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 Gold Paladin

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Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

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PostSubject: Gold Paladin   Gold Paladin Icon_minitimeThu Jun 12, 2014 1:50 pm

Gold Paladin Createcard.php?name=Gold+Paladin&cardtype=Xyz&subtype=effect&attribute=Light&level=7&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F756642%2F792886515


what effect should i give to this guy?
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

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PostSubject: Re: Gold Paladin   Gold Paladin Icon_minitimeThu Jun 12, 2014 4:54 pm

Hmmm, it's a Warrior LIGHT XYZ

Maybe something like this?

2 Level 7 monsters
This card can attack twice per turn. When this card destroys an opponents monster by battle and sends it to the graveyard, gain life points equal to that monsters original ATK. Once per turn, you can detach 1 XYZ-Material to add 1 warrior-type monster from the deck to your hand.
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Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

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PostSubject: Re: Gold Paladin   Gold Paladin Icon_minitimeThu Jun 12, 2014 5:08 pm

that's OP Smile
ill add it
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

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PostSubject: Re: Gold Paladin   Gold Paladin Icon_minitimeThu Jun 12, 2014 5:15 pm

function cXXXXXXXX.initial_effect(c)
aux.AddXyzProcedure(c,aux.XyzFilterFunction(c,7),2)
c:EnableReviveLimit()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(XXXXXXXX,0))
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCondition(cXXXXXXXX.reccon)
e2:SetTarget(cXXXXXXXX.rectg)
e2:SetOperation(cXXXXXXXX.recop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetDescription(aux.Stringid(XXXXXXXX,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCountLimit(1)
e1:SetCost(cXXXXXXXX.drcost)
e3:SetTarget(cXXXXXXXX.thtg)
e3:SetOperation(cXXXXXXXX.thop)
c:RegisterEffect(e3)
end
function cXXXXXXXX.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function cXXXXXXXX.reccon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE)
end
function cXXXXXXXX.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
local bc=c:GetBattleTarget()
local rec=bc:GetBaseAttack()
if rec<0 then rec=0 end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(rec)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec)
end
function cXXXXXXXX.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
function cXXXXXXXX.thfilter(c)
return c:IsRace(RACE_WARRIOR) and c:IsAbleToHand()
end
function cXXXXXXXX.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cXXXXXXXX.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cXXXXXXXX.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cXXXXXXXX.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end


Last edited by VB99 on Fri Jun 20, 2014 9:05 pm; edited 1 time in total
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

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PostSubject: Re: Gold Paladin   Gold Paladin Icon_minitimeSun Jun 15, 2014 12:46 am

Oops... i think i forgot the cost ._.
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PostSubject: Re: Gold Paladin   Gold Paladin Icon_minitime

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