| Fateful Fighter Sonom - first card in new archetype | |
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outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Fateful Fighter Sonom - first card in new archetype Wed Aug 28, 2013 11:12 am | |
| all monsters in my new archetype start with this effect"Once per turn you can move this card to an empty monster card zone on your field. This cannot be attacked except by a monster in the same column as this card."its not a concept used too often so i thought i might make a whole archetype around it.- 'Lore:
Once per turn you can move this card to an empty monster card zone on your field. This cannot be attacked except by a monster in the same column as this card. This card cannot be destroyed by battle with a monster who has the same or lower level than this card. If this card destroys a monster by battle increase this card's level by 1.
Last edited by outlaw1994 on Wed Aug 28, 2013 2:55 pm; edited 1 time in total |
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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Fateful Fighter Sonom - first card in new archetype Wed Aug 28, 2013 2:49 pm | |
| nice! i see a lot of potential in this |
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outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: Fateful Fighter Sonom - first card in new archetype Wed Aug 28, 2013 2:55 pm | |
| lol the whole archetype is gonna be based around column effects this will also be a tricky archetype to code lol also updated atk and def |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 25 Location : Digital World
| Subject: Re: Fateful Fighter Sonom - first card in new archetype Wed Aug 28, 2013 2:57 pm | |
| i think cards like Alien Infiltrator already have effects that check cards in column (Alien Infiltrator is bugged however, but i think there are 3 or 4 more cards that use similar effect) |
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outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: Fateful Fighter Sonom - first card in new archetype Wed Aug 28, 2013 2:59 pm | |
| im not worried about that i can code cards without looking at other cards now i just meant that it will be more of a challenge for me to code which in turn makes it more fun for me |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 25 Location : Digital World
| Subject: Re: Fateful Fighter Sonom - first card in new archetype Wed Aug 28, 2013 3:03 pm | |
| oh.
i personally just made like 14 cards of my new archetype in a row and now i feel to lazy to even make a new topic on mackpro, let alone script them xD. |
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RaiZZZ19
Posts : 81 Join date : 2013-08-03 Location : Bat Cave
| Subject: Re: Fateful Fighter Sonom - first card in new archetype Fri Aug 30, 2013 11:01 am | |
| How about when your monster slots are full. It'd be nice to have a code for change slot or swapping monster slots. |
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outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 30 Location : bundaberg qld australia
| Subject: Re: Fateful Fighter Sonom - first card in new archetype Fri Aug 30, 2013 11:08 am | |
| the way im gonna make the cards you will probably never have 5 monsters and if you do your out of luck lol |
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| Subject: Re: Fateful Fighter Sonom - first card in new archetype | |
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| Fateful Fighter Sonom - first card in new archetype | |
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