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| From the depths of YGOPRO... | |
| Author | Message |
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VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: From the depths of YGOPRO... Sun Jun 08, 2014 5:47 pm | |
| Hey there. The following cards are custom cards made by the YGOPRO-Community. All rights go to their respective owners. There are pictures and scripts. 2 Level 4 monsters Once per turn: detach 1 Xyz Material from this card to select up to 2 of your opponent’s empty Spell/Trap card Zones. The selected zones cannot be used as long as this card is on the field. - Spoiler:
--Number 52: Corruption function c1052.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.XyzFilterFunction(c,4),2) c:EnableReviveLimit() --target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(c1052.cost) e1:SetTarget(c1052.tg) e1:SetOperation(c1052.op) c:RegisterEffect(e1) end function c1052.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c1052.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_SZONE)>2 end local c=e:GetHandler() local dis=Duel.SelectDisableField(tp,2,0,LOCATION_SZONE,0) e:SetLabel(dis) end function c1052.op(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(1-tp,LOCATION_SZONE)<2 then return end --disable field local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_DISABLE_FIELD) e1:SetOperation(c1052.disop) e1:SetLabel(e:GetLabel()) e1:SetReset(RESET_EVENT+0x1fe0000) e:GetHandler():RegisterEffect(e1) end function c1052.disop(e,tp) return e:GetLabel() end
2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card during your opponent Draw Phase; your opponent goes directly to the End Phase. - Spoiler:
--Number 77: The Wicked Clown function c3077.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.XyzFilterFunction(c,2),2) c:EnableReviveLimit() --skip m1 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(3077,1)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_MZONE) e1:SetCost(c3077.cost) e1:SetCode(EVENT_DRAW) e1:SetCountLimit(1) e1:SetCondition(c3077.skipcon) e1:SetOperation(c3077.skipop) c:RegisterEffect(e1) end function c3077.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c3077.skipcon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function c3077.skipop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetCode(EFFECT_SKIP_M1_SKIP_BP_SKIPM2) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN) Duel.RegisterEffect(e1,tp) end
As long as this card remains face-up on the field, all Spell/Trap Cards cannot be activated. The effects of all face-up Spell/Trap Cards are also negated. This card gains 1000 ATK for each card on the field. Once per turn, you can Special Summon 1 monster from your hand or Graveyard, except "Dew-Lit Chubbug". - Spoiler:
--Dew-Lit Chubbug function c99920001.initial_effect(c) --cannot trigger local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0xa,0xa) e1:SetTarget(c99920001.distg) c:RegisterEffect(e1) --disable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DISABLE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e2:SetTarget(c99920001.distg) c:RegisterEffect(e2) --disable effect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_SOLVING) e3:SetRange(LOCATION_MZONE) e3:SetOperation(c99920001.disop) c:RegisterEffect(e3) --disable trap monster local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_DISABLE_TRAPMONSTER) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e4:SetTarget(c99920001.distg) c:RegisterEffect(e4) --atkup local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetCode(EFFECT_UPDATE_ATTACK) e5:SetRange(LOCATION_MZONE) e5:SetValue(c99920001.atkval) c:RegisterEffect(e5) --spsummon local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(99920001,0)) e6:SetCategory(CATEGORY_SPECIAL_SUMMON) e6:SetType(EFFECT_TYPE_IGNITION) e6:SetCountLimit(1) e6:SetRange(LOCATION_MZONE) e6:SetTarget(c99920001.sptg) e6:SetOperation(c99920001.spop) c:RegisterEffect(e6) end function c99920001.distg(e,c) return c:IsType(TYPE_TRAP+TYPE_SPELL) end function c99920001.disop(e,tp,eg,ep,ev,re,r,rp) local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) if tl==LOCATION_SZONE and re:IsActiveType(TYPE_TRAP+TYPE_SPELL) then Duel.NegateEffect(ev) end end function c99920001.atkval(e,c) return Duel.GetFieldGroupCount(0,LOCATION_ONFIELD,LOCATION_ONFIELD)*1000 end function c99920001.filter(c,e,tp) return c:GetCode()~=99920001 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsHasEffect(EFFECT_NECRO_VALLEY) end function c99920001.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c99920001.filter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND) end function c99920001.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c99920001.filter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
This card must be Special Summoned (from your Extra Deck) by sending 1 Level 1 Tuner Monster and 1 Level 12 non-Tuner Monster from either side of the field to the Graveyard and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card is unaffected by your opponent's card effects and cannot be destroyed by battle. When this card attacks, all of your opponent's monsters are shuffled back to their Deck at the start of the Damage Step. Destroy this card if this card is in face-up Defense Position. - Spoiler:
--Night Light function c10101010.initial_effect(c) c:EnableReviveLimit() --Special Summoning local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_EXTRA) e1:SetCondition(c10101010.sprcon) e1:SetOperation(c10101010.sprop) c:RegisterEffect(e1) --Cannot be Special Summoned local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e2) --Summon cannot be negated local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetOperation(c10101010.sumsuc) c:RegisterEffect(e3) --Uneffected by opponent's card effects local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_IMMUNE_EFFECT) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetValue(c10101010.cffilter) c:RegisterEffect(e4) --Cannot be destroyed by battle local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e5:SetValue(1) c:RegisterEffect(e5) --Return monsters to deck local e6=Effect.CreateEffect(c) e6:SetCategory(CATEGORY_TODECK) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e6:SetCode(EVENT_BATTLE_START) e6:SetRange(LOCATION_MZONE) e6:SetCondition(c10101010.rtcon) e6:SetTarget(c10101010.rttg) e6:SetOperation(c10101010.rtop) c:RegisterEffect(e6) --Face-up Defense Self-destruct local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_SINGLE) e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e7:SetRange(LOCATION_MZONE) e7:SetCode(EFFECT_SELF_DESTROY) e7:SetCondition(c10101010.sdcon) c:RegisterEffect(e7) end function c10101010.sumsuc(e,tp,eg,ep,ev,re,r,rp) Duel.SetChainLimitTillChainEnd(aux.FALSE) end function c10101010.cffilter(e,te) return (te:IsActiveType(TYPE_SPELL) or te:IsActiveType(TYPE_TRAP) or te:IsActiveType(TYPE_MONSTER)) and te:GetOwnerPlayer()~=e:GetHandlerPlayer() end function c10101010.spfilter1(c,tp) return (c:GetLevel()==1 and c:IsType(TYPE_TUNER)) and c:IsAbleToGraveAsCost() and (c:IsControler(tp) or c:IsFaceup()) and Duel.IsExistingMatchingCard(c10101010.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,tp) end function c10101010.spfilter2(c,tp) return (c:GetLevel()==12 and not c:IsType(TYPE_TUNER)) and c:IsAbleToGraveAsCost() and (c:IsControler(tp) or c:IsFaceup()) end function c10101010.sprcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(c10101010.spfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end function c10101010.sprop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(10101010,0)) local g1=Duel.SelectMatchingCard(tp,c10101010.spfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(10101010,1)) local g2=Duel.SelectMatchingCard(tp,c10101010.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,10,g1:GetFirst(),tp) g1:Merge(g2) Duel.SendtoGrave(g1,REASON_COST) end function c10101010.rtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==e:GetHandler():GetControler() end function c10101010.rttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) end function c10101010.rtop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,nil) if g:GetCount()==0 then return end Duel.SendtoDeck(g,nil,0,REASON_EFFECT) end function c10101010.sdcon(e) return e:GetHandler():IsPosition(POS_FACEUP_DEFENCE) end
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Night Light" you control. This card's Special Summon cannot be negated. This card is unaffected by your opponent's card effects. You cannot Normal Summon any monster. Neither player can Special Summon or Set any monster. Your opponent can only Normal Summon monsters in Attack Position. All monsters your opponent control must attack this card if able. When this card is sent to the Graveyard, return all cards from the field and in Graveyards to the Decks. You can only control 1 "Chaos Guardian - Night Light". - Spoiler:
--Chaos Guardian - Night Light function c90909090.initial_effect(c) c:EnableReviveLimit() --Special Summoning local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c90909090.spcon) e1:SetOperation(c90909090.spop) c:RegisterEffect(e1) --Cannot be Special Summoned local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e2) --Summon cannot be negated local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetOperation(c90909090.sumsuc) c:RegisterEffect(e3) --Uneffected by opponent's card effects local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_IMMUNE_EFFECT) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetValue(c90909090.cffilter) c:RegisterEffect(e4) --Controller cannot Normal Summon local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetRange(LOCATION_MZONE) e5:SetCode(EFFECT_CANNOT_NORMAL_SUMMON) e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e5:SetTargetRange(1,0) c:RegisterEffect(e5) --Neither player can Special Summon local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD) e6:SetRange(LOCATION_MZONE) e6:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e6:SetTargetRange(1,1) c:RegisterEffect(e6) --Neither player can Set local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_FIELD) e7:SetRange(LOCATION_MZONE) e7:SetCode(EFFECT_CANNOT_MSET) e7:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e7:SetTargetRange(1,1) c:RegisterEffect(e7) --All monsters your opponent control must attack local e8=Effect.CreateEffect(c) e8:SetType(EFFECT_TYPE_FIELD) e8:SetCode(EFFECT_MUST_ATTACK) e8:SetRange(LOCATION_MZONE) e8:SetTargetRange(0,LOCATION_MZONE) c:RegisterEffect(e8) local e9=Effect.CreateEffect(c) e9:SetType(EFFECT_TYPE_SINGLE) e9:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e9:SetCode(EFFECT_MUST_BE_ATTACKED) e9:SetRange(LOCATION_MZONE) c:RegisterEffect(e9) --Only 1 can exist local e10=Effect.CreateEffect(c) e10:SetType(EFFECT_TYPE_SINGLE) e10:SetCode(EFFECT_CANNOT_SUMMON) e10:SetCondition(c90909090.excon) c:RegisterEffect(e10) local e11=e10:Clone() e11:SetCode(EFFECT_CANNOT_FLIP_SUMMON) c:RegisterEffect(e11) local e12=Effect.CreateEffect(c) e12:SetType(EFFECT_TYPE_SINGLE) e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e12:SetCode(EFFECT_SPSUMMON_CONDITION) e12:SetValue(c90909090.splimit) c:RegisterEffect(e12) local e13=Effect.CreateEffect(c) e13:SetType(EFFECT_TYPE_SINGLE) e13:SetCode(EFFECT_SELF_DESTROY) e13:SetCondition(c90909090.descon) c:RegisterEffect(e13) --Sent to the Graveyard local e14=Effect.CreateEffect(c) e14:SetCategory(CATEGORY_TODECK) e14:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e14:SetCode(EVENT_TO_GRAVE) e14:SetTarget(c90909090.gtg) e14:SetOperation(c90909090.gop) c:RegisterEffect(e14) end function c90909090.spcon(e,c) if c==nil then return true end return Duel.CheckReleaseGroup(c:GetControler(),Card.IsCode,1,nil,10101010) end function c90909090.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectReleaseGroup(c:GetControler(),Card.IsCode,1,1,nil,10101010) Duel.Release(g,REASON_COST) end function c90909090.sumsuc(e,tp,eg,ep,ev,re,r,rp) Duel.SetChainLimitTillChainEnd(aux.FALSE) end function c90909090.cffilter(e,te) return (te:IsActiveType(TYPE_SPELL) or te:IsActiveType(TYPE_TRAP) or te:IsActiveType(TYPE_MONSTER)) and te:GetOwnerPlayer()~=e:GetHandlerPlayer() end function c90909090.exfilter(c,fid) return c:IsFaceup() and c:GetCode()==90909090 and (fid==nil or c:GetFieldID()<fid) end function c90909090.excon(e) local c=e:GetHandler() return Duel.IsExistingMatchingCard(c90909090.exfilter,c:GetControler(),LOCATION_ONFIELD,0,1,nil) end function c90909090.splimit(e,se,sp,st,spos,tgp) return not Duel.IsExistingMatchingCard(c90909090.exfilter,tgp,LOCATION_ONFIELD,0,1,nil) end function c90909090.descon(e) local c=e:GetHandler() return Duel.IsExistingMatchingCard(c90909090.exfilter,c:GetControler(),LOCATION_ONFIELD,0,1,nil,c:GetFieldID()) end function c90909090.gtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) end function c90909090.gop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,nil) Duel.SendtoDeck(g,nil,0,REASON_EFFECT) end
EDIT: On 1 card there were missing ATK/DEF, so I just thought them up. EDIT2: Here is a whole bunch of apparently forgotten cards: http://www.mediafire.com/download/etagtbi36vm15x3/UAM+Custom+Cards.zipEach time a XYZ-Type monster(s) is Special Summoned, inflict 300 damage to your opponent. - Spoiler:
--Anti XYZ Cannon function c23333334.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(63477921,0)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(c23333334.damcon) e2:SetTarget(c23333334.damtg) e2:SetOperation(c23333334.damop) c:RegisterEffect(e2) end function c23333334.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) end function c23333334.damcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c23333334.filter,1,nil) end function c23333334.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(300) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300) end function c23333334.damop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Detach 1 Xyz Material from an opponent monster. - Spoiler:
--Anti XYZ Material function c23333333.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c23333333.target) e1:SetOperation(c23333333.activate) c:RegisterEffect(e1) end function c23333333.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckRemoveOverlayCard(tp,0,1,1,REASON_EFFECT) end end function c23333333.activate(e,tp,eg,ep,ev,re,r,rp) Duel.RemoveOverlayCard(tp,0,1,1,1,REASON_EFFECT) end
1 Fiend-Type Tuner + 1 or more non-Tuner monsters You can discard 1 card from your hand to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. - Spoiler:
--Hell Fire Dragon function c23333335.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_FIEND),aux.NonTuner(nil),1) c:EnableReviveLimit() --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(61257789,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c23333335.discon) e1:SetCost(c23333335.discost) e1:SetTarget(c23333335.distg) e1:SetOperation(c23333335.disop) c:RegisterEffect(e1) end function c23333335.discon(e,tp,eg,ep,ev,re,r,rp) return (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsActiveType(TYPE_MONSTER)) and not e:GetHandler():IsStatus(STATUS_CHAINING) end function c23333335.discost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function c23333335.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c23333335.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsFaceup() or not c:IsRelateToEffect(e) then return end Duel.NegateActivation(ev) if re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
This card is used to Ritual Summon "The Reaper". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. - Spoiler:
--Reaper's Calling function c23333337.initial_effect(c) aux.AddRitualProcGreater(c,aux.FilterBoolFunction(Card.IsCode,23333336)) end
This card can only be Ritual Summoned with the Ritual Spell Card, "Reapel's Calling". Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 200 points. At the end of the Damage Step, if this card attacked or was attacked: You draw 1 card. When this card is destroyed by battle and sent to the Graveyard, draw 2 card. - Spoiler:
--ジャベリンビートル function c23333336.initial_effect(c) c:EnableReviveLimit() --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(43580269,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(c23333336.atcon) e1:SetOperation(c23333336.atop) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(77252217,0)) e2:SetCategory(CATEGORY_DRAW) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_DAMAGE_STEP_END) e2:SetTarget(c23333336.drtg) e2:SetOperation(c23333336.drop) c:RegisterEffect(e2) --draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(60161788,0)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EVENT_BATTLE_DESTROYED) e3:SetCondition(c23333336.condition) e3:SetTarget(c23333336.target) e3:SetOperation(c23333336.operation) c:RegisterEffect(e3) end function c23333336.atcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE) end function c23333336.atop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(200) e1:SetReset(RESET_EVENT+0x1ff0000) c:RegisterEffect(e1) end end function c23333336.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c23333336.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function c23333336.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function c23333336.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function c23333336.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
EDIT3: Here is another big card pack. https://dl.dropboxusercontent.com/u/36077861/cards/Searing%20Rift.zip
Last edited by VB99 on Sun Jun 08, 2014 6:21 pm; edited 1 time in total |
| | | AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: From the depths of YGOPRO... Sun Jun 08, 2014 5:57 pm | |
| The effects are pretty originally especially the Level 1 Synchro monster ^^ But I have to say that the effect of number 77 is just too strong XD |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: From the depths of YGOPRO... Sun Jun 08, 2014 6:04 pm | |
| Well, like I said, they aren't my cards (and I kinda feel sad that 52 wasn't my idea^^°).
About Number 77, the original creator apparenty wanted to put a condition in there, however, the script was unfinished (as in, there was no actual function to the condition), so I simply took it out.
More of these forgotten cards are to come! |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: From the depths of YGOPRO... Sun Jun 08, 2014 7:25 pm | |
| lol just goes to show that people think up lots of cards all the time. |
| | | Torpzun
Member Title : TURBO MODE! STRAIGHT INTO A WALL! Posts : 44 Join date : 2013-09-23 Age : 30 Location : A place where the denizens wish they had some drugs.
| Subject: Re: From the depths of YGOPRO... Sun Jun 08, 2014 8:10 pm | |
| Ahhh, #52 already exists, as a giant enemy crab with a weak spot. Anyway, it's alright, but has the potential to seal off Spells/Traps, and pretty much limit your opponent to only using monsters if they can't get around it in a turn.
#77 is, of course, broken without whatever condition the user was trying to put on it. And even then, it may be broken since you skip two of your opponent's turns. For it to be balanced, it would need to detach both materials for the turn skip, have a good enough condition, and lose some of its huge DEF.
Chubbug has way too much potential to powerhouse. It gains 1000 ATK for every card on the field, and it's very easy for it to hit 4k without even trying. Plus, with it shutting down Spells and Traps (shutting off two of the three kinds of Maindeck cards from use is pretty bad design, and Shock Master is living (dead) proof of that), you it becomes very impossible to stop any OTK whatsoever unless you just so happen to have Gorz, Trag, Battle Fader, or Swift Scarecrow in your hand (and Gorz is dead if you have a backrow card... which you can't even activate). AND THEN, THEN, it's a free one-sided Monster Reborn. That can only be stopped by like only one card that isn't even ran. Like, what the hell?
Night Light is really difficult to get out, because it's really hard to get any Level 12 out (except maybe Quasar), and isn't really worth the effort. You can bounce your opponent's entire frontrow back into the Deck with a monster that can't be affected by anything your opponent throws at it and also can't die, but it lets your opponent practically attack you directly regardless of your field. It's pretty decent, but the effort needed argues otherwise.
That said, the Chaos form of it is actually worse than the original version, in addition to being even harder to Summon and a complete dead draw until then (and then, if you don't draw it, you can't use it at all).
Anti Xyz Cannon deals very little damage. Even against a Deck that puts an Xyz on the board, uh, maybe twice per turn, you would need three turns to churn out 1800 damage. If both Decks Xyz quickly and furiously, it could probably let you win in one less attack than you would have normally, but most of the time you wouldn't need it. It's just really underwhelming.
Anti Xyz Material is also very lackluster for its effect. At its very best, it's a specific Breakthrough Skill against Xyzs that have to detach 2 materials (Laggia, Castel, 101, etc.) or monsters that already used their effect once. And you have to activate this before they even use their effect or else it won't do jack. Now, compare that to Breakthrough Skill, who can be chained to the effect, works against any Xyz Monster using its effect (not just Castel/101/1-mat-left monsters), their effects that don't even require a detach, and the effects of monsters that aren't even Xyz Monters. AND THEN, you can banish it from your Graveyard for a free Quick-Play negation during your turn to shut off problems like Moralltach, Midrash, and so on.
Then there's Hell Fire Dragon, is a Level 8 Synchro for Decks with Fiend Tuners who is Herald of Perfection. Even if it would be balanced, it's still stupid in the same way Herald of Perfection is. You just have to pour your resources out over this monster.
Reaper is pretty neat, actually. The ATK boost is lackluster, but it lets you climb to, and then over, the 3k barrier (still lackluster though), and the draw 2 effect shouldn't go off very often since destroying monsters with such huge ATK by battle is rare. However, every time it battles, you get a new card, which is really helpful considering Ritual Decks tend to have spend a LOT on their Rituals, even with ARA. |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: From the depths of YGOPRO... Sun Jun 08, 2014 11:14 pm | |
| Yeah, I know. I wouldn't wonder if Heraldics would put a #52's in their extra deck, since they can attach new XYZ-Mat. using eagle.
I think, from the description from the creator, that the condition was that you didn't summon, set or activate from your hand the turn before you use the effect, but ofc, I can't be sure about it.
Chubbug is OP for the purpose of being OP, I guess... I mean, even it's creator said it's OP...
The XYZ-card are pointless, I know, but like Chubbug, I put them here so one can simply see these cards. I mean, they were on site 29 on the YGO-Pro Project Forum.
And yeah,Hell Fire Dragon is... I guess his creator thought it was unfair that he Herald is only aviable for Fairys... Dunno^^°
I myself don't know about the reaper... I mean, you do get a free draw... together with the djinns, you don't even loose that much advantage... Like I said, I'm not completely sure about it^^ |
| | | Torpzun
Member Title : TURBO MODE! STRAIGHT INTO A WALL! Posts : 44 Join date : 2013-09-23 Age : 30 Location : A place where the denizens wish they had some drugs.
| Subject: Re: From the depths of YGOPRO... Mon Jun 09, 2014 2:11 am | |
| Well, with Presider, it's pretty much a Pot of Greed on a kill. It's perfectly fine. Non-Gishki Ritual Decks just can't really hold their own very well, and that's not going to break them. |
| | | Marc1
Posts : 43 Join date : 2013-08-03
| Subject: Re: From the depths of YGOPRO... Mon Jun 09, 2014 5:16 pm | |
| I was the one who came up with Number 77: The Wicked Clown and yes it is very broken especially if you get it on the field on the first turn! I agree the Def is a little high especially for a Rank 2. Maybe 1900? I originally posted it as I couldn't get the script to work. Thanks VB99 for fixing it!
There was no condition to the card. It was just one of those amateur copy & paste error. |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: From the depths of YGOPRO... Tue Jun 10, 2014 7:50 pm | |
| New (old) cards: The effect of this card is that number cards cannot be destroyed by battle exept with other number monsters and also that you can play monsters in face-up defense mode. - Spoiler:
--Zexal Rules function c678123.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_DISABLE_CHAIN) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE_START+PHASE_DRAW) e1:SetCountLimit(1) e1:SetRange(LOCATION_HAND+LOCATION_DECK) e1:SetTarget(c678123.target) e1:SetOperation(c678123.operation) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_REMOVED) e2:SetCode(EFFECT_DEVINE_LIGHT) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,1) c:RegisterEffect(e2) --indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetRange(LOCATION_REMOVED) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x48)) e3:SetValue(c678123.indval) c:RegisterEffect(e3) end function c678123.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c678123.operation(e,tp,eg,ep,ev,re,r,rp) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) if e:GetHandler():IsPreviousLocation(LOCATION_HAND) then local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end end function c678123.indval(e,c) return not c:IsSetCard(0x48) end
3 level 10 monsters You can also xyz summon this card by using a "Destiny HERO - Plasma" you control as a xyz material. This card is unaffected by your opponent's cards. Negate the effect of all face-up monsters your opponent controls. Once per turn, you can detach 1 xyz material to target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to ATK of that monster. This card name is treat as "Destiny HERO - Plasma" when face-up on the field. - Spoiler:
--D-HERO Beyon-D function c301.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.XyzFilterFunction(c,10),3,c301.ovfilter,aux.Stringid(301,1)) c:EnableReviveLimit() --code local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(83965310) c:RegisterEffect(e1) --immune local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(c301.efilter) c:RegisterEffect(e2) --equip local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(301,0)) e3:SetCategory(CATEGORY_EQUIP) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCost(c301.cost) e3:SetCondition(c301.eqcon) e3:SetTarget(c301.eqtg) e3:SetOperation(c301.eqop) c:RegisterEffect(e3) --disable local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetRange(LOCATION_ONFIELD) e4:SetTargetRange(0,LOCATION_MZONE) e4:SetCode(EFFECT_DISABLE) c:RegisterEffect(e4) end function c301.ovfilter(c) return c:IsFaceup() and c:IsCode(83965310) end function c301.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) and e:GetHandler():GetAttackAnnouncedCount()==0 end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END) e:GetHandler():RegisterEffect(e1) end function c301.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=e:GetLabelObject() return ec==nil or ec:GetFlagEffect(2001)==0 end function c301.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToChangeControler() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end function c301.eqlimit(e,c) return e:GetOwner()==c end function c301.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then if c:IsFaceup() and c:IsRelateToEffect(e) then local atk=tc:GetTextAttack() if tc:IsFacedown() then atk=0 end if atk<0 then atk=0 end if not Duel.Equip(tp,tc,c,false) then return end --Add Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(c301.eqlimit) tc:RegisterEffect(e1) if atk>0 then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+0x1fe0000) e2:SetValue(atk) tc:RegisterEffect(e2) end else Duel.SendtoGrave(tc,REASON_EFFECT) end end end --Immune function c301.efilter(e,te) return te:GetOwnerPlayer()~=e:GetHandlerPlayer() end
I have no clue lol. - Spoiler:
--Luminos,Dragon Ruler of the Deadly Shine function c12345679.initial_effect(c) --This card cannot be normal summoned/set. local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_HAND) e1:SetTargetRange(1,0) e1:SetCode(EFFECT_CANNOT_SUMMON) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_MSET) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(12345679,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_HAND+LOCATION_GRAVE) e3:SetCost(c12345679.hspcost) e3:SetTarget(c12345679.hsptg) e3:SetOperation(c12345679.hspop) c:RegisterEffect(e3) --summon dragon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(12345679,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCode(EVENT_PHASE+PHASE_MAIN1) e4:SetCountLimit(1) e4:SetCondition(c12345679.spcon) e4:SetTarget(c12345679.sptg) e4:SetOperation(c12345679.spop) c:RegisterEffect(e4) --to grave local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(12345679,2)) e5:SetCategory(CATEGORY_TOGRAVE) e5:SetType(EFFECT_TYPE_IGNITION+EFFECT_TYPE_FIELD) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1) e5:SetCode(EVENT_PHASE+PHASE_MAIN1) e5:SetCondition(c12345679.tgcon) e5:SetTarget(c12345679.tgtg) e5:SetOperation(c12345679.tgop) c:RegisterEffect(e5) -- extra deck local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(12345679,3)) e6:SetCategory(CATEGORY_SPECIAL_SUMMON) e6:SetType(EFFECT_TYPE_IGNITION) e6:SetRange(LOCATION_MZONE) e6:SetCountLimit(1) e6:SetCost(c12345679.spcost) e6:SetTarget(c12345679.sptg2) e6:SetOperation(c12345679.spop2) c:RegisterEffect(e6) --negate local e7=Effect.CreateEffect(c) e7:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e7:SetType(EFFECT_TYPE_QUICK_O) e7:SetCode(EVENT_CHAINING) e7:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e7:SetRange(LOCATION_MZONE) e7:SetCondition(c12345679.discon) e7:SetCost(c12345679.discost) e7:SetTarget(c12345679.distg) e7:SetOperation(c12345679.disop) c:RegisterEffect(e7) --maintain local e8=Effect.CreateEffect(c) e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e8:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e8:SetCode(EVENT_PHASE+PHASE_END) e8:SetRange(LOCATION_MZONE) e8:SetCountLimit(1) e8:SetOperation(c12345679.mtop) c:RegisterEffect(e8) --pierce local e9=Effect.CreateEffect(c) e9:SetType(EFFECT_TYPE_SINGLE) e9:SetCode(EFFECT_PIERCE) c:RegisterEffect(e9) end function c12345679.rfilter(c) return (c:IsCode(26400609) or c:IsCode(27415516) or c:IsCode(53797637) or c:IsCode(53804307) or c:IsCode(89185742) or c:IsCode(89399912) or c:IsCode(90411554) or c:IsCode(91020571)) and c:IsAbleToRemoveAsCost() end function c12345679.hspcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFlagEffect(tp,12345679)==0 and Duel.IsExistingMatchingCard(c12345679.rfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,4,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c12345679.rfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,1,4,e:GetHandler()) Duel.Remove(g,POS_FACEUP,REASON_COST) Duel.RegisterFlagEffect(tp,12345679,RESET_PHASE+PHASE_END,0,1) end function c12345679.hsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c12345679.hspop(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function c12345679.spcon(e,tp,eg,ep,ev,re,r,rp) return ep==tp end function c12345679.spfilter(c,e,tp) return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c12345679.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:GetLocationCount(tp,LOCATION_GRAVE)>0 and c12345679.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c12345679.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c12345679.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c12345679.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectMatchingCard(tp,c12345679.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function c12345679.tgcon(e,tp,eg,ep,ev,re,r,rp) return ep==tp end function c12345679.gfilter(c) return c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() end function c12345679.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED)and chkc:IsControler(tp) and c12345679.gfilter(chkc)end if chk==0 then return Duel.IsExistingTarget(c12345679.gfilter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,c12345679.gfilter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) end function c12345679.tgop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectTarget(tp,c12345679.gfilter,tp,LOCATION_REMOVED,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function c12345679.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.PayLPCost(tp,1000) Duel.Recover(1-tp,2500,REASON_EFFECT) end function c12345679.spfilter2(c,e,tp) return c:IsType(TYPE_FUSION+TYPE_XYZ+TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c12345679.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:GetLocationCount(tp,LOCATION_EXTRA)>0 and c12345679.spfilter2(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c12345679.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c12345679.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c12345679.spop2(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectTarget(tp,c12345679.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function c12345679.discon(e,tp,eg,ep,ev,re,r,rp,chk) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) end function c12345679.discost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.PayLPCost(tp,1000) end function c12345679.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c12345679.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) if re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function c12345679.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetTurnPlayer()~=tp then return end if Duel.GetLP(tp)>2000 and Duel.SelectYesNo(tp,aux.Stringid(12345679,0)) then Duel.PayLPCost(tp,2000) else Duel.Remove(e:GetHandler(),REASON_RULE,POS_FACEUP) end end
Zork This card is treated as a Fiend-Type monster. This card cannot be Normal Summoned except by Tributing 3 monsters, including at least 1 "Gravekeeper's Heretic". The Normal Summon of this card can't be negated. Control of this card cannot switch. Your opponent cannot tribute this card. If this card is Special Summoned from the Graveyard, it's sent to the Graveyard during the End Phase. This card is unaffected by the effects of Spells, Traps and monsters. This card only can be destroyed by battle by "The Creator God of Light, Horakhty" (original name). Along that Yami is on the field, this card gains 300 ATK for each DARK monster on the field or in either player's Graveyard. ● During either player's turn, your can pay half your Life Points to make any damage you take this turn 0. ● When this card destroys a monster and sends it to the Graveyard as a result of battle, inflicts damage to your opponent's Life Points equal to the original ATK of the destroyed monster. - Spoiler:
--THE EVIL GOD ZORK function c97642680.initial_effect(c) --summon with 3 tribute local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LIMIT_SUMMON_PROC) e1:SetCondition(c97642680.ttcon) e1:SetOperation(c97642680.ttop) e1:SetValue(SUMMON_TYPE_ADVANCE) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_LIMIT_SET_PROC) e2:SetCondition(c97642680.setcon) c:RegisterEffect(e2) --summon local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_DISABLE_SUMMON) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) c:RegisterEffect(e3) --summon success local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetOperation(c97642680.sumsuc) c:RegisterEffect(e4) --race R local e19=e4:Clone()--Effect.CreateEffect(c) e19:SetType(EFFECT_TYPE_SINGLE) e19:SetCode(EFFECT_CHANGE_RACE) e19:SetRange(LOCATION_MZONE+LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED+LOCATION_DECK+LOCATION_OVERLAY) e19:SetValue(RACE_FIEND) c:RegisterEffect(e19) --atkup --local e4=Effect.CreateEffect(c) --e4:SetDescription(aux.Stringid(97642680,0)) --e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) --e4:SetCategory(CATEGORY_ATKCHANGE) --e4:SetCode(EVENT_PHASE+PHASE_STANDBY) --e4:SetRange(LOCATION_MZONE) --e4:SetCountLimit(1) --e4:SetProperty(EFFECT_FLAG_REPEAT) --e4:SetCondition(c97642680.atkcon) --e4:SetOperation(c97642680.atkop) --c:RegisterEffect(e4) --cannot be target local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET+EFFECT_CANNOT_CHANGE_CONTROL+EFFECT_INDESTRUCTABLE_EFFECT+EFFECT_CANNOT_REMOVE) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)--EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_MZONE) e5:SetValue(1) c:RegisterEffect(e5) --to grave local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(97642680,0)) e6:SetCategory(CATEGORY_TOGRAVE) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e6:SetRange(LOCATION_MZONE) e6:SetProperty(EFFECT_FLAG_REPEAT) e6:SetCountLimit(1) e6:SetCode(EVENT_PHASE+PHASE_END) e6:SetCondition(c97642680.tgcon) e6:SetTarget(c97642680.tgtg) e6:SetOperation(c97642680.tgop) c:RegisterEffect(e6) --dice local e7=Effect.CreateEffect(c) e7:SetDescription(aux.Stringid(97642680,0)) e7:SetCategory(CATEGORY_DAMAGE) e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e7:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e7:SetCode(EVENT_BATTLE_DESTROYING) e7:SetCondition(c97642680.damcon) e7:SetTarget(c97642680.damtg) e7:SetOperation(c97642680.damop) c:RegisterEffect(e7) --no battle damage --local e7=Effect.CreateEffect(c) --e7:SetType(EFFECT_TYPE_SINGLE) --e7:SetCode(EFFECT_NO_BATTLE_DAMAGE) --c:RegisterEffect(e7) --battle indestructable local e8=Effect.CreateEffect(c) e8:SetType(EFFECT_TYPE_SINGLE) e8:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e8:SetValue(1)--SetValue(c97642680.bfilter)--e3:SetValue(1)-- c:RegisterEffect(e8) --Unafected Traps local e9=Effect.CreateEffect(c) e9:SetType(EFFECT_TYPE_SINGLE) e9:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e9:SetRange(LOCATION_MZONE) e9:SetCode(EFFECT_IMMUNE_EFFECT) e9:SetValue(c97642680.efilter) c:RegisterEffect(e9) ----- --Immune spell local e10=Effect.CreateEffect(c) e10:SetType(EFFECT_TYPE_SINGLE) e10:SetCode(EFFECT_IMMUNE_EFFECT) e10:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e10:SetRange(LOCATION_MZONE) e10:SetValue(c97642680.efilter0) c:RegisterEffect(e10) --INDESTRUCTABLE_EFFECT local e11=Effect.CreateEffect(c) e11:SetType(EFFECT_TYPE_SINGLE) e11:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e11:SetValue(1) --e15:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,2) c:RegisterEffect(e11) --No damage local e12=Effect.CreateEffect(c) e12:SetType(EFFECT_TYPE_SINGLE) e12:SetCode(EFFECT_NO_BATTLE_DAMAGE) e12:SetCondition(c97642680.dacon) c:RegisterEffect(e12) local e13=Effect.CreateEffect(c) e13:SetType(EFFECT_TYPE_SINGLE) e13:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e13:SetValue(1) --e2:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END,0,1) c:RegisterEffect(e13) --Activate no Damage --Obelisk local e14=Effect.CreateEffect(c) e14:SetDescription(aux.Stringid(97642680,0)) e14:SetType(EFFECT_TYPE_QUICK_O) e14:SetCode(EVENT_FREE_CHAIN) e14:SetRange(LOCATION_MZONE) e14:SetCost(c97642680.dacost) e14:SetOperation(c97642680.daoperation) c:RegisterEffect(e14) --YAMI local e15=Effect.CreateEffect(c) e15:SetType(EFFECT_TYPE_SINGLE) e15:SetCode(EFFECT_UPDATE_ATTACK) e15:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e15:SetRange(LOCATION_MZONE) --e15:SetValue(c97642680.val) c:RegisterEffect(e15) local e16=e15:Clone() e16:SetCode(EFFECT_UPDATE_DEFENCE) c:RegisterEffect(e16) --code --NO BATTLE DAMAGE --update atk,def local e17=Effect.CreateEffect(c) e17:SetType(EFFECT_TYPE_SINGLE) e17:SetCode(EFFECT_UPDATE_ATTACK) e17:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e17:SetRange(LOCATION_MZONE) e17:SetValue(c97642680.val) c:RegisterEffect(e17) local e18=e17:Clone() e18:SetCode(EFFECT_UPDATE_DEFENCE) c:RegisterEffect(e18) --cannot be fusion material local e20=Effect.CreateEffect(c) e20:SetType(EFFECT_TYPE_SINGLE) e20:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e20:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL) e20:SetValue(1) c:RegisterEffect(e20) --unreleaseable nonsum local e21=Effect.CreateEffect(c) e21:SetType(EFFECT_TYPE_SINGLE) e21:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e21:SetRange(LOCATION_MZONE) e21:SetCode(EFFECT_UNRELEASABLE_NONSUM) e21:SetValue(1) c:RegisterEffect(e21) end ------ Battle Destroyed --function c97642680.bfilter(c) --local code=c:GetCode() --return code==110000004--c:IsAttribute(0x2f)--4194304=Creator God --end --EFECTOS Zork function c97642680.spfilter(c) local code=c:GetCode() return code==46955770 --or code==86569121 end function c97642680.ttcon(e,c) if c==nil then return true end local g=Duel.GetReleaseGroup(c:GetControler()) return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>-3 and Duel.GetTributeCount(c)>=3 and g:IsExists(c97642680.spfilter,1,nil) end function c97642680.ttop(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectTribute(tp,c,3,3) c:SetMaterial(g) Duel.Release(g,REASON_SUMMON+REASON_MATERIAL) end function c97642680.setcon(e,c) if not c then return true end return false end function c97642680.sumsuc(e,tp,eg,ep,ev,re,r,rp) Duel.SetChainLimitTillChainEnd(aux.FALSE) end ------ NO BATTLE DAMAGE function c97642680.filter(c) return c:IsFaceup() and c:IsType(TYPE_MONSTER) end function c97642680.dacon(e) return Duel.IsExistingMatchingCard(c97642680.filter,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil) end -------YAMI_ function c97642680.yfilter(c) return c:IsFaceup() and c:IsCode(59197169) end --SI SE QUITA "yd" A ydfilter quita daño de batalla + daño de efecto function c97642680.val(e,c) if Duel.GetEnvironment()~=59197169 then return 0 end return Duel.GetMatchingGroupCount(c97642680.ydfilter,0,0x14,0x14,nil)*500 end function c97642680.ydfilter(c) return c:IsAttribute(ATTRIBUTE_DARK) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup())--c:IsRace(RACE_DRAGON) end --function c97642680.val(e,c) --if Duel.GetEnvironment()~=59197169 then return 0 end --local v=Duel.GetLP(c:GetControler())-Duel.GetLP(1-c:GetControler()) --if v>0 then return v else return 0 end --return Duel.GetMatchingGroupCount(c97642680.filter,0,nil,ATTRIBUTE_DARK)*500 --end --function c97642680.filter(c) --return c:IsAttribute(ATTRIBUTE_DARK) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) --end --IsRace(RACE_DRAGON) -----------To Grave function c97642680.tgcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetPreviousLocation()==LOCATION_GRAVE end function c97642680.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0) end function c97642680.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.SendtoGrave(c,REASON_EFFECT) end end ------- -- ATK_UP --function c97642680.atkcon(e,tp,eg,ep,ev,re,r,rp) --return tp==Duel.GetTurnPlayer() --end --function c97642680.atkop(e,tp,eg,ep,ev,re,r,rp) --local c=e:GetHandler() --local e1=Effect.CreateEffect(c) --e1:SetType(EFFECT_TYPE_SINGLE) --e1:SetCode(EFFECT_UPDATE_ATTACK) --e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) --e1:SetReset(RESET_EVENT+0x1ff0000) --e1:SetValue(300) --c:RegisterEffect(e1) --end -------atk/up osiris --function c97642680.adval(e,c) --return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND,0)*350 --end ----- function c97642680.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsType(TYPE_MONSTER)-- bc:IsLocation(LOCATION_GRAVE) and end function c97642680.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() local bc=c:GetBattleTarget() local dam=bc:GetBaseAttack() if dam<0 then dam=0 end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function c97642680.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end -----------------No Damage Effect function c97642680.dacost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLP(tp)> 1 end--Duel.CheckLPCost(tp,1000) end Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2)) end function c97642680.daoperation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(0) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end -- -- R function c97642680.efilter(e,te) return te:IsActiveType(TYPE_TRAP) end function c97642680.efilter0(e,te) return te:IsActiveType(TYPE_SPELL) and te:GetOwnerPlayer()~=e:GetHandlerPlayer() end
The formating of Zork is kinda strang though... |
| | | AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: From the depths of YGOPRO... Tue Jun 10, 2014 8:32 pm | |
| Wouldn't it be more suitable if the Zexal Rulez card has a effect that remembers to shining draw?? The first effect is sadly similar to numbers wall :/ |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: From the depths of YGOPRO... Tue Jun 10, 2014 8:41 pm | |
| Yeah, I know right? Hmm... maybe I'll invent something like "Tag Force rulez" to cover it using the destiny draw X'D |
| | | AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: From the depths of YGOPRO... Tue Jun 10, 2014 8:46 pm | |
| Oh I'm having flashbacks when I hear destiny draw *_*' It was so annying if sb. in tagforcde beated the crap out of you because of destiny draw XD |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: From the depths of YGOPRO... Tue Jun 10, 2014 9:26 pm | |
| Well, shining draw isn't much different, excep that the card doesn't even need to be in your deck... but that would be far too OP X'D |
| | | AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: From the depths of YGOPRO... Tue Jun 10, 2014 9:49 pm | |
| |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: From the depths of YGOPRO... Tue Jun 10, 2014 9:56 pm | |
| "Shinind Draw!"... "I summon Cyber Stein"
... Oh god please no X'D |
| | | AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: From the depths of YGOPRO... Tue Jun 10, 2014 9:59 pm | |
| haha indeed |
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| Subject: Re: From the depths of YGOPRO... | |
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| | | | From the depths of YGOPRO... | |
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