| | Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) | |
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dye2556
Member Title : Just a passing man Posts : 17 Join date : 2014-06-05
| Subject: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Thu Jun 19, 2014 8:29 am | |
| Update 4/7/2014 - add Celestial set (Reply 10) Update 20/7/2014 - add Star-vader set (Page 2) ------------------------------------------- From this topic http://www.ygopro.co/Forum/tabid/95/g/posts/t/10005/Vanguard-to-Yugioh-Card-Project#post59187I, UnknownGuest, and SIlencer made the project to convert some cards in Cardfight Vanguard card game to be Yugioh cards. And this is the first set, "Liberator" archetype. This set is my work, while UnknownGuest, and SIlencer help in testing my cards. The playing concept is like the original cards in VG, focus on reveal and Special Summon from Deck. All cards are used base effect from VG, but I modified them for suitable in YGO. Also, add some custom cards for increase the stability and make the deck playable. Enjoy! (If you don't know Vanguard, go to this link. http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki) - Monsters:
Flogal Liberator Liberator, Grand Crack Liberator of Silence, Gallatin Armed Liberator, Gwydion Pendulum Effect When "Liberator" monster is added to your hand from your Deck by the effect of "Sanctuary of Liberator", you can draw 1 card. This effect can only be activated once per turn. Fortune Liberator Pendulum Effect When "Liberator" monster is added to your hand from your Deck by the effect of "Sanctuary of Liberator", you can select 1 "Liberator" monster on your field: That monster gains 1 addition attack this turn. This effect can only be activated once per turn. Liberator, Cheer Up Trumpeter If this card is sent to the Graveyard for the Synchro Summon of a "Liberator" Synchro Monster, that monster gains 300 ATK. If this card is in your Graveyard: You can target 1 "Liberator" Xyz Monster you control; attach this card from your Graveyard to that monster as an Xyz Material. You can only use this effect of "Liberator, Cheer Up Trumpeter" once per Duel. Black Liberator Angel If you control face-up "Liberator" monster(s) except "Black Liberator Angel", you can Special Summon this card from your hand. If this card is in your Graveyard: You can discard 1 "Liberator" card to Special Summon it. Once per turn, You can target 1 face-up "Liberator" monster you control; this card's Level becomes the Level of that monster until the End Phase. Liberator of Hope, Epona When a "Liberator" monster you control is targeted for an attack: You can Special Summon this card from your hand in face-up Defense Position. When you control this face-up Defense Position card, your opponent cannot select a "Liberator" monster as attack target, except "Liberator of Hope, Epona" Future Liberator, Llew Once per turn, when other "Liberator" monster you control attacks, you can increase the ATK of the attacking monster by 400 until the end of the Damage Step. Little Liberator, Marron If you control other "Liberator" monsters, when this card attacks, it gains 300 ATK during the Damage Step only. Barcgal Liberator If you control a face-up "Blaster Blade Liberator", when this card destroys a monster by battle: Reveal the top 3 cards of your Deck, select 1 "Liberator" monster among them and Special Summon it in face-up Defense Position, then put the rest on the bottom of your deck in any order. Wingal Liberator An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect. ● When it is Xyz Summoned: add 1 "Blaster Blade Liberator" from your Deck to your hand. Liberator of Oath, Aglovale When this card is Summoned or Special Summoned, if you controls other "Liberator" monster(s), you can discard 1 monster: Reveal the top 3 cards of your Deck, select 1 "Liberator" monster among them and Special Summon it, then put the rest on the bottom of your deck in any order. Liberator of Royalty, Phallon If you control other "Liberator" monsters, when this card attacks, it gains 300 ATK during the Damage Step only. Blaster Blade Liberator If you control a Level 6 or more "Liberator" monster(s) except "Blaster Blade Liberator", you can Special Summon this card from your hand. When this card is Summoned or Special Summoned, you can shuffle 2 "Liberator" cards from your hand, field, or Graveyard to your deck: Select 1 card your opponent controls and destroy it. Incandescent Lion, Blond Ezel This card is always treated as "Liberator" monster. This card gains 100 ATK for each other "Liberator" monsters you control. If you have 4000 LP or less, once per turn, you can reveal the top card from your Deck. If it's "Liberator" monster, Special Summon it and increase this card ATK by the original ATK of that monster until the End Phase. If not, put it at the bottom of your Deck. Solitary Liberator, Gancelot Cannot be Special Summoned. If this card attacks, it gains 200 ATK during the Damage Step only. If you have 4000 LP or less, an Xyz or Synchro Monster that was Summoned using this card as an Material gains 1000 ATK and this effect until the End Phase. ● Once per turn, you can target upto 3 other "Liberator" monsters you control, they gain 500 ATK until the End Phase. Bluish Flame Liberator, Percival If you control "Liberator" monster(s) with ATK is 3000 or more, you can Special Summon this card from you hand. If this card attacks directly, it gains 200 ATK during the Damage Step only. Blue Flame Liberator "Legion" This card can only be Special Summoned from your Extra Deck by returning 4 cards from your Graveyard to your Deck, then banish 1 "Bluish Flame Liberator, Percival" from your field and 1 "Liberator of Oath, Aglovale" from your Deck. This card's name is treated as "Bluish Flame Liberator, Percival" and "Liberator of Oath, Aglovale". When this card is Special Summoned, you can reveal the top 4 cards of your Deck, select 1 "Liberator" monster among them and Special Summon it ignoring summoning conditions, then put the rest on the top of your deck in any order. Negate the effects of monster battled with this card. If this card attacks, it gains 200 ATK during the Damage Step only. History Liberator, Merron 1 "Liberator" Tuner + 1 or more non-Tuner monsters Once per turn, you can reveal the top 5 cards of your Deck, add 1 "Liberator" card among them to your hand, then shuffle the rest to your Deck. If you control other "Liberator" monster(s) except "History Liberator, Merron", this card cannot be selected as an attack target. Wolf Fang Liberator, Garmore 1 "Liberator" Tuner + 1 or more non-Tuner monsters When this card battles, before damage calculation, you can send 1 "Liberator" monster from your field or Graveyard to your Deck. And if you do, this card gains 400 ATK until the end of the Damage Step. Once per turn, if you have 4000 LP or less, you can reveal the top card from your Deck. If it's "Liberator" monster, Special Summon it. Then repeat this effect up to 3 more times or until you reveal a card that cannot be Special Summon. Liberator, Monarch Sanctuary Alfred 1 "Liberator" Tuner + 1 or more non-Tuner "Liberator" monsters This card gains 100 ATK for each other "Liberator" monsters on your field. When "Blaster Blade Liberator" is Special Summoned to your field, this card gains 1000 ATK until the End Phase. Once per turn, you can shuffle all other monsters you control to your Deck. Then reveal the top cards from your Deck until 4 Monster Cards are revealed. Special Summon all revealed "Liberator" monsters to your field ignoring summoning conditions, and discard the rest revealed cards. You must have 4000 LP or less to activate this effect. Salvation Lion, Grand Ezel Scissors 1 "Liberator" Tuner + Incandescent Lion, Blond Ezel This card is always treated as "Liberator" monster. This card is also treated as Xyz Monster. If you control other "Liberator" monster, this card is unaffected by your opponnet's card effects. During the End Phase, you can attach 1 card on the field to this card as Xyz Material. If you have 4000 LP or less, when your opponent activates Spell/Trap or Effect Monster's effect, you can detach 1 Xyz Material from this card to negate the activation and destroy that card. Then this card gains 1000 ATK until the End Phase. Blue Sky Liberator, Hengist 2 Level 4 monsters Once per turn, you can detach 1 Xyz Material from this card to draw 1 card. Liberator, Bagpipe Angel 2 Level 6 monsters Once per turn, during either player's turn, you can detach 1 Xyz Material from this card: Select upto 2 "Liberator" monsters you control, they gain 1000 ATK until the End Phase. Liberator of the Round Table, Alfred 2 Level 8 monsters This card is unaffected by Trap card. If you have 4000 LP or less, this card gains 200 ATK for each other "Liberator" monsters you control. Once per turn, you can detach 1 Xyz Material from this card: Reveal the top card from your Deck. If it's "Liberator" monster, Special Summon it ignoring summoning conditions. If not, add it to your hand. Blazing Lion, Platina Ezel 2 Level 8 monsters This card is always treated as "Liberator" monster. If this card has "Incandescent Lion, Blond Ezel" as Xyz Material(s), it gains 200 ATK and cannot be targeted by your opponent's card effect. If you have 4000 LP or less, once per turn, during either player's turn, you can detach 1 Xyz Material from this card: Increase ATK of all monsters you control by 500 until the End Phase. Also they cannot be destroyed by battle or card effects this turn. Liberator of Bonds, Gancelot Zenith 2 Level 8 monsters If you control other "Liberator" monsters, this card cannot be destroyed by effect. If this card has "Solitary Liberator, Gancelot" as Xyz Material(s), it gains 200 ATK and cannot be targeted by your opponent's card effect. If you have 4000 LP or less, you can detach 1 Xyz Material from this card: Reveal the top card from your Deck. If it's "Liberator" monster, Special Summon it ignoring summoning conditions. Also it gains 1000 ATK until the End Phase. If not, put it at the bottom of your Deck.
- Spell:
Sanctuary of Liberator Once per turn, if "Liberator" monster you controls would be destroyed by battle or card effects, you can send the top card from your Deck to Graveyard instead. Once per turn, when "Liberator" monster you controls declares an attack, you can reveal the top card from your Deck and add it to hand. If the revealed card is "Liberator" monster, select 1 "Liberator" monster on your field: That monster gains 500 ATK until the End Phase. If you control "Liberator" monster(s) with ATK is 3000 or more, you can use this effect twice per turn. Liberator Calling Pay 500 LP: Reveal the top 2 cards of your Deck, select 1 "Liberator" monster among them and Special Summon it. Then send the rest to the Graveyard. Quintet Wall Pay 1000 LP: Check the top 5 cards of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
- Extra:
Majesty Lord Blaster 2 Level 8 monsters This card's Attribute is also treated as DARK. If this card has 2 or more "Blaster" monsters as Xyz Materials, it gains 500 ATK. Once per turn, you can detach 1 Xyz Material from this card to destroy 1 card on the field. (This effect ignores any effects that prevent card from destruction.) If this card attacks or is attacked, before the battle starts, you can attach 2 "Blaster" monsters from your field or hand to this card as Xyz Materials; double this card ATK and your opponent cannot activate any card effects until the end of the Battle Phase.
Link Download Liberator http://www.mediafire.com/download/0nqw0debitgc16b/Liberator.zipRevenger http://www.mediafire.com/download/ba603fjdihc38au/Revenger.zipCelestial http://www.mediafire.com/download/4729dz36vpkl88v/Celestial.zipStar-vader http://www.mediafire.com/download/3wsbl883dc5jx8d/Starvader.zipAnd this is sample deck. - deck:
NOTE - The effect of "Sanctuary of Liberator" is Drive Check, the effect of "Armed Liberator, Gwydion" is Draw Trigger, and the effect of "Fortune Liberator" is Stand Trigger. - If you have 3000+ ATK Liberator, you can perform twin drive at the same battle with the first drive check (Of course, you can separate them to two battle.). And you don't need to attack with 3000+ ATK ones to activate second drive check. Any Liberator can as long as you have 3000+ ATK guys on your field. Also in case that if you first check make one of your Liberator's ATK higher than 3000, you second Liberator attack can perform another check. P.S. My next set will be "Revenger". These are preview cards. - Preview:
Blaster Dark Revenger If you control a Level 6 or more "Revenger" monster(s) except "Blaster Dark Revenger", you can Special Summon this card from your hand. When this card is Summoned or Special Summoned, if you control other "Revenger" monsters, you can shuffle 2 "Revenger" cards from your hand, field, or Graveyard to your deck: Banish 1 monster your opponent controls. When this card is Tributed: destroy 1 Spell/Trap card your opponent controls. Illusionary Revenger, Mordred Phantom Cannot be Special Summoned. If this card attacks, it gains 200 ATK during the Damage Step only. If you have 4000 LP or less, an Xyz or Synchro Monster that was Summoned using this card as an Material gains 1000 ATK and this effect until the End Phase. ● When it is Summoned: Select 1 Level 6 or lower "Revenger" from your Deck and Special Summon it ignoring summoning conditions. That monster gains 500 ATK until the End Phase. Revenger, Dragruler Phantom 2 Level 8 monsters This card cannot be destroyed by effects. If this card has "Illusionary Revenger, Mordred Phantom" as Xyz Material(s), it gains 200 ATK and cannot be targeted by your opponent's card effects. Once per turn, during either's player turn, If you have 4000 LP or less, you can detach 1 Xyz Material from this card and tribute 1 other "Revenger" monster: Inflict damage to your opponent equal to the original ATK of the tributed monster and destroy 1 card your opponent controls. (This effect ignores any effects that prevent card from destruction.) Then this card gains 1000 ATK until the End Phase.
Last edited by dye2556 on Sun Jul 20, 2014 7:42 am; edited 5 times in total |
| | | dye2556
Member Title : Just a passing man Posts : 17 Join date : 2014-06-05
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Fri Jun 27, 2014 8:43 pm | |
| Update 28/6/2014 Revenger Set!! The second set of my Vanguard card project already done! This is "Revenger" archetype. Like the original VG, this set are focus on Special Summon low level monsters, then use them as sacrifices for release the true power of strong monsters. Level 1-4 monsters - focus on quickly Special Summon from Deck. Level 5-6 monsters - have special effects when released. Level 7+ monsters - have powerful effects that need release other monsters as cost. - Monsters:
Freezing Revenger Pendulum Effect Durring your Battle Phase, when "Revenger" monster is added to your hand from your Deck by the effect of "Dark Palace of Revenger", you can draw 1 card. This effect can only be activated once per turn. Revenger, Waking Angel Pendulum Effect During your Battle Phase, when "Revenger" monster is added to your hand from your Deck by the effect of "Dark Palace of Revenger", you can select 1 "Revenger" monster on your field: That monster gains 1 addition attack this turn. This effect can only be activated once per turn. Frontline Revenger, Claudas If this card is sent to the Graveyard for the Synchro Summon of a "Revenger" Synchro Monster, that monster gains this effect ● When it is Synchro Summoned: Special Summon 1 "Blaster Dark Revenger" from your Deck. Dark Revenger Fairy If you control face-up "Revenger" monster(s) except "Dark Revenger Fairy", you can Special Summon this card from your hand. If this card is in your Graveyard: You can discard 1 "Revenger" card to Special Summon it. Once per turn, You can target 1 face-up "Revenger" monster you control; this card's Level becomes the Level of that monster until the End Phase. Transient Revenger, Masquerade If you control other "Revenger" monsters, when this card attacks, it gains 300 ATK during the Damage Step only. Fighting Spirit Revenger, Lyfechure If you control monsters less than your opponent, when this card attacks, it gains 300 ATK during the Damage Step only. Revenger, Dark Bond Trumpeter When this card is Summoned or Special Summoned, if you controls other "Revenger" monster(s), you can discard 1 monster: Special Summon 1 Level 4 or lower "Revenger" monster from your Deck in face-up Defence Position. Judgebau Revenger When a Level 7 or more "Revenger" monster destroys an opponent's monster by battle, you can tribute this card: Special Summon upto 2 Level 4 or lower "Revenger" monsters from your Deck in face-up Defence Position. Sharp Point Revenger, Shadow Lancer When this card is Summoned or Special Summoned, if you controls other "Revenger" monster(s), you can discard 1 "Revenger" monster: Add 1 "Illusionary Revenger, Mordred Phantom" from your Deck to hand. Blaster Dark Revenger If you control a Level 6 or more "Revenger" monster(s) except "Blaster Dark Revenger", you can Special Summon this card from your hand. When this card is Summoned or Special Summoned, if you control other "Revenger" monsters, you can shuffle 2 "Revenger" cards from your hand, field, or Graveyard to your deck: Banish 1 monster your opponent controls. When this card is Tributed: destroy 1 Spell/Trap card your opponent controls. Darkness Maiden, Macha This card is always treated as "Revenger" monster. When this card is Summoned or Special Summoned, if you controls other "Revenger" monster(s), you can discard 1 card: Select 1 Level 4 or lower "Revenger" monster from your Deck and Special Summon it. When this card is tributed: Special Summon 1 "Dark Cloak Revenger, Tartu" from you Deck. Dark Cloak Revenger, Tartu When this card is Summoned or Special Summoned, if you controls other "Revenger" monster(s), you can return 1 "Revenger" card from your Graveyard to your Deck: Select 1 Level 4 or lower "Revenger" monster from your Deck and Special Summon it. When this card is tributed: Special Summon 1 "Darkness Maiden, Macha" from your Deck. Nullity Revenger, Masquerade If you control other "Revenger" monsters, when this card attacks, it gains 300 ATK during the Damage Step only. When this card is tributed: Select 1 "Revenger" monster you control, it gains 500 ATK until the End Phase. Darkness Revenger, Rugos When this card is tributed: Destroy 1 monster your opponent controls. Illusionary Revenger, Mordred Phantom Cannot be Special Summoned. If this card attacks, it gains 200 ATK during the Damage Step only. If you have 4000 LP or less, an Xyz or Synchro Monster that was Summoned using this card as an Material gains 1000 ATK and this effect until the End Phase. ● When it is Summoned: Select 1 Level 6 or lower "Revenger" monster from your Deck and Special Summon it ignoring summoning conditions. That monster gains 500 ATK until the End Phase. Halberd Revenger, Peredur When this card is Summoned or Special Summoned, you can discard 1 card: Select 1 Level 4 or lower "Revenger" monster from your Deck and Special Summon it. If you have 4000 LP or less, when this card declares an attack, you can tribute 2 other "Revenger" monster: This card gains 1000 ATK and this effect until the end of the Damage Step. ● When this card inflicts Battle Damage to your opponent, inflict 1000 damage to your opponent. Revenger, Phantom Blaster "Abyss" If you control 2 or more "Revenger" monsters, you can Special Summon this card from you hand. If this card attacks directly, it gains 200 ATK during the Damage Step only. Revenger Maiden "Legion" This card can only be Special Summoned from your Extra Deck by returning 4 cards from your Graveyard to your Deck, then banish 1 "Darkness Maiden, Macha" from your field and 1 "Dark Cloak Revenger, Tartu" from your Deck. This card's name is treated as "Darkness Maiden, Macha" and "Dark Cloak Revenger, Tartu". When this card is Special Summoned, you can select 1 Level 6 or lower "Revenger" monster from your Deck or Graveyard and Special Summon it ignoring summoning conditions. All other "Revenger" monsters you control gain 200 ATK. When this card leaved the field: Special Summon 1 "Darkness Maiden, Macha" and 1 "Dark Cloak Revenger, Tartu" from your Remove Zone ignoring summoning conditions. Blaster Revenger "Legion" This card can only be Special Summoned from your Extra Deck by returning 4 cards from your Graveyard to your Deck, then banish 1 "Revenger, Phantom Blaster "Abyss"" from your field and 1 "Blaster Dark Revenger" from your Deck. This card's name is treated as "Revenger, Phantom Blaster "Abyss"" and "Blaster Dark Revenger". This card is also treated as Warrior-Type. If this card attacks, it gains 200 ATK during the Damage Step only. Also your opponent cannot activate any card effects until the end of the Damage Step. Once per turn, during your Battle Phase after this card attacks, you can tribute 2 other "Revenger" monsters: This card can attack again this turn. Skull Witch, Nemain 1 "Revenger" Tuner + 1 or more non-Tuner monster This card is always treated as "Revenger" monster. When this card is Synchro Summoned, you can draw 2 cards. Then discard 1 card. When this card is tributed: Draw 1 card from your Deck. Revenger, Desperate Dragon 1 "Revenger" Tuner + 1 or more non-Tuner monsters Once per turn, you can tribute 1 other "Revenger" monster: Your opponent's choose 1 monster s/he controls and send it to Graveyard. If you have 4000 LP or less, when this card declares an attack, you can tribute 1 other "Revenger" monster: This card gains 500 ATK and can inflict piercing damage until the end of the Damage Step. Revenger, Monarch Abyss Dark Dictator 1 "Revenger" Tuner + 1 or more non-Tuner "Revenger" monsters This card gains 100 ATK for each other "Revenger" monsters on your field. When "Blaster Dark Revenger" is Special Summoned to your field, this card gains 1000 ATK until the End Phase. Once per turn, you can send all other monsters you control to your Graveyard. Then Special Summon Level 6 or less "Revenger" monsters from your Deck as much as you can ignoring summoning conditions. You must have 4000 LP or less to activate this effect. Revenger, Raging Form Dragon 1 DARK Tuner + 1 or more "Revenger" monsters This card cannot be destroyed by effects. If this card attacks, you can discard 1 card. And if you do, this card gains 300 ATK and can inflict piercing damage during the Damage Step only. During your Battle Phase after this card attacks, if you have 4000 LP or less, you can tribute this card and 2 other "Revenger" monsters: Special Summon 1 "Revenger, Raging Form Dragon" from your Extra Deck. (This Special Summon is treated as Synchro Summon.) The Special Summoned monster gains 1000 ATK until the End Phase. Dark Revenger, Mac Lir 2 Level 4 monsters When your opponent's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. Revenger, Bloodmaster 2 Level 6 monsters Once per turn, you can detach 1 Xyz Material from this card: Banish the top card from your Deck and draw 2 card. When this card is tributed: Add 1 card in your Graveyard or Remove Zone to hand. The Dark Dictator 2 Level 8 monsters This card is always treated as "Revenger" monster. This card cannot be targeted by card effects. During your turn, this card gains 200 ATK for each other "Revenger" monsters you control. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card: Select upto 2 "Revenger" monsters you control, they gain 500 ATK and these effects until the End Phase. ● This card can inflict pirecing damage. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Revenger, Dragruler Phantom 2 Level 8 monsters This card cannot be destroyed by effects. If this card has "Illusionary Revenger, Mordred Phantom" as Xyz Material(s), it gains 200 ATK and cannot be targeted by your opponent's card effects. Once per turn, during either's player turn, If you have 4000 LP or less, you can detach 1 Xyz Material from this card and tribute 1 other "Revenger" monster: Inflict damage to your opponent equal to the original ATK of the tributed monster and destroy 1 card your opponent controls. (This effect ignores any effects that prevent card from destruction.) Then this card gains 1000 ATK until the End Phase. - Spell:
Dark Palace of Revenger If your opponent controls more monsters than you, you can Normal Summon "Revenger" monster without tributing. During your Draw Phase, you can add 1 random "Revenger" monster card from your Deck to your hand instead of conducting a normal draw. Once per turn, when "Revenger" monster you controls declares an attack, you can reveal the top card from your Deck and add it to hand. If the revealed card is "Revenger" monster, select 1 "Revenger" monster on your field: That monster gains 500 ATK until the End Phase. If you control "Revenger" monster(s) with ATK is 3000 or more, you can use this effect twice per turn. Revenger's Invasion Pay 1000 LP: Special Summon 1 "Revenger" monster from your hand or Graveyard. Revenger's Soul Charge This card can only be activated when you control 2 or more "Revenger" monsters. Pay 1000 LP and tribute 1 "Revenger" monster: Select 1 "Revenger" monster you control, that monster gains 1000 ATK and this effect until the End Phase. ● When this card inflicts Battle Damage to your opponent, inflict 1000 damage to your opponent.
- Extra:
Gust Blaster Dragon 2 Level 8 DARK monsters This card cannot be destroyed by battle and cannot be targeted by your opponent's card effects. If this card has "Blaster" monster(s) as Xyz Material(s), it gains 200 ATK and can inflict piercing damage. You can attach "Blaster" monster from your hand or Graveyard to this card as Xyz Material. If you have 4000 LP or less, when this card declare an attack, you can tribute 2 other monsters you control. During this turn, this card gains 500 ATK and 1 extra attack for each "Blaster" monster attached to this card as Xyz Material. You can only activate this effect of "Gust Blaster Dragon" once per turn.
Link Download http://www.mediafire.com/download/ba603fjdihc38au/Revenger.zipAnd this is sample deck. - deck:
P.S. My next set will be the nurse angels "Celestial". These are preview cards. - Preview:
Emergency Celestial, Danielle If this card is in your Graveyard, when a card is sent to your Graveyard, you can banish 1 "Celestial" card from your Graveyard: Special Summon this card and send the top card of your Deck to Graveyard. Prophecy Celestial, Ramiel Cannot be Special Summoned. If this card attacks, it gains 200 ATK during the Damage Step only. If you have 4000 LP or less, an Xyz or Synchro Monster that was Summoned using this card as an Material gains 1000 ATK and this effect until the End Phase. ● When it is Summoned: Select 1 card from your Graveyard and add it to your hand. Then send the top card of your Deck to Graveyard. Candle Celestial, Sariel 2 Level 6 monsters Once per turn, you can detach 1 Xyz Material from this card: Select 1 "Celestial" card from your Deck or Extra Deck and send it to Graveyard. Then add 1 card from your Graveyard to hand.
Last edited by dye2556 on Fri Jul 04, 2014 6:25 pm; edited 1 time in total |
| | | AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Fri Jun 27, 2014 9:58 pm | |
| Not bad^^ Is this deck capable of making an otk besides if you summon 5 monster at one through pendulum summon at once?? |
| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sat Jun 28, 2014 12:10 am | |
| DUDE awesome idea and i have the liberator deck in real life |
| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sat Jun 28, 2014 12:13 am | |
| i would like to make kagero if i dont bother yu |
| | | dye2556
Member Title : Just a passing man Posts : 17 Join date : 2014-06-05
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sat Jun 28, 2014 6:22 am | |
| - Elorion2 wrote:
i would like to make kagero if i dont bother yu You could talk with UnknownGuest. He is making Kagero. http://www.ygopro.co/Forum/tabid/95/g/posts/t/10005/Vanguard-to-Yugioh-Card-Project--Kagero-Deck - AoO wrote:
- Not bad^^
Is this deck capable of making an otk besides if you summon 5 monster at one through pendulum summon at once?? Many Limit Breaks (the effects that need 4000 LP or less to activate) are power enough to OTK. For example, - Monarch Alfred and Monarch Dark Dictator can trade 1 monster to 4 monsters. You can't select in case of Monarch Alfred but have chance to get full 5 high level monsters if you are lucky. - If you're lucky, Ezel can top up to 5000+ ATK after using Limit Break. And Garmore can fill up your monster field. - Raging Form Dragon can attack with 3800 and 4800 in the same turn. (or 2*4800 if you use Break Ride) Also don't forget the extra effects that you get from tributing Revengers. And if you have enough tribute (the easy way is Darkness Maiden and Dark Cloak Revenger combo), attack 3 times in one turn is possible. - Dragruler Phantom can destroy enemy's card, inflict damage and increase its ATK as the same time. If you Xyz Summon it with Mordred Phantom while has 4000 LP or less, its ATK can go upto 5700 after using Limit Break. - And the 2 special cards, Majesty Lord Blaster and Gust Blaster Dragon, are very powerful. 7000 ATK with your opponent cannot activate any card effects during that Battle Phase for Majesty. For Gust Blaster, you get 500 ATK and 1 extra attack for each "Blaster" monster attach to it. If you have 4 "Blaster", it has 5500 ATK and can attack 5 times! Also, don't forget Break Ride and Pendulum Effects. |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sat Jun 28, 2014 10:22 am | |
| Oh man, you guys really take your stuff seriously O_o
I really can't wait to see Brutal Jack, Cosmic Regalia, CEO Yggdrasill and Star-vader, "Omega" Glendios... Hopefully, at least Jack is a bit more splashable XD
Love the idea of making Legion cards Fusion monsters, being the closest, as a legion card is nothing more than 2 monsters attacking together (in a way).
I know I ask a bt much with this, but could you make Jack a Reptile-Type? He has no wings afaik, after all... Even though he would make a great addition to the LV 8 synchro dragons... |
| | | dye2556
Member Title : Just a passing man Posts : 17 Join date : 2014-06-05
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sat Jun 28, 2014 10:43 am | |
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| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sat Jun 28, 2014 1:58 pm | |
| Hmm... Please release them again They look really cool, and if we do a custom banned list... i mean, putting something to 1 limits it's effectiveness quite often That set sure looks awesome, though *~* |
| | | dye2556
Member Title : Just a passing man Posts : 17 Join date : 2014-06-05
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Fri Jul 04, 2014 6:10 pm | |
| The third set is done!! Maybe this is the cutest set, nurse angel "Celestial". Most cards in this set are used the images from Vanguard anime not Vanguard card pics. Because I think the anime version is cuter.[:love:] The play style is like VG. Focus on exchange your hand and card in your Graveyard. You can discard unwanted card to add wanted card from Graveyard to hand. Some cards also have effect when sent to Graveyard. Combine with the field spell, these nurse angels can be very powerful! - Monsters:
Essence Celestial, Becca Fever Therapy Nurse Pendulum Effect When "Celestial" monster is added to your hand from your Deck by the effect of "Celestial Flower Garden", you can draw 1 card. This effect can only be activated once per turn. Monster Effect This card is always treated as "Celestial" monster. During either player's turn, you can send this face-up card from your Extra Deck to Graveyard: Select 1 "Celestial" monster you control, it gains 300 ATK until the End Phase. Encourage Celestial, Tamiel Pendulum Effect When "Celestial" monster is added to your hand from your Deck by the effect of "Celestial Flower Garden", you can select 1 "Celestial" monster on your field: That monster gains 1 addition attack this turn. This effect can only be activated once per turn. Monster Effect When a "Celestial" monster you control is targeted for an attack: You can send this face-up card from your Extra Deck to Graveyard; negate the attack. First Aid Celestial, Peniel If this card is sent to the Graveyard for the Synchro Summon of a "Celestial" Synchro Monster, that monster gains this effect. ● When it is Synchro Summoned: Special Summon 1 "Celestial" monster from your Graveyard. Then banish the top card of your Deck. SOS Caring Celestial If you control face-up "Celestial" monster(s) except "SOS Caring Celestial", you can Special Summon this card from your hand. If this card is in your Graveyard: You can discard 1 "Celestial" card to Special Summon it. Once per turn, You can target 1 face-up "Celestial" monster you control; this card's Level becomes the Level of that monster until the End Phase. Battle Cupid, Nociel This card is always treated as "Celestial" monster. When a "Celestial" monster you control is targeted for an attack: You can Special Summon this card from your hand in face-up Defense Position. And if you do, you can discard 1 "Celestial" card: Add 1 card from your Graveyard to hand. When you control this face-up Defense Position card, your opponent cannot select a "Celestial" monster as attack target, except "Battle Cupid, Nociel". Order Celestial, Yeqon When this card is Summoned or Special Summoned, if you have a "Celestial" monster(s) in your Graveyard, you can discard 1 card: Draw 1 card from your Deck. Marking Celestial, Arabhaki If you control other "Celestial" monsters, when this card attacks, it gains 300 ATK during the Damage Step only. Lancet Shooter This card is always treated as "Celestial" monster. Once per turn, you can discard 1 card: Increase this card's ATK by 100 for each "Celestial" monster in your Graveyard until the End Phase. Crimson Mind, Baruch This card is always treated as "Celestial" monster. During either player's turn, you can banish this card from your Graveyard: Select 1 "Celestial" monster you control, it gains 300 ATK until the End Phase. Emergency Celestial, Danielle If this card is in your Graveyard, when a card is sent to your Graveyard, you can banish 1 "Celestial" card from your Graveyard: Special Summon this card and send the top card of your Deck to Graveyard. Holy Zone, Penemue This card is always treated as "Celestial" monster. When a "Celestial" monster you control is targeted for an attack: You can change this card to face-up Defense Position and increase it DEF by 500 until the End Phase. When you control this face-up Defense Position card, your opponent cannot select a "Celestial" monster as attack target, except "Holy Zone, Penemue". Wild Shot Celestial, Raguel If you control other "Celestial" monsters, when this card attacks, it gains 300 ATK during the Damage Step only. Underlay Celestial, Hesediel If you control Level 6 or more "Celestial" monster(s), you can Special Summon this card from your hand. If you have "Celestial" monster with original ATK is 3000 or more in your field or Graveyard, this card gains 300 ATK. Prophecy Celestial, Ramiel Cannot be Special Summoned. If this card attacks, it gains 200 ATK during the Damage Step only. If you have 4000 LP or less, an Xyz or Synchro Monster that was Summoned using this card as an Material gains 1000 ATK and this effect until the End Phase. ● When it is Summoned: Select 1 card from your Graveyard and add it to your hand. Then send the top card of your Deck to Graveyard. Seraphic Charm Celestial If you have 4 or more "Celestial" monsters in your Graveyard, you can Special Summon this card from your hand. If this card is in your Graveyard: You can discard 1 "Celestial" card to add this card to your hand. Once per turn, if you have 4000 LP or less, you can discard 1 card and add 1 card from your Graveyard to hand. Then select 1 "Celestial" monster you control, it gains 300 ATK and cannot be destroyed by battle this turn. Angel Nurse Celestial "Legion" This card can only be Special Summoned from your Extra Deck by returning 4 cards from your Graveyard to your Deck, then banish 1 "Emergency Celestial, Danielle" from your field and 1 "Nursing Celestial, Narelle" from your Extra Deck. This card's name is treated as "Emergency Celestial, Danielle" and "Nursing Celestial, Narelle". This card is also treated as Xyz Monster. When this card is Special Summon, you can send the top 2 cards from your Deck to Graveyard. Then select 2 card from your Graveyard and attach them to this card as Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card to activate 1 of these effects. ● Add 1 card from your Graveyard to hand. ● Discard 1 "Celestial" monster: Special Summon 1 monster from your Graveyard ignoring summoning conditions. Love Machine Gun, Nociel 1 "Celestial" Tuner + 1 or more non-Tuner monsters This card is always treated as "Celestial" monster. When this card is Syncho Summoned, you can discard 1 card: add 1 card from your Graveyard to hand. When this card is sent to Graveyard: add 1 "Celestial" card from your Graveyard to hand. Maiden Celestial, Namou 1 "Celestial" Tuner + 1 or more non-Tuner monsters Once per turn, if you have 4000 LP or less, when this card declares an attack, you can send 2 other "Celestial" monsters you control to Graveyard: Special Summon 2 "Celestial" monsters from your Graveyard ignoring summoning conditions. When this card is sent to your Graveyard, select 1 "Celestial" monster you control, it gains 300 ATK until the End Phase. Solidify Celestial, Zerachiel 1 LIGHT Tuner + 1 or more "Celestial" monsters During your turn, if you have 4000 LP or less, all "Celestial" monsters you control gain 300 ATK and are unaffected by your opponent's card effects. Once per turn, you can discard 1 "Celestial" monster: This card gains 500 ATK and cannot be destroyed by battle or card effects this turn. Nursing Celestial, Narelle 2 Level 4 monsters Once per turn, you can detach 1 Xyz Material from this card: Discard 1 card and add 1 card from your Graveyard to hand. Candle Celestial, Sariel 2 Level 6 monsters Once per turn, you can detach 1 Xyz Material from this card: Select 1 "Celestial" card from your Deck or Extra Deck and send it to Graveyard. Then add 1 card from your Graveyard to hand. Cleanup Celestial, Ramiel "Reverse" 2 Level 8 monsters This card cannot be destroyed by effects. If this card has "Prophecy Celestial, Ramiel" as Xyz Material(s), it gains 200 ATK and cannot be targeted by your opponent's card effects. During either's player turn, If you have 4000 LP or less, you can detach 1 Xyz Material from this card and banish 2 other "Celestial" monsters you control until the End Phase. (While the monsters are removed from play, the Monster Card Zones of the selected monsters cannot be used): All "Celestial" monsters you control gain 500 ATK and are unaffected by your opponent's card effects until the End Phase. Then banish 1 card from your opponent's Graveyard, and your opponent send 1 card from his/her field to the Graveyard.
- Spell:
Celestial Flower Garden If you have a "Celestial" monster(s) in your Graveyard, you can Normal Summon 1 "Celestial" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Each time "Celestial" monster is sent to your Graveyard, all "Celestial" monsters you control gain 300 ATK until the End Phase. Once per turn, when "Celestial" monster you controls declares an attack, you can reveal the top card from your Deck and add it to hand. If the revealed card is "Celestial" monster, select 1 "Celestial" monster on your field: That monster gains 500 ATK until the End Phase. If you control "Celestial" monster(s) with ATK is 3000 or more, you can use this effect twice per turn. Special Medical Team "Lapis Lazuli Celestial" Pay 1000 LP and activate one of these effects. ● Discard 1 "Celestial" card: Add 1 card from your Graveyard to hand. ● Special Summon 1 "Celestial" monster from your Graveyard. Then send the top 2 cards from your Deck to Graveyard. Celestial Block Pay 1000 LP to activate this card. Once per turn, if "Celestial" monster you controls would be destroyed by battle or card effects, you can send 1 "Celestial" monster from your Deck to Graveyard instead.
- Extra:
Genocide Jack This card is also treated as Machine-Type. This card cannot attack except by discard 1 card. If you control other Reptile-Type or Machine-Type monsters, when this card attacks, it gains 500 ATK during the Damage Step only. The Fallen of "Reverse" Pay 1000 LP: Special Summon 1 "Reverse" Xyz Monster from your Graveyard or Extra Deck ignoring summoning conditions. (This Special Summon is treated as an Xyz Summon) Then target 1 monster in your Deck, Graveyard or Extra Deck and attach that monster and this card to the summoned monster as the Xyz Materials.
Link Download http://www.mediafire.com/download/4729dz36vpkl88v/Celestial.zipAnd this is sample deck. - deck:
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| | | dye2556
Member Title : Just a passing man Posts : 17 Join date : 2014-06-05
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Fri Jul 04, 2014 6:15 pm | |
| For the next set. I plan to create the most evil and most powerful clan in Vanguard, the Link Joker. Mostly focus on "Star-vader" archetype. However, this clan is one hell of work. Because of their unique ability to "Lock". For anyone who don't know what the Lock is, the locked card is face-down and cannot do anything even out of field until it's unlocked. For customization of lock skill to play in YGO, I plan to use the same idea when I created Omega Glendios (which is in my limited set). Lock (YGO ver.) - banish card your opponent controls as face-down position until the end of your opponent's next turn. While card is removed from play, the Zone of the selected card cannot be used. Your opponent cannot activate the targeted card in response to this card's activation. The next main issue is playing with "Reverse". In VG, there are some cards in Link Joker that make "Reverse" treated as Link Joker (as it supposed to). However, when I look at constant.lua, it seems no effect that can add archetype to card. So I think that I will create the field spell that has effect on "Reverse" monster too. Also, some card effects seem almost impossible in YGOPro. That means they need some huge modification, e.g. Chaos Breaker Dragon. The first card preview Star-vader, "Reverse" Cradle If you control a "Reverse" monster(s), you can Special Summon this card from your hand. Once per turn, if you have 4000 LP or less, when you Summon or Special Summon "Reverse" monster, you can banish 1 card your opponent controls as face-down position until the end of your opponent's next turn. (While card is removed from play, the Zone of the selected card cannot be used. Your opponent cannot activate the targeted card in response to this card's activation.) Then this card gains 500 ATK until the End Phase. The coding for this card is already completed. How do you think about it? The concept of "Lock" is ok or not? Or do you have any idea? Feel free to post your idea. |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Fri Jul 04, 2014 8:58 pm | |
| There is one other way to do the Lock skill. Try this one. Lock: Any card affected by this effect is flipped face-down if it isn't already, also those cards' effects and the cards themselves cannot be activated. In the case of monsters not only can their effects not be activated but they cannot be used as material in the summoning of other monsters or as payment for costs, also they cannot be attacked or attack. Cards affected by this effect also cannot be removed from the field for any reason. Cards are released from this effect at the end of the owner's turn. No clue how to format this effect so it is a little longer than it should be. The general idea is the cards are flipped facedown if not already, than they cannot be removed from the field for any reason be it battle, effect, summoning material, or cost. I'm sure you've seen the Xing Zhen Hu. The Locking power of Link Joker is just like it only it affects monsters and stops them from being removed from the field or attacked. It does the same thing to spell and trap cards too. Lets see if I can get this into card format so it is easier to understand. Link Joker's Lock Normal Trap Discard a number of cards from your hand and select the same number of cards on the field. If a selected card is face-up flip it face-down. All affected cards cannot be flipped face-up or removed from the field for any reason, be it cost, summoning material, battle, effect, banishment, destruction, etc. They also cannot activate their effects or in the case of monsters attack or be attacked. If all monsters on a player's field are under this card's effect the attacking player can attack directly. Cards under this effect are released from this effect at the end of the owner's turn. Mildly OP but it also has a formatting issue, but it is as close to the show as I can get it and make sense in YuGiOh. |
| | | dye2556
Member Title : Just a passing man Posts : 17 Join date : 2014-06-05
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sat Jul 05, 2014 4:23 am | |
| ^ It has problem with some card that have effect by count number of lock card. In YGO, you can set card by yourselves. How can you identify card set by normal mean and lock card? In my idea, I think we will count the face-down card in Remove Zone instead. Because normal remove card generally face-up (Only time capsule becomes face-down, and no one use that card) |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sat Jul 05, 2014 7:20 pm | |
| hmm could also render the zone under it unusable but as for IDing the Locked Card vs a set one you could put it diagonally facedown rather than the normal position for it than return it to its original position. |
| | | dye2556
Member Title : Just a passing man Posts : 17 Join date : 2014-06-05
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sat Jul 05, 2014 9:40 pm | |
| ^ Impossible. You need to modify the YGOPro for that, because there is no system like that. Percy don't make it because no real YGO card needs that system. (You cannot even make field spell zone and pendulum zone unusable, because no real card has that effect so Percy doesn't include it.) Also, I already try adding the effect to the face-down monster. Seems not work. In OCG rules, face-down monster cannot activate any effects. So even you add the effect to make it cannot be attacked, you still can attack it. |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sun Jul 06, 2014 3:05 am | |
| lol that doesn't mean that YGOPro can't be changed or won't be if I read what OutLaw is up to right. So maybe we'll have get something to make that happen. Also there are a few cards out there that can stop attacks on facedown monsters even in the OCG that simply make it unattackable. When talking about things like making a target unattackable or unremoveable I was referencing card effects that already existed. As far as I can tell there I never said anything about adding effects to cards with that card, I was talking about applying its effect to the facedown card like some other cards already do. |
| | | dye2556
Member Title : Just a passing man Posts : 17 Join date : 2014-06-05
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sun Jul 06, 2014 3:39 am | |
| If that so, we must wait until Outlaw make that system to Mackpro. Because I don't have enough skill to modify the program myself (and don't want to do even I can). P.S. I don't play Mackpro. I play YGOPro. All of my cards are made by YGOPro too. So I don't know YGOPro and Mackpro have any difference or not. (If you go to YGOPro board, you will see the link download for all VG sets have 2 link. One for newest version that has expansion folder. But I don't pose that link here because I don't know Mackpro has expansion folder or not.) P.S.2 I like your idea. But it's hard to apply in this state. |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sun Jul 06, 2014 4:04 am | |
| I'll see if I can dig up a list of cards the have the needed effects or effect parts to use to try and make this work. I already named one of them but I'm sure I can find a few others. |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sun Jul 06, 2014 5:39 am | |
| effects can be applied to facedown cards just need a few extra lines example look at the anime card Life Shaver i did a while back also heres the Life Shaver script and eff - Code:
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--Life Shaver function c41790855.initial_effect(c) --discard local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_HANDES) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetRange(LOCATION_SZONE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c41790855.discost) e1:SetTarget(c41790855.distg) e1:SetOperation(c41790855.disop) c:RegisterEffect(e1) --turn count c41790855.global_check=true local ge=Effect.CreateEffect(c) ge:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge:SetCode(EVENT_TURN_END) ge:SetCondition(c41790855.regcon) ge:SetOperation(c41790855.regop) Duel.RegisterEffect(ge,0) end function c41790855.regcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c41790855.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetFlagEffectLabel(41790855) if not ct then c:RegisterFlagEffect(41790855,RESET_EVENT+0x1fe0000,0,1,0) else c:SetFlagEffectLabel(41790855,ct+1) end end function c41790855.discost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end local ct=e:GetHandler():GetFlagEffectLabel(41790855) if not ct then ct=0 end e:SetLabel(ct) Duel.Release(e:GetHandler(),REASON_COST) end function c41790855.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local ct=e:GetHandler():GetFlagEffectLabel(41790855) if not ct then ct=0 end return Duel.GetFieldGroupCount(0,0,LOCATION_HAND)>ct-1 end local ct=e:GetLabel() Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,ct-1) end function c41790855.disop(e,tp,eg,ep,ev,re,r,rp) local ct=e:GetLabel() if Duel.GetFieldGroupCount(0,0,LOCATION_HAND)>ct then for i=1,ct+1 do Duel.DiscardHand(1-tp,nil,1,1,REASON_EFFECT+REASON_DISCARD) end end end Your opponent must discard 1 card from their hand for each of your turns that this card has been Set. |
| | | dye2556
Member Title : Just a passing man Posts : 17 Join date : 2014-06-05
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sun Jul 06, 2014 3:40 pm | |
| ^ Outlaw, face-down atk position monster and def position magic/trap are possible or not? I need something that can separate the lock and normal set card. That's why I and Silencer agree with the idea to banish card as face-down. Because it will eliminate any problems about this. I can make Nebula Lord Dragon (already completed now). Also make Chaos Breaker Dragon effect can be created by close as original in VG. Star-vader, Nebula Lord Dragon 1 DARK Tuner + 1 or more "Star-vader" monsters This card cannot be destroyed by effects. If you control other "Star-vader" monsters, this card cannot be targeted by your opponent's card effects. If you have 4000 LP or less, all "Star-vader" monsters and "Reverse" monsters you control gain 300 ATK for each face-down card in your opponent's Remove Zone. Once per turn, you can banish 1 Spell/Trap card your opponent controls as face-down position until the end of your opponent's next turn. (While card is removed from play, the Zone of the selected card cannot be used.) Cards and effects cannot be activated in response to this effect's activation. |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Mon Jul 07, 2014 3:57 am | |
| well that works as well and is probably easier to implement so do it that way |
| | | dye2556
Member Title : Just a passing man Posts : 17 Join date : 2014-06-05
| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) Sun Jul 20, 2014 7:39 am | |
| Finally done!!! The 4th set, Star-vader This set is maybe the most powerful among all my 4 VG sets I created. Mostly depend on banish your opponent's card as face-down position and lock his/her zone. The locked zone won't be unlock until the end of opponent's turn or until the banished card is moved from Remove Zone. Also, the summon's speed and card advantage of this set are also high. However, you need 1 card that I included in Celestial set for make this set can show its full potential. - Monster:
Keyboard Star-vader, Bismuth Pendulum Effect When "Star-vader" monster is added to your hand from your Deck by the effect of "Gate of Star-vader", you can select 1 "Star-vader" monster or "Reverse" monster on your field: That monster gains 1 addition attack this turn. This effect can only be activated once per turn. Star-vader, Nebula Captor Pendulum Effect When "Star-vader" monster is added to your hand from your Deck by the effect of "Gate of Star-vader", you can draw 1 card. This effect can only be activated once per turn. Black Ring Chain, Pleiades This card is always treated as "Star-vader" monster. If this card is sent to the Graveyard for the Synchro Summon of a "Star-vader" Synchro Monster, reveal the top 5 cards of your Deck, add 1 "Star-vader" monster among them to your hand, then shuffle the rest to your Deck. Micro-hole Dracokid This card is always treated as "Star-vader" monster. If you control face-up "Star-vader" monster(s) except "Micro-hole Dracokid", you can Special Summon this card from your hand. If this card is in your Graveyard: You can discard 1 "Star-vader" card to Special Summon it. Once per turn, You can target 1 face-up "Star-vader" monster you control; this card's Level becomes the Level of that monster until the End Phase. Mana Shot Star-vader, Neon If you control other "Star-vader" monsters or "Reverse" monsters, when this card attacks, it gains 300 ATK during the Damage Step only. Gravity Ball Dragon This card is always treated as "Star-vader" monster. If there is "Micro-hole Dracokid" in your Graveyard, this card gains 100 ATK. If this card is sent to the Graveyard for the Synchro Summon of a "Gravity Collapse Dragon", reveal the top 7 cards of your Deck, select 1 Level 6 or less "Star-vader" monster among them and Special Summon it, then shuffle the rest to your Deck. Demon Claw Star-vader, Lanthanum Each time your opponent's card is banished as face-down position, this card gains 200 ATK until the End Phase. Star-vader, Dust Tail Unicorn If this card is in your Graveyard: You can target 1 "Star-vader" or "Reverse" Xyz Monster you control; attach this card from your Graveyard to that monster as an Xyz Material. And if you do, banish 1 card your opponent controls as face-down position until the end of your opponent's next turn. (While card is removed from play, the Zone of the selected card cannot be used. Your opponent cannot activate the targeted card in response to this card's activation.) You can only use this effect of "Star-vader, Dust Tail Unicorn" once per Duel. Star-vader, World Line Dragon Once per turn, if this card is in you Graveyard and you don't control "Star-vader" monster or "Reverse" monster with Level or Rank is 7 or higher, you can send 1 "Reverse" card from your hand or Extra Deck to Graveyard: Reveal the top 5 cards of your Deck, add 1 "Star-vader" card among them to your hand, then shuffle the rest to your Deck. Planet Collapse Star-vader, Erbium This card gains 100 ATK for each other "Reverse" monsters you control. Companion Star Star-vader, Photon If you control a Level 6 or more "Star-vader" monster(s) except "Companion Star Star-vader, Photon", you can Special Summon this card from your hand. When this card is Summoned or Special Summoned, if your opponent has face-down card(s) in his/her Remove Zone, you can banish 1 card your opponent controls as face-down position until the end of your opponent's next turn. (While card is removed from play, the Zone of the selected card cannot be used. Your opponent cannot activate the targeted card in response to this card's activation.) Star-vader, Colony Maker When this card is Summoned or Special Summoned, if your opponent has face-down card(s) in his/her Remove Zone, you can select 1 Level 4 or lower "Star-vader" monster from your Deck and Special Summon it. Furious Claw Star-vader, Niobium Each time your opponent's card is banished as face-down position, this card gains 200 ATK until the End Phase. Star-vader, Cold Death Dragon When this card is Summoned or Special Summoned, if your opponent has face-down card(s) in his/her Remove Zone, you can banish the top card from your opponent's Deck as face-down position. Then select 1 empty Zone on your opponent's field: That Zone cannot be used. At the end of your opponent's next turn, send the banished card to Graveyard and unlock the Zone. Unrivaled Star-vader, Radon If you control other "Star-vader" monsters or "Reverse" monsters, when this card attacks, it gains 300 ATK during the Damage Step only. Star-vader, Astro Reaper When this card destroys a monster by battle: Reveal the top 5 cards of your Deck, add 1 "Star-vader" card or "Reverse" card among them to your hand, then put the rest on the bottom of your deck in any order. Star-vader, Infinite Zero Dragon Cannot be Special Summoned. If this card attacks, it gains 200 ATK during the Damage Step only. If you have 4000 LP or less, an Xyz or Synchro Monster that was Summoned using this card as an Material gains 1000 ATK and this effect until the End Phase. ● When it is Summoned: banish 1 monster and 1 Spell/Trap card your opponent controls as face-down position. (While cards are removed from play, the Zones of the selected cards cannot be used.) At the end of your opponent's next turn, send the banished cards to Graveyard. Cards and effects cannot be activated in response to this effect's activation. Nightfall Star-vader, Darmstadtium Cannot be Special Summoned. If this card attacks, it gains 200 ATK during the Damage Step only. If you have 4000 LP or less, an Xyz or Synchro Monster that was Summoned using this card as an Material gains 1000 ATK and this effect until the End Phase. ● Once per turn, you can discard 1 Level 7 or more "Star-vader" monster: Banish upto 3 card your opponent controls as face-down position. (While cards are removed from play, the Zones of the selected cards cannot be used.) At the end of your opponent's next turn, send the banished cards to Graveyard. Cards and effects cannot be activated in response to this effect's activation. Star-vader, "Reverse" Cradle If you control a "Reverse" monster(s), you can Special Summon this card from your hand. Once per turn, if you have 4000 LP or less, when you Summon or Special Summon "Reverse" monster, you can banish 1 card your opponent controls as face-down position until the end of your opponent's next turn. (While card is removed from play, the Zone of the selected card cannot be used. Your opponent cannot activate the targeted card in response to this card's activation.) Then this card gains 500 ATK until the End Phase. Star-vader, Garnet Star Dragon If your opponent controls monster(s) and you control no monster, you can Special Summon this card from your hand. If this card battles with opponent's monster, it gains 200 ATK during the Damage Step only. Star-vader, Garnet Star "Legion" This card can only be Special Summoned from your Extra Deck by returning 4 cards from your Graveyard to your Deck, then banish 1 "Star-vader, Garnet Star Dragon" from your field and 1 Companion Star Star-vader, Photon" from your Deck. This card's name is treated as "Star-vader, Garnet Star Dragon" and "Companion Star Star-vader, Photon". When this card is Special Summoned, you can banish 1 monster and 1 Spell/Trap card your opponent controls as face-down position until the end of your opponent's next turn. (While cards are removed from play, the Zone of the selected card cannot be used.) Cards and effects cannot be activated in response to this effect's activation. If this card attacks, it gains 200 ATK during the Damage Step only. Gravity Collapse Dragon 1 "Star-vader" Tuner + 1 or more non-Tuner monsters This card is always treated as "Star-vader" monster. When this card is Synchro Summon and there is "Micro-hole Dracokid" in your Graveyard, you can banish 1 card your opponent controls as face-down position until the end of your opponent's next turn. (While card is removed from play, the Zone of the selected card cannot be used. Your opponent cannot activate the targeted card in response to this card's activation.) If there is "Gravity Ball Dragon" in your Graveyard, this card gains 100 ATK. Star-vader, Freeze Ray Dragon 1 "Star-vader" Tuner + 1 or more non-Tuner monsters Each time your LP is decreased, banish 1 card your opponent controls as face-down position until the end of your opponent's turn. (While card is removed from play, the Zone of the selected card cannot be used. Your opponent cannot activate the targeted card in response to this card's activation.) If you have 4000 LP or less, each time your opponent's card is banished as face-down position, this card gains 300 ATK until the End Phase. Star-vader, Dark Band Dragon 1 "Star-vader" Tuner + 1 or more non-Tuner monsters This card cannot be destroyed by effects. If you control monsters more than your opponent, when this card attacks, it gains 300 ATK during the Damage Step only. If you have 4000 LP or less, you can banish 1 "Star-vader" card from your Graveyard: Banish 1 Spell/Trap card your opponent controls as face-down position until the end of your opponent's next turn. (While card is removed from play, the Zone of the selected card cannot be used.) Cards and effects cannot be activated in response to this effect's activation. Schwarzschild Dragon 1 "Star-vader" Tuner + 1 or more non-Tuner monsters This card is always treated as "Star-vader" monster. When this card is Synchro Summon, you can reveal the top 5 cards of your Deck, add 1 "Star-vader" card or "Reverse" card among them to your hand, then shuffle the rest to your Deck. If there is "Gravity Collapse Dragon" in your Graveyard, this card gains 100 ATK. Once per turn, if you have 4000 LP or less, you can discard 3 card (one of them must be "Star-vader" card or "Reverse" card), Banish upto 3 card your opponent controls as face-down position until the end of your opponent's next turn. (While cards are removed from play, the Zones of the selected cards cannot be used.) Then this card gains 1000 ATK until the End Phase. Cards and effects cannot be activated in response to this effect's activation. Star-vader, Nebula Lord Dragon 1 DARK Tuner + 1 or more "Star-vader" monsters This card cannot be destroyed by effects. If you control other "Star-vader" monsters, this card cannot be targeted by your opponent's card effects. If you have 4000 LP or less, all "Star-vader" monsters and "Reverse" monsters you control gain 300 ATK for each face-down card in your opponent's Remove Zone. Once per turn, you can banish 1 Spell/Trap card your opponent controls as face-down position until the end of your opponent's next turn. (While card is removed from play, the Zone of the selected card cannot be used.) Cards and effects cannot be activated in response to this effect's activation. Opener of Dark Gates 2 Level 4 monsters This card is always treated as "Star-vader" monster. Once per turn, you can detach 1 Xyz Material from this card to draw 1 card. Star-vader, Magnet Hollow 2 Level 6 monsters Once per turn, you can detach 1 Xyz Material from this card to activate 1 of these effects. ● Add 1 "Reverse" card from your Deck to hand. ● Add 1 "Reverse" card from your field or Graveyard to hand. Binary Star Twin Gunner 2 Level 8 monsters This card is always treated as "Star-vader" monster. If this card attacks or is attacked, before the battle starts, you can attach 1 "Star-vader" monster from your field or Graveyard to this card as Xyz Materials; this card gains 500 ATK and can inflict piercing damage this turn. Once per turn, if you have 4000 LP or less, you can detach 2 Xyz Materials from this card: Banish 1 monster and 1 Spell/Trap card your opponent controls as face-down position until the end of your opponent's next turn. (While cards are removed from play, the Zone of the selected card cannot be used.) Cards and effects cannot be activated in response to this effect's activation. Star-vader, Chaos Breaker Dragon 2 Level 8 monsters This card cannot be destroyed by effects. If this card has "Star-vader" monster as Xyz Material(s), it cannot be targeted by your opponent's card effects. If you have 4000 LP or less, each time your opponent's card is sent to Graveyard from his/her Remove Zone, draw 1 card from you Deck. Once per turn, you can detach 1 Xyz Material from this card: Banish 1 card your opponent controls as face-down position until the end of your opponent's next turn. (While card is removed from play, the Zone of the selected card cannot be used.) Cards and effects cannot be activated in response to this effect's activation. Star-vader, "Omega" Glendios 3 Level 10 monsters You can also Xyz Summon this card by discarding 1 "Star-vader" monster and using a "Star-vader" monster or "Reverse" monster with Level or Rank is 8 or higher you control as the Xyz Material. This card cannot be destroyed by effects and cannot be targeted by your opponent's card effects. All "Reverse" monster you control gain 400 ATK and cannot be targeted by your opponent's card effects. Once per turn, you can detach 1 Xyz Material from this card and send 1 "Reverse" monster from your hand or Extra Deck to Graveyard: Banish 1 card your opponent controls as face-down position. (While card is removed from play, the Zone of the selected card cannot be used.) Cards and effects cannot be activated in response to this effect's activation. During your Main Phase 1, if you have 4000 LP or less, and your opponent has 5 or more face-down card in his/her Remove Zone, you win the Duel. - Spell:
Gate of Star-vader Once per turn, you can randomly Special Summon 1 "Star-vader" monster from your Deck. Each time your opponent's card is banished as face-down position, inflict 500 damage to your opponent. Once per turn, when "Star-vader" monster or "Reverse" monster you controls declares an attack, you can reveal the top card from your Deck and add it to hand. If the revealed card is "Star-vader" monster, select 1 "Star-vader" monster or "Reverse" monster on your field: That monster gains 500 ATK until the End Phase. If you control "Star-vader" monster(s) or "Reverse" monster(s) with ATK is 3000 or more, you can use this effect twice per turn. Star-vader's Lock This card can only be activated when you control "Star-vader" monster. Pay 1000 LP: Banish 1 card your opponent controls as face-down position until the end of your opponent's next turn. (While card is removed from play, the Zone of the selected card cannot be used. Your opponent cannot activate the targeted card in response to this card's activation.) Lock The World This card is always treated as "Star-vader" card. Pay 1000 LP to activate this card. Each time your opponent's card is banished as face-down position, select 1 empty Zone on your opponent's field: That Zone cannot be used until the end of your opponent's next turn.
- Extra:
Ice Prison Necromancer, Cocytus When this card is Summoned or Special Summoned, you can discard 2 card: Special Summon 1 Zombie-Type monster in your Graveyard ignoring summoning conditions. If you have 4000 LP or less, when this card attacks, it gains 500 ATK during the Damage Step only. Ice Prison Hades Emperor, Cocytus "Reverse" 2 Level 8 monsters This card cannot be destroyed by effects. If this card has "Ice Prison Necromancer, Cocytus" as Xyz Material(s), it gains 200 ATK and cannot be targeted by your opponent's card effects. During either's player turn, If you have 4000 LP or less, you can detach 1 Xyz Material from this card and banish 1 monster you control as face-down position until the End Phase. (While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used): Send the top 3 cards from your Deck to Graveyard. Then Special Summon 1 monster in your Graveyard ignoring summoning conditions. The Special Summoned monster gains 300 ATK until the End Phase. Silver Thorn Dragon Tamer, Luquier Each time you Special Summon monster attached to Xyz Monster as Xyz Material, this card gains 300 ATK until the End Phase. Once per turn, if you have 4000 LP or less, you can discard 1 card: Special Summon 1 DARK monster attached to Xyz Monster you control as Xyz Material ignoring summoning conditions. Silver Thorn Dragon Queen, Luquier "Reverse" 2 Level 8 monsters This card cannot be destroyed by effects. If this card has "Silver Thorn Dragon Tamer, Luquier" as Xyz Material(s), it gains 200 ATK and cannot be targeted by your opponent's card effects. During either's player turn, If you have 4000 LP or less, you can discard 1 card and banish 1 monster you control as face-down position until the End Phase. (While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used): Special Summon 1 monster attached to Xyz Monster you control as Xyz Material ignoring summoning conditions. The Special Summoned monster gains 500 ATK until the End Phase. Blue Storm Dragon, Maelstrom If you have 4000 LP or less, when this card declares an attack on your opponent's monster, it gains 500 ATK during damage calculation only. Also if this card can destroy your opponent's monster by battle, you can discard 1 card: Draw 1 card and destroy 1 card your opponent controls. Blue Storm Supreme Dragon, Glory Maelstrom 2 Level 8 monsters This card cannot be destroyed by effects. If this card has "Blue Storm Dragon, Maelstrom" as Xyz Material(s), it gains 200 ATK and cannot be targeted by your opponent's card effects. This card's Attribute is also DARK. Once per turn, during your Main Phase 1, if you have 4000 LP or less, you can detach 1 Xyz Material from this card: During this turn, if this card attacks, it gains 500 ATK during the Damage Step only, negate the effect of battled monster, and your opponent cannot activate any card effects until the end of the Damage Step. Blue Storm Karma Dragon, Maelstrom "Reverse" 2 Level 8 monsters You can also Xyz Summon this card by using a "Blue Storm Supreme Dragon, Glory Maelstrom" you control as the Xyz Material. This card cannot be destroyed by effects. If this card has "Blue Storm Dragon, Maelstrom" as Xyz Material(s), it gains 200 ATK and cannot be targeted by your opponent's card effects. This card's Attribute is also DARK. If you have 4000 LP or less, when this card declares an attack, you can detach 1 Xyz Material from this card and banish 1 monster you control as face-down position until the End Phase. (While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used): Draw 1 card and send 1 card your opponent controls to the Graveyard. Then this card gains these effects until the End Phase. ● This card gains 500 ATK during the Damage Step only. When this card inflicts Battle Damage to your opponent, inflict 1000 damage to your opponent. Nightmare Doll, Alice During your Battle Phase after this card attacks, you can target 1 Xyz Monster you control; attach this card to that monster as an Xyz Material. And if you do, select 1 monster attached to that Xyz Monster as Xyz Material that is not name "Nightmare Doll, Alice" and Special Summon it.
Link Download http://www.mediafire.com/download/3wsbl883dc5jx8d/Starvader.zipAnd this is sample Deck. - Deck:
NOTE: - Only the monster card, field spell card, and pendulum card can return to field after banished. Spell and trap cannot mesmerize their own position and must to Graveyard instead (because YGOPro system and rule). And that's time for Chaos Breaker Dragon - You cannot lock field spell zone and pendulum zone (because YGOPro system). However, you can still banish card on these zones. P.S. For the next project, I think I will update the Liberator set to V2. |
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| Subject: Re: Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) | |
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| | | | Vanguard to Yugioh Card Project - Liberator, Revenger, Celestial and Star-vader Sets by dye2556 (update 20/4/2014) | |
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