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 Give The Hope

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WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

Give The Hope Empty
PostSubject: Give The Hope   Give The Hope Icon_minitimeFri May 23, 2014 9:17 am

Give The Hope Eso7pjF

Pay 1000 Life Points; to Return all face-up Xyz,Synchro & Fusion Monsters on the field to the Extra Deck. You cannot Special Summon monsters from your Extra Deck during the turn this card is activated.
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outlaw1994

outlaw1994
Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 30
Location : bundaberg qld australia

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeFri May 23, 2014 9:29 am

i saw this card on ycm the other day by any chance was that you
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WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeFri May 23, 2014 9:30 am

Yes, it is my card.
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outlaw1994

outlaw1994
Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 30
Location : bundaberg qld australia

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeFri May 23, 2014 9:31 am

cool it looks pretty good i think it would be really good in monarchs and i would def side this card
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WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeFri May 23, 2014 9:34 am

Thanks, I think I would use this card,too.
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StormWing0




Member Title : Over Creative Card Ideas
Posts : 451
Join date : 2013-07-14
Age : 32
Location : Tacoma, WA

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeFri May 23, 2014 4:35 pm

hmm this card would make my lockdown deck OP in more ways than one. Smile That aside it doesn't look that OP by itself at least but I'm sure some crafty bugger out there will find a way, they always do. Razz
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WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeFri May 23, 2014 4:52 pm

Considering how the game has become focused around Xyz and Synchro Monsters, I think this card would be an incredibly potent boardwipe, bypassing anti-targeting and anti-destruction effects we're seeing so often lately.
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StormWing0




Member Title : Over Creative Card Ideas
Posts : 451
Join date : 2013-07-14
Age : 32
Location : Tacoma, WA

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeFri May 23, 2014 6:34 pm

We still need a lot more cards to balance the game out though.  So it could take more cards like this one to make the game more fun. Smile 


Yes it would be very potent too but for every power there is always a counter for it.  Players of any game understand that better than anyone.  Wink
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AoO

AoO


Member Title : Noob4ever
Posts : 241
Join date : 2014-04-25
Location : I only know that it is dark :/

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeFri May 23, 2014 6:59 pm

And that makes them so interessting, because you will never have a safe victory just by playing a certain type ^^
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSat May 24, 2014 2:50 pm

function c35001831.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c35001831.cost)
e1:SetTarget(c35001831.target)
e1:SetOperation(c35001831.operation)
c:RegisterEffect(e1)
if not c35001831.global_check then
c35001831.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetOperation(c35001831.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function c35001831.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local p1=false
local p2=false
while tc do
if tc:IsPreviousLocation(LOCATION_EXTRA) then
if tc:GetSummonPlayer()==0 then p1=true else p2=true end
end
tc=eg:GetNext()
end
if p1 then Duel.RegisterFlagEffect(0,35001831,RESET_PHASE+PHASE_END,0,1) end
if p2 then Duel.RegisterFlagEffect(1,35001831,RESET_PHASE+PHASE_END,0,1) end
end
function c35001831.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsDisabled() and Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c35001831.filter(c)
return c:IsAbleToExtra()
end
function c35001831.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c35001831.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
end
end

I don't know if this card affects pendulum monsters somehow, though.
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http://www.fanfiktion.de/u/VB99
WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSat May 24, 2014 7:39 pm

VB99 wrote:
function c35001831.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c35001831.cost)
e1:SetTarget(c35001831.target)
e1:SetOperation(c35001831.operation)
c:RegisterEffect(e1)
if not c35001831.global_check then
c35001831.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetOperation(c35001831.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function c35001831.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local p1=false
local p2=false
while tc do
if tc:IsPreviousLocation(LOCATION_EXTRA) then
if tc:GetSummonPlayer()==0 then p1=true else p2=true end
end
tc=eg:GetNext()
end
if p1 then Duel.RegisterFlagEffect(0,35001831,RESET_PHASE+PHASE_END,0,1) end
if p2 then Duel.RegisterFlagEffect(1,35001831,RESET_PHASE+PHASE_END,0,1) end
end
function c35001831.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsDisabled() and Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c35001831.filter(c)
return c:IsAbleToExtra()
end
function c35001831.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c35001831.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
end
end

I don't know if this card affects pendulum monsters somehow, though.
I use this Script but my card won't activate.
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSat May 24, 2014 8:00 pm

function c35001831.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c35001831.cost)
e1:SetTarget(c35001831.target)
e1:SetOperation(c35001831.operation)
c:RegisterEffect(e1)
end
function c35001831.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsDisabled() and Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c35001831.filter(c)
return c:IsAbleToExtra()
end
function c35001831.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c35001831.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
end
end

Please try this.
This script isn't able to stop you from summoning, but I would like to see weather or not it activates now. If it does, then I did something wrong with the "prevention" part.
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http://www.fanfiktion.de/u/VB99
WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSat May 24, 2014 8:15 pm

I can summon, but I can't activate it, I can only Set it.
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSat May 24, 2014 8:30 pm

I think there might be a problem with the filter...

How about:

function c35001831.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c35001831.cost)
e1:SetTarget(c35001831.target)
e1:SetOperation(c35001831.operation)
c:RegisterEffect(e1)
end
function c35001831.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsDisabled() and Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c35001831.filter(c)
return c:IsAbleToExtra() and c:IsType(TYPE_FUSION)
end
function c35001831.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c35001831.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
end
end

It should be activateable now, I believe.
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http://www.fanfiktion.de/u/VB99
WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSat May 24, 2014 9:17 pm

No, it still won't activate. I can only Set it when opponent have Xyz monsters on the field.
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSat May 24, 2014 9:24 pm

function c35001831.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c35001831.cost)
e1:SetTarget(c35001831.target)
e1:SetOperation(c35001831.operation)
c:RegisterEffect(e1)
end
function c35001831.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c35001831.filter(c)
return c:IsAbleToExtra() and c:IsType(TYPE_FUSION)
end
function c35001831.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c35001831.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
end
end

I modified the cost, maybe you can activate it now^^
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http://www.fanfiktion.de/u/VB99
AoO

AoO


Member Title : Noob4ever
Posts : 241
Join date : 2014-04-25
Location : I only know that it is dark :/

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSat May 24, 2014 9:30 pm

Maybe it is because of the function for the cost. Maybe this will help^^'

function c35001831.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c35001831.cost)
e1:SetTarget(c35001831.target)
e1:SetOperation(c35001831.operation)
c:RegisterEffect(e1)
end
function c35001831.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c35001831.filter(c)
return c:IsAbleToExtra() and c:IsType(TYPE_FUSION)
end
function c35001831.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c35001831.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
end
end
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AoO

AoO


Member Title : Noob4ever
Posts : 241
Join date : 2014-04-25
Location : I only know that it is dark :/

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSat May 24, 2014 9:31 pm

Lol same idea XD
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSat May 24, 2014 9:33 pm

Looks like it XD
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WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSun May 25, 2014 8:13 am

No I cannot activate it. Every time I only get option to Set it.
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AoO

AoO


Member Title : Noob4ever
Posts : 241
Join date : 2014-04-25
Location : I only know that it is dark :/

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSun May 25, 2014 9:50 am

Maybe it is because the filters only includes Fusions. Try this:

function c35001831.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c35001831.cost)
e1:SetTarget(c35001831.target)
e1:SetOperation(c35001831.operation)
c:RegisterEffect(e1)
end
function c35001831.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c35001831.filter(c)
return c:IsAbleToExtra() and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
end
function c35001831.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c35001831.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
end
end

If you get an error, please tell us, what the error says^^
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WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSun May 25, 2014 10:13 am

I don't get an error, i just can't actiavate it, again.
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AoO

AoO


Member Title : Noob4ever
Posts : 241
Join date : 2014-04-25
Location : I only know that it is dark :/

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSun May 25, 2014 6:00 pm

Hmmmm, ok, I change the operation to sent it to hand instead back to the extra deck, because for Fusions/ Synchros/ Xyz sending to hand = sending to extra deck.
If this doesn't help, I still have another suggestion^^'

function c35001831.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c35001831.cost)
e1:SetTarget(c35001831.target)
e1:SetOperation(c35001831.operation)
c:RegisterEffect(e1)
end
function c35001831.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c35001831.filter(c)
return c:IsAbleToHand() and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
end
function c35001831.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function c35001831.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,0,REASON_EFFECT)
end
end
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WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSun May 25, 2014 6:35 pm

Still not working. Can you write that another suggestion.
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AoO

AoO


Member Title : Noob4ever
Posts : 241
Join date : 2014-04-25
Location : I only know that it is dark :/

Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitimeSun May 25, 2014 6:43 pm

I change the Location --> now it is working for the whole field, but only for Synchros, XYZ and Fusions:


function c35001831.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c35001831.cost)
e1:SetTarget(c35001831.target)
e1:SetOperation(c35001831.operation)
c:RegisterEffect(e1)
end
function c35001831.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c35001831.filter(c)
return c:IsAbleToHand() and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
end
function c35001831.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function c35001831.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c35001831.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,0,REASON_EFFECT)
end
end
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Give The Hope Empty
PostSubject: Re: Give The Hope   Give The Hope Icon_minitime

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