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 Ran into an annoying thing with how the game handles Errors throw in the script

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StormWing0




Member Title : Over Creative Card Ideas
Posts : 451
Join date : 2013-07-14
Age : 32
Location : Tacoma, WA

Ran into an annoying thing with how the game handles Errors throw in the script Empty
PostSubject: Ran into an annoying thing with how the game handles Errors throw in the script   Ran into an annoying thing with how the game handles Errors throw in the script Icon_minitimeTue Dec 16, 2014 2:10 am

What's annoying is when an errors gets thrown sometimes it'll hold onto the error indefinitely and keep throwing it even long after the card that caused it is no longer able to cause it.  Like say if you have an automatic effect activation like Star-vader Gate and some other card causes an error this card won't be able to activate the main effect of it during the battle phase.  There are other cases where this can happen too but I'll have to find them.  Mostly run into them with the AI but haven't run into any with players. confused
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Ran into an annoying thing with how the game handles Errors throw in the script

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