VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Devpro scripts Sun Nov 24, 2013 3:20 am | |
| Hey there as some of you might know, DevPro has removed all Anime cards from their databases. However, I made a copy of the .lua files before the big cleaning. If someone is interested (and as soon as it's possible for me to upload files here), I'd be glad to upload the script folder. This might be interesting for people who want to see what it was like to play with devpro-anime cards (as some of these have different scripts/effects than their ygopro versions). Here is the Seal of Oricalcos, for example: - SoO:
--The Seal of Orichalcos function c123103.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCost(c123103.setcost) e1:SetTarget(c123103.ytarget) c:RegisterEffect(e1) --self destroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SELF_DESTROY) e2:SetCondition(c123103.sdcon) c:RegisterEffect(e2) --immune local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_SZONE) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetValue(c123103.efilter) c:RegisterEffect(e3) --Atk up local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetRange(LOCATION_SZONE) e4:SetTargetRange(LOCATION_ONFIELD,LOCATION_OFFFIELD) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetTarget(c123103.filter) e4:SetValue(500) c:RegisterEffect(e4) --Def up local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetRange(LOCATION_SZONE) e5:SetTargetRange(LOCATION_ONFIELD,LOCATION_OFFFIELD) e5:SetCode(EFFECT_UPDATE_DEFENCE) e5:SetTarget(c123103.filter) e5:SetValue(500) c:RegisterEffect(e5) --activation local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD) e6:SetCode(EFFECT_CANNOT_ACTIVATE) e6:SetRange(LOCATION_SZONE) e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e6:SetTargetRange(0,1) e6:SetValue(c123103.dfilter) c:RegisterEffect(e6) end --Duel.RegisterFlagEffect(tp,c201,RESET_PHASE+PHASE_END,0,1) function c123103.setcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return 1==1 end Duel.RegisterFlagEffect(tp,c123103,RESET_PHASE+PHASE_END,0,1) end
function c123103.efilter(e,te) return te:IsActiveType(TYPE_QUICKPLAY+TYPE_COUNTER+TYPE_SPELL+TYPE_TRAP+TYPE_EFFECT) end
function c123103.filter(e,c) return c:IsAttribute(ATTRIBUTE_DARK+ATTRIBUTE_LIGHT+ATTRIBUTE_WATER+ATTRIBUTE_FIRE+ATTRIBUTE_EARTH+ATTRIBUTE_WIND) end
function c123103.dfilter(e,re,tp) return re:GetHandler():IsType(TYPE_FIELD) and re:IsHasType(EFFECT_TYPE_ACTIVATE) end
function c123103.ytarget(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDestructable,tp,LOCATION_DECK,0,1,e:GetHandler()) end Duel.SetChainLimit(aux.FALSE) end
function c123103.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,nil,1,nil) end local sg=Duel.SelectReleaseGroup(tp,nil,1,1,nil) Duel.Release(sg,REASON_COST) end
function c123103.vfilter(c) return c:IsFaceup() and c:IsCode(12395) or c:IsCode(12396) or c:IsCode(12397) end
function c123103.sdcon(e) local c=e:GetHandler() return Duel.IsExistingMatchingCard(c123103.vfilter,c:GetControler(),0,LOCATION_MZONE,1,c) end
MfG VB99 P.S.: Sadly, I forgot to rename the scripts to fit the cards. So if I upload stuff, I need to completely upload it to make sure you get what you want... |
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KingofDarkWorld
Member Title : KingofDarkWorld Posts : 36 Join date : 2013-11-18
| Subject: Re: Devpro scripts Thu Nov 28, 2013 9:01 pm | |
| That's great! I really loved those anime cards, it was my favorite feature about devpro. The fact that they removed those is actually what drove me to come here in the first place. I'm glad to hear you have a backup so we can still use those. Would it be possible for you to upload the folder to mediafire or something and just post a link for us to use? |
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VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Devpro scripts Thu Nov 28, 2013 9:27 pm | |
| Correct me if I'm wrong, you should have these scripts, as they didn't delete them. This thread was meant for newer players of DevPro, which weren't even able to download it to beginn with. |
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KingofDarkWorld
Member Title : KingofDarkWorld Posts : 36 Join date : 2013-11-18
| Subject: Re: Devpro scripts Thu Nov 28, 2013 10:28 pm | |
| I wouldn't really know, after they removed those cards I uninstalled it. I don't have so much of an interest in devpro anymore, I only played the tcg occasionally anyway. As I said, my favorite feature was those anime cards, I had been looking for a long time for something that was like yugioh tag force online. I had thought I finally found it, seems I was wrong. I hope with mackpro i've finally found what i've been looking for. |
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