a quick effect ^Before attempting to copy just anything, read only the card's effect that you intend to use. For example, compuls won't do anything since you only copy the effect and don't target, but torrential tribute will simply destroy all monsters on the field. And for spells, I guess you'll usually copy raigeki ^Not enough extra deck hate ^You CAN still negate the effect, which will negate the summon, but you cannot attempt to negate just the summon itself. I guess because solemn will not know what to negate in that window since genevieve would already negate a summon itself, so solemn COULD negate 2 summons, but they didn't happen at the EXACT same time... I don't know. Not sure why it happened like that but I like it xD. ^if you're wondering, ploomette was changed from pegasus to glimmer wing pony, and she's the only one atm. ^It's the exact same as royal guard (who is now celestial guard, and part of the "Guard" archetype). I do plan on making use of having both out, so don't worry . ^Reminder that you cannot special summon Tenebrous; she's not treated as a "Radical" monster, ever. With this you can bring out athena who you'd probably never get out otherwise . ^I've yet to make any REAL support for shimmer, trixie and twilight, but this should help ^If you have 3 upstarts, I wouldn't recommend bouncing the first one back, as you wouldn't be able to use the other 2 that turn. As for the mzone effect, just 3 on board is still really powerful (I changed it to all radical monstes you control, which includes those in the s/t zone and helen and clyte in the pendulum zone, so with 3 of these on board, it's -300 ATK per each radical, and usually if you have a full board and helen and clyte, that's at least -2100) ^I will change the condition to the opponent must have at least 3 cards in hand for the forceful sentry effect, because it is just ridiculous. At least if you hate your opp topdecking something sacky against you, you can pretty much just say "No, you're not even allowed to play yugioh now" with this card. Have fun abusing him until the next update Oh and it's not particularly hard to summon this the normal way either, but you can just overlay ploomette if you want to. I usually just blow her up with lightning dust and save her that way. ^That 2nd effect will probably never happen but the first one is nice. Free scout searches, free solemn warnings and scoldings, if you could, free a hero lives... but what you'll probably use it for will be for timberwolf nights if you play him in the timberwolf hybrid deck... not that you couldn't just regain the life points back through the same card but oh well.
I really should start doing changelogs. Some things were changed, from some slight things no one would have ever noticed to some noticeable things to some hard to miss stuff. Some of which include: - channgelog... I'll add these into a txt file if I follow through with that new way to update:
Princess twilight doesn't set temperance directly from the hand now. Set it yourself lol. Don't waste the 1 effect per turn that you get with her.
Chrysalis's copy effect was changed to be a quick effect.
Revenant is now Valtiel
Royal guard is now celestial guard and part of the "Guard" archetype
Thunderlane now only searches 1... still op as hell though.
Wildfire --> Wild Fire
I probably didn't metnion it last time, but helen only stops opps monster effects for that phase rather than the whole turn which was stupidly op.
Added text for apple fritter so you know her effect doesn't count towards your normal summon/set limit
Tenebrous, Athena and Aryanne were slightly name changed. Still contain the same names though.
Ploomette is now part of the "Glimmer Wing Pony" archetype (only one so far)
Aria's ATK 3500 --> 3200, doesn't matter too much but eh ;s
I changed something about first griffon but I don't remember what...
Pretty sure this isn't new but I didn't mention it last time. I had to change Abomination because of some issues with Xyz monsters. Originally attachments lingered on the field, so I had the card sent to the graveyard and immediately attached to abomination, but of course that triggered monster effects that trigger in the graveyard even though it wasn't in the graveyard, it was an attachment at the time... but this I blame on ygopro because it shouldn't do stuff like that to begin with (mst vs call of the haunted vs tellar argument).
TL;DR, abomination now requires you to send a card from your hand or your side of the field to the graveyard to attach a monster to it, which somehow corrected this issue
Valiant sends himself to the graveyard after any battle phase, not just the next one after he was summoned, which was the text I originally had. So that text was changed for your convenience.
Winter wrap up has a condition now so you can't abuse it in exodia draw... although you can still totally abuse it ;p.
Sky ride has a search effect with a send back effect as well, so that bulk biceps you had since turn 1 could possibly be searched and then ss that way... but I still wouldn't recommend using that card.
Flight of the pegasi now adds pegasi cards as well as mlp pegasus cards. And I split the archetypes so you can't search mlp griffons with it.
Timberial has an oath effect (no ss of any level/rank 4 or lower monsters the turn you use it, except for timberwolf monsters)
Timberwolf night doesn't activate when a timberwolf monster is special summoned... because that got annoying sitting through all those chain links, I just made it continuous
Castle Canterlot had something added, idk
Sonata of Seduction does something else entirely now, and it gives you reason to actually summon her from time to time rather than just use her to search.
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| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Sat Feb 28, 2015 2:17 am | |
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| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: MLP Custom cards Sat Feb 28, 2015 5:18 am | |
| hmm now that I remember there should be some SQLite DB managing programs floating around but I guess we could make one specifically for YGOPro & MackPro. Â Might be overkill though. Â As for lua I got no idea where to look for an IDE for that language. |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Mon Mar 02, 2015 11:32 pm | |
| Hmm? I don't think that's necessary also did you mean to post that in the other thread? |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: MLP Custom cards Tue Mar 03, 2015 4:31 am | |
| lol I guess that's what I get for not paying attention to the tile. |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Fri Apr 03, 2015 9:53 pm | |
| 1 day before the season 5 premier of My Little Pony. Can't wait to upload some updates. So here are some. Too bad I couldn't get Starlight to work. Oh well, may as well wait to confirm her ability is even somewhat remotely close to what I had her effect down as so I don't just end up redoing it . TinyUpload Link http://s000.tinyupload.com/index.php?file_id=19271300281168311798Again, Be sure to read this thread to understand how you add these cards to your ygopro/mackpro .zip (for cardpacker) http://www.datafilehost.com/d/44ff73c7(always untick that option under the download button) - Latest cards:
^just so you don't have only 1 way to make cockatrice, which was fritter and glow-up bulb ^ I couldn't figure out how to make "Changelings" immune to the same name effect ^ I had to use a test dummy card to test this card. There are absolutely 0 crystal slave monsters atm, making this cards and a few others COMPLETELY USELESS mwahahaa. I do hope to make crystal slave monsters soon though Lol broken. I mean that figuratively and literally too. ^IDK Brad seems a little OP in the fact that he really does nothing himself and hides behind an Xyz . Reading his eff again I think I misworded something :S.  ^Glimmer Wing Pony Support. Part of the same archetype technically but I had to change it to say Fusion "MLP Pegasus" monsters for the pony wing monsters that use these as xyz material. In any case, you couldn't return these to the hand for a special summon of a glimmer wing pony anyways so I could've left them as Pegasus monsters but meh. ^New text reads that it's always treated as a Radical monster card. I didn't update it on ycm ^IDK it looks like Suzaku's Lancelot but with Glimmer pony wings xD, hence the name ^Celestia and Luna are pretty much the equivalent of the Egyptian God cards in that they suck, are hard to get out and really aren't even worth it. Well, maybe they don't suck that bad, but they are harder to get out, as they can't be special summoned, and to search celestia safely you need luna on the field. If you even upstart or duality into one, you lose it. Celestia also has that Exodia effect and it only requires 3 cards, but again, they are harder to get out. ^oh yeah this caused problems with the queenie so I had to redo her. Actually the only time she didn't give a problem was by normal summoning her so her change race on summon eff is now limited to normal summon only. ^burn damage is not even necessary for Radicals, but they do clog a lot and really fast. So this is a way for them to "tag out" ^ if you wanna summon him out quicker you can play harpies' hunting ground to get both of the guards' ATK over their original ATK. The new maxx "C". Instant ban if he didn't have to be on the field since the opp could first attack over it easily and then do their shenanigans. But um, yeah I didn't make him archetype specific did I? Too splashable, Konami plz ban, I'm too lazy Well honestly, he is searchable by thunderlane and flight of the pegasi and sky ride so he's easier to access within the archetype, but winged beasts do have swallows nest so idk ^Triverr and a carpet bomb eff. Triverr bomb... well it makes up for her horrible HORRIBLE stats (even though you can just overlay for a pony wing monster xD). ^initially was supposed to be as long as it was on the field, neither player reveals cards added to their hand but I couldn't figure that out :S. ^The idea of this character was to be OP so I decided I'll make her eff op broken. IDK if monsters in the extra deck are considered "in your possession", if so, I'll need to reword that. And if you wanna know her name in non acronym form is The Great and Powerful Princess Mi Amore Flutter Sparkle Applebottom. ^Remember since it sets itself during the ep, you don't keep the targeted monsters effects the next time you activate vaeyla ^I'll get started on the dragon archetype soon, for right now you can only summon spike with it.
- changelog:
-Misty and come-hither fixed (initially it let you bounce back your opponent's spells and set their counter traps respectively, now it only works for you, as was intended)
-Also fixed misty from messing up your pendulum plays (you were forced to bounce it back to hand, unable to activate it again that turn or send it to the extra deck). Added that into the card text.
-Fortepiano named changed to include "MLP" (my bad, I forgot to). To keep up with the radicals theme it is treated as DARK while on the field
-Lunar and Celestial guard's text fixed to reflect what they in actuality do (It's too hard to fix them to do what they were intended to do ;s)
-Changelings monster types changed to insect rather than beast, it was more appropriate
-Mach turbo fixed so your opp must control 3 or more cards
-Since there is now Glimmer wing support "kinda", you can only special summon the MLP Pony wing monsters once per turn so you can't abuse them too much.
Chrysalis race change eff is now only on normal summon and her text reflects that
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| | | JMPunk
Member Title : Jm Posts : 2 Join date : 2015-01-13
| Subject: Re: MLP Custom cards Tue Apr 14, 2015 9:15 pm | |
| Hey, these are really some amazing cards.. Been following you for awhile now and always wanted to comment and thank you for your awesome work.. I just hope you will keep it up...Â
I really like the various Archtypes in it.. |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Wed Apr 15, 2015 12:40 am | |
| I will keep it up but I'll probably really take a break this time like I was gonna do xD. Maybe till EP 13 of season 5 for a good halfway break. Seriously, too much yugioh stuff, not enough mlp stuff. My Youtube account doesn't even recommend me MLP stuff anymore, and I haven't seen any of the new MLP episodes or the equestria girls movie shorts that I had to hear about from someone on DN who hates Trixie . |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Sun May 03, 2015 10:46 pm | |
| Meh I can't wait that long for updates xD TinyUpload Link (Recommended): http://s000.tinyupload.com/index.php?file_id=74054672911268657478.zip (for cardpacker) http://www.datafilehost.com/d/4cf2c37dUntick the option under the download button 16781345=Pendulum/Effect/Tuner Monster 16777313=Pendulum/Effect/Fusion 16777377=Pendulum/Effect/Ritual 16789537=Pendulum/Effect/Synchro/Tuner - Latest Cards:
^synchro pendulum, ycm doesn't have pendulum templates, not even for regular and effect monsters -_- Now we just wait for Zeb :S Not new, but completely new effect, along with Lunar Guard ^Fusion/Pendulum. Again, ycm is lazy -_- Banish apoqliphort towers then beat your opp with towers eff? lol It banishes as cost btw so you can get rid of annoying monsters that are unaffected by monster effects. I'm thinking it could prove useless this format though cause of imperial iron walls being run all the time. Pegasi traitor ;o xD Very anti-pendulum Your opp will have a hard time getting this off the field, and even if they do, you just chain the threatening roar effect xD. Combo this card with the next one on this list for massive lulz ^pretty quick otks you can just add this with crackle after you've made dragon of lore ^card artwork looks A LOT like minor goblin official's but with dragons instead, so that's why the similar first effect. ... god I really want pendulum templates already. Also if anyone's interested in some cool pendulum monster types, I listed a few up top before this spoiler Right now you only have a synchro to bounce and you probably don't want to for garble again, not new but new effect cause the previous effects didn't work as intended Yup, no party favor. There's no good artwork of him, it's all "BUTÂ I DIDNT LISTEN" memes :S Not too familiar with the mlp tcg, but this was a new one. She might be some kind of villain for the season finale, but I think it'll be some flashback thing like last time. Also might change the artwork later Mmmm... pendulum summon on opponent's turn... and you don't even need this one a pendulum zone. I limited it to exactly 2, rather than up to 5 to start. ^the elusive 155th card xD. Initially it was if your levels were higher than your opponents and I tried to have it be like chaos emperor dragon in which you culdn't activate other effects but... I need help with that. It doesn't work for me. So instead of all that, I just changed it to if your total levels are lower which... your opp has to have at least 13 stars total on their field and they might just xyz to not be in danger of getting hit with this. Actually it has king timberwolf's unaffected by levels and ranks lower thing, i didn't update this card on ycm
- changelog:
-Upperclasspony's 2nd effect was working randomly I think it was only when you had her and seraphicorn, and you'd bounce 2 but if you had other radicals it wouldn't work. It's a different effect now. But even that one doesn't work right even though I copy the exact same code from other cards that do work with it. Need to really work on her
-Changeling Elite now copies a level equal to the level equivalent of an Xyz monster's rank
-Siren Rock is now if... you can. I was tying to fix the fact that you couldn't use it's search effect when you set a counter trap with come-hither. You can still use it with cards like Scrap-iron scarecrow though so I imagine it has something to do with speed spell crap even though it should search after the chain ends and it should check that a card was set.
-Sunset Shimmer fixed. It would target and banish as effect, it was meant to banish as cost.
-General Tenebrous changed to level 10 and copied Princess Twilight's stats So you know it's her, (kinda like exciton changes appearance in the lore and has a few new cards after him (steelswarm roach, astellarknight beel-zefra) but his stats are always 1900/0 and level/rank 4)
-Fixed both fausticorns/radicals with attributes on the field different to their original attributes (it would remove the attribute of all other monsters as well as itself)
-Lunar and Celestial guard's effects completely changed. They were still not working as intended ;s
-If I didn't mention it before, Zecora is always treated as a "MLP Unicorn" monster
-Lancelot ignores summoning conditions to summon the fusion mlp pegasi which I should've mentioned in the text. Text was updated.
-Icarus Rising can only special summon ploomette, not the other 2 pegasi fusions even though they're part of the same archetype. Likewise, you can resolve bulk biceps when you control only a fusion mlp pegasi, but not if you control ploomette.
-Sky Ride different effect because the previous one was not working as intended.
-I imagine the ritual proc was changed up a bit. Lanteria and Behemoth might not have been working as intended cause of it. They work again now and were changed up a bit.
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| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Wed Jun 17, 2015 4:42 am | |
| Bit of updates, not as much cards as usual though. Tinyupload link: http://s000.tinyupload.com/index.php?file_id=46722868362847470579I'm not doing the cardpacker zip anymore I think ppl should know how to add them by now. - Latest cards:
^yet to test as I don't have starswirl as an actual card yet. ^can't believe that music video is already 2 months old ;s Originally I was gonna have him steal effects but then he'd just be a diabound copy, or whatever that card was that thief bakura used. ^not new just new artwork ^Better version of red screen maybe ^probably better late game ^MLD on the ygopro forums got it to work for me. Not really as I had intended and there's an issue on when starlight gets flipped, the monster's still keep the gained effects until something is attacked into or the turn player's turn ends. Although I haven't yet updated to the latest ygopro, hopefully some of these issues are fixed by then. ^King Guto died a really horrible death didn't he? RIP And I have yet to test this card as I don't have the ritual spell card yet. ^Well whaddya tink boy? Althea & donna got nothing on them. Initially this card was supposed to just remain on the field for 3 turns. But the turn counter started at 3K and it would go down by 10 or something weird. IDK what went wrong, I copied swords of revealing light :S. So now it just stays on the field like a continuous trap so I had to limit the first effect to once per duel to make it fair. And again, initially it was supposed to ritual summon from the deck or hand, by banishing cards from the deck (if from hand, from the hand if from deck) or graveyard, thus being a really bad idea to use the effect since you'd really exhaust resources that way, but I couldn't figure out how to do that. It's more fun this way, but I wouldn't tag out for aria since she can miss timing. If you would like aria just to banish your opps cards, just do it in the end phase.
- Changelog:
-King sombra text fixed to reflect that monsters can change battle positions by a card effect, but not manually ofc.
- Edited text for sombrice can only activate 1 per turn.
-Kryztal sends faceup pendulums back to deck instead of any as it was doing. Though I might have to fix again as it might try to send back cold sombra or abstract back to the extra deck and get a free draw.
-Likewise, Crystal heart special summons faceup pendulums, not any as it was doing.
-Ruby aegis text fixed to reflect that he works during either player's turn (quick effect)
-Since there are more "MLP" archetypes, the 4 cards that specifically ask for only "MLP" have been updated codewise to work correctly.
-Seraphicorn text fixed.
-Tirek type code fixed
-Dragon of the dark door text fixed to not say it's a ritual summon.
-Trixie now unaffected by traps
-Dragon of lore and dark fausticorn's text changed, you can change the battle positions of monsters through an effect, but not manually. So it's still possible to do so.
-Valtiel's text edited, i forgot to change his in-game text to reflect his new name
-Lord occult text edited, if he's summoned along with something else, he'll destroy both that monster and himself. But he won't if he's summoned alone.
-Apple Fritter changed, her text is now more like yosenjus
-Aryanne's text more specific, return 1 face-up xyz monster YOU control.
-Sonata Dusk specifies mlp siren for the cards you can search.
-Castle Canterlot's text edited a bit to make it simpler. I imagine its name will be changed To Castle Canterlot 2, kind of like skyscraper and skyscraper 2, for practical reasons
-Changed Dark Fausticorn's special summon proc and her text reflects that
-Applejack's text updated. The synchro summoned monster's ATK is doubled for the remainder of the duel, even if it is removed and comes back. Though I'm not sure if it stays that way if its effects are negated.
-Changeling elite text fixed to say if it copies an xyz monster, it'll take its level equivalent. It used to do that anyways on a copy of this pack I accidentally deleted
-King sombra now part of the umbrum (AKA shadow pony, might just change it to that instead) archetype. Everything with his old name updated.
-Nightmare star new pic
I have NOT changed any of the cards I was having issues with. After I update to the latest ygopro I'll test to see if cards are still having issues. I really do hate when code changes and they don't tell us (or maybe they do but I don't read the ygopro forums enough) |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: MLP Custom cards Thu Jun 18, 2015 1:49 am | |
| I wonder if there is a way to make the Updater search for updates made for the game. Â I know fully well DevPro does updates this way so messing with the updater so it'll send the updates for this version of it like card updates and code updates might help. Â This way when the main game gets more cards they can automatically be sent out as needed. Â This way when we change up some of our custom cards and they are packed up on the main copy, all we'd have to do is sit back and watch. |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Wed Jul 01, 2015 7:15 pm | |
| Just a few more for this next update, but I wanted to post it cause I scripted a cool anti-chicken race card... for Radicals xD. Link: http://s000.tinyupload.com/index.php?file_id=00695295567345842640- Latest cards:
^well his effect went horribly wrong, I had originally wanted it to enable HIM and just him to attack 5 times in the battle phase but for some reason it works for all monsters. Note it says all monsters you control CAN attack twice, but prince HAS TO since his other effect forces him to. After you attack as many times as you can with him, you can end the battle phase. ^ This is the fun one. And she does work as intended and it wasn't too hard to script her oddly enough. And the AI has never encountered anything like this so it'll keep activating draw power cards and giving you advantage xD. Note if you chain this to a draw card, you won't draw as the opponent already activated it. Level 100 xD ^Name change pending but if enough bronies like his name as tree cutter and name him as such, I won't change it . But it most likely will be changed.
- Changelog:
The armiaspi fixed, text fixed to reflect how his effect works now to correct the infinite chain glitch
Also fixed the no burn damage if it's removed. You take the damage now.
I couldn't figure out arimaspi's reflect all damage effect so I took it out.
El innocente now banishes itself as cost
Siren rock text fixed, you can't add a copy of itself (you never could but I forgot to add that to the text). You can add the newer siren cards with siren rock ofc.
Still haven't bothered even checking my older cards that might need fixing, busy trying to script AIs for my decks |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: MLP Custom cards Mon Aug 03, 2015 5:44 pm | |
| would be nice if we could get the AI to a point where all we'd have to do is make a card and script the card. Â The script would be a bit longer for including some things to tell the AI how to use the card an when but it'd be worth it. |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: MLP Custom cards Tue Aug 04, 2015 8:52 am | |
| I know one of these days I'm going to have to start learning that. It barely makes sense as of now lol wish they had a tutorial of that, because i know the ones who are doing them are doing a damn good job and pretty fast too |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: MLP Custom cards Tue Aug 04, 2015 8:54 am | |
| I'm on evolve now. You guys still doing hamachi? I'm about to put out another set and I want to duel way more than I have been as of late. |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Sat Aug 29, 2015 1:38 am | |
| Sorry, I really need to a get computer dedicated for gaming one of these days but it won't be anytime soon. As far as the ai tutorial, they do have one, but my god is it frustrating as hell. Now you can take the ai template script or check out an ai script for an already existing one, it's just... idk where the hell they're defining their variables at. Maybe there's 2 scripts associated for each ai script idk. |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Sat Oct 03, 2015 7:57 pm | |
| Oh so I think I figured out where they're putting all the variable stuff in for the ai scripts. It's the github website which I really don't wanna be bothered with... seems like some "2 pro 4 me" stuff xD Anyways latest pack update finally... not a whole bunch of new cards for a 3 month wait xD Tinyupload link: http://s000.tinyupload.com/index.php?file_id=45766469678893726390- Latest Cards:
Things changed but I can't make a changelog cause not everything is done :S. maybe next time |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: MLP Custom cards Wed Oct 07, 2015 5:51 am | |
| link to the github info you were talking about? |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Wed Oct 07, 2015 10:34 pm | |
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| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Tue Jan 19, 2016 9:58 pm | |
| Tons of updates Tinyupload Link: http://s000.tinyupload.com/index.php?file_id=47784531721742354090- Latest Cards:
^ the banish effect won't work since crystal prep doesn't exist yet. So uh, yeah enjoy her not suiciding I guess ^ the 666 is just a happy coincedence. What I did for all the equestian siren forms is divided their numbered stats by 3 and rounded down. 2000 ATK/3 rounded down is 666 lol ^ may have changed that to 1000 not 2000 ^ he doesn't use chains cause he's a boss like that. So yh, opp can't even attempt to respond to him, he's too quick I was trying to make her use the banished spell cards, topdeck them and make it so neither player could use that spell card or a card with the same name's effect but that ended up being way too hard. Oh well ^oh sorry, when it's flipped faceup it destroys all set cards. Ending the current phase was hard to do since I couldn't find anything for it. ^ all these guys. I wanted to do more with them, but for now I just wanted to upload something. Just know I will be giving them quick synchro effects in the battle phase, similar to kozmo shenanigans, and I might even make a synchro for them that can desynchro lol. I'll make the desynchro monster once per turn per name. Just be warned these guys suck now, but they will get better ^ one of the cards that didn't work for me, maybe it'll work on your guys' copies of ygopro/mackpro. I mean it SHOULD work, nothing seemed wrong about the code to me. ^Really op, not sure what I was thinking ^another card that wasn't working for me. The set effect might work. The banish the tributes effects work, but kinda weird. I will fix it. ^She's a contact fusion of the 3 ritual sirens, it was working before and now it doesn't. Not even sure why. But it might work on your copies. If anyone has time, lemme know if Thelxiope and Parthenope effects work if so.
- Changelog:
-Changeling Veteran doesn't target itself when it's the only monster on the field now. Text fixed to be more easy to understand, even I was confused and thought he needed fixing but... he didn't. -Spike's effect changed slightly, to be more archetypal -Trixie not affected by traps and is affected by spells, the text was wrong. Also added "ignoring its summoning conditions" to the last effect. -Timberwolf Howl activates a field spell card from the graveyard as well now. -Timberwolf scout and elite special summon themselves from the graveyard in attack position, not a choice anymore. -Timberwolf Prowl cannot set cards on the field effect works now. -Castle Canterlot special summons only FIRE mlp monsters now, not any like it was doing. -Removed piercing battle damage from dragon of the dark door and gave that effect to Garble. -Bog Hydra mp2 xyz summon condition fixed. -Arc of the pegasi opps eff returns 1 monster they control to the top of their deck on each special summon. -Aria of anguish an sonata of seduction's last effects flipped to go with the ritual monsters -Adagio of allure text fixed a bit. -Upperclass pony has a different 2nd effect now. -Crystal Crush and crystal castle are called Crysallized crush and crystallized castle respectively -Lancelot cannot be returned to the extra deck -Colonel Caliginous cards cannot be set eff works now. -Arabus can target any 1 face-up monster on the field, not just opponent's monsters now. Also he's a tuner monster now. -Abstract's pendulum placement effect fixed, also specifies it must've been face-up on the field upon the time it was removed from the field. Same thing for Cold Sombra. -Kryztal's pendulum scale is now 0. Don't mind the scales in the pic I'll edit that eventually . The text reflects the change though -Sunset Seraph's giant trunade effect's description is fixed, accidentally added an extra 0 before and it was showing up as ??? :S -Nameless dragon special summons itself from hand in face-up defense now, not an option -Dragonic frostbite now sends only "MLP Dragon" monsters to the graveyard to set, not any cards. Messed up the filter name, whoops -Tree cutter's text fixed to state you cannot special summoned another copy of itself from the banished zone. -Removed first hunter's end phase revival effect, it was working on occasion but sometimes not. CBA to fix it :S -Applebloom fixed, now she can add EARTH tuner monsters from your graveyard to your hand as was intended. -Sapphire shores and sugar belle better artwork -Siren Rock can only search "siren" spell cards, maybe it wasn't working before. I forget what I had in my previous changelog. Also, setting a card with come-hither triggers the search effect now, it wasn't working before. -Rarity's text should be a bit simpler to understand (the opponent draws cards for cards that hit the graveyard, so pends gain no advantage) -Updated the outdated ritual summon text of "King Sombra" and all the siren girls. -Plunder seeds text fixed a little bit (initially it seemed like the effect happened upon it being sent to the graveyard). -The great and powerful trixie also ignores summoning conditions like the level 10 one does -Changed Stephen Magnet's effect a bit -Changed Queen Sabia's pendulum effect a little bit -Emperor Acerbus's effect to summon is now a summon condition. Lose Duel effect changed slightly as well. -Some cards that were previously non normal summonable became normal summonable/setable. Maybe some update made some previously used code obselete. I fixed those cards. *** Cards added*** Flitter & Cloudchaser removed (60000055). They are both separate now. Added flitter (60000055) and Cloudchaser (60000257) Added "MLP- Pony Mech MT- "Steelhooves"", "MLP- Pony Mech MT- "Entergreen"","MLP- Pony Mech MT- "Krogot"", "MLP-Pony Mech MT- "Drifter", "MLP Dragon- Crag Drag", "MLP Earth- Ms. Harshwhinny", "Stirring Siren Song", "Dream Domain", "Sedentary Siren Song", "Chaotic Control", "MLP Earth- Special Agent Sweetie Drops", "MLP Creature- Flame Geyser Chimera", "MLP Unicorn- Moonlight Raven", "MLP Siren- Equestrian Sonata Dusk", "MLP Siren- Equestrian Aria Blaze", "MLP Siren- Equestrian Adagio Dazzle", "MLP- Malachi, Swift of the Radicals", "MLP- Midnight Sparkle", "MLP Earth- Countess Coloratura", "Gates of Sombra", "MLP Pegasus- Indigo Zap" UNFINISHED "MLP Divine- Abacus Cinch" UNFINISHED "MLP Divine- Tatzlwurm" UNFINISHED "Pony Mech Launch" and UNFINISHED "MLP Siren- Thelxepeia" ^ the unfinished cards may actually work, but its possible a glitch on my end is causing them to not work as intended (for example, pony mech launch not activating even though I took the activate effect from other field spells, and Thelxepeia not summoning one day while it worked fine the other day)
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| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: MLP Custom cards Sat Jan 23, 2016 2:43 am | |
| I fixed some stuff up since last time, no more new cards, just changes Link: http://s000.tinyupload.com/index.php?file_id=71377452898452081365- Changelog:
-Confirmed Birth by fire can get back ritual pendulums (not confirmed: if those ritual pendulums must be ritual summoned first)
-Pony mech mts have a quick synchro summon effect
-Thelxepeia pic updated
-Pony mech 75- "The Heavens" has a de-synchro-ish effect now.
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| | | JMPunk
Member Title : Jm Posts : 2 Join date : 2015-01-13
| Subject: Re: MLP Custom cards Fri Feb 05, 2016 7:58 am | |
| hey..extremely great and creative cards...just a few errors though, probably you already know about them?...
captain pipsqueak...does not become level 4 in the hand..
spitfire...the effect of limiting the summons does not work...this effect seems to not work at all in ygopro, because all monster with that effect by other creator doesn't work either..so i would suggest to change this effect to something else...like cannot special summon from the extra deck or something like that..
blossomforth...its effect dosnt work at all...
upperclasspony of the radical...its effect of negating an effect does not work...
ok thats all that i got that you may not know about...just some suggestions now...
birth by fire...maybe can add another effect that it can come back to the hand...cause if can only be used 3 time in a duel, unless it can be return to the hand by some other card effects...
sunny daze...could add the effect like the other fire monsters...you know the one that returns it to the hand to special summon another fire monster...
coco pommel...maybe can add another effect, since if the field spell card is already on the field,she becomes useless...
thats all i got for now...can hardly wait to see more from you... |
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