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VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Alien support Tue Jun 10, 2014 4:43 pm | |
| I currently have no images for them, sadly... Tell me your thoughts. - Fusion Monsters:
Hunting "A" LV 11 WATER/Reptile 5000/5000 Once per turn you can reveal this card and 2 "Alien"-Fusion Monsters in your Extra-Deck to choose 1 "Alien"-monster you control and declare 1 card name: The monsters name is treated as the declared card name until your next standy phase, but it cannot be used as Fusion-Material as long as it is affected by this effect. Must first be special summoned by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field. This card's Special Summon cannot be negated. Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field and the effects of Effect Monsters with A-Counters are negated (ignoring effects that prevent negation or placement). This card cannot inflict battle damage, except by attacking directly. You can remove 1 A-Counter from anywhere on the field to activate 1 of the following effects until the end phase: - This card gains ATK equal to the ATK of 1 monster on the field, but other monsters you control cannot attack this turn. - This card can attack twice during battle phase, but it cannot attack directly this turn.
Alien Chaomancer LV 12 Reptile/WIND 0/? 2 "Alien"-Monsters Once per turn, and only once that turn, (during either players turn, if you control no monster cards,) you can special summon this card by banishing the required fusion materials from your hand ("Polymerisation" is not needed). This card cannot attack. This card gains DEF equal to double of the fusion materials combined ATK. This card is threated as Ritualmonster while it is face-up on the field. This card is not threated as WIND-Monster. This cards summon cannot be negated and cards or card effects cannot be activated in response to this cards special summon. When this card is summoned: You can choose to threat this card as either a LIGHT or a DARK Monster, and if you do, it gains one of the following effects, depending on your choice: - LIGHT: Once per turn, during either players turn: You can tribute 1 monster you control to place A-Counters equal to it's level on 1 face-up card on the field. - DARK: Once per turn, during either players turn: You can banish 1 monster on the field, and if you do, take damage equal to it's DEF on the field.
Alien Eldritch LV 10 Machine/WIND 0/0 Card text: An Eldritch is an evil incarnation of freedom, representing all it's negative aspects. Actual card effect: 7 Reptile-Type Monsters with different Attributes There can only be 1 "Alien Eldritch" on the field. This cards card effects cannot be negated. This card is unaffected by other cards effects the turn it is summoned. This cards summon cannot be negated and cards or card effects cannot be activated in response to this cards special summon. If this card ahs been summoned, except by correct fusion summoning, it is banished. This card cannot be tributed or used as fusion-, XYZ- or synchro-material. You can remove 2 "A"-Counters from anywhere on the field to declare a monster card name. This card gains the effects of the declared monster card (this is a quick effect). No cards or card effects can be activated in response to this cards card effect. The soul of whichever Duelist loses this Duel is forfeit to the winner.
Steelswarm Alien 2000/1000 LV 4 Earth/Insect/Tuner Must first be special summoned from your extra deck by sending 1 "Alien"-Pendulum-Monster and 1 "Lswarm"-Pendulum-Monster from the field to the extra deck, face-up. This card counts as synchro monster while face-up on the field. Once per turn, you can specialsummon 1 LV 4 or lower monster from your graveyard or banished zone, but if you do, you cannot conduct your battle phase this turn and it's effects are negated.
Void Alien 0/0 LV 1 LIGHT/Fiend/Tuner Must first be special summoned from your extra deck by sending 1 "Alien"-Pendulum-Monster and 1 "Void"-Pendulum-Monster from the field to the extra deck, face-up. This card counts as synchro monster while face-up on the field. When this card is summoned, declare the name of 1 monster in your extra deck. Once per turn, you can equip 1 monster with the declared name from your extra deck to this card, and if you do, this card gains the effects and DEF of that monster until the end phase. The equipped card can be banished instead of detaching 1 XYZ-Material. During the end phase of the turn this effect was activated, banish all cards equipped to this card.
- Synchro Monsters:
Astral Barian - HERO from outer Space LV 7 Reptile/FIRE 3000/200 1 "Alien Ammonite" + 1 or more Reptile-Type monsters You can also special summon this card from your extra deck by tributing 1 Cosmic Fortress Gol'gar you control. You can banish 1 face-up HERO-Fusion Monster you control to special summon this card from your graveyard, but if you do, you cannot conduct your battle phase this turn. Once per turn, you can tribute this face up card to activate 1 of the following effects: - Special summon 1 non-reptile Extra-Deck Monster, except an XYZ-Monster, whose level is either 1 or two levels higher than this cards level from your extra deck, ignoring it's summoning conditions. - Special summon 1 reptile-type XYZ-Monster from your Extra deck, ignoring it's summoning conditions, and if you do, attach this card in your graveyard as XYZ-Material.
Ally of Justice Alien Armor LV 4 DARK/Machine/Union/Armor 0/2100 1 Tuner Monster + 1 non-Tuner Monster Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster battles a LIGHT-Attribute Monster: Destroy it without damage calculation and inflict 500 Life Point damage to your opponent. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Alienoid Evolsaur Chronoscreecher FIRE/Dinosaur/Tuner Level 8 3000/2500 1 Synchro-Tuner + 1 or more non-Tuner monsters Place 1 "A"-Counter on this card for every non-tuner monster used to synchro summon this card. You can destroy this card you control with 2 or more "A"-Counters to special summon 1 banished "Evolzar"-monster and attach 1 Synchro-monster in your graveyard, except this card, as XYZ-Material to it. When this card leaves the field, except by being destroyed, you can discard 1 card to add 1 card in your graveyard to your hand, except an XYZ-Monster.
- XYZ-Monsters:
Alien Princess FIRE/Reptile Rank 4 0/0 5 LV 4 "Alien"-Monsters You can also special summon this card by using 1 "Alien Girl" as XYZ-Material, but if you do, you cannot conduct you battle phase this turn and this card is destroyed during the end phase. Whenever you would draw a card(s) during your draw phase or due to a card effect, place 1 "A"-Counter on this card instead. This card cannot be destroyed by battle and you take no battle damage as long as you control this face-up card. During your Standby Phase, you take 2000 Damage. This card cannot be used as XYZ-, Fusion- or Synchro-Material. This cards effect cannot be negated. You can discard 1 card to place 1 "A"-Counter on this card.
Alienoid Scourge: Powerless DARK/Reptile Rank 4 1200/3000 3 LV 4 WATER-Monsters with the same name You can also special summon this card by tributing the required monsters and attaching 1 card from your hand to this card. This cards effects cannot be negated. The ATK and DEF of all face-up monsters you control become their original ATK and DEF. When a monster(s) with 1000 or less ATK is Normal Summoned or Special Summoned to your side of the field: Destroy those monsters with 1000 or less ATK. Once per turn, you can chain this card to another cards activation, and if you do, destroy this card and draw 1 card. Up to twice per turn, you can remove 4 "A"-Counters from anywhere on the field to let this card gain either a "Drain"-Counter or a "Sorrow"-Counter. This card gains the following effects depending on the ammount of counters of a specific type on it: 1+ Drain: The effects of all monster cards in the graveyard are negated. 2+ Drain: The effects of all monsters on in either players hand are negated. 3+ Drain: The effects of all monsters on the field are negated. 1+ Sorrow: During each player's Draw Phase, the turn player must reveal all cards they draw, and shuffle any revealed Trap Cards into the Deck. 2+ Sorrow: During each player's Draw Phase, the turn player must reveal all cards they draw, and shuffle any revealed Monster Cards into the Deck. 3+ Sorrow: During each player's Draw Phase, the turn player must reveal all cards they draw, and shuffle any revealed Spell Cards into the Deck.
Alienoid Poly: The Screamer Rank 1 DARK/Reptile 0/0 3 Level 1 Tuners Can also be specialsummoned from the extra deck by tributing 1 Reptile-Type XYZ-, Fusion- or Synchromonster. When this card is summoned, you can add 1 quickplay spell card from your deck or graveyard to your hand. When this card is sent to the graveyard: Add 1 "Alien"-Monster from your deck to your hand. Once per turn, you can banish 1 "Alien"-Monster from your graveyard to make this monster the same level as the banished monster until the end phase. Once per turn, you can change the Attribute of this monster. You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can banish 1 Fusion Material Monster from the field and this card from the graveyard; Special Summon 1 corresponding non-Reptile Fusion Monster from your Extra Deck (this counts as Fusion Summon).
- Pendulum Monsters (including 1 needed for Alien Steelswarm):
Divine Serpent Serpentior LV 1 DIVINE/Reptile Pendulum Scale 13 300/250 Pendulum Effect: Once per turn, you can add 1 Reptile-Type Pendulum Monster from your graveyard or Extra Deck to your hand instead of conducting your normal draw. Monster Effect: This card counts as "Alien"-Monster. While this card is face-up on the field, you cannot summon any monsters, except through pendulum summoning. Once per turn, this card cannot be destroyed by battle. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can pay 500 Life Points to add 1 "Alien"-card OR Reptile-Type Monster from your graveyard or deck to your hand.
Pendulum Alien Shocktrooper LV 4 EARTH/Reptile Pendulum Scale: 2 1900/800 Pendulum Effect: When this card is activated, place 1 A-Counter on one face-up spell or trap card, except a field spell card you control. This card cannot be Normal Summoned or Set. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Once per turn, activate 1 of the following effects: - Return this card to your hand. - Place 1 A-Counter on 1 face-up Monster your opponent controls. You cannot activate this effect the turn this card was activated. Monster "Effect": The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.
Pendulum Cosmic Horror Gangi'el LV 7 LIGHT/Reptile Pendulum Scale: 7 2600/2000 Pendulum Effect: All face-up Reptile-type monsters gain 500 ATK. Once per turn, and only once that turn, you can return this card to your hand to take control of 1 monster your opponent controls until the end phase. That monster cannot attack or activate it's effects. Monster Effect: If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Pendulum Evilswarm Heliotrope 1950/650 LV 4 Scale: 13/13 DARK/Rock Pendulum effect: You can only special summon 1 Monster per turn using pendulum summon. When this card would be special summoned from the graveyard, you can activate it instead. Once per turn, you can reveal 1 "Steelswarm"-Monster in your hand to special summon this card from your Pendulum Zone, and if you do, this card counts as "Steelswarm"-monster. Monster "effect": .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"
E.T. Alien Quickdraw Scale: 0/0 LV 5 DARK/Reptile 2500/1000 Pendulum Effect: As long as this card is face-up on the field, once per turn, during either players turn, when an "Alien"-Monster you control leaves the field, distribute "A"-Counters equal to it's level on the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 1000 ATK and DEF for each A-Counter during damage calculation only.) Monster Effect: When this card is summoned, draw 1 card. When this card is normal summoned, you can add 1 "Alien"-Monster from your deck to your hand. When this card battles a monster your opponent controls, you can return this card to your hand, and if you do, place 1 "A"-Counter on the monster it batteled. (If a monster with an A-Counter battles an "Alien" monster, it loses 1000 ATK and DEF for each A-Counter during damage calculation only.)
VB99, the Legendary Planet WIND/Reptile Pendulum LV 1 P-Scale 5 1000/1500 Pendulum Effect: You must banish 1 "The Supression Pluto" you control to activate this card. You can pay half of your life points to return all cards in both players graveyard, hands, banished zones and fields to their respective decks, ignoring effects that would prevent a card from being affected by this cards card effect, then activate 1 continuous spell card from your deck. This cards activation and effect cannot be negated. You cannot attack the turn you activated this effect. Monster "Effect": One doesn't take something evil and makes it good. One takes something evil and makes it even more malicious.
- Effect Monsters:
Alienoid Jester Strategist EARTH/Reptile LV 1 Tuner 2000/0 This card cannot attack. This card also counts as "Alien Ammonite" as long as it is face-up on the field. Once per turn, you can increase this cards level by 1 to normalsummon 1 additional "Alien" monster this turn. When this card is used as Synchro-Material: Set 1 "Disturbance Strategy" from your deck, if possible.
E.T. Alien Dragon DARK/Reptile LV 4 2000/2000 This card cannot be Normal Summoned or Set. You can Banish up to 2 "Alien" monster in your graveyard to Special Summon this card from your hand or graveyard. At the start of the Damage Step, you can remove 1 "A"-Counter from the field to place 1 A-Counter on the monster batteling this card. When this card leaves the field, choose 1 of your banished monsters and sent it to the graveyard. (If a monster with an A-Counter battles an "Alien" monster, it loses 1000 ATK and DEF for each A-Counter during damage calculation only.)
Alienoid Garzett LV 6 Reptile/WATER ?/0 You can discard 1 card to special summon this card from your hand, but if you do, you cannot normal summon this turn and this cards level becomes 3. If this card is normal summoned, it gains ATK equal to 150% the original ATK of the tributed monster and gains it's effect. As long as this card is face-up on the field, face-up spell cards cannot be destroyed by card effects and neither player can set monsters (but he can summon them in face-up defense position).
Alien Pluto, the returning Suppressor LV 10 Reptile/LIGHT 1600/3000 This card cannot be destroyed by battle while in face-up attack-position. This card cannot be used as XYZ- or Synchromaterial. This card cannot be attached as overlay. During either payers turn, if you draw this card: You place it under your deck. Once per turn, declare the name of one card. When the declared card is in your opponent's hand, you gain control of one card on your opponent's field. During your end phase, if the above effect was successfully activated, place 1 A-Counter on this card. You can remove 5 A-Counters from anywhere on the field to draw cards equal to the ammount of cards your opponent owns but you control. If your opponent activates "Final Countdown": You can reveal this card and 4 other "Alien" Monsters with different names in any location, and if you do, negate the activation and double your opponents life points.
The dark "A" LV 4 Reptile/DARK 1000/1000 This card is also threated as Fiend-Type. When this card is in your deck, once per turn, you can discard 1 "Alien" Monster to add this card to your hand. Once per turn, if this card is banished from your hand this turn, except by it's own effect: Add it to your hand, and if you do, you cannot normal summon this turn. You can banish this card and 1 counter trap card from your hand to activate the counter trap cards effect as this cards effect if the conditions are correct. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only. This card is always threated as "Alien" card.)
Alien Girl Reptile/FIRE 1000/1000 LV 3 If you would draw a card(s), you can place 1 "A"-counter on the field instead. This card cannot become overlay.
Steelswarm Alien/Assault Mode 2500/1500 LV 6 Earth/Psychic/Tuner This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". Once per turn, you can destroy 1 card you control to special summon 2 LV 4 or lower monster from your graveyard and/or banished zone, but if you do, you cannot normal summon or set this turn. The ATK and DEF of the summoned monsters become 0, they cannot be used as XYZ Material and their effects are negated. When this card on the field is destroyed, you can Special Summon 1 "Steelswarm Alien" from your Graveyard.
Void Alien/Assault Mode 500/500 LV 3 LIGHT/Machine/Tuner This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". While this card is face-up on the field, all other monsters you control become "Alien"-Monsters and "Void"-Monsters. This card does not count as "Machine"-Type Monster. Once per turn, you can return up to 3 banished cards to their owners decks, and if you do, destroy this card. When this card on the field is destroyed, you can Special Summon 1 "Void Alien" from your Graveyard.
Alien Guy 50/50 LV1 Reptile/WIND Only 1 "Alien Guy" can be summoned per duel. This card is threated as Rank 1 XYZ-Monster while it is face-up on the field. During each players end phase: Look at all set cards your opponent controls and in his hand, then choose all cards from both players hands, extra decks, main decks, graveyards, fields and banished zones that manipulate win conditions, win matches or ignore immunities and attach them to this card as XYZ-Material, except "Alien Eldritch", ignoring card effects that prevent attachment. This cards XYZ-Material is unaffected by card effects, except this cards card effects. When this card leaves the field, return all cards attached to this card to their respective owners decks.
- Spells:
Alien Aria E.T. Normal Spell Choose 1 banished spell card and activate it's effect. Until the end phase of this turn, all spell and trap cards you own that would be sent to the graveard cards, including this card, are banished instead.
Unforgivable Deceive Continous Spell When this card is activated, send 2 monsters listed on a fusion monster from your deck to the graveyard and declare 1 card name. As long as this card is face-up on the field, when a monster with the declared name is special summoned this turn, draw 1 card. During your next standby phase, banish 1 "The Hunting "A"" from your extra deck, and if you do, special summon 1 monster send to the graveyard by this cards card effect, take damage equal to it's ATK and banish this card. You cannot conduct your battle phase the turn this card is activated.
X12 - Endgame Continuous Spell When this card is activated, except from your hand, draw 1 card. Once per turn, you can reveal 3 Reptile-Type Monsters from your extra deck to discard 1 card to draw 2 cards. While this card is face up on the field, you cannot conduct your draw phase. Once per turn, during either players turn, when your opponent drew a card, you can pay half of your life points, and if you do, your opponent selects 1 card in his hand and sends it under his deck, then shuffles it. No card effects can be activated in response to this card effects activation.
Deep Impact Quick-Play Spell Banish any ammout of "Alien"-cards in your graveyard (at least 1) to activate this card. When this card is activated, you can choose one of the following effects: - Place 1 "Alien"-card from your graveard on top of your deck. - Place A-Counters on the field equal to the ammount of monsters banished to actvate this card. - Remove all Counters from 1 card on the field to gain 1000 Life Points for every Counter removed, and if you do, reduce your life points by 90% during the end phase.
Alien Return Equip Spell When this card is activated, banish 1 monster from your side of the field or graveyard. Then special summon 1 monster from either players banished zone to your side of the field and equip this card to it, except the monster you used as cost for this card. A monster equipped with this card counts as Reptile-type. When this card is destroyed, destroy the monster equipped to it.
Extrauniversal Rune Sphere Field Spell Once per turn, and only once that turn, (during either players turn, if you control no spell or trap cards,) you can activate this card from your hand. Whenever the effect of 1 card you control, except this card, removes A-Counters from the field, this card gains 1 A-Counter. Whenever A-Counters are removed from the field, except by the card effect of a card you control: This card gains A-Counters equal to the amount of counters removed. If this face-up card would be affected by an opponents card effect: You can remove 1 A-Counter from anywhere on the field instead. Once per duel, you can remove 10 A-Counters from this card to set all face-up cards your opponent controls and reveal fusion material monsters required to special summon 1 Fusion Monster from any location to special summon the Fusion Monster (this counts as correct fusion summon using the revealed fusion materials), and if you do, banish the revealed materials. Your opponent does not take damage and monsters he control cannot be destroyed the turn you activated this cards effect. This cards effects cannot be negated as long as it has at least 1 "A"-Counter on it. Once per duel, your opponent cannot chain cards to this card effects activation.
Alienoid Worm Feast Field Spell During either players turn, once per duel, if you control 1 "Worm Illidan", you can activate this card from your hand, deck, graveyard or banished zone. This card and it's activation cannot be negated. This card cannot be removed from the field by the card effects of other cards. If you control no other cards than this card, destroy it. Whenever you would need to remove "A"-Counters, you can place 1 "Worm"-Counter on this card instead. If "Worm Illidan" would need to remove "Worm"-Counters from himself, he can remove them from this card instead. If this card is destroyed while there are "Worm"-Counters on it, you take 1000 Life Points damage for every single one.
- Traps:
Elemental Alien Makeshift Wall Normal Trap Banish 1 "Alien"-Monster from your Extra Deck, and if you do, special summon as many monsters of the same Attribute from either players graveyards in face-up defense position. They cannot be used as XYZ-, Synchro- or Fusionmaterial. Banish them during the end phase of this turn. When this card is successfully activated, your opponent chooses 1 of these effects. ● He draws 1 card. ● He doesn't take battle damage until the end phase.
Rank-up-Trap: Otherworld Alien Force Normal Trap If your opponent controls more cards than you do, you can activate this card from your hand. When this card is banished, add it to your hand during the end phase. When this card is activated, target 1 XYZ-Monster you control and detach all XYZ-Materials from it, and if you do, add 1 "Alien"-card from your deck to your hand for each XYZ-Material detached OR Special Summon 1 XYZ-Monster from your Extra Deck, ignoring it's summoning conditions, negating it's effects and makeing it's ATK and DEF become 0. Then Special Summon 1 XYZ-Monster 2 Ranks higher than the targeted XYZ-Monster and summon it, ignoring it's summoning conditions, and attach any number of XYZ-Monsters you control as XYZ-Material.
Alienoid Stealth Tactic: Human Emulation Continous Trap When a monster is summoned: You can increase or decrease it's level by 1, and if you do, gain life points equal to it's original level *100 or inflict damage to your opponents life points equal to it's new level *100. You can pay 500 LifePoints to place 1 "A"-Counter on this card. You can remove 1 "A"-Counter from anywhere on the field to increase or decrease the level of 1 monster you control by 1. While this card is face-up on the field, your opponent cannot lose the duel, even if his life points become 0.
Alienoid Charge Continous Trap Once per turn, you can banish 1 "Alien" monster from your graveyard to specialsummon 1 monster from your hand in face-up defense position.
E.T. Alien Trapchange Counter Trap During either players battle phase, when a trap card is activated, you can banish 1 "Alien"-Monster you control to send 1 normal trap card from your hand or deck to the graveyard, and if you do, the effect of the activated trap card becomes the one of the card sent to the graveyard by his cards card effect and all damage is halved until the end phase. You can only activate 1 "E.T. Alien Trapchange" per turn.
The win condition is, obviously, to get out "Alien Eldritch" whilst having many "A"-Counters on the field. Thoughts?
Last edited by VB99 on Thu Nov 20, 2014 4:54 pm; edited 64 times in total |
| | | AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: Alien support Tue Jun 10, 2014 8:08 pm | |
| Cool to see that sb. makes about aliens, because it is rare to see sb. playing it ^^ Your support is not bad, but I think your field spell is a bit too OP ;D |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Alien support Tue Jun 10, 2014 8:37 pm | |
| Yeah, I know, but if you want to make a Tier 3 Archetype Tier 2 you gotta take extreme measures >:3
... Nah, I know, it is kinda heavy. But I'm always kinda sorry about the space I waste for the incubation cells^^°
I hope the limitation to once per duel kinda limits it's OPness^^ |
| | | AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: Alien support Tue Jun 10, 2014 8:43 pm | |
| XD Yeah I hope it too, because the support would push the strengh of the deck. Oh and btw I wish you sucess for scripting the cards ;D |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Alien support Tue Jun 10, 2014 8:45 pm | |
| ...Well, I asked outlaw to lend me a hand... I did much for the Alien Guy, but with me being not very advanced... |
| | | AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: Alien support Tue Jun 10, 2014 8:49 pm | |
| Hmm... but the cards you want to make seems difficult to script^^' |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Alien support Tue Jun 10, 2014 8:53 pm | |
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| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: Alien support Wed Jun 11, 2014 3:39 am | |
| dont worry i am working on them and btw didnt i do a pic for the field you should post it |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Alien support Wed Jun 11, 2014 3:22 pm | |
| ...do you, by any chance, have a copy of that picture?^^° |
| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| Subject: Re: Alien support Wed Jun 11, 2014 3:34 pm | |
| good work dude but i dont like aliens xD |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: Alien support Wed Jun 11, 2014 4:51 pm | |
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| | | Elorion2
Member Title : Am i paranoid? Posts : 71 Join date : 2014-06-10 Location : Greece
| | | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: Alien support Wed Jun 11, 2014 5:22 pm | |
| the effect is posted in the first post |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Alien support Wed Jun 11, 2014 7:01 pm | |
| Second field spell added EDIT: Ok, with this card, Aliens became Tier 1^^ |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: Alien support Wed Jun 11, 2014 11:30 pm | |
| Hunting "A" Post the summon proc first in the text maybe? That always feels normal to me xD.
Eldritch: "When this card is summoned: Choose 1 Fusion material monster"... from where? Say, after you fusion summon it that it's destroyed and you special summon it from the GY? What are you targeting? Me confused :S
Steelswarm alien Same thing, send the pendulum monsters from where? The way it's worded it seems like from anywhere, including from your deck. The other void one is like this too. |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Alien support Wed Jun 11, 2014 11:52 pm | |
| 1. I know, though I was kinda confused weather or notto do this, as it has an effect that activates from the extra deck.
2. From wherever the material were sent to.
3. Oh, yeah, from the field... Ops^^° |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: Alien support Thu Jun 12, 2014 6:35 am | |
| Yup I realized that. I think there are a few cards like that which have effects that they can use while in your hand and a summon condition. Maybe...
I really wish tcg would adapt to the numbered effects text like the ocg is doing.
As for eldritch well, maybe you'd want to add an "Must first be special summoned by..." (Its fusion summon condition). After that, then yes, it could be assumed that the materials are in the same location, or you could script it to track where they end up, although if they end up in the deck, it's kinda weird to target the deck, which is not an actual thing that the official game will allow you to do, but it can be scripted (one of my cards is scripted that way and I have no idea how to fix it xD). But if it's special summoned another way, I don't see it getting the "This card gains all effects of the fusion materials used to summon this card" effect.
I'd like to see these made just to see if they're op. But man, you were saying my fusion/ritual-ish monsters would be hard to code, these are just insane xD |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Alien support Thu Jun 12, 2014 12:56 pm | |
| Well, I thought that if you summon it otherwise, you wouldn't have anything to target, so no effect. But yeah, I guess that would be a good idea^^
Oh yes, the numbered effects. To be serious, I think that it really helps to understand what conditio is linked to what effect and stuff.
If they are OP... Well, as soon as you get the Eldritch out with good materials in use, he is hard to get rid of.
Maybe I should post every cards purpose in the deck? |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Alien support Thu Jun 12, 2014 2:44 pm | |
| 1 Trap + 1 Synchro-Monster added Aliens for Tier 1^^ |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: Alien support Fri Jun 13, 2014 5:46 am | |
| I think you're just making an "Alien infiltrator" in every archetype deck . If at some point, MLP has aliens on an episode, or if I find any good alien pony images, I might make one just for the lulz. |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Alien support Fri Jun 13, 2014 6:37 pm | |
| |
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: Alien support Sat Jun 14, 2014 12:43 am | |
| I already have her, but since I dunno how to make cards be considered part of two archetypes, idk how that'll happen. Also no, she's a WIP for the new mlp set I was gonna do but CBA to make. When outlaw finishes that book and I know more about scripting I might continue because now I'm getting into the confusing effects that I don't feel motivated to do because of how confusing they are xD. |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Alien support Sat Jun 14, 2014 12:49 am | |
| I only know how to do that with the manager^^°
|
| | | TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: Alien support Sat Jun 14, 2014 12:58 am | |
| Well, the problems that were posted recently in his thread on the ygopro.co forums is what I'm having still so the card manager is still not an option for me atm :S. |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
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