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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: GRAVITY ARCHTYPE Tue Oct 08, 2013 9:26 pm | |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: REST CARDS!!! Fri Oct 11, 2013 7:27 pm | |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: Re: GRAVITY ARCHTYPE Fri Oct 11, 2013 7:33 pm | |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: Re: GRAVITY ARCHTYPE Fri Oct 11, 2013 7:36 pm | |
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outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: GRAVITY ARCHTYPE Sat Oct 12, 2013 12:04 am | |
| also can you post the effects underneath the cards make it a lot easier when i code them |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: Re: GRAVITY ARCHTYPE Sat Oct 12, 2013 12:43 am | |
| ok, ill try
Gravity Golem ****** Machine/Effect You can banish one "Gravity"-Monster you control, to special summon this card from your hand. In each of your Standby Phases increase this card's level by 2(max 12). If another "Gravity"-Monster you control would be destroyed, decrease this card's level by 4 to negate the destruction. If this card would be destroyed, banish it and add one of your banished card's to your hand, except this card.
Gravity Soldier **** Machine/Effect In each of your Standby Phases, increase this card's level by 1. At the beginning of the damage step, if this card battles against a monster with a lower level, destroy that monster. If this card is destroyed, banish it.
Gravity Defender *** Machine/Effect If this card is summoned, it's changed to defense position. This card cannot be destroyed by card effects. Monster's your opponent control, which have a lower level than this card, can't attack.
Gravity Shockwave Spell/Quick Decrease the level of a "Gravity"-Monster by 4, destroy 1 card your opponent control. If the level of that monster reach 0, it's destroyed.
Gravity Forces Spell/Quick Decrease the level of one of your opponents Monster's by up to 3, and increase the level of 1 "Gravity"-Monster by the same amount. If the opponents Monster reach the level 0, destroy it.
Level Generator Trap/contin. Once per turn, you can increase the level of all "Gravity"-Monsters, up to the number of monsters you control. (max. 12)
Gravity Earthquake Trap/counter Decrease the level of 1 of your "Gravity"-Monster's by 4, to negate the summon of a monster, or the activation of a spell card. If the level of that monster reach 0, it's destroyed.
Gravity Construct **** Machine/Effect If this card is summoned, increase the level of all monsters you control by 1. If this card would be destroyed by battle, special summon one level 4 or lower "Gravity"-Monster from your deck, than banish this card.
Gravity Cable **** Machine/Effect If this card is summoned; increase it's level by 2 for every other monster you control(max 12). Once per turn, you can decrease the level of a "Gravity"-Monster by 4, add one "Gravity"-Monster in your graveyard, or a banished "Gravity"-Monster to your hand. If this card is destroyed, banish it.
Gravity Executor *** Machine/Effect If this card is summoned, increase it's level by 1 for each monster you control. In each of your Standby Phases, increase the level of this card by 1. If this card's level is the highest on the field(max 12), this card can attack your opponent directly. If this card inflict battle damage to your opponent, destroy 1 card on the field.
Gravity Manipulator **** Machine/Effect If this card is normal summoned, change it to defense position, and add one "Gravity"-Card from your deck to your hand, except "Gravity Manipulator". In each of your Standby Phases, increase the level of one "Gravity"-Monster by 1. If this card is destroyed, banish it.
Gravity Acceleration Spell Decrease the level from a "Gravity"-Monster you control by 6, draw 2 cards. If the level of that monster reach 0, it's destroyed.
Gravity Recharger Spell/quick Add one of your banished "Gravity"-Monster's to your hand, after this banish 1 card in your opponents graveyard.
Gravity Storm Trap If your opponent summon a monster, choose a "Gravity"-Monster in your graveyard and special summon it. After it decrease the level of the special summoned monster by the level your opponent monster, if it reach level 0 it's destroyed immediately.
Up in the Galaxy Spell/field Each Monster on the field gain 100 attack for each level it has.Once per turn,if a "Gravity"-Monster is summoned, add 1 "Gravity"-Spell-/trap card from your deck to your hand.
XYZ
Gravity Alchemist **** Machine/Xyz/Effect 2 Level 4 "Gravity"-Monsters Once per turn, you can detach 1 Xyz Material from this card, and activate 1 of the following effects. *Increase your lifepoints by the levels of all "Gravity"-Monsters you control x200. *Decrease your opponents lifepoints by the levels of all "Gravity"-Monsters you control x200.
Gravity Decimator **** Machine/Xyz/Effect 2 Level 4 "Gravity"-Monsters If the level of a "Gravity"-Monster is increased; decrease the level of an opponents monster by the same amount.All monsters on the field that reaches the level 0, are destroyed immediately. Once per turn, during either players turn, you can detach 1 Xyz Material from this card, to increase the level of 1 of your "Gravity"-monsters by 4.
Gravity Spaceship ****** Machine/Xyz/Effect 2 Level 6 "Gravity"-Monsters Once per turn, you can detach 1 xyz Material from this card, to increase the ATK of this card by the levels of all "Gravity"-Monsters you control x100
Gravity Ruler ************ Machine/Xyz/Effect 2 Level 12 "Gravity"-Monsters Once per turn, during either players turn, if this card would be targeted or destroyed by a card effect, decrease the level of 1 monster you control by 5, to negate the card. Once per turn, you can detach 1 Xyz Material from this card, to banish 1 card in your opponents hand, field, or in his graveyard |
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outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: GRAVITY ARCHTYPE Sat Oct 12, 2013 5:22 am | |
| thanks that helps alot when i make them |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: Re: GRAVITY ARCHTYPE Sat Oct 12, 2013 12:17 pm | |
| ok, and it really works with the effects how they are now?? cause im not sure if this work if the level from a monster reaches 0 its destroyed |
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outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: GRAVITY ARCHTYPE Sat Oct 12, 2013 12:18 pm | |
| no that wont work i hadn't read them fully the level cant go below 1 |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: Re: GRAVITY ARCHTYPE Sun Oct 13, 2013 10:35 pm | |
| yes i already thought about this, ok than just script the cards leaving this part out, its not that important |
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Arunos
Member Title : the loli Posts : 11 Join date : 2013-10-08
| Subject: Re: GRAVITY ARCHTYPE Sun Oct 13, 2013 10:58 pm | |
| I like the effects of levels very creative and the fact that you drew pictures with level insignias is smart great work Monster slots |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: Re: GRAVITY ARCHTYPE Mon Oct 14, 2013 2:18 pm | |
| thx a lot:) i will post some more archtypes later... |
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Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Re: GRAVITY ARCHTYPE Tue Oct 15, 2013 8:53 pm | |
| I liked them. If you guys ever need any help coding, hit me up. |
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VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: GRAVITY ARCHTYPE Mon Nov 11, 2013 4:18 pm | |
| If there are problems with LV 0, can't someone script something like "if this effect would make a monster loose more LV than it possesses, destroy it"?
Greetings VB99 |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: Re: GRAVITY ARCHTYPE Sat Nov 16, 2013 12:59 am | |
| thats a good idea, but changing 0 to 1 is also very good, and has a really good effect on the cards Hopefully we can see them in the next update, or at least coded |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: Re: GRAVITY ARCHTYPE Sat Nov 23, 2013 4:02 pm | |
| so how is the scripting working? |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: Re: GRAVITY ARCHTYPE Sun Feb 02, 2014 12:38 pm | |
| pls can someone script these cards, or give a very good explanation how i can do this? because i never did this before |
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VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: GRAVITY ARCHTYPE Sun Feb 02, 2014 3:38 pm | |
| You sure you want that? Outlaw is kinda creating a new mackpro with different scrpits and stuff, so you probably won't be able to play with the old scripts properly once its out... |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: Re: GRAVITY ARCHTYPE Sun Feb 02, 2014 4:35 pm | |
| no thats not it... i made some cards by my own... and just want them scripted |
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outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: GRAVITY ARCHTYPE Mon Feb 03, 2014 12:21 am | |
| hes right i am in the middle of scripting these its just that i have been very busy lately trying to get the new mackpro done and the old scripts will work on the mackpro im designing it will just have extra features as well |
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VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: GRAVITY ARCHTYPE Mon Feb 03, 2014 2:34 pm | |
| Oh... ok, then I'm sorry about my previous statement... Thanks for enlightening me, outlaw. |
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outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: GRAVITY ARCHTYPE Wed May 07, 2014 2:43 pm | |
| ok sorry for the wait finally gonna start on these im trying to pledge myself a bit more to mackpro now and about the level zero effect i should be able to script it hopefully |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: Re: GRAVITY ARCHTYPE Sat May 10, 2014 7:51 pm | |
| cool thx a lot if there are any problems with the lvl zero, just change 0 to 1 and keep me informed about the actual situation |
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Monsterslots
Member Title : Monsterslots Posts : 129 Join date : 2013-09-25
| Subject: Re: GRAVITY ARCHTYPE Sun May 11, 2014 11:24 pm | |
| Here is a new Gravity Support card, without its really hard to get the xyz's out, please add it 2 Gravity Mirror * Earth/Machine/Effect You can special summon this card from your hand if you control a face-up "Gravity"-monster. If this card is special summoned and you control another "Gravity"-monster, the level of this card becomes the level of the other "Gravity"-monster you control. If this card is send to the graveyard, you can shuffle 1 "Gravity"-spell/-trapcard from your graveyard into your deck. ATK 950 DEF 590 |
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outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: GRAVITY ARCHTYPE Sat May 24, 2014 11:18 am | |
| quick question with mirror if you special summon it while there more than 1 gravity monster with a different level how do you want the game to work it do you want it to select a monster or did you want it not activate at all or what |
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