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 Things the Card Maker/Adder could have?

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StormWing0




Member Title : Over Creative Card Ideas
Posts : 451
Join date : 2013-07-14
Age : 32
Location : Tacoma, WA

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PostSubject: Things the Card Maker/Adder could have?   Things the Card Maker/Adder could have? Icon_minitimeTue Sep 16, 2014 9:57 pm

I'm sure we can all agree that there are several things these thing need so to save Outlaw some headaches by listing out as many as we can than. Smile 



Card Types:
Pendulum Monster Cards
Fusion Spell & Trap Cards
Other Custom Card Types


The two above Other Custom Card Types are in the game in some form or another but not in the Maker or Added as blanks we could use.  The added still needs to account for Pendulum Effect or be able to spit the effect description using the Pendulum Effect and Monster Effect Key words.  As for the Maker itself it just doesn't have Pendulums on the list at all and it doesn't want to play nice for adding Fusion Spells and Traps either from the looks of it. >.>

Now as for our other Custom Card Types having the Blanks coded in for use would help us save some time too. Smile 


Now anything anyone else wants?
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cane_63106

cane_63106


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

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PostSubject: Re: Things the Card Maker/Adder could have?   Things the Card Maker/Adder could have? Icon_minitimeWed Sep 17, 2014 9:38 pm

i would love to have one you can add in your setcodes to. it's pretty annoying using ygopro card manager and every time i change something with it, i have to go to sqlite, search for it's number then re-add the setcode
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http:// https://www.youtube.com/user/cane63106/videos
 

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