| | issues with cards for my archtype. help appreciated | |
| Author | Message |
---|
XxDragoulxX
Member Title : Fire Guardian Posts : 17 Join date : 2013-11-09
| Subject: issues with cards for my archtype. help appreciated Sat Dec 05, 2015 4:38 pm | |
| okay, so i've been having a few issues with making a card for my compositionist archtype. this is the effect i'm trying to make for it.
- Effect:
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Compositionist" monster from your Deck in Defense Position, except "Dis Guy". You can only use this effect of "Dis Guy" once per turn. during either players turn: you can tribute his face-up monster; add 1 spell card that Fusion Summons a monster to your hand. the card you add, or a card with the same name as that card, cannot be used until the end of your next turn.
the problem that i'm having is the fact that whenever it's destroyed, it searches for a spell card that fusion summons to special summon (which obviously cant be done). it also does not bar the player from activating the card the same turn you add it. between these two i'm very perplexed as to why the code isnt working the way i want it to. my coding knowlege is very limited and any search i start for ygo card scripting always leads to frankencoding, which obviously isnt working too well for me. any help with this, and the reasoning as to how you came up with said answer would be greatly appreciated. the code will be provided in the spoiler below as to not wall text this post - code:
--Mystic Compositionist function c4181928.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(4181928,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,4181928) e1:SetCondition(c4181928.condition) e1:SetTarget(c4181928.target) e1:SetOperation(c4181928.operation) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(4181928,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMING_DRAW_PHASE) e2:SetCountLimit(1,4181928) e2:SetRange(LOCATION_MZONE) e2:SetCost(c4181928.thcost) e2:SetTarget(c4181928.thtg) e2:SetOperation(c4181928.thop) c:RegisterEffect(e2) --fusion substitute local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_FUSION_SUBSTITUTE) e3:SetCondition(c4181928.subcon) c:RegisterEffect(e3) end function c4181928.subcon(e) return e:GetHandler():IsLocation(LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE) end --spsummon function c4181928.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousControler()==tp end function c4181928.filter(c,e,tp) return c:IsSetCard(0x3) and not c:IsCode(4181928) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c4181928.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c4181928.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c4181928.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c4181928.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENCE) end function c4181928.sccon(e,tp,eg,ep,ev,re,r,rp) if Duel.GetTurnPlayer()==tp then return false end local ph=Duel.GetCurrentPhase() return ph==PHASE_MAIN1 or ph==PHASE_BATTLE or ph==PHASE_MAIN2 end function c4181928.mfilter(c) return c:IsSetCard(0x3) end --search function c4181928.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) end function c4181928.filter(c) return c:IsSetCard(0x46) and c:IsType(TYPE_SPELL) and c:IsAbleToHand() end function c4181928.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c4181928.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c4181928.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c4181928.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) local tc=g:GetFirst() while tc do if tc:IsLocation(LOCATION_HAND) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(c4181928.aclimit) e1:SetLabel(tc:GetCode()) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end tc=g:GetNext() end end end function c98012938.aclimit(e,re,tp) return re:GetHandler():IsCode(e:GetLabel()) end
|
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: issues with cards for my archtype. help appreciated Mon Jan 04, 2016 4:59 am | |
| I don't know if this will work, but can you try replacing the target and the operation with this and test it again? - Spoiler:
function c4181928.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c4181928.filter,1,tp,0,LOCATION_DECK,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c4181928.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end else local code=tc:GetCode() Duel.SendtoHand(tc,nil,REASON_EFFECT) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(c98012938.aclimit) e1:SetLabel(code) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end end function c98012938.aclimit(e,re,tp) return re:GetHandler():IsCode(e:GetLabel()) end
As I said, I can guarantee for nothing, I'm not a good coder myself... so better save a backup^^° |
| | | XxDragoulxX
Member Title : Fire Guardian Posts : 17 Join date : 2013-11-09
| Subject: Re: issues with cards for my archtype. help appreciated Tue Jan 05, 2016 5:29 pm | |
| unfortunately, that didnt work. it actually made it to where the effects didnt activate at all lol. thanks for the effort, though.i appreciate it |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: issues with cards for my archtype. help appreciated Wed Jan 06, 2016 11:31 pm | |
| For the first problem, maybe you put the wrong setcode? Make sure it's right. Check your filter function. And er, what's the mfilter for?
And I've been out of it for a while, but I think for that second problem, in your thop function, that first line after "if tc:IsLocation(LOCATION_HAND) then" should be local e1=Effect.CreateEffect(tc) since you're using TC, but I could be wrong. Worth a try if you're stuck I suppose. |
| | | XxDragoulxX
Member Title : Fire Guardian Posts : 17 Join date : 2013-11-09
| Subject: Re: issues with cards for my archtype. help appreciated Thu Jan 07, 2016 3:58 pm | |
| well, that actually helped a lot! the tc effect did actually stop the card from activating the turn it was added to the hand, so one problem down . as for the other issue, changing the filter for the th function to thfilter just stops the ability to activate the effect altogether. i have tried other combinations but the closest i've seemed to get was removing the m in the aforementioned mfilter (which i found out stops the code from working altogether if taken out) which had allowed me to only add a monster for the archetype from my deck to my hand. as for what the mfilter code itself does, i have no clue. i originally assumed that it just finalized the filter for the ss effect, but after playing around with it a little, i don't think that's what it does at all. thank you for your time and effort into trying to resolve my issue, trixie. the help was really appreciated! |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: issues with cards for my archtype. help appreciated Fri Jan 08, 2016 4:12 am | |
| Oh. Sorry, I was looking at the 2nd effect and assumed that was the problem script for both. But you have 2 filter functions, so when you refer to it in your target and operation functions (the ones you named target and operation), it's using the bottom filter function; the one that looks for a fusion spell card which is what you're using for the search effect. I've made this mistake a ton of times. Just change the first filter function name to something else that's not already taken, and also change it for the target and operation functions. |
| | | XxDragoulxX
Member Title : Fire Guardian Posts : 17 Join date : 2013-11-09
| Subject: Re: issues with cards for my archtype. help appreciated Fri Jan 08, 2016 8:54 pm | |
| i'm assuming you mean something like this? - Spoiler:
function c4181928.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(4181928,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,4181928)
e1:SetCondition(c4181928.condition)
e1:SetTarget(c4181928.sptg)
e1:SetOperation(c4181928.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(4181928,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_DRAW_PHASE)
e2:SetCountLimit(1,4181928)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(c4181928.thcost)
e2:SetTarget(c4181928.thtg)
e2:SetOperation(c4181928.thop)
c:RegisterEffect(e2)
--fusion substitute
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_FUSION_SUBSTITUTE)
e3:SetCondition(c4181928.subcon)
c:RegisterEffect(e3)
end
function c4181928.subcon(e)
return e:GetHandler():IsLocation(LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE)
end
--spsummon
function c4181928.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousControler()==tp
end
function c4181928.spfilter(c,e,tp)
return c:IsSetCard(0x3) and not c:IsCode(4181928) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c4181928.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c4181928.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c4181928.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c4181928.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENCE)
end
function c4181928.sccon(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetTurnPlayer()==tp then return false end
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_BATTLE or ph==PHASE_MAIN2
end
function c4181928.mfilter(c)
return c:IsSetCard(0x3)
end
--search
function c4181928.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c4181928.thfilter(c)
return c:IsSetCard(0x46) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function c4181928.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c4181928.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c4181928.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c4181928.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
local tc=g:GetFirst()
while tc do
if tc:IsLocation(LOCATION_HAND) then
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(c4181928.aclimit)
e1:SetLabel(tc:GetCode())
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
tc=g:GetNext()
end
end
end
function c4181928.aclimit(e,re,tp)
return re:GetHandler():IsCode(e:GetLabel())
end
if that's what you ment, then that didnt work, either. what that did in my case was add a monster from the archtype from my deck to my hand, including itself, as the chain effect and special summoned anything from the archtype from the deck including itself as the destruction effect. i've been looking over the code and poking around with it to see what changes with what filters i change and it hasnt been making much sense to me as to what happens when i change things. i'm going to try to look up how lua code works in the meantime so i can try to figure out exactly how the language works, but from past experiences, i didnt have much luck in finding anything relevant to ygopro lua. i hope i can get something better from google than a generalization of basic boolean and numbers explinations. thank you again EDIT: i should probably mention that i did try to change the condition to match the filter as well at one point, but it didnt change anything. didnt think to add that piece of information at the time, but there you go lol |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: issues with cards for my archtype. help appreciated Tue Jan 12, 2016 1:23 am | |
| - Code:
--Mystic Compositionist function c4181928.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(4181928,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,4181928) e1:SetCondition(c4181928.condition) e1:SetTarget(c4181928.target) e1:SetOperation(c4181928.operation) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(4181928,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMING_DRAW_PHASE) e2:SetCountLimit(1,4181928) e2:SetRange(LOCATION_MZONE) e2:SetCost(c4181928.thcost) e2:SetTarget(c4181928.thtg) e2:SetOperation(c4181928.thop) c:RegisterEffect(e2) --fusion substitute local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_FUSION_SUBSTITUTE) e3:SetCondition(c4181928.subcon) c:RegisterEffect(e3) end function c4181928.subcon(e) return e:GetHandler():IsLocation(LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE) end --spsummon function c4181928.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousControler()==tp end function c4181928.spfilter(c,e,tp) return c:IsSetCard(0x3) and not c:IsCode(4181928) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c4181928.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c4181928.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c4181928.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c4181928.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENCE) end function c4181928.sccon(e,tp,eg,ep,ev,re,r,rp) if Duel.GetTurnPlayer()==tp then return false end local ph=Duel.GetCurrentPhase() return ph==PHASE_MAIN1 or ph==PHASE_BATTLE or ph==PHASE_MAIN2 end function c4181928.mfilter(c) return c:IsSetCard(0x3) end --search function c4181928.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) end function c4181928.thfilter(c) return c:IsSetCard(0x46) and c:IsType(TYPE_SPELL) and c:IsAbleToHand() end function c4181928.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c4181928.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c4181928.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c4181928.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) local tc=g:GetFirst() while tc do if tc:IsLocation(LOCATION_HAND) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(c4181928.aclimit) e1:SetLabel(tc:GetCode()) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end tc=g:GetNext() end end end function c98012938.aclimit(e,re,tp) return re:GetHandler():IsCode(e:GetLabel()) end
That should work, and if you're wondering, I think you skipped the part where I said "and also change it for the target and operation functions." by which I meant change all instances of "filter" to whatever you changed it to (thfilter is what you went with) in your thtg and thop functions. I reread what I wrote, I suppose I wasn't too clear as to which functions . Same thing for the spfilter, you changed the filter function name, but didn't change the references to it in the target and operation functions. So function c4181928.spfilter(c,e,tp) return c:IsSetCard(0x3) and not c:IsCode(4181928) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end ^ that is correct function c4181928.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c4181928.filter,tp,LOCATION_DECK,0,1,nil,e,tp)^ notice the filter there. It references nothing since you changed the filter function name to spfilter. But if you change that line to spfilter then it will work. Duel.IsExistingMatchingCard(c4181928.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) ^ this would be correct |
| | | XxDragoulxX
Member Title : Fire Guardian Posts : 17 Join date : 2013-11-09
| Subject: Re: issues with cards for my archtype. help appreciated Tue Jan 12, 2016 8:05 am | |
| well, i feel like an idiot lol just now figured out what you ment by that, and the card works as designed. thanks for putting up with my shinanigans lol. looking forward to showing you what the end result of the completed deck looks like! |
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