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 D.D. Dragon - Exodus

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cane_63106

cane_63106


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

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PostSubject: D.D. Dragon - Exodus   dragon - D.D. Dragon - Exodus Icon_minitimeThu Aug 08, 2013 4:47 am

Thanks again Jack, but I'm just going to keep this as is. Trying to figure out how to limit its summoning by making the 5 fusion materials need to have different names was just seeming pointless, especially with its effect.

dragon - D.D. Dragon - Exodus Exodus10

--32083016
function c32083016.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x7D53),5,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c32083016.condition)
e1:SetOperation(c32083016.tgop)
c:RegisterEffect(e1)
end
function c32083016.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToRemove() and c:IsRace(RACE_DRAGON)and c:IsSetCard(0x7D53)
end
function c32083016.condition(e,tp,eg,ep,ev,re,r,rp)
    return bit.band(e:GetHandler():GetSummonType(),SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
function c32083016.tgop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(c32083016.filter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,nil)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
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jackmoonward

jackmoonward
Admin
Admin

Posts : 75
Join date : 2013-08-03
Age : 26
Location : Classified

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PostSubject: Re: D.D. Dragon - Exodus   dragon - D.D. Dragon - Exodus Icon_minitimeThu Aug 08, 2013 4:56 am

Alright then. Although I can say despite the ATK being a bit higher than I'd expect and it's effect being slightly mediocre, that is some sexy art.

~Jack
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cane_63106

cane_63106


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

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PostSubject: Re: D.D. Dragon - Exodus   dragon - D.D. Dragon - Exodus Icon_minitimeThu Aug 08, 2013 5:46 am

lol thanks. I had Rainbow Dragon in mind when I came up with it and often rarely really find myself playing defensively. Even God Dragon and Infinity have 0 DEF lol. The effect is mainly useful to God Dragon for it's Special Summoning requirement/cost, Infinity for its ATK boost and Raito, Makura, Kudo, Gogyou and Hishou for their *when this card is Special Summoned from being banished, it gains these abilities* effect.
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PostSubject: Re: D.D. Dragon - Exodus   dragon - D.D. Dragon - Exodus Icon_minitime

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