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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Elemental Dragons Mon Sep 16, 2013 9:35 am | |
| can't wait! i know they're gonna be nice as hell |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Elemental Dragons Mon Sep 16, 2013 5:21 pm | |
| scripted them all. they have some bugs i need to fix(like the fact that the cards don't check whenever you can discard for their effects which enables you to activate their effects without discarding) but the important thing is they will be in the next Mackpro update, without the fusions |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Elemental Dragons Mon Sep 16, 2013 8:52 pm | |
| played a few games with Outlaw(some bugs still exist but i will fix them till the next Mackpro release).
My thoughts about what Elemental Dragons should be limited Elemental Dragon Dark 2 Elemental Dragon Earth 2 Elemental Dragon Fire 1 Elemental Dragon Light 2 Elemental Dragon Wind 3 Elemental Dragon Water 3
You can give your own thoughts to this so they can be limited exactly how other people want them to be |
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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Elemental Dragons Mon Sep 16, 2013 10:35 pm | |
| Fire's that much of a threat? |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Elemental Dragons Tue Sep 17, 2013 9:22 am | |
| well it pretty much destroys any kind of monster by just discarding itself/1 card in hand(even set but i probably change that). it also has really high atk so it can stay on the field for a long time.
might change my mind when i duel against a deck that doesn't abuse the fact that Dark Army Commander eff activates when he gets send to graveyard(from anywhere) and special summons it right back after being destroyed or Elemental Dragons |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Elemental Dragons Sat Sep 21, 2013 12:47 pm | |
| i will make it so Elemental Dragon Fire will be 2 and only destroy fire-type monsters, they got lots of restrictions anyway |
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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Elemental Dragons Sun Sep 22, 2013 2:47 am | |
| Plz don't give it that limit! I beg you! Lol the one effect once pee turn is a strong enough limit, imo |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Elemental Dragons Sun Sep 22, 2013 8:31 am | |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Elemental Dragons Mon Sep 30, 2013 10:12 pm | |
| may remake this a bit so they will be more easy to play with and against. just need to hear outlaw's opinions first |
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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Elemental Dragons Tue Oct 01, 2013 12:46 am | |
| what's the issues with them gameplay wise? |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Elemental Dragons Tue Oct 01, 2013 11:04 am | |
| they are hard to play with because you need to wait a whole turn after leaving yourself open if you discard them with their own effects, they are hard to play against because of their mass revival ability |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Elemental Dragons Sun Jul 13, 2014 1:27 pm | |
| Elemental Dragon Wind + Elemental Dragon Water You can Special Summon this card by removing from play the above cards you control(you do not use Polymeriaztion). This cards Attribute is also treated as Water(everywhere). When this card is destroyed, Special Summon 1 Fusion Material monsters listed on this card from your Banished Zone. Once per turn you can discard 1 card to have this card gain the following effect until the End Phase;Once per turn, you can negate the activation of a Spell card and destroy it. Once per turn you can discard 1 card to destroy 1 set Spell/Trap on the field. I saw this in my YCM list and decided i would like to hear your guys opinions on it before i consider changing anything. And yeah i may have to tune the other ones down a bit in exchange for the power the fusions bring. |
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AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: Elemental Dragons Sun Jul 13, 2014 2:00 pm | |
| The effect is quite good besides I don't understand, what you mean with 'banish the above cards you control' :/ |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Elemental Dragons Sun Jul 13, 2014 2:03 pm | |
| - AoO wrote:
- The effect is quite good besides I don't understand, what you mean with
'banish the above cards you control' :/ Similar to how VWXYZ cards fuse (Contact Fusion). |
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AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: Elemental Dragons Sun Jul 13, 2014 2:07 pm | |
| ah ok, didn't know that it can be written this way^^' Thanks |
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