| | Open Space & Cards Selecting Costs to Special Summon | |
| Author | Message |
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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Open Space & Cards Selecting Costs to Special Summon Thu Aug 29, 2013 7:41 pm | |
| I've noticed that I can't activate the effects of DD Shift Dragon nor DD Shift if all 5 of my zones are occupied and that both cards will target the cards I banished for their costs. Should both be happening? |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Fri Aug 30, 2013 1:12 am | |
| whats the code and effect for those cards post in spoilers please |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Fri Aug 30, 2013 5:38 am | |
| - D.D. Shift Dragon:
--32083001 function c32083001.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(32083001,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE+TIMING_EQUIP) e1:SetCost(c32083001.rmcost) e1:SetTarget(c32083001.rmtg) e1:SetOperation(c32083001.rmop) c:RegisterEffect(e1) end function c32083001.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemove() end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) end function c32083001.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false)and c:IsRace(RACE_DRAGON)and c:IsSetCard(0x7D53)and c:GetCode()~=32083001 end
function c32083001.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and c32083001.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c32083001.filter,tp,LOCATION_REMOVED,LOCATION_REMOVE,1,nil,e,tp,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c32083001.filter,tp,LOCATION_REMOVED,LOCATION_REMOVE,1,1,nil,e,tp,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end
function c32083001.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
- D.D. Shift:
--32083024 function c32083024.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c32083024.cost) e1:SetTarget(c32083024.target) e1:SetOperation(c32083024.activate) c:RegisterEffect(e1) end function c32083024.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,nil,1,nil) end local g=Duel.SelectReleaseGroup(tp,nil,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function c32083024.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false)and c:IsRace(RACE_DRAGON)and c:IsSetCard(0x7D53) end
function c32083024.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and c32083024.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c32083024.filter,tp,LOCATION_REMOVED,LOCATION_REMOVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c32083024.filter,tp,LOCATION_REMOVED,LOCATION_REMOVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end
function c32083024.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
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| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Fri Aug 30, 2013 8:13 am | |
| look for this in both codes Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and change the 0 at the end to -1 that will tell it how many field spaces there are with 0 there it returns 5 so field full and eff cant be used whereas by putting -1 it will return 4 when field is full so eff can be used lol hope that helps also in the effect text you might want to make it say from the field as the way its worded now it could banish from deck hand grave or field |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Fri Aug 30, 2013 8:39 am | |
| lol, i'll get a bit more specific with it. thanks. i'm going to go back and damn near redo a lot of wordings on the cards before i zip em up |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Fri Aug 30, 2013 8:41 am | |
| lol cant wait to play them i have been playing with levias dark army archetype and they are awesome lol except executor is annoying sometimes |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Fri Aug 30, 2013 8:52 am | |
| lol have you put that one reset card in any other decks outside of the exodia? i've actually been thinking of what to do if something like that goes off lhh i'm glad he took some of my advice on those. they are unique. weren't there like less than 15 for the set though? |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Fri Aug 30, 2013 10:18 am | |
| yeah there was but i am working on some images for spell/trap support for them |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Fri Aug 30, 2013 10:32 am | |
| already have some thought up or looking to the images for inspiration? i've come up with hella cards that way lol |
| | | Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Fri Aug 30, 2013 4:00 pm | |
| i can't wait to play D.D. Dragons too. they sound really fun to play.
they also remind me of my own Elemental Dragons archetype when i was small and had poor English, from what i understand before i deleted them from YCM they banished to give other Elemental Dragons effects when summoned and when that monster was destroyed they Special Summoned themselves from banished zone with it's own effect unlocked. They also had a cheap way of summoning F.G.D. from your extra deck lol |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Fri Aug 30, 2013 5:35 pm | |
| Like how Kudo, Raito, Makura, Hishou, Kaen gain effect when Special Summoned from being banished? You should try to remake them and maybe we can tag duel with both to see how the flow together. I was on YGOPRO forums a month or so ago and someone put up these 'Metal Dragons' they found off ygocm and they are awesome! I can't remember exactly who said they were going to make them though, but I'd love to partner with those in a few duels. Something I found that confuses people, especially if it's their first time playing against it, that I do with this deck is run all 3 of my Resounders into a monster that's not too much stronger and get out Infinity with no less than 3000 ATK. Now, people just hate when I start it up lol. I've overkilled with Dragonic Transformation, DD Shift, DD Shift Dragon and Infinity. I'm pretty sure you guys will find loads of combos with this deck though. |
| | | Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Fri Aug 30, 2013 5:52 pm | |
| lol. yeah your archetype has a lot of playstyles. mine could possibly have too. i try to see if i have the time to redo my Elemental Dragons because i'm having other stuff in priority right now like requests and my own archetypes |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Sat Aug 31, 2013 1:46 am | |
| actually i was gonna code the metal dragons completely forgot about them i will try and do them after i finish my reuests |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Sat Aug 31, 2013 2:02 am | |
| Cool! Those cards look badass! I knew it was between you or Jack. It sucks that the guy that started them didn't finish though. |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Sat Aug 31, 2013 6:24 am | |
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| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Sun Sep 01, 2013 12:50 am | |
| How would I fix them selecting their banished costs for Special Summoning? I don't want D.D. Shift Dragon to be to banish and special summon itself just for the hell of it but I'm ok if it gets another. Same with DD Shift. |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Sun Sep 01, 2013 12:58 am | |
| for shift use this function c32083024.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and c32083024.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c32083024.filter,tp,LOCATION_REMOVED,LOCATION_REMOVE,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c32083024.filter,tp,LOCATION_REMOVED,LOCATION_REMOVE,1,1,e:GetHandler(),e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end
and dragon is good as is for that though remove this
and c:GetCode()~=32083001 |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Open Space & Cards Selecting Costs to Special Summon Sun Sep 01, 2013 11:21 pm | |
| didn't change it for some reason. i'm thinkin about just changing shift dragon's effect to not being able to get another one due to a loop with those and soul absorption. it was easy to only go off of how i'd play with them, especially since i don't do in game cards, and forget that if people used these, they could abuse em annoyingly lol. I'm starting to think that DD Shift will just do that since the Cost will be out of play by the time the effect goes to target anything. i think there's an in game card that that ruling to it. i think it discards and can special summon what i discarded for it's cost. |
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