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WizRex
Member Title : That's me Posts : 25 Join date : 2014-05-23
| Subject: El Shaddoll Serwind Thu Jul 24, 2014 8:03 am | |
| 1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. During either player's turn, when your opponent would activate a Spell or Trap Card, if you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that card, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Serwind" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add that target to your hand.
Last edited by WizRex on Thu Jul 24, 2014 9:18 am; edited 1 time in total |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: El Shaddoll Serwind Thu Jul 24, 2014 8:07 am | |
| nice but all the real el shadolls have effs that revolve around special summoned monster i think an eff like this would be better 1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. During either player's turn, when your opponent Special summons a monster, if you have a "Shaddoll" card in your hand: You can return that monster to the hand then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Serwind" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add that target to your hand. |
| | | WizRex
Member Title : That's me Posts : 25 Join date : 2014-05-23
| Subject: Re: El Shaddoll Serwind Thu Jul 24, 2014 8:23 am | |
| - outlaw1994 wrote:
- nice but all the real el shadolls have effs that revolve around special summoned monster i think an eff like this would be better
1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. During either player's turn, when your opponent Special summons a monster, if you have a "Shaddoll" card in your hand: You can return that monster to the hand then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Serwind" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add that target to your hand. Yeah, I know that all Shaddolls revolve about Special Summoning, I wanted to make something new because this kind of effect already have Egrystal. I don't have idea how can I change this effect to be better. |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: El Shaddoll Serwind Thu Jul 24, 2014 8:52 am | |
| just have it send 1 shadoll from the deck to the grave. shi en can negate a spell or trap with no cost each turn, so having this sending a shadoll wouldn't be hurting the card at all. |
| | | WizRex
Member Title : That's me Posts : 25 Join date : 2014-05-23
| Subject: Re: El Shaddoll Serwind Thu Jul 24, 2014 8:56 am | |
| - cane_63106 wrote:
- just have it send 1 shadoll from the deck to the grave. shi en can negate a spell or trap with no cost each turn, so having this sending a shadoll wouldn't be hurting the card at all.
So I should keep the Spell/Trap negation effect and give a cost to send 1 Shaddoll from your Deck? |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: El Shaddoll Serwind Thu Jul 24, 2014 9:28 am | |
| "Once per turn, when your opponent activates a Spell/Trap Card, you can send 1 'Shaddoll' monster from your deck to the Graveyard to negate its activation and destroy it." |
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