a place for all your custom card needs you can post scripts pics and request for card to be made also please donate to the funding for a new server made for custom card duels
 
HomePortalLatest imagesSearchRegisterLog in

Share
 

 Agent Retrievers (no images)

View previous topic View next topic Go down 
AuthorMessage
KettouRyuujin




Member Title : Imagniative Dragon
Posts : 10
Join date : 2014-02-21

Agent Retrievers (no images) Empty
PostSubject: Agent Retrievers (no images)   Agent Retrievers (no images) Icon_minitimeSat Feb 22, 2014 12:08 am

Hey all,
 
This here is my first real custom card post here, and my first real Archetype- the Agent Retrievers. I based their boss cards around the dogs I've had throughout the years, living or dead, and constructed an Archetype around them. These dogs and my memories of them are embodied in the "Ace" monster cards and several of the Archetype's support cards. There are a few cards that are still unfinished, so they won't be going up here yet.
 
The "sthick", or gimmick, of this Archetype is to send Continuous Spell Cards to the Graveyard to pay the cost for half of your monster effects (yes, I know Fire Fist does this, I thought of this concept before that set emerged), and then using the other half of your monsters to recycle those Spell Cards (which, last I checked, is NOT an integral part of Fire Fists). The "Agent Tools" which I intentionally themed after dog toys, have special effects triggered by being sent to the Grave (for the Balls) or when returned to the bottom of your Deck (for the Frisbees). 
 ----------
Monsters 
Ace Retrievers 
Ace Retriever: Jessica  
EARTH/Beast/Level 8/2300/1500 
Once per turn, when you are dealt Battle Damage or Effect Damage: you may activate one of the following effects:
• Discard one Continuous Spell Card from your Hand: prevent the next instance of one of your monsters being destroyed by battle (if you took Battle Damage) OR negate the next instance of damage you would take this turn (if you took Effect Damage) 
• Discard 2 Continuous Spell Cards from your Hand: Monsters you control cannot be destroyed for the rest of this turn, and all Battle Damage you take for the rest of this turn is halved (if you took Battle Damage) OR negate all Effect Damage you would take for the rest of this turn, and instead gain Life Points equal to half the damage that was negated.
 
 
Ace Retriever: Abigail 
EARTH/Beast/Level 8/1500/2300 
Once per turn, when you are dealt Battle Damage or Effect Damage; activate one of the following effects:
• Discard one Continuous Spell Card from your Hand: Special Summon an “Agent Retriever” from your Deck.
• Discard 2 Continuous Spell Cards from your Hand: Special Summon an "Ace Agent" or "Ace Retriever" monster from your Deck. That monster's effects are negated until your next End Phase, and it cannot attack during your next Battle Phase.
  
Ace Agents 
Ace Agent: Maggie 
EARTH/Beast/Level 8/2200/2200 
During your Battle Phase, if this monster has not yet declared an attack, you may activate this monster’s effect: Select 1 Continuous Spell Card in your Graveyard: remove this monster and the selected card from play. At the end of your next Standby Phase, Special Summon this monster in Attack Position and activate one of the following effects: 
• Return the Continuous Spell Card removed by this card's effect to your Hand: destroy 1 face-up card on your opponent’s field. You may not activate the card returned to your Hand by this card’s effect this turn.
• Return the Continuous Spell Card removed by this card’s effect to the bottom of your Deck: inflict damage to your opponent equal to half this card’s original ATK.
 
 Ace Agent: Baby 
EARTH/Beast/Level 8/2200/2200 
Select 1 Continuous Spell Card in your Graveyard, and remove this monster and the selected card from play: Destroy one Set card on your opponent’s field. You may activate this effect during either player’s Main Phase (1 or 2), but you may not target a card that has been on the field for less than one End Phase. During your next Standby Phase after this effect was activated: Special Summon this monster in Defense Position, and add the removed card to your Hand. You may not activate the Card added to your Hand by this card’s effect until your next Standby Phase has passed (or is skipped).
 
Ace Agent Retrievers 
Agent Retriever: Playful Pup 
EARTH/Beast/Level 4/1000/1000 
Increase this monster’s ATK by 300 for each Continuous Spell Card you control with “Ball” in its name. Increase this monster’s ATK by 500 for each Continuous Spell Card you control with “Frisbee” in its name.
 
Ace Agent Retriever: Sarah 
EARTH/Beast/Level 9/2500/2500 
This card is not treated as an "Ace Agent" monster at any time. This card cannot be Normal Summoned or Set. This card must first be Special Summoned (from your Hand) by Tributing one face-up “Agent Retriever: Playful Pup” that you control. Once per turn: you may reveal any number of Continuous Spell Cards in your Hand. Increase this card’s ATK and DEF by 400 for each revealed card. Increase this card’s ATK and DEF by 200 for each Continuous Spell Card on the field. 
 
Agent Retrievers-”Senders” 
Agent Retriever: Dash Hund 
EARTH/Beast/Level 4/1500/1000 
Once per turn, you can send one Continuous Spell Card you control which has been on the field for at least two End Phases to the Graveyard: This monster may attack directly during this turn’s Battle Phase. If it does so, any Battle Damage it inflicts to your opponent is halved.
 
Agent Retriever: Lab Rador 
EARTH/Beast/Level 4/500/1600 
Once per turn, you can send one Continuous Spell Card you control which has been on the field for at least two End Phases to the Graveyard: add one Continuous Spell Card from your Deck to your Hand. It may not be activated this turn.
 
Agent Retriever: Borde Cale 
EARTH/Beast/Level 4/100/1000 
Once per turn, you can send two Continuous Spell Cards you control which have been on the field for at least two End Phases to the Graveyard: While this card is face-up on your side of the field, neither player may Special Summon monsters until your opponent’s next End Phase.
 
Agent Retriever: Shelt Eye 
EARTH/Beast/Level 4/100/1500 
Once per turn, you can send three Continuous Spell Cards you control which have been on the field for at least two End Phases to the Graveyard: While this card is face-up on your side of the field, monsters you control cannot be destroyed or removed from the field until your next Standby Phase.
 
Agent Retriever: Blod Hund 
EARTH/Level 6/1000/2000 
Once per turn, you can send two Continuous Spell Cards you control which have been on the field for at least two End Phases to the Graveyard: Look at all Set cards your opponent controls, then return them to their original positions.
 
Agent Retrievers-”Returners” 
Agent Retriever: Bea Agle 
EARTH/Level 4/1300/500 
Once per turn, you can return a Continuous Spell Card in your Graveyard to the bottom of your Deck: Look at two random cards in your opponent’s Hand.
 
Agent Retriever: Gol Dun 
EARTH/Beast/Level 4/500/1800 
Once per turn, you can return three Continuous Spell Cards in your Graveyard to the bottom of your Deck: draw a card from your Deck.
 
Agent Retriever: Po Dole 
EARTH/Beast/Level 4/100/1500 
During any Phase of either player's turn, you can return two Continuous Spell Cards from your Graveyard to the bottom of your Deck: activate 1 Continuous Spell Card from your Hand. If you activate this effect, you may not activate it again until two End Phases have passed (not counting the one this card's effect was activated in, if applicable). You must control this face-up card to activate and to resolve this effect.
 
Agent Retriever: Cho How
EARTH/Beast/Level 4/400/1600 
Once per turn, you can return a Continuous Spell Card in your Graveyard to the bottom of your Deck: look at the top three cards of your Deck, and put them back on top in any order you choose.
 
Agent Retriever: Doga Argenti 
EARTH/Beast/Level 6/2000/1000 
Once per turn, you can return two Continuous Spell Cards in your Graveyard to the bottom of your Deck: destroy one card on the field. This card may not attack the turn you use its effect.
 
Spells 
Agent Tools-"Balls" 
Agent Tool: Spike Ball 
Continuous Spell Card 
All “Agent Retriever”, “Ace Agent”, and “Ace Retriever” monsters you control gain 500 ATK when attacking an opponent’s monster, during the Damage Step only. If this card on the field is sent to the Graveyard by a card on your side of the field (including being sent to activate an effect): your opponent loses 500 LP.
 
Agent Tool: Dumbbells 
Continuous Spell Card 
This card is treated as having “Ball” in its card name at all times. All “Agent Retriever”, “Ace Agent”, and “Ace Retriever” monsters you control gain 500 DEF when attacked by an opponent’s monster, during the Damage Step only. If this card on the field is sent to the Graveyard by a card on your side of the field (including being sent to activate an effect): Gain 500 Life Points.
 
Agent Tool: Soccer Ball 
Continuous Spell Card

All “Agent Retriever”, “Ace Agent”, and “Ace Retriever” monsters you control gain 300 ATK and DEF when battling an opponent’s monster, during the Damage Step only. This card may be used to pay the cost of an “Agent Retriever” monster’s effect on the turn this card is activated, ignoring any restrictions. If this card on the field is sent to the Graveyard by a card on your side of the field (including being sent to activate an effect): decrease your opponent's LP by 250 and increase your LP by 250.


Agent Tools-"Frisbees" 
Agent Tool: Kong Frisbee 
Continuous Spell Card 
Up to twice per turn: If an “Agent Retriever”, “Ace Agent”, or “Ace Retriever” monster you control destroys an opponent’s monster by battle OR sends an opponent’s card to the Graveyard via a card effect; you may add one “Agent Tool”, “Agent Retriever”, “Ace Agent”, or “Ace Retriever” card from your Deck or Graveyard to your Hand. If you choose an "Agent Tool" card, it may not be activated this turn. If you chose an “Agent Retriever”, “Ace Agent”, or “Ace Retriever” card: It may not be Summoned or Set this turn. This card may be used to pay the cost of an “Agent Retriever” monster’s effect on the turn this card is activated, ignoring any restrictions. If this card is returned to the bottom of your Deck from the Graveyard: both players send one card in their Hand to the bottom of their respective Decks, and then draw 2 cards.
 
Agent Tool: Blue Frisbee 
Continuous Spell Card 
Once per turn, if an “Agent Retriever”, “Ace Agent”, or “Ace Retriever” monster you control is destroyed by an opponent’s card (including by battle or by card effect): add one “Agent Tool” card from your Graveyard to your Hand. That card may not be activated this turn. If this card is returned to the bottom of your Deck from the Graveyard: Draw a card.
 
Agent Tool: Yellow Frisbee 
Continuous Spell Card 
Once per turn, if an “Agent Retriever”, “Ace Agent”, or “Ace Retriever” monster you control is destroyed by an opponent’s card (including by battle or by card effect): add one “Agent Retriever”, “Ace Agent”, or “Ace Retriever” monster from your Graveyard to your Hand other than the destroyed monster. That monster may not be Summoned or Set this turn.  If this card is returned to the bottom of your Deck from the Graveyard: Your opponent must discard a card from their Hand at random.
 
Other Spells 
Dog Whistle 
Normal Spell Card 
Send an “Agent Tool” Continuous Spell Card from your Deck to your Graveyard: Add one “Agent Retriever”, "Ace Agent", or "Ace Retriever" monster from your Deck to your Hand. Cards sent from your Deck to the Graveyard this turn cannot be removed from the Graveyard by any means until your next End Phase. You may only activate one “Dog Whistle” per turn. You cannot add any Continuous Spell Cards from your Deck to your Hand until the End Phase.
 
Return to Duty 
Normal Spell Card 
Discard a Continuous Spell Card from your Hand: Special Summon one "Agent Retriever", "Ace Retriever", or "Ace Agent" monster from your Graveyard.
 
Tool Shopping 
Normal Spell Card
Send an “Agent Retriever”, "Ace Agent", or "Ace Retriever" monster from your Deck to your Graveyard: Add one “Agent Tool” Continuous Spell Card from your Deck to your Hand. Cards sent from your Deck to the Graveyard this turn cannot be removed from the Graveyard by any means until your next End Phase. You may only activate one “Tool Shopping” per turn. You cannot add any “Agent Retriever”, "Ace Agent", or "Ace Retriever" monsters from your Deck to your hand until the End Phase.
 
R&R 
Normal Spell Card 
Return 3 "Agent Retriever" monsters in your Graveyard to your Deck and shuffle: draw 1 card.
 
Playtime!
Quick-Play Spell Card
You can only activate this card when you activate an “Agent Tool” Continuous Spell Card while there are no other “Agent Tool” Continuous Spell Cards on your side of the field and you control a face-up “Agent Retriever” monster. One “Agent Retriever” monster you control gains 500 ATK and DEF until the End Phase. 
 
Fond Memories
Normal Spell Card
Target one “Ace Agent” or “Ace Retriever” monster that has been in the Graveyard for at least 3 of your End Phases: Special Summon it.
 
Rescue from the Dumpster
Normal Spell Card
Target up to three of your Banished Spell Cards: return them to your Graveyard. If any of the selected cards are “Agent Tool” Continuous Spell Cards: You may discard up to three cards from your Hand to add the same number of cards that were returned by this card’s effect to your Hand.
 
From Off the Street
Normal Spell Card
Discard one card from your Hand; target an “Agent Retriever”, “Ace Agent”, or “Ace Retriever” monster in your Graveyard or Banished pile: Special Summon it. If the targeted monster has Summoning conditions; discard two more cards from your Hand: ignore any Summoning conditions the card has.
 
Doorstep Discovery
Normal Spell Card
You cannot activate any “Agent Tool” Continuous Spell Cards on the turn you activate this card. Reveal the top 5 cards of your Deck, and target up to 2 “Agent Retriever”, “Ace Agent”, or “Ace Retriever” monsters present among those 5 cards: Special Summon them, and place the other cards on the bottom of your Deck. Skip your Battle Phase this turn.
 
Traps 
Warning Howl 
Normal Trap Card
If an “Agent Retriever”, "Ace Agent", or "Ace Retriever" monster you control is selected as an attack target: negate that attack. Your opponent then chooses one of the following effects for you to activate:
• Special Summon an “Agent Retriever” monster from your Deck.
• End the Battle Phase.
 
“Stop Being Pathetic!” 
Normal Trap Card
This card may only be activated if you control at least one “Agent Retriever” monster, but control no “Agent Tool” Continuous Spell Cards. Select one “Agent Tool” card in your Deck or Graveyard, and activate it. “Agent Retriever” monsters you control cannot attack this turn. If you control a face-up "Agent Retriever: Playful Pup" or "Ace Agent Retriever: Sarah": it gains 500 ATK until the End Phase, and it may attack this turn, ignoring this card's attack-preventing effect.
 
Bred to Work 
Continuous Trap Card
Select one “Agent Retriever” monster you control. When that monster activates its effect: right after that monster’s effect resolves (as well as any other Chain Links in that effect’s Chain), immediately activate its effect again, ignoring any and all costs. An effect activated by this card’s effect cannot be negated. If the selected monster leaves the field: destroy this card. If this card leaves the field: the selected monster is returned to the bottom of your Deck.
 
Broken Toy Replacement
Normal Trap Card
Activate only if you control a face-up “Agent Retriever” monster when an “Agent Tool” Continuous Spell Card is destroyed by an opponent’s card effect. Activate one of the following:
If the destroyed card had “Ball” in its name: Activate an “Agent Tool” card from your Deck with “Ball” in its name but does not share the same name as the destroyed card.
If the destroyed card had “Frisbee” in its name: Activate an “Agent Tool” card from your Deck with “Frisbee” in its name but does not share the same name as the destroyed card.
 
Bonds of Family
Normal Trap Card
Select and activate one of the following effects:
• If you control a face-up “Ace Retriever” monster, Special Summon an “Ace Retriever” monster from your Graveyard with a different name than the monster you already control.
• If you control a face-up “Ace Agent” monster, Special Summon an “Ace Agent” monster from your Graveyard with a different name than the monster you already control.
 
Squirrel? Where?
Continuous Trap Card
Activate only if you control a face-up “Agent Retriever”, “Ace Agent”, or “Ace Retriever” monster. Once per turn, during your opponent’s End Phase, you may Special Summon a “Squirrel Token” (EARTH/Beast/Level 3/500/1000) to your opponent’s side of the field. If you do so: Your opponent may draw 1 card. When an “Agent Retriever”, “Ace Agent”, or ‘Ace Retriever” monster you control destroys a “Squirrel Token” in battle: Inflict 100 damage to your opponent.
 
Emergency “Down!”
Counter Trap Card
If a face-up “Agent Retriever”, “Ace Agent”, or “Ace Retriever” monster you control is targeted/selected for, or would be affected by, an opponent’s card effect: send cards from the top of your Deck to the Graveyard up to the number of face-up “Agent Retriever”, “Ace Agent”, or “Ace Retriever” monsters you control: For each card discarded, one face-up “Agent Retriever”, “Ace Agent”, or “Ace Retriever” you control is unaffected by your opponent’s card effect. No monster may be affected by the effect of “Emergency ‘Down!’” more than once per turn.

--------------

Now, you've probably noticed a stark lack of Extra Deck cards here... that's because this archetype has none. I have a separate series of XYZ monsters meant to work with this Archetype indirectly. They'll be posted at a later date.
 

Anyways, constructive criticism is greatly appreciated, and I'm open to any suggestions you may have. Thanks for looking, and please let me know what you think!
Back to top Go down
 

Agent Retrievers (no images)

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» TheExceeder's Concept Cards [now all with images]
» Some Custom Cards (images, no scripts)
» Some Custom Card support for the Numeron archetype (images, no scripts)

Permissions in this forum:You cannot reply to topics in this forum
Mackpro :: MackPro :: Custom cards - Multiple Cards-