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 Warrior Of Light

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Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

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PostSubject: Warrior Of Light   Warrior Of Light Icon_minitimeTue Jun 10, 2014 11:30 pm

Warrior Of Light Createcard.php?name=Warrior+Of+Light&cardtype=Monster&subtype=effect&attribute=Light&level=4&rarity=Ultra+Rare&picture=http%3A%2F%2Fcache.desktopnexus.com%2Fthumbnails%2F1231228-bigthumbnail.jpg&circulation=Limited+Edition&set1=WA&set2=LI&type=Warrior&carddescription=This+card+can+attack+in+defense+position%2Cif+this+card+is+going+to+be+destroyed+by+card+effect+or+monster+effect+for+this+turn+it+cant+be+destroyed+this+can+be+activate+once

This card can attack in defense position (it attacks with def 2100), if this card is going to be destroyed by card effect or monster effect for this turn it cant be destroyed this can be activated once


Last edited by Elorion2 on Thu Jun 12, 2014 4:12 pm; edited 1 time in total
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

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PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 1:01 am

Soo... a "superheavy" monster effect with a once as long as face up indestructability, basically?
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http://www.fanfiktion.de/u/VB99
Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

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PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 11:49 am

VB99 wrote:
Soo... a "superheavy" monster effect with a once as long as face up indestructability, basically?
yes that's right :p
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

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PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 3:26 pm

function cXXXXXXXX.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e1:SetCountLimit(1)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DEFENCE_ATTACK)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(1)
c:RegisterEffect(e3)
end

Should be like this.
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http://www.fanfiktion.de/u/VB99
Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

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PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 3:47 pm

two problems when he is in attack position he uses the def 2100 as an attack and he is second effect he cant die forever even when they attack me my monster doesnt die :O
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

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PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 4:20 pm

Do they attack twice or do they try to destroy it with an effect and then attack it?
And can he attack in defence postion?
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Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

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PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 4:51 pm

1.he can attack in defense position 
2.he used dark world grapha to destroy and then he attack and same thing again in other words he cant die
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

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PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 5:48 pm

1. i see, so I'll just add a condition that applies the effect only when in defence position.
2. I know why: I used a clone effect, and thanks to that, he is indestructible by both once as long as he is face up. I'll think about how to do this. I guess I'll need to use a replace code.
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http://www.fanfiktion.de/u/VB99
Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

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PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 5:55 pm

okay dude
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

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PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 6:32 pm

function cXXXXXXXX.initial_effect(c)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_NO_TURN_RESET)
e1:SetCountLimit(1)
e1:SetValue(cXXXXXXXX.valcon)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DEFENCE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(cXXXXXXXX.cond)
e2:SetValue(1)
c:RegisterEffect(e2)
end
function cXXXXXXXX.cond(e)
return e:GetHandler():IsDefencePos()
end
function cXXXXXXXX.valcon(e,re,r,rp)
return bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0
end

try this and tell me if it works
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http://www.fanfiktion.de/u/VB99
Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

Warrior Of Light Empty
PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 6:48 pm

this error

script error string"./script/c86745020.lua":2: attempt to index global 'e' (a nil value)
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

Warrior Of Light Empty
PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 7:04 pm

function cXXXXXXXX.initial_effect(c)
local e1=Effect.CreateEffect(e)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_NO_TURN_RESET)
e1:SetCountLimit(1)
e1:SetValue(cXXXXXXXX.valcon)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DEFENCE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(cXXXXXXXX.cond)
e2:SetValue(1)
c:RegisterEffect(e2)
end
function cXXXXXXXX.cond(e)
return e:GetHandler():IsDefencePos()
end
function cXXXXXXXX.valcon(e,re,r,rp)
return bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0
end

maybe like this.
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http://www.fanfiktion.de/u/VB99
Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

Warrior Of Light Empty
PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 7:08 pm

another error now
:2: parameter 1 should be "card".
lets use to the chat to communicate faster Smile
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

Warrior Of Light Empty
PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 7:42 pm

function cXXXXXXXX.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_NO_TURN_RESET)
e1:SetCountLimit(1)
e1:SetValue(cXXXXXXXX.valcon)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DEFENCE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(cXXXXXXXX.cond)
e2:SetValue(1)
c:RegisterEffect(e2)
end
function cXXXXXXXX.cond(e)
return e:GetHandler():IsDefencePos()
end
function cXXXXXXXX.valcon(e,re,r,rp)
return bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0
end

oh man, solwly I'm starting to get out of ideas ._.
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http://www.fanfiktion.de/u/VB99
Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

Warrior Of Light Empty
PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 8:00 pm

not working Sad i cant even attack in defense position
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

Warrior Of Light Empty
PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeWed Jun 11, 2014 8:15 pm

ok... man, I'm really confused now, all I did was adding a condition...


function cXXXXXXXX.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_NO_TURN_RESET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetValue(cXXXXXXXX.valcon)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DEFENCE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(cXXXXXXXX.cond)
e2:SetValue(1)
c:RegisterEffect(e2)
end
function cXXXXXXXX.cond(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsDisabled() and e:GetHandler():IsDefencePos()
end
function cXXXXXXXX.valcon(e,re,r,rp)
return bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0
end
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Elorion2

Elorion2


Member Title : Am i paranoid?
Posts : 71
Join date : 2014-06-10
Location : Greece

Warrior Of Light Empty
PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitimeThu Jun 12, 2014 1:32 pm

think he's okay now i didnt found any problem.
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Warrior Of Light Empty
PostSubject: Re: Warrior Of Light   Warrior Of Light Icon_minitime

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Warrior Of Light

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