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Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Samurai Wolves Thu Oct 17, 2013 1:07 am | |
| Before I introduce the cards, I'd first like to say that the credit for the arts in every card used here belongs to SheltieWolf from Deviantart. So after finding these amazing arts in Deviantart (as well as the amazing backstory SheltieWolf gave to each character), I decided to make an archetype out of them, and now they are my favorite cards ever. >_< Each of them have an effect that helps their Wolf friends (reminiscent of Six Samurai monsters, but not quite), and every male wolf has an effect that kills the opposing monster if they are destroyed by battle, as well as an effect that triggers when they are destroyed by a card effect. The 2 female wolves have effect that are more simple, triggered simply when destroyed (no matter if it was battle or card effect). I really, really want people to help me make/balance this cards so that they get added to MackPro, so don't be afraid to leave suggestions, as well as suggestions to other people's suggestions, since I'll be considering everything that is said on this thread. Here they are: First off is Takeru and his backstory, which I took from SheltieWolf's deviantart page: "Takeru's mane is brilliant red. His element is fire. He is a brave and indomitable male wolf." - Wolf Warrior Takeru:
Wolf Warrior Takeru Level 3 FIRE Beast-Type 1400 ATK/900 DEF Effect: All monsters you control gain 500 ATK. While you control another face-up "Wolf Warrior" monster, this card can attack twice during each Battle Phase. If this card is destroyed by battle, destroy the monster that destroyed it. If this card is destroyed by a card effect, Special Summon it from the Graveyard during the End Phase.
Firstly, you can notice that this card is indeed very good, but I wanted Takeru (which is SheltieWolf's main character) to be an exceptional card. Since he is the leader and commander, he gives a boost of 500 to each monster his owner has on the field. When he has another wolf fighting with him, he can attack twice (an effect I took from the Six Samurai monsters). Now, if Takeru ever falls in battle, he takes his opponent with him, which is the signature effect of the male wolves. And lastly, Takeru's brave spirit will revive him during the End Phase if he ever falls by a card effect. I gave him these effects to reflect his brave spirit. Next is Takeru's girlfriend, Oto-Tachibana: Her element is water. "She is an affectionate, merciful and mild girl. But she will get angry if enemies hurt her family and friends, especially she terribly furious when Takeru is hurt by enemies." - Oto-Tachibana:
Wolf Warrior Oto-Tachibana WATER Beast-Type 900 ATK/1400 DEF Effect: All monsters you control gain 600 DEF. While you control another face-up "Wolf Warrior" monster, all face-up "Wolf Warrior" monsters you control cannot be targeted by your opponent's card effects. If this card is destroyed, you can Special Summon 1 "Wolf Warrior" monster from your Deck.
I gave her these effect to reflect her protective nature. Firstly, a boost of 600 DEF to all monsters you control is a Yin to Takeru's Yang (they are girlfriend and boyfriend after all). Also, if she has another Wolf with her, the opponent cannot target them with card effects, which is an effect that compliments her nicely since she is a 2000 DEF wall, giving a solid defensive boost to the archetype. And finally, if she is destroyed, she summons another Wolf from the Deck. The effect is made so that she does not miss the timing. Next, is Mikaboshi: His element is sky. He is clever and keen wolf. But, at first he confronts Takeru. His girlfriend was taken as a hostage by monsters and he can't disobey their orders. But Mikaboshi and Takeru co-operate and rescue his girlfriend from the enemies. Mikaboshi thanks Takeru greatly and he becomes Takeru's best friend. - Mikaboshi:
Wolf Warrior Mikaboshi WIND Beast-Type 1300 ATK 1000 DEF This card can attack your opponent directly. Once per turn, if you control another "Wolf Warrior" monster, you can destroy 1 Spell or Trap Card on the field. If this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. If this card is destroyed by a card effect, you can randomly select 1 card in your opponent's hand; return it to the Deck.
His main feature is that he is a 1300 ATK direct attacker (which, although good, isn't game breaking by any means). Also, he gets a Six Samurai S/T popping effect (although he can pop either face-up or face-down cards), which helps the archetype greatly. He also gets the male wolf effect, and an effect that triggers when he is destroyed by a card effect, which makes your opponent lose a hand card. I gave him this effects to reflect his keen and clever nature (AKA control effects). Next, is Yachihoko: "His element is thunder. He is a strong and gentle wolf. He like to take care of puppies and weak. But he has a sad memory. His family was killed by enemies and became an orphan. But he overcome the trouble and became a strong warrior. He has hoped to be strong for protecting his family and friends because he dislike to lost them again. He has trained his body and fighting skills hard." - Yachihoko:
Wolf Warrior Yachihoko LIGHT Beast-Type 1500 ATK/ 800 DEF This card gains 300 ATK for each Beast-Type monster you control. While you control another face-up "Wolf Warrior" monster, if your opponent activates a monster effect, you can Tribute this card to negate the activation and destroy that card. If this card is destroyed by battle, destroy the monster that destroyed it. If this card is destroyed by a card effect, you can target 1 monster on the field; destroy it.
I wanted an effect that helped protect his wolf friends, but I did not wanted to make it battle or effect destruction protection since those effects tend to suck. If you guys have any suggestion for his effect, please keep in mind that it must also help the archetype as a whole. Anyway, the effect is that he gains 300 ATK for each Beast (so that he is at least a 1800 ATK monster), and he Tributes himself (ala A-Team Trap Removal Unit) to negate and destroy a monster effect your opponent uses. He also gets the signature male wolf effect, and his effect destruction effect lets him destroy a monster. I could change Yachi's effect to negate a Spell/Trap/Monster instead, or only Spell/Traps, or leave him as he is now; make sure to give your opinion below! Next, is Uzume: "Her element is wind. Uzume is a cheerful mood maker. Besides she can sing with beautiful voice." - Uzume:
Wolf Warrior Uzume WIND LV3 Beast-Type 500 ATK 1800 DEF When this card is Summoned: Gain 800 Life Points. Once per turn, you can return 1 "Wolf Warrior" monster from your Graveyard to the Deck to draw 1 card. When this card is destroyed, draw 1 card.
She's a big supporter for the archetype; she provides a way of returning fallen Wolves to the Deck as well as being a draw engine on her own. Also, just like Oto-Tachibana, she's a Tuner, which will matter once I've made the boss cards of the archetype, which will be LV6 Synchros. Next, is Kibi, which is Uzume's boyfriend: "His element is earth. Kibi is a brave warrior. He lost his friends because monsters killed them. He revenged them. Takeru and his company helped Kibi when Kibi fought against Ura, who killed Kibi's friend." - Kibi:
Wolf Warrior Kibi EARTH LV3 1800 ATK 500 DEF Beast-Type You can only control 1 "Wolf Warrior Kibi". If a "Wolf Warrior" monster you control other than "Wolf Warrior Kibi" is destroyed, you can pay 700 Life Points to Special Summon this card from your hand or Graveyard. If this card is the only monster you control, its original ATK becomes 2100. If this card is destroyed by battle, destroy the monster that destroyed it. If this card is destroyed by a card effect, inflict 1000 damage to your opponent.
Kibi's main theme is revenge. So I gave him an effect similar to Interplanetarypurplythorny Dragon that works for Wolves only (at the cost of 700 LP). It's also a good replacement for Green Baboon, Defender of the Forest since he works if Wolf is destroyed both by battle and card effects. If he is the only monster you have, his attack becomes 2100, and you can only control 1 Kibi. Since he's a male wolf, he gets the signature effect, and he gets a revenge effect (deals 1000 to your opponent) if he's destroyed by an effect. I can make him LV4 if you guys want. Next, is Inayori: His element is light. He is a second cousin of Takeru. At first, he is a weak and coward puppy. But he will become a brave and strong male wolf as Takeru. - Inayori:
Wolf Warrior Inayori LIGHT Beast LV3 1200 ATK 1100 DEF If you control a face-up "Wolf Warrior" monster, you can Special Summon this card from your hand. Once per turn, this card cannot be destroyed by battle. If this card is destroyed by battle, destroy the monster that destroyed it. If this card is destroyed by a card effect and sent to the Graveyard, return it to your hand.
He has Special Summon effect, which adds some speed to the archetype. He also has a battle protection effect if you need some defense. Last, but not least, is Hozumi, which is Oto's brother: He is Oto's brother. His fur is black like mid-night. Oto can meet him after a lot of trouble. His element is night. - Hozumi:
Wolf Warrior Hozumi DARK Beast LV3 1100 ATK 1200 DEF Once per turn, you can send 1 card from your hand or that you control to the Graveyard, except this card, to target 1 Level 4 or lower "Wolf Warrior" monster in your Graveyard; Special Summon it. While you control another face-up "Wolf Warrior" monster, this card gains 600 ATK. If this card is destroyed by battle, destroy the monster that destroyed it. If this card is destroyed by a card effect, you can target 1 "Wolf Warrior" monster in your Graveyard; Special Summon it.
This is the archetype's Zombie Master. He adds more speed and versatility to the Deck. Since he's male, he also gets the signature effect, plus he revives a wolf if he is destroyed by an effect. Next, I'll show a few support cards (keeping in mind that I may add more in the future): Takeru's Howl - Takeru's Howl:
Takeru's Howl Normal Spell Add 1 "Wolf" monster from your Deck to your hand. (This card is always treated as a "Wolf Warrior" card.)
A RoTA for Wolves. Nuff said. Wolf Family - Wolf Family:
Normal Spell Target 1 face-up "Wolf" monster you control. Special Summon 1 "Wolf" monster with a different name from your Deck. Only 1 "Wolf Family" can be activated per turn. (This card is always treated as a "Wolf Warrior" card.)
Adds some well needed speed to the archetype. Uzume's Crying Howl - Uzume's Crying Howl:
Normal Spell Target 2 "Wolf" monsters in your Graveyard; add those targets to your hand. (This card is always treated as a "Wolf Warrior" card.)
A themed Salvage. Gathering of the Samurai Wolves - Spoiler:
Normal Spell You can only activate this card if you have no monsters on the field. Pay half of your Life Points to Special Summon up to 5 "Wolf" monsters with different names from your Graveyard. Increase the ATK of monsters Special Summoned by this effect by 200. You cannot Summon other monsters the turn you activate this card. (This card is always treated as a "Wolf Warrior" card.)
A themed backs to the wall. This card has already lot of restrictions, since you can only summon Wolves with different names, and you cannot Summon any more monsters during that turn. Yachihoko's Thunder Bite - Spoiler:
Counter Trap Discard 1 card. Negate the activation and effect of an Effect Monsters's effect, and destroy that card. After that, you can add 1 "Wolf Warrior" Spell or Trap Card from your Deck to your hand, except "Yachihoko's Thunder Bite". (This card is always treated as a "Wolf Warrior" card.)
This is a themed Divine Wrath, but with a small twist. After activation, it lets you search for a "Wolf Warrior" Spell or Trap Card from your Deck. Mikaboshi's Roar - Spoiler:
Counter Trap Activate when your opponent activates a Spell/Trap Card. Send 1 Beast-Type monster from your hand or field to the Graveyard to negate that activation and destroy that card. After that, you can add 1 "Wolf Warrior" Spell or Trap Card from your Deck or Graveyard to your hand, except "Mikaboshi's Roar". (This card is always treated as a "Wolf Warrior" card.)
The themed Dark Bribe (it actually helps Beast-Type monsters), and after activation it lets you search for a Wolf Warrior Spell/Trap. Legendary's Strike - Spoiler:
Counter Trap When an Effect Monster's effect is activated, if the only monster you control is a face-up "Wolf" monster: Negate the activation and destroy it. (This card is always treated as a "Wolf Warrior" card.)
A themed Gladiator Beast War Chariot, but to prevent it from being OP, it only works when the only monster you control is a Wolf monster. Takeru's Wolf Sword - Spoiler:
Equip Spell Equip only to a Beast-Type monster; it gains 800 ATK. Once per turn, when the equipped monster destroys a monster by battle: You can Special Summon 1 Level 4 or lower Beast-Type monster from your Graveyard. If this card is in your Graveyard, you can return 2 Beast-Type monsters from your Graveyard to the Deck to add this card from your Graveyard to your hand. (This card is always treated as a "Wolf Warrior" card.)
This card is a Beast support card. Originally meant to be a Beast-only Horn of the Phantom Beast, it turns any Beast-Type into a Karakuri Ninja, allowing it to Special Summon a Beast-type from the Grave. To avoid abusing it with Takeru, it has an once per turn clause. Takeru's Judo Throw - Spoiler:
Normal Trap Activate when your opponent Summons a monster(s) while you control a face-up Beast-Type monster(s). Change all monsters your opponent controls to face-down Defense Position. (This card is always treated as a "Wolf Warrior" card.)
This is an anti-meta card meant to support not only Wolves, but Beast-Types in general. Uzume's Blossom Wish - Uzume's Blossom Wish:
Normal Trap Target 1 "Wolf" monster you control and 1 card your opponent controls. Destroy the targeted cards, and draw 1 card. (This card is always treated as a "Wolf Warrior" card.)
This is the themed Icarus Attack. It also triggers the Wolves' destruction effects. Astral Wolf - Spoiler:
Normal Trap Banish 1 Level 4 or lower Beast-Type monster from your Deck. During your 2nd Standby Phase after this card's activation: Special Summon the monster that was banished with this effect to your side of the field. (This card is always treated as a "Wolf Warrior" card.)
A themed Gold Sarcophagus, but it Special Summons the banished monster instead of adding to your hand. It also works for any Level 4 or lower Beast-Type. Jumping Wolf to the Rescue - Spoiler:
Normal Trap Activate when your opponent Special Summons a monster(s) while you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your Deck. The monster Special Summoned by this effect cannot be destroyed by battle or by card effects this turn. (This card is always treated as a "Wolf Warrior" card.)
This card is awesome. I mean, it sounds like something you would see on the anime. I can make it Wolf-only if you guys wish, but I don't think it is needed. Wolf Warrior's Respite - Spoiler:
Normal Spell Target 4 Beast-Type monsters in your Graveyard. Return them to the Deck, and draw 2 cards.
Beast-Type need some love. If you guys wish, I can make either Wolf-only, or make it so that 5 monsters are returned to the Deck, but Beast-Type could definitely use the support. It could also help Ojamas. And Tanukis .
Last edited by Pullo on Sat Oct 26, 2013 3:44 am; edited 18 times in total |
| | | Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Re: Samurai Wolves Thu Oct 17, 2013 1:08 am | |
| Takeru's Fiery Spirit - Spoiler:
Quick-Play Spell You can only activate 1 "Takeru's Fiery Spirit" per turn. Target 1 face-up Beast-Type monster you control, and activate 1 of the following effects: ● The target gains 1400 ATK until the End Phase. ● Destroy the target, and inflict 1400 damage to your opponent. ● If the targeted monster is the only monster you control, you can send the targeted monster to the Graveyard to target up to 2 monsters your opponent controls; send them to the Graveyard.
This card was added for pure awesomeness. If it is added, then I think it should be Limited. It is extremely versatile, being an Ego Boost, Kurenai and Icarus Attack (if you have only 1 monster) for Beast-Types. Oto's Watery Magic - Spoiler:
Quick-Play Spell You can only activate 1 "Oto's Watery Magic" per turn. Target 1 Beast-Type monster you control, and activate 1 of the following effects: ● The target becomes unaffected by your opponent's cards or effects this turn. ● Destroy that monster. Return 1 card on the field to the hand and gain 1000 Life Points. ● Send the target to the Graveyard. Special Summon 1 monster from your opponent's Graveyard to your side of the field.
This card was also added for pure awesomeness. If it is added, then I think it shouldbe either Limited or Semi'd. It is also extremely versatile since it is a Forbidden Lance, Compulsory (with a cost), or Monster Reborn that works for the opponent's Graveyard only (also with a cost). Beast-Types need the love, though. Mikaboshi's Comet Strike - Spoiler:
Quick-Play Spell You can only activate 1 "Mikaboshi's Comet Strike" per turn. Target 1 Beast-Type monster you control, and activate 1 of the following effects: ● The target can attack all monsters your opponent controls, once each, during this turn. ● Return the target to the Deck. Destroy all Spell and Trap Cards on the field. ● Send the target to the Graveyard. Look at your opponent's hand, and send 1 card from their hand to the Graveyard.
Added for the coolness factor. Like the two others above, if it is added, it should be Limited. It is a Diffusion Wave Motion, Heavy Storm (with a cost) and Water Art - Aoi in one. It is also Beast-Type support. Orion, the Wolf Soldier - Spoiler:
DARK Level 4 1900 ATK 300 DEF Beast-Type When this card is Normal Summoned, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand. After damage calculation, when this card destroys a monster by battle: Banish that monster. (This card is always treated as a "Wolf Warrior" card.)
Some Beast-Type support. It is also a 1900 beater, which is nice. He was made to be an insta-staple, and if he is added, then I will request that he be put at 1. Wolf Pack - Spoiler:
Continuous Spell When this face-up card on the field is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card. Each time a Beast-Type monster(s) is Normal or Special Summoned, except by the effect of "Wolf Pack", place 1 Wolf Counter on this card. Each time a Beast-Type monster(s) on the field is destroyed, place 2 Wolf Counters on this card. You can remove Wolf Counters from your side of the field to activate these effects. ● 1 Counter: Target 1 monster on the field. It gains 600 ATK. ● 2 Counters: Target 1 Beast-Type monster in your Graveyard; add it to your hand. ● 3 Counters: Special Summon 2 "Wolf Pup Tokens" ( Beast-Type/ EARTH/Level 3/ATK 1000/DEF 1000) to your side of the field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and cannot be used as Synchro Material Monsters, except for the Synchro Summon of a Beast-Type Synchro Monster. These Tokens are always treated as "Wolf Warrior" monsters. ● 4 Counters: Add 1 Level 4 or lower Beast-Type monster from your Deck to your hand. (This card is always treated as a "Wolf Warrior" card.)
This card was made for a reason: to make Beast-Types good, or give them something that's at least very useful. It is a Beast-Type The World Tree/Gateway of the Six since it gains Counters for Beast-Types that are Summoned (except by its own effect) or destroyed, and has a bunch of cool effects. I added the draw 1 when destroyed effect, but it can be removed without compromising the playability of this card. I also made the Pup Tokens for your enjoyment! Wolf Pup Token #1 - Spoiler:
TOKEN Beast EARTH LV3 1000 ATK 1000 DEF This Token cannot be Tributed for a Tribute Summon. This Token cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type Synchro Monster. This Token is always treated as a "Wolf Warrior" monster.
Wolf Pup Token #2 - Spoiler:
Wolf Puppies - Spoiler:
Quick-Play Spell Special Summon 2 "Wolf Pup Tokens" (Beast-Type/EARTH/Level 3/ATK 1000/DEF 1000) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and cannot be used as Synchro Material Monsters, except for the Synchro Summon of a Beast-Type Synchro Monster. These Tokens are always treated as "Wolf Warrior" monsters. You cannot Summon other monsters the turn you activate this card (but you can Set). (This card is always treated as a "Wolf Warrior" card.)
The other way of Summoning the adorable Pup Tokens. They have higher levels than Scapegoat, but can only be used as Synchro Materials for Beast-Type Synchro Monsters. They have the perfect level for Synchroing the boss monsters of this archetype, or the 3 Unicorn Synchros. Now we'll talk about the boss monsters: Legendary Wolf Warrior - Spoiler:
LIGHT Beast/Synchro LV6 2500 ATK 2000 DEF 1 Beast-Type Tuner + 1 or more non-Tuner Beast-Type monsters If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. When this card is removed from the field: Gain 2000 Life Points.
Here it is: the ace monster of the archetype! It has 2500 attack which is just right, and also effects that help him during battle. I also gave him very anime-esque effects, like an Armades, Keeper of Boundaries effect and a LP gain. Valon, the Wolf Knight - Spoiler:
EARTH Beast/Synchro LV6 2400 ATK 2000 DEF 1 Tuner + 1 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. Other monsters you control cannot be selected as an attack target, or as a target for your opponent's cards or effects. This card cannot be destroyed by battle. (This card is always treated as a "Wolf Warrior" card.)
Since Legendary Wolf Warrior is the offensive Synchro, this is the defensive Synchro. It has generic Synchro requirements since it is not too strong. It protects your life points and your other monsters with dignity. Firebound Wolf Takeru - Spoiler:
FIRE Beast/Xyz Rank 3 1900 ATK 1400 DEF 2 Level 3 Beast-Type monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 Beast-Type monster you control; this turn, it gains 400 ATK and can make a second attack during each Battle Phase. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card. (This card is always treated as a "Wolf Warrior" card.)
The first from the Xyz monsters, which are all Beast-only and are supposed to be powered up versions of the originals. This can be made using any Beast deck, and is essentially a 2300 ATK Takeru (although it can give the power-up to any Beast-Type monster). It also has a Starliege Paladynamo effect, replacing itself with a card once it is destroyed. Lunarbound Wolf Mikaboshi - Spoiler:
WIND Beast/Xyz Rank 3 1800 ATK/1500 DEF 2 Level 3 Beast-Type monstersOnce per turn, you can detach 1 Xyz Material from this card; destroy Spell or Trap Card on the field up to the number of Beast-Type monsters you control. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card. (This card is always treated as a "Wolf Warrior" card.)
The second of the Xyz monsters, this one is a powered-up Mikaboshi. It pops S/Ts equal to the numbers of Beast-types you control (I could make it Wolf-only though), and also replaces itself when it is destroyed. Waterbound Wolf Oto-Tachibana - Spoiler:
WATER Beast/Xyz Rank 3 1400 ATK 1900 DEF 2 Level 3 Beast-Type monstersOnce per turn, you can detach 1 Xyz Material from this card: Until your opponent's next End Phase, face-up Beast-Type monsters you control cannot be destroyed by battle or by card effects. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card. (This card is always treated as a "Wolf Warrior" card.)
The third Xyz monster, it is meant to be a versatile card, and can be used to protect your monsters from destruction, or to stall. It also has the Starliege Paladynamo Effect. In my opinion, this is the best out of the 3 Xyz monsters. Lightning Yachihoko - Spoiler:
LIGHT Beast/Fusion LV8 2800 ATK 1800 DEF "Wolf Warrior Yachihoko" + 2 Beast-Type monstersMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use " Polymerization".) Other monsters you control cannot attack. This card can attack your opponent directly. Once per turn during your opponent's Standby Phase, target 1 card on the field; destroy it. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 Beast-Type monster in your Graveyard. Then destroy 1 card on the field, and Special Summon the selected monster. (This card is always treated as a "Wolf Warrior" monster.)
Oh look it's a contact fusion! This card is made so that it is very good when you're in a pinch. Since the monster are returned to the Deck, I don't think you can use Tokens (please correct me if I'm wrong), but it was meant to be Summoned without tokens anyway. So, it restrict your others monsters from attacking, and pops one of your opponent's card each turn. It also destroys a card and Summons a Beast from Graveyard when destroyed, which is an effect similar to what Yachihoko has. (Obs.: It was not meant to Summon itself when destroyed. If the wording doesn't cover that already, I'd add that to the card.) ..and there you go, my Wolf cards! If you love them as much as I do (which is a lot), then you'll help me make them balanced enough to be added on Mackpro! I'm coding them all (slowly), and will provide a link with all scripts/data soon, but in the meanwhile, you can give your input below so that I can make these cards even better ! Thanks for your time!
Last edited by Pullo on Fri Oct 25, 2013 8:43 pm; edited 2 times in total |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Samurai Wolves Wed Oct 23, 2013 6:24 am | |
| At a quick glance (promise i'll return with a full list review) but I don't know if this will come off nitpicky but I think that all the effects should be listed as and work for 'Samurai Wolves' instead of 'wolf' monsters. It makes them distinct and instantly points out to people that this is a stand alone deck that could benefit from beast support but not vice versa. That's only if you actually want this to be a stand along deck though. It'll be a sec but I'll have the list review. That just stuck out to me. |
| | | Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Re: Samurai Wolves Thu Oct 24, 2013 2:12 am | |
| I thought about that too; I plan on rewriting each card so that it says Wolf Beast-Type monsters, since most Wolves are Beast-Warriors. (There are only 2 Beast-Type Wolves: a vanilla, conveniently called "Wolf", and Diamond Dire Wolf, a Rank 4 Xyz.) That way, I only have to script 2 cards so that they are added to the set too. (Diamond Dire Wolf does not work properly since the archetype is full of LV3 monsters, but "Wolf" is a LV3 Vanilla if someone wants to use Rescue Rabbit shenanigans.) The main reason I don't change each of them to Samurai Wolves, or rather, "Wolf Warrior" on the support cards, is that I like the flexibility of naming each card differently, like "Wolf Knight" or "Wolf Soldier"; it's just a style thing, not much really. Thanks for posting, though. EDIT: I've solved it. Archetype is now "Wolf Warrior" instead of simply "Wolf", and all cards that are not called Wolf Warrior have an Archfiend clause on their text. Mikaboshi's Roar and Yachihoko's Thunder Bite are now excellent searchers. o_o |
| | | Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Re: Samurai Wolves Thu Oct 31, 2013 6:28 pm | |
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| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Samurai Wolves Fri Nov 01, 2013 3:37 am | |
| so, are you still wanting them deck to be able to blend into general beast/beast-warrior decks or be a stand alone? it'd really help me review them better. |
| | | Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Re: Samurai Wolves Sat Nov 02, 2013 6:12 am | |
| Each of the cards have been updated to include "Wolf Warrior" in their names/lores so yeah. |
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