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Project Leviamon

Project Leviamon


Member Title : Busy with high school sadly
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PostSubject: Elemental Dragons   Elemental Dragons Icon_minitimeTue Sep 03, 2013 5:52 pm

Just a preview of my new archetype(or series) after some Dark Army support cards. hopefully Cane didn't use any of those images for D.D. Dragons, but if he did i can change them

Elemental Dragons JFrylcT
Effect:
Elemental Dragons KY4Y0B0
Effect:
Elemental Dragons QAuPgYk
Effect:
Elemental Dragons FHHUkci
Effect:
Elemental Dragons MfLE3A1
Effect:
Elemental Dragons JaOnijK
Effect:

Hope you like them, any feedback would be greatly appreciated


Last edited by Project Leviamon on Mon Sep 09, 2013 4:38 pm; edited 3 times in total (Reason for editing : Updated, i personally think they are okay now)
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cane_63106

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeTue Sep 03, 2013 6:49 pm

'If this card is removed from the field, banish it. If this card is special summoned from being banished, it gains the following effect:" Or do they banish and instantly resummon themselves?
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Project Leviamon

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeTue Sep 03, 2013 6:59 pm

they banish to summon other Elemental Dragons and give them effects, when the Summoned Elemental Dragon is removed from the field it gets banished, after that the Elemental Dragon that summoned it is Special Summoned from the banished zone and gets it's effect
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cane_63106

cane_63106


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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeTue Sep 03, 2013 7:41 pm

Oh, so it'd be: "when the special summoned monster is removed from the field, banish it then special summon this banished card with the following effect gained:"? They're basically switching out and coming back more powerful...I likes em! Them being hand traps makes them hella dangerous too.
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Mikel.

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeWed Sep 04, 2013 2:31 am

cane_63106 wrote:
Oh, so it'd be: "when the special summoned monster is removed from the field, banish it then special summon this banished card with the following effect gained:"? They're basically switching out and coming back more powerful...I likes em! Them being hand traps makes them hella dangerous too.
I would see that they can mop the field, and if there to be released am talking about huge limiting, they seem to comeback too easily. Tell me if am mistaken in my judgement.
 
Will edit, for reviewing each card.
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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeWed Sep 04, 2013 2:49 am

oh no, you're not wrong at all. them hitting and flooding the field would be no problem and putting the opponent in huge disadvantage is a given, but his hand will go to crap very quick. they negate something, special summon themselves, banish themselves to special summon another one and if that one leaves the field, they come back instantly with a new effect. saying this would be hard to get around is an understatement lol but just off of these, it's extremely solid in its own build and wouldn't need many cards to boost their efficiency at all. their lvs don't matter due to the special summoning and their locations kinda doesn't as well. their ATKs aren't much to scoff at either. then neither has the limit of once per turn which means you could dump your whole hand of dragons, banish some to special summon others from the grave and wait for them to be taken out and just special summon the banished ones. Super Rejuvenation...woooooo! lol


Last edited by cane_63106 on Wed Sep 04, 2013 1:28 pm; edited 1 time in total
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Project Leviamon

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeWed Sep 04, 2013 8:24 am

yeah i noticed they are a bit tooooo over the top. i probably put a lot of restrictions on them today, and some more rewording
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cane_63106

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeThu Sep 05, 2013 4:44 am

I honestly wouldn't nerf them much, if at all. You will strip your hand quick. There's also a chance you won't have the monsters you need when you need them. they're just powerful as hell when you do though. Maybe if you take off the first line of effect, it'll slow the deck down, but it'll start right back up once it gets started lol I'm liking this though
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Project Leviamon

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeThu Sep 05, 2013 8:51 am

yeah i will replace the first effect with Cannot be used as an Xyz Material, because they didn't exist when i made them. and the last effect will be once per turn.

i don't think i can change anything else
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Mikel.

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeThu Sep 05, 2013 10:12 am

Mikel. wrote:
cane_63106 wrote:
Oh, so it'd be: "when the special summoned monster is removed from the field, banish it then special summon this banished card with the following effect gained:"? They're basically switching out and coming back more powerful...I likes em! Them being hand traps makes them hella dangerous too.
I would see that they can mop the field, and if there to be released am talking about huge limiting, they seem to comeback too easily. Tell me if am mistaken in my judgement.
 
Will edit, for reviewing each card.
I keep MY WORD:



You can discard this card from your hand to negate 1 attack from your opponent's monster. You banish this card from your graveyard to Special Summon 1 "Elemental Dragon" from your hand or graveyard, except "Elemental Dragon Dark", it is banished when it leaves the field and it gains the following effect, when it is banished Special Summon this card with the following effect. You can discard 1 card to negate a attack from your opponent's monster. 2500/2000

The bold: remove the effect/atk/def> the card itself is fine without that effect, makes it Op’d. That ATK is high for a level 6 that can bounce from the graveyard, try 2100 or 2300 less
 
You can discard this card from your hand to negate an activation of a Trap card and destroy it. You banish this card from your graveyard to Special Summon 1 "Elemental Dragon" from your hand or graveyard, except "Elemental Dragon Earth", it is banished when it leaves the field and it gains the following effect, when it is banished Special Summon this card with the following effect. You can discard 1 card to negate an activation of a Trap card and destroy 1500/3000
The bold: remove the effect/atk/def> Just too quick with bare no cost. Crazy defense!

You can discard this card from your hand to target 1 monster on the field, destroy it. You banish this card from your graveyard to Special Summon 1 "Elemental Dragon" from your hand or graveyard, except "Elemental Dragon Fire", it is banished when it leaves the field and it gains the following effect, when it is banished Special Summon this card with the following effect. You can discard 1 card to target 1 monster on the field, destroy it and deal damage to its controller equal to half it's ATK. 2700/1900 WTF!

 The bold: remove the effect/atk/def> Just too quick with just bare no cost. As how you could deal damage is just a no.

You can discard this card from your hand to target 1 of your banished monsters, send it to the graveyard. You banish this card from your graveyard to Special Summon 1 "Elemental Dragon" from your hand or graveyard, except "Elemental Dragon Light", it is banished when it leaves the field and it gains the following effect, when it is banished Special Summon this card with the following effect. You can discard 1 card to return a banished monster to it's owners graveyard.2000/2500

The bold: remove the effect/atk/def>Like this one more, anyhow its def has to be lower, not too low about -100 to 200 less

You can discard this card from your hand to negate an activation of a Spell card and destroy it. You banish this card from your graveyard to Special Summon 1 "Elemental Dragon" from your hand or graveyard, except "Elemental Dragon Water", it is banished when it leaves the field and it gains the following effect, when it is banished Special Summon this card with the following effect. You can discard 1 card to negate an activation of a Spell card and destroy it.(?)2300/(?)2300
The bold: remove the effect/atk/def> this atk/def you have to choose one to be 2300 and the other lower, around -600 less


You can discard this card from your hand to target 1 Set Spell/Trap on the field, return it to hand. You banish this card from your graveyard to Special Summon 1 "Elemental Dragon" from your hand or graveyard, except "Elemental Dragon Wind", it is banished when it leaves the field and it gains the following effect, when it is banished Special Summon this card with the following effect. You can discard 1 card to target a Set Spell/Trap on the field, return it to the owner’s hand.


The bold: remove the effect/atk/def> this atk/def you have to choose one to be 2300 and the other lower, around -600 less

Set rating:

1.     The Realistic balance of the set: 7.0/9.5 
2.     What happens if it were to be released IRL and What possible uses would it have IRL: This set will surely make the top with it’s ability of winding up on the field, but the moment the you shut their effects in the hand and put a lock on banishing as well using Nerco-field, the deck might have a loss (saying as to if the person has negated M.S.Ts and Storm) there just a big problem that will held this deck down: Ban-list, most will be limited due to uncomplicated usefulness, and Extra deck support.
3.     What you think is possibly broken/ abusable: The capability of re-summoning themselves from the grave, and their combined fortunate effects.  
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Project Leviamon

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeThu Sep 05, 2013 6:22 pm

thanks for feedback Mikel. i def take it in consideration.

i'm taking out the discarding effect so they will be slowed down, making them unable to xyz and making them level 8 to require 2 tributes but still work with cards like Trade-In to dump them in grave for more card advantage. i'm also limiting both effects once per turn(basicly you can't special summon and use the effect the same turn and more than once per turn for both). i'm not sure what i was thinking when i made Fire have that effect, also most Elemental Dragons will probably have their effects made weaker, and their ATK/DEF turned a bit down for their easy swarming, they keep the banished when it leaves the field effect.

let me know what you think on those changes
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Mikel.

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeFri Sep 06, 2013 3:06 am

Project Leviamon wrote:
thanks for feedback Mikel. i def take it in consideration.

i'm taking out the discarding effect so they will be slowed down, making them unable to xyz and making them level 8 to require 2 tributes but still work with cards like Trade-In to dump them in grave for more card advantage. i'm also limiting both effects once per turn(basicly you can't special summon and use the effect the same turn and more than once per turn for both). i'm not sure what i was thinking when i made Fire have that effect, also most Elemental Dragons will probably have their effects made weaker, and their ATK/DEF turned a bit down for their easy swarming, they keep the banished when it leaves the field effect.

let me know what you think on those changes
No! You would kill the cards, just remove the "gain extra" effect thing, and make them level8(i prefer them as level 6), and i do agree with the Anti-Xyz support, i think that might as well make them Anti-Extra deck support. Don't KILL THE SET!
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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeFri Sep 06, 2013 9:37 am

well their on the field effects(at least Fire's because it's broken) will def get tunned down a bit. and yeah i'm gonna remove get the following effect thing because it makes no sense for a 2500 ATK monster to be able to discard to negate traps, also they are getting once per turn limit so they won't be able to dump their entire hand to be invincible
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Mikel.

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeSat Sep 07, 2013 3:08 am

Okay, your set.
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cane_63106

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeSat Sep 07, 2013 7:30 am

just script them without the first line and playtest them, but don't kill em No
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Project Leviamon

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeSat Sep 07, 2013 7:31 pm

cane_63106 wrote:
just script them without the first line and playtest them, but don't kill em No
well i'm gonna do a lot and lot of playtesting to make sure they are balanced. i still have fusions left to think of
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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeSun Sep 08, 2013 7:36 pm

updated to make them(hopefully) more balanced. i probably lower the atk and defense of some cards down a bit but i think the main issue(which was giving an already strong monster an effect that made it extremely good at what it is supposed to do) is gone.
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Mikel.

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeMon Sep 09, 2013 2:19 am

Hmm, which effect are you taking out? I want to see so can at least have the say to if it's not my choice of take out.
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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeMon Sep 09, 2013 8:57 am

well i took out the Fire's burning effect because it was too strong(you get rid of your opponent's monster + inflict burn damage, just by discarding 1 card).

i was thinking of taking out Wind's effect of returning a set card to hand and replace it with something else, because it's kinda useless. i might actually swap it's and Water's effect to keep up with the WIND attribute theme more, which is destroying Spells and Traps
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Mikel.

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeTue Sep 10, 2013 10:01 am

Ok, it's up to you: i had my vote on how it was fixed, so GL.
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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeTue Sep 10, 2013 8:02 pm

I seriously think they are straight now. Not, really, abusable but effective as hell still. I hope they can wreck. Your oppent will have to watch your hands and grave like crazy to keep up with your resources and I can see having to bait negations. Thought about it you'll restrict any in number?
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Project Leviamon

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeWed Sep 11, 2013 5:07 pm

Light and Dark would probably get a restrict to 2, well Light at least because it just let's you resummon Dragons that got destroyed.

i think others are personally okay since you need to get them in grave in the first place and they all tear up your hand really quickly. i also still have fusions to make so they can't really be judged for final opinions right now
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cane_63106

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeWed Sep 11, 2013 7:42 pm

Ah, gotcha
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Project Leviamon

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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeSun Sep 15, 2013 7:48 pm

scripted Elemental Dragon Dark, it's totally possible that the non-fusion Elemental Dragons make it to the next Mackpro until the deadline if i don't get busy enough
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Project Leviamon

Project Leviamon


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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitimeMon Sep 16, 2013 7:54 am

PICTURE:

Already scripted 2 of them and added the rest to the database. Can't wait to see how good they actually are
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PostSubject: Re: Elemental Dragons   Elemental Dragons Icon_minitime

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