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 El Shaddoll Serwind

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WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

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PostSubject: El Shaddoll Serwind   El Shaddoll Serwind Icon_minitimeThu Jul 24, 2014 8:03 am

El Shaddoll Serwind WSqsoBk


1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. During either player's turn, when your opponent would activate a Spell or Trap Card, if you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that card, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Serwind" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add that target to your hand.


Last edited by WizRex on Thu Jul 24, 2014 9:18 am; edited 1 time in total
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outlaw1994

outlaw1994
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Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 29
Location : bundaberg qld australia

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PostSubject: Re: El Shaddoll Serwind   El Shaddoll Serwind Icon_minitimeThu Jul 24, 2014 8:07 am

nice but all the real el shadolls have effs that revolve around special summoned monster i think an eff like this would be better
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. During either player's turn, when your opponent Special summons a monster, if you have a "Shaddoll" card in your hand: You can return that monster to the hand then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Serwind" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add that target to your hand.
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WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

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PostSubject: Re: El Shaddoll Serwind   El Shaddoll Serwind Icon_minitimeThu Jul 24, 2014 8:23 am

outlaw1994 wrote:
nice but all the real el shadolls have effs that revolve around special summoned monster i think an eff like this would be better
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. During either player's turn, when your opponent Special summons a monster, if you have a "Shaddoll" card in your hand: You can return that monster to the hand then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Serwind" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add that target to your hand.
Yeah, I know that all Shaddolls revolve about Special Summoning, I wanted to make something new because this kind of effect already have Egrystal. I don't have idea how can I change this effect to be better.
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cane_63106

cane_63106


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

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PostSubject: Re: El Shaddoll Serwind   El Shaddoll Serwind Icon_minitimeThu Jul 24, 2014 8:52 am

just have it send 1 shadoll from the deck to the grave. shi en can negate a spell or trap with no cost each turn, so having this sending a shadoll wouldn't be hurting the card at all.
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WizRex

WizRex


Member Title : That's me
Posts : 25
Join date : 2014-05-23

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PostSubject: Re: El Shaddoll Serwind   El Shaddoll Serwind Icon_minitimeThu Jul 24, 2014 8:56 am

cane_63106 wrote:
just have it send 1 shadoll from the deck to the grave. shi en can negate a spell or trap with no cost each turn, so having this sending a shadoll wouldn't be hurting the card at all.
So I should keep the Spell/Trap negation effect and give a cost to send 1 Shaddoll from your Deck?
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cane_63106

cane_63106


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

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PostSubject: Re: El Shaddoll Serwind   El Shaddoll Serwind Icon_minitimeThu Jul 24, 2014 9:28 am

"Once per turn, when your opponent activates a Spell/Trap Card, you can send 1 'Shaddoll' monster from your deck to the Graveyard to negate its activation and destroy it."
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