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| D.D. Dragons vs Dragon Mythic | |
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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: D.D. Dragons vs Dragon Mythic Thu Dec 12, 2013 6:07 pm | |
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| | | Torpzun
Member Title : TURBO MODE! STRAIGHT INTO A WALL! Posts : 44 Join date : 2013-09-23 Age : 30 Location : A place where the denizens wish they had some drugs.
| Subject: Re: D.D. Dragons vs Dragon Mythic Sat Dec 28, 2013 12:03 am | |
| Again, the AI's stupidity is a valuable asset here. Firstly, you don't go into #11 when there is nothing to steal. You go into Dracossack, or if you believe your opponent has non-destruction removal, #74. Furthermore, Card Trooper was a weird tech here, and the opponent kinda overextended with the Dragons for the sake of moar damage, which is why the only Xyz Summon it made was that one Big Eye. |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: D.D. Dragons vs Dragon Mythic Sat Dec 28, 2013 10:03 am | |
| Response to the openings you've listed:
Opening with Dracossack would have been a quick banish, even if i had to run Void into it myself. I understand the Dracossack play though, it's standard, but just here, it doesn't work and will only leave the opponent with 2 useless tokens unless they decided to go into it again, which would be silly.
In response to a No.74 opening, I would have banished Makura instead of God Dragon, because I'd have to wait even longer to get a few dragons out of play to summon it and a few in the graveyard to protect itself. I already had D.D. Shift Dragon in hand which I would have summoned and banished for Makura, then played Rapture, banishing 6, including God Dragon and a few to make sure it was pretty strong once it hit the field. I'd use Makura's effect to flush out a Veiler or banish something on luck (good = I take out something useful/ bad = I banish a dragon that gets something good and Makura finds itself in the graveyard or snatched, which is no big deal). If Makura were destroyed and 74 tried to attack directly I'd use Seraph to banish it and would get me yet another high level monster banished for God Dragon's summon. I'll always assume that D.D. Force will be taken out, so I really don't count that towards being any kind of backup play. I can't speculate on more than that opening though, but from what both of us had, outplaying that isn't easy.
I got these from Mkohl40's deck package and I can only image who's decklist that actually is. I'm trying to set up Mackpro on my pc to play outlaw, levi and all others for way more interesting and difficult games in the near future though. |
| | | Torpzun
Member Title : TURBO MODE! STRAIGHT INTO A WALL! Posts : 44 Join date : 2013-09-23 Age : 30 Location : A place where the denizens wish they had some drugs.
| Subject: Re: D.D. Dragons vs Dragon Mythic Sat Dec 28, 2013 11:29 am | |
| Two Tokens, which equate to two free attack absorbers (or removal fodder so you can attack directly). And going into a second Draco isn't "silly" (or at least most of the time), it gets to blow stuff up and doesn't afraid of much due to the Tokens protecting it. Either this or #74 would've automatically been a better first-turn play than #11. #11 is supposed to be played to steal your big boss monster and use it against you, not to sit on the field to deter attacks in the early stages of the duel. |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: D.D. Dragons vs Dragon Mythic Sun Dec 29, 2013 1:47 am | |
| What I was saying was, in this duel, if my opponent opens with Dracossack, gets it banished, then goes through the trouble of making another, as if it'd do any better, is silly. I fully understand it's usefulness in most other duels, but all 3 would fall if opened with. I even pointed out how it wouldn't have really bothered me to encounter a 74 opening fallowed by a next turn 11. Of course a better player would play different from the AI but these hands were more in my favor. |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: D.D. Dragons vs Dragon Mythic Sun Dec 29, 2013 1:50 am | |
| I couldn't tell you why it likes to open with 11 though. I had to take 11 out just to make it summon something else |
| | | Torpzun
Member Title : TURBO MODE! STRAIGHT INTO A WALL! Posts : 44 Join date : 2013-09-23 Age : 30 Location : A place where the denizens wish they had some drugs.
| Subject: Re: D.D. Dragons vs Dragon Mythic Mon Dec 30, 2013 1:33 am | |
| Well, after getting YGOPro myself, I can say that the AI here is the most retarded form of computer opponent I've ever seen in Yugioh history.
For example, I've given the opponent a Final Countdown Deck (aside from a few other things I've made). Not only will the opponent play multiple no-BP-for-you-esque traps in a turn (the AI does know not to use more than one Fader and/or Scarecrow though), but the AI places priority on Shard of Greed over Gold Sarc or Final Countdown.
In spite of that, when given the Darkworld Deck (not the premade one that I suppose is sucky, one that I trust is eons better), the AI always knows what's in your hand for Mind Crush, even if you haven't even had the chance to play a single card and there was no way your opponent could know what you're playing. |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: D.D. Dragons vs Dragon Mythic Mon Dec 30, 2013 3:08 am | |
| I'm going to try to get into programming AI once I really get the card making down. I'd want it to be able to use my dragons very well, because it's just disappointing to see it summon God Dragon and then follow up with D.D. Abyss. |
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