Teanby
Posts : 34 Join date : 2013-08-18
| Subject: Fire-Knight Leo Mon Aug 19, 2013 3:35 am | |
| Here are some cards Im going to be making! plz comment if u think this card is good or bad or even broken? I don't think it is its kinda like the engine of Fire-Knights to me |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Fire-Knight Leo Mon Aug 19, 2013 10:40 am | |
| sent to the graveyard should be limited to from where and maybe less given ATK |
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Teanby
Posts : 34 Join date : 2013-08-18
| Subject: Re: Fire-Knight Leo Mon Aug 19, 2013 4:11 pm | |
| I think it should gain 1500 atk because thts how much tht card is so its like its helping it out. |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Fire-Knight Leo Mon Aug 19, 2013 4:19 pm | |
| also this should be posted under custom cards - single cards
1500 ATK is a bit too much, maybe 1000 ATK is enough |
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Teanby
Posts : 34 Join date : 2013-08-18
| Subject: Re: Fire-Knight Leo Mon Aug 19, 2013 4:21 pm | |
| might do may u script this card for me? |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Fire-Knight Leo Mon Aug 19, 2013 4:24 pm | |
| i can, but later, scripting my own card right now |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Fire-Knight Leo Mon Aug 19, 2013 7:03 pm | |
| done in a couple of seconds(this was not really hard at all) - Script:
--Fire Knight Leo function c14179529.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c14179529.tg) e1:SetOperation(c14179529.op) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --atkup local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(c14179529.condition) e2:SetTarget(c14179529.target) e2:SetOperation(c14179529.operation) c:RegisterEffect(e2) end function c14179529.filter(c) return c:IsSetCard(0x98) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c14179529.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(c14179529.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c14179529.op(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c14179529.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c14179529.condition(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsReason(REASON_RETURN) end function c14179529.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsSetCard(0x98) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function c14179529.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1500) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END) tc:RegisterEffect(e1) end end
i actually sent you you a pm about your cards, but script is here just in case other people want to use it, and proof that i have done it
Last edited by Project Leviamon on Mon Aug 19, 2013 7:59 pm; edited 1 time in total (Reason for editing : mispelled Fire Knight as Fire King again xD) |
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