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| Author | Message |
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Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Millennium Shield Tue Oct 15, 2013 9:51 pm | |
| Hello, So I've decided to try and make new cards out of vanilla monsters, or remake bad cards like Gate Guardian and Larvae Moth, and this is my first card, Millennium Shield. I've decided to make it a Synchro Monster for maximum versatility, and since it is a purely defensive monster, I have given it strong defensive effects. The cards I make may be slightly overpowered, but I wanted to remake vanillas and give them strong, useful effects even if they were a tad too strong. So here it is, the ultimate defensive card: EDIT: "This card cannot be destroyed by card effects" was replaced by " Once per turn, this card cannot be destroyed by a card effect."In this script, the ID number of the card is 10 - Script:
-- Millennium Shield function c10.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --battle indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e1:SetCountLimit(1) e1:SetValue(c10.valcon) c:RegisterEffect(e1) --cannot be battle target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e2:SetTarget(c10.atlimit) e2:SetValue(1) c:RegisterEffect(e2) end function c10.atlimit(e,c) return c~=e:GetHandler() end function c10.valcon(e,re,r,rp) return bit.band(r,REASON_EFFECT)~=0 end
Last edited by Pullo on Wed Oct 16, 2013 10:02 pm; edited 1 time in total |
| | | Vaarukt
Member Title : The Innovator Posts : 33 Join date : 2013-09-25 Age : 27 Location : Florida
| Subject: Re: Millennium Shield Tue Oct 15, 2013 11:55 pm | |
| MAYBE make it say cannot be destroyed by spell or trap cards, or cannot be destroyed by monster effects, or cannot be targeted. With 3000 DEF and nothing to destroy it other than battle, this card is a bit OP.
Some decks can't even reach 3000 ATK.
If you want it to be defensive, then maybe go for an "aura" effect, like "Monsters you control cannot be destroyed by trap cards" or "Monsters you control except this card cannot be targeted." Or something. |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Millennium Shield Wed Oct 16, 2013 4:05 am | |
| How about if you kept the 2nd effect and just say, once per turn if it would be destroyed by a card effect, it is not? 3000 is a lot to get over. |
| | | Daisuke-Aniki
Posts : 37 Join date : 2013-08-09
| Subject: Re: Millennium Shield Wed Oct 16, 2013 11:17 am | |
| Compulsory evacuation device ftw |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Millennium Shield Wed Oct 16, 2013 5:47 pm | |
| Dark core, BLS, Chaos Sorcerer, penguin soldier or a Creature Swap to turn the tables lol |
| | | Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Re: Millennium Shield Wed Oct 16, 2013 10:04 pm | |
| There, I've changed it (I agree, it was kinda broken before xD). Now, isn't it a insta-staple in Synchro-Heavy decks? |
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| Subject: Re: Millennium Shield | |
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