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 Progress City

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outlaw1994

outlaw1994
Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 29
Location : bundaberg qld australia

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PostSubject: Progress City   Progress City Icon_minitimeWed Oct 02, 2013 3:40 pm

what do you guys think

Progress City FxRJ8kn
During each player's Standby Phase, the turn player can increase the Level/Rank of all face-up monsters they control by 1 (permanently).
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cane_63106

cane_63106


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

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PostSubject: Re: Progress City   Progress City Icon_minitimeThu Oct 03, 2013 3:59 am

i seriously want to see this at work. i think it opens up so many plays, that i'm curious as hell about it
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Vaarukt

Vaarukt


Member Title : The Innovator
Posts : 33
Join date : 2013-09-25
Age : 27
Location : Florida

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PostSubject: Re: Progress City   Progress City Icon_minitimeThu Oct 03, 2013 4:44 am

The only problem I have with this card is that it gives your opponent the chance to make plays before you get the benefit of it. 

I mean, Its fair because it IS both players, and because it IS during your SP, but it just seems lackluster to run. The only way it would be beneficial to only you is if A: your opponent only has certain level Xyz (AKA, Dragon Rulers Dont Run Heliopolis or Rank 8's, So they wouldn't even look at this card) or B: They don't destroy it during there turn. 

The card seems very fun, and could make a lot of decks better and can make a lot of decks go off, and have fun plays, but I don't know.
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Daisuke-Aniki

Daisuke-Aniki


Posts : 37
Join date : 2013-08-09

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PostSubject: Re: Progress City   Progress City Icon_minitimeThu Oct 03, 2013 4:32 pm

I Kinda love this card, it would open pleiades plays in every light deck *_* Or Rank 7 Hazy beasts
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StormWing0




Member Title : Over Creative Card Ideas
Posts : 451
Join date : 2013-07-14
Age : 32
Location : Tacoma, WA

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PostSubject: Re: Progress City   Progress City Icon_minitimeMon Dec 16, 2013 2:54 am

The only place I see this card being broken would be in a deck that manipulates Levels/Ranks but than again you never know depending on how this is played.
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PostSubject: Re: Progress City   Progress City Icon_minitime

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