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 Help with this effect?!

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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

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PostSubject: Help with this effect?!   Help with this effect?! Icon_minitimeWed Jul 09, 2014 4:36 pm

Hey guys!Can someone help me with effect like this:

Once per turn you can make Levels of all Gagaga monsters on your side of the equal to the Gagaga monsters with highest level on the field.If the equipped monster is used as an  Xyz Material for an Xyz Summon, you can treat this card as a monster with a Leve; equal to the equipped monster's Level and use it as an Xyz Material for that Xyz Summon.


Italic  part is what bothers me since i mosly use Copy/Paste to make cards and i couldn't find any card with similar effect so if someone can help me great.
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outlaw1994

outlaw1994
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Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 29
Location : bundaberg qld australia

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PostSubject: Re: Help with this effect?!   Help with this effect?! Icon_minitimeWed Jul 09, 2014 7:04 pm

can you post your current script thx
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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

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PostSubject: Re: Help with this effect?!   Help with this effect?! Icon_minitimeWed Jul 09, 2014 7:55 pm

I dont have script yet but i know how to make first effect since i made something similar for Dark Magician.I didnt want to start scripting if i cant finish it since the last part of effect is more important to me then the first.So if you can help rly thanks.Oh yea and the effect is to make Gagaga monster equiped with this card equal to the level of Gagaga monster with highest level(not all Gagaga sory).This is quip card.
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outlaw1994

outlaw1994
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Member Title : Red-Eyes Lord
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Age : 29
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PostSubject: Re: Help with this effect?!   Help with this effect?! Icon_minitimeWed Jul 09, 2014 8:08 pm

ok i will work on it later as its 3am here atm and im too tired to script
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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

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PostSubject: Re: Help with this effect?!   Help with this effect?! Icon_minitimeWed Jul 09, 2014 8:21 pm

Ok great.Thanks
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outlaw1994

outlaw1994
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Member Title : Red-Eyes Lord
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Age : 29
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PostSubject: Re: Help with this effect?!   Help with this effect?! Icon_minitimeThu Jul 10, 2014 9:58 am

ok this effect is really annoying so far i got it managing to summon the xyz monster with out a second material but no matter what i do i cant get it to add the equip card as an overlay i will figure it out just give me a bit more time
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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

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PostSubject: Re: Help with this effect?!   Help with this effect?! Icon_minitimeThu Jul 10, 2014 11:01 am

Its ok i know that effect is hard to make.Do you think if i change from Equip to Quick play spell cards is that maybe going to work?I ask this coz i want to make Re-Galaxy now and i have script except the last part(the same as this Gagaga.card i want to make)i copyed that part from Re-Galaxy.
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cane_63106

cane_63106


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

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PostSubject: Re: Help with this effect?!   Help with this effect?! Icon_minitimeThu Jul 10, 2014 8:20 pm

sredoje0 says he just made a Re-Galaxy. he seems kinda pissed he didn't get anyone here to make it for him first so I don't know how helpful he'd be in getting the script for it. but he was the 1st to come to mind. I couldn't figure out Re-Galaxy at all myself
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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

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PostSubject: Re: Help with this effect?!   Help with this effect?! Icon_minitimeThu Jul 10, 2014 10:24 pm

Hero you go this is script for Re-Galaxy.Quick play to Equip thing work and all other work excep for the last part where this card can be used as xyz material for XYZ summon so if you can add that effect great.

--Re-Galaxy
function c111013401.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c111013401.target)
e1:SetOperation(c111013401.operation)
c:RegisterEffect(e1)
--Des
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_SZONE)
e2:SetOperation(c111013401.ccost)
c:RegisterEffect(e2)
end
function c111013401.spfilter(c,e,tp)
return  c:IsSetCard(0x7b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c111013401.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c111013401.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c111013401.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c111013401.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c111013401.eqlimit(e,c)
return e:GetLabelObject()==c
end
function c111013401.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 then return end
c:CancelToGrave()
Duel.Equip(tp,c,tc,true)
--Add Equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetValue(c111013401.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetValue(tc:GetAttack()/2)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(111013401,0))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BATTLE_DAMAGE)
e3:SetOperation(c111013401.operation2)
tc:RegisterEffect(e3)
--flag
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(100000214)
tc:RegisterEffect(e4)
end
end
function c111013401.operation2(e,tp,eg,ep,ev,re,r,rp)
if ep~=tp then
e:GetHandler():RegisterFlagEffect(111013401,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1)
end
end

function c111013401.ccost(e,tp)
if tp~=Duel.GetTurnPlayer()  then return end
if e:GetHandler():GetEquipTarget():GetFlagEffect(111013401)==0 then
Duel.Destroy(e:GetHandler():GetEquipTarget(),REASON_EFFECT)
end
end
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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

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PostSubject: Re: Help with this effect?!   Help with this effect?! Icon_minitimeSat Jul 12, 2014 2:32 pm

So any luck with XYZ material?I also tried to figue it out but with no luck.
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PostSubject: Re: Help with this effect?!   Help with this effect?! Icon_minitime

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