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 I like to call these my Trinity lol

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cane_63106

cane_63106


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

I like to call these my Trinity lol Empty
PostSubject: I like to call these my Trinity lol   I like to call these my Trinity lol Icon_minitimeSun Aug 25, 2013 7:20 am

I like to call these my Trinity lol Raito_10
--32083004
function c32083004.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(32083004,1))
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c32083004.rmtg)
e1:SetOperation(c32083004.rmop)
c:RegisterEffect(e1)
--immune monster
local e2=Effect.CreateEffect(c)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetValue(c32083004.efilter)
c:RegisterEffect(e2)
end
function c32083004.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if e:GetHandler():GetPreviousLocation()~=LOCATION_REMOVED then return end
if chkc then return chkc:GetLocation()==LOCATION_MZONE and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c32083004.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
function c32083004.efilter(e,te)
if e:GetHandler():GetPreviousLocation()~=LOCATION_REMOVED then return end
return te:IsActiveType(TYPE_MONSTER) and te:GetOwnerPlayer()~=e:GetHandlerPlayer()
end


I like to call these my Trinity lol Kudo_b10
--32083005
function c32083005.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(32083005,1))
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c32083005.rmtg)
e1:SetOperation(c32083005.rmop)
c:RegisterEffect(e1)
--immune trap
local e2=Effect.CreateEffect(c)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetValue(c32083005.efilter)
c:RegisterEffect(e2)
end
function c32083005.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToRemove()
end
function c32083005.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if e:GetHandler():GetPreviousLocation()~=LOCATION_REMOVED then return end
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and c32083005.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c32083005.filter,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c32083005.filter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c32083005.rmop(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
function c32083005.efilter(e,te)
if e:GetHandler():GetPreviousLocation()~=LOCATION_REMOVED then return end
return te:IsActiveType(TYPE_TRAP) and te:GetOwnerPlayer()~=e:GetHandlerPlayer()
end

I like to call these my Trinity lol Makura10

--32083006
function c32083006.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(32083006,2))
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(c32083006.hdtg)
e1:SetOperation(c32083006.hdop)
c:RegisterEffect(e1)
--immune spell
local e2=Effect.CreateEffect(c)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetValue(c32083006.efilter)
c:RegisterEffect(e2)
end
function c32083006.hdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if e:GetHandler():GetPreviousLocation()~=LOCATION_REMOVED then return end
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and c32083006.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c32083006.filter,tp,0,LOCATION_HAND,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c32083006.filter,tp,0,LOCATION_HAND,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c32083006.hdop(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
function c32083006.efilter(e,te)
if e:GetHandler():GetPreviousLocation()~=LOCATION_REMOVED then return end
return te:IsActiveType(TYPE_SPELL) and te:GetOwnerPlayer()~=e:GetHandlerPlayer()
end
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http:// https://www.youtube.com/user/cane63106/videos
Dranken




Member Title : Dranken
Posts : 34
Join date : 2013-07-14
Age : 28

I like to call these my Trinity lol Empty
PostSubject: Re: I like to call these my Trinity lol   I like to call these my Trinity lol Icon_minitimeSun Aug 25, 2013 6:01 pm

Your D.D. Dragons lokk awesome! Can you maybe when you're done with the set put them all in a pack so we can download them?
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cane_63106

cane_63106


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

I like to call these my Trinity lol Empty
PostSubject: Re: I like to call these my Trinity lol   I like to call these my Trinity lol Icon_minitimeSun Aug 25, 2013 7:42 pm

Thanks a lot man! i'm trying as best i can to wrap them up and make the deadline for the next mackpro release so everyone can get them, but since I'm still learning and figuring things out, that might not happen on time. but regardless, i will make them available anyway i can to everyone when they are done.
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http:// https://www.youtube.com/user/cane63106/videos
Dranken




Member Title : Dranken
Posts : 34
Join date : 2013-07-14
Age : 28

I like to call these my Trinity lol Empty
PostSubject: Re: I like to call these my Trinity lol   I like to call these my Trinity lol Icon_minitimeSun Aug 25, 2013 7:44 pm

Thanks alot! cant wait to test them out!
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cane_63106

cane_63106


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

I like to call these my Trinity lol Empty
PostSubject: Re: I like to call these my Trinity lol   I like to call these my Trinity lol Icon_minitimeSun Aug 25, 2013 9:12 pm

It's an extremely well rounded deck. I've been playing with these for years, so I have a lot of ways around a lot of situations. Didn't want to make them just unbeatable, but it can switch from offensive to defensive if need be and its pretty good in doing both. I've said this many times, but Imperial Iron Wall...I wanna stab whoever made that card! lol
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http:// https://www.youtube.com/user/cane63106/videos
Dranken




Member Title : Dranken
Posts : 34
Join date : 2013-07-14
Age : 28

I like to call these my Trinity lol Empty
PostSubject: Re: I like to call these my Trinity lol   I like to call these my Trinity lol Icon_minitimeSun Aug 25, 2013 9:19 pm

haha awesome cant wait to see their power for my self!
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I like to call these my Trinity lol Empty
PostSubject: Re: I like to call these my Trinity lol   I like to call these my Trinity lol Icon_minitime

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I like to call these my Trinity lol

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