VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: A 'lil stupid card I came up with... Mon Jul 28, 2014 12:50 pm | |
| Your Majesty: Doomcaliburn 2500/2500 EARTH/Fiend LV 11 Doomcaliber Knight + Majesty's Fiend Once per turn, during either players turn, when a card or effect is activated on the field: You can tribute this card, and if you do, negate the effects of all face-up cards currently on the field, until the end phase. If this effect was not negated after activation, during the end phase: Special Summon tis card from the graveyard. - Spoiler:
function cXXXXXXXX.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCode2(c,33746252,7870060,true,true) --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(XXXXXXXX,0)) e1:SetCategory(CATEGORY_NEGATE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(cXXXXXXXX.negcon) e1:SetCost(cXXXXXXXX.cost) e1:SetOperation(cXXXXXXXX.negop) c:RegisterEffect(e1) --Revive local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(XXXXXXXX,1)) e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1) e2:SetTarget(cXXXXXXXX.sumtg) e2:SetOperation(cXXXXXXX.sumop) c:RegisterEffect(e2) end function cXXXXXXXX.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetFlagEffect(XXXXXXXX)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function cXXXXXXXX.sumop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end function cXXXXXXXX.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) end function cXXXXXXXX.negcon(e,tp,eg,ep,ev,re,r,rp) local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) return (loc==LOCATION_SZONE or loc==LOCATION_MZONE) and not e:GetHandler():IsStatus(STATUS_CHAINING) end function cXXXXXXXX.filter(c) return c:IsFaceup() and (c:IsLocation(LOCATION_SZONE) or c:IsType(TYPE_EFFECT)) end function cXXXXXXXX.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.GetCurrentChain()~=ev+1 then return end local g=Duel.GetMatchingGroup(cXXXXXXXX.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) tc=g:GetNext() end end
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Sebek
Member Title : Sebek Posts : 9 Join date : 2013-10-02
| Subject: Re: A 'lil stupid card I came up with... Mon Jul 28, 2014 4:36 pm | |
| it reminds me "stardust dragon assault mode", nice support card for fusion game mechanics |
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AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: A 'lil stupid card I came up with... Mon Jul 28, 2014 6:55 pm | |
| Not only reminds, it is the same effect besides you don't have the speciel 'assault mode summon condition.' Ok, here you also have a speciel summon condition ^^' Do you have suggestions for an artwork?? |
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VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: A 'lil stupid card I came up with... Mon Jul 28, 2014 10:15 pm | |
| Nope, no idea about the artwork... and this effect is actually the one of red hand, made optional and with a changed cost. |
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AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: A 'lil stupid card I came up with... Mon Jul 28, 2014 11:32 pm | |
| Oh, I missread your effect, sorry ^^' Maybe this would be an example:
Last edited by AoO on Thu Jul 31, 2014 1:59 pm; edited 1 time in total |
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TGAP-Trixie
Member Title : Trixie does not even... Posts : 273 Join date : 2014-04-17
| Subject: Re: A 'lil stupid card I came up with... Tue Jul 29, 2014 8:10 am | |
| Sure VB, I totally didn't mention this on the latest contest thread And yes, it's more giant red hand than a combo of both cards needed to make it. In fact it's kind of a combo of stardust assault and red hand. @AoO really cool artwork |
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VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: A 'lil stupid card I came up with... Tue Jul 29, 2014 12:40 pm | |
| ^... ok, you got me @AoO I really like the Artwork |
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AoO
Member Title : Noob4ever Posts : 241 Join date : 2014-04-25 Location : I only know that it is dark :/
| Subject: Re: A 'lil stupid card I came up with... Tue Jul 29, 2014 9:25 pm | |
| @VB99+TGAP-Trixie Thanks^^ |
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