| | Facing a little custom card problem | |
| |
Author | Message |
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Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Facing a little custom card problem Tue Aug 06, 2013 3:44 pm | |
| I can't seem to get the Duel.ConfirmCards code to work properly, it just calls an script error and does not reveal the card to the opponent The effect of the card: When this card destroys an opponent's monster by battle add 1 card with a name "X" from your deck to your hand. - Code:
-
--Dorulumon function c99647329.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(99647329,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetTarget(c99647329.target) e1:SetOperation(c99647329.operation) c:RegisterEffect(e1) end function c99647329.filter(c,e,tp) return c:IsSetCard(0x7C) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c99647329.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c99647329.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c99647329.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c99647329.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SendtoHand(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then Duel.ConfirmCards(1-tp,sg) local e1=Effect.CreateEffect(e:GetHandler()) Duel.ConfirmCards(1-tp,sg) end end |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Facing a little custom card problem Tue Aug 06, 2013 3:51 pm | |
| you have Duel.ConfirmCards(1-tp,sg) twice take out the first one |
| | | Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Facing a little custom card problem Tue Aug 06, 2013 3:56 pm | |
| oh didn't notice i had 2. still doesn't work
the script error says: [Script Error:] [string "./script/c99647329.lua"]:28:Paramenter 2 should be "Card" or "Group" |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Facing a little custom card problem Tue Aug 06, 2013 4:01 pm | |
| Can you copy line 28 of the script for me as im too lazy to count them |
| | | Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Facing a little custom card problem Tue Aug 06, 2013 4:02 pm | |
| Duel.ConfirmCards(1-tp,sg) |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Facing a little custom card problem Tue Aug 06, 2013 4:06 pm | |
| Try this
--Dorulumon function c99647329.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid([url=tel:99647329,0]99647329,0[/url])) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetTarget(c99647329.target) e1:SetOperation(c99647329.operation) c:RegisterEffect(e1) end function c99647329.filter(c,e,tp) return c:IsSetCard(0x7C) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c99647329.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c99647329.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c99647329.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c99647329.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then Duel.SendtoHand(tc,0,tp,tp,false,false,POS_FACEUP) Duel.ConfirmCards(1-tp,tc) end end |
| | | Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Facing a little custom card problem Tue Aug 06, 2013 4:14 pm | |
| now effect doesn't activate at all, also in my script i noticed AI added a card from his deck to my hand O_O |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Facing a little custom card problem Tue Aug 06, 2013 4:17 pm | |
| Ok i will take a good look tommorrow as im very tired at the moment |
| | | Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Facing a little custom card problem Tue Aug 06, 2013 4:19 pm | |
| |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Facing a little custom card problem Wed Aug 07, 2013 1:51 am | |
| try this i havent tested it but im pretty sure it should work the error was in line 28 it was trying to find sg a variable you didn't have so i changed it to tc if this dont work i will go through the code and have a good look for you
--Dorulumon function c99647329.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(99647329,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetTarget(c99647329.target) e1:SetOperation(c99647329.operation) c:RegisterEffect(e1) end function c99647329.filter(c,e,tp) return c:IsSetCard(0x7C) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c99647329.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c99647329.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c99647329.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c99647329.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SendtoHand(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then local e1=Effect.CreateEffect(e:GetHandler()) Duel.ConfirmCards(1-tp,tc) end end |
| | | jackmoonward
Admin
Posts : 75 Join date : 2013-08-03 Age : 26 Location : Classified
| Subject: Re: Facing a little custom card problem Wed Aug 07, 2013 6:29 am | |
| I'd recommend changing the: c:IsCanBeSpecialSummoned(e,0,tp,false,false)
to c:IsAbleToHand() and removing the e,tp from the filter's peripherals.
~Jack |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Facing a little custom card problem Wed Aug 07, 2013 6:30 am | |
| - jackmoonward wrote:
- I'd recommend changing the:
c:IsCanBeSpecialSummoned(e,0,tp,false,false)
to c:IsAbleToHand() and removing the e,tp from the filter's peripherals.
~Jack i didnt see that good pick up lol |
| | | Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Facing a little custom card problem Wed Aug 07, 2013 10:18 am | |
| thanks, it works now
and Jack, i pretty much copied Jurrac Guaiba's code because Gladiator Beast Samnite's didn't want to trigger. Guess i forgot to change the filter lol thanks for the heads up |
| | | Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Facing a little custom card problem Thu Aug 08, 2013 2:00 am | |
| okay got another problem. i want a monster effect that when summoned allows you to special summon any number of monsters with setcode 124(0x7C) but only 1 of each, but all i can get is an effect that forcefully summons all monsters with the setcode even in multiple copies. i also can't seem to get the monsters to be unable to attack in the turn they were special summoned (not included in the script because i removed it while trying to fix the script before) - Code:
-
--Shoutmon function c74519825.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(74519825,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c74519825.target) e1:SetOperation(c74519825.operation) c:RegisterEffect(e1) end function c74519825.filter(c,e,sp) return c:IsSetCard(0x7C) and c:IsCanBeSpecialSummoned(e,0,sp,true,false) end function c74519825.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c74519825.filter,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end local ct=Duel.GetLocationCount(tp,LOCATION_MZONE) local gct=Duel.GetMatchingGroupCount(c74519825.filter,tp,LOCATION_HAND,0,nil,e,tp) if ct>gct then Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,gct,tp,LOCATION_HAND) else Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ct,tp,LOCATION_HAND) end end function c74519825.operation(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetLocationCount(tp,LOCATION_MZONE) if ct==0 then return end local g=Duel.GetMatchingGroup(c74519825.filter,tp,LOCATION_HAND,0,nil,e,tp) local gc=g:GetCount() if gc==0 then return end if gc<=ct then Duel.SpecialSummon(g,1,tp,tp,true,false,POS_FACEUP) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,ct,ct,nil) Duel.SpecialSummon(sg,0,tp,tp,true,false,POS_FACEUP) end end |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Facing a little custom card problem Thu Aug 08, 2013 2:10 am | |
| might want to try a loop so that it summons 1 at a time and removes the last select card from the list i will make it up later as im about to head to work
can you also say what the exact effect is thanks |
| | | jackmoonward
Admin
Posts : 75 Join date : 2013-08-03 Age : 26 Location : Classified
| Subject: Re: Facing a little custom card problem Thu Aug 08, 2013 2:55 am | |
| I will get back to you on the summoning 1 of each part. If you want them not to be able to attack the turn they are summoned then this current script should work for you:
--Shoutmon function c74519825.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(74519825,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c74519825.target) e1:SetOperation(c74519825.operation) c:RegisterEffect(e1) end function c74519825.filter(c,e,sp) return c:IsSetCard(0x7C) and c:IsCanBeSpecialSummoned(e,0,sp,true,false) end function c74519825.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c74519825.filter,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end local ct=Duel.GetLocationCount(tp,LOCATION_MZONE) local gct=Duel.GetMatchingGroupCount(c74519825.filter,tp,LOCATION_HAND,0,nil,e,tp) if ct>gct then Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,gct,tp,LOCATION_HAND) else Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ct,tp,LOCATION_HAND) end end function c74519825.operation(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetLocationCount(tp,LOCATION_MZONE) if ct==0 then return end local g=Duel.GetMatchingGroup(c74519825.filter,tp,LOCATION_HAND,0,nil,e,tp) local gc=g:GetCount() if gc==0 then return end if gc<=ct then Duel.SpecialSummon(g,1,tp,tp,true,false,POS_FACEUP) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,ct,ct,nil) if sg and Duel.SpecialSummonStep(sg,0,tp,tp,true,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) sg:RegisterEffect(e1) Duel.SpecialSummonComplete() end end end |
| | | jackmoonward
Admin
Posts : 75 Join date : 2013-08-03 Age : 26 Location : Classified
| Subject: Re: Facing a little custom card problem Thu Aug 08, 2013 4:19 am | |
| Ok I have completely done your Shoutmon script for you, it even keeps the monsters summoned from attacking this turn:
--Shoutmon function c74519825.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(74519825,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c74519825.target) e1:SetOperation(c74519825.operation) c:RegisterEffect(e1) end function c74519825.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsSetCard(0x7C) end function c74519825.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c74519825.filter,tp,LOCATION_HAND,0,1,nil,e,tp,e:GetHandler()) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g=Duel.GetMatchingGroup(c74519825.filter,tp,LOCATION_HAND,0,nil,e,tp,e:GetHandler()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode()) if ft>1 and g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,g2:GetFirst():GetCode()) g1:Merge(g2) if ft>2 and g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g3=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,g3:GetFirst():GetCode()) if ft>2 and g:GetCount()>0 then g2=g:Select(tp,1,1,nil) g1:Merge(g2) g1:Merge(g3) end end end Duel.SetTargetCard(g1) Duel.SetOperationInfo(0,CATEGORY_SPSUMMON,g1,g1:GetCount(),0,0) end function c74519825.operation(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) if ft<g:GetCount() then return end local tc=g:GetFirst() while tc do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetCountLimit(1) tc:RegisterEffect(e1) tc=g:GetNext() Duel.SpecialSummonComplete() end end |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Facing a little custom card problem Thu Aug 08, 2013 4:40 am | |
| - jackmoonward wrote:
- Ok I have completely done your Shoutmon script for you, it even keeps the monsters summoned from attacking this turn:
--Shoutmon function c74519825.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(74519825,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c74519825.target) e1:SetOperation(c74519825.operation) c:RegisterEffect(e1) end function c74519825.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsSetCard(0x7C) end function c74519825.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c74519825.filter,tp,LOCATION_HAND,0,1,nil,e,tp,e:GetHandler()) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g=Duel.GetMatchingGroup(c74519825.filter,tp,LOCATION_HAND,0,nil,e,tp,e:GetHandler()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode()) if ft>1 and g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,g2:GetFirst():GetCode()) g1:Merge(g2) if ft>2 and g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g3=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,g3:GetFirst():GetCode()) if ft>2 and g:GetCount()>0 then g2=g:Select(tp,1,1,nil) g1:Merge(g2) g1:Merge(g3) end end end Duel.SetTargetCard(g1) Duel.SetOperationInfo(0,CATEGORY_SPSUMMON,g1,g1:GetCount(),0,0) end function c74519825.operation(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) if ft<g:GetCount() then return end local tc=g:GetFirst() while tc do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetCountLimit(1) tc:RegisterEffect(e1) tc=g:GetNext() Duel.SpecialSummonComplete() end end thanks again jack i was just about to do this you saved me some work |
| | | jackmoonward
Admin
Posts : 75 Join date : 2013-08-03 Age : 26 Location : Classified
| Subject: Re: Facing a little custom card problem Thu Aug 08, 2013 4:57 am | |
| No problem. We all get busy now and then so it's better to do work where it can be done.
~Jack |
| | | Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Facing a little custom card problem Thu Aug 08, 2013 10:56 am | |
| thank you so much jack
is it possible to select monsters you special summon instead of forcefully summoning them all? |
| | | jackmoonward
Admin
Posts : 75 Join date : 2013-08-03 Age : 26 Location : Classified
| Subject: Re: Facing a little custom card problem Thu Aug 08, 2013 6:53 pm | |
| Er. You wanted it to summon as many as possible. To do that I would have to rewrite a lot of the script.
~Jack |
| | | Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Facing a little custom card problem Thu Aug 08, 2013 7:10 pm | |
| must have mistyped what i meant. i can find a way around it myself(like another custom archetype for monsters that were originally meant to be summoned with this effect) if you don't want to rewrite the script |
| | | jackmoonward
Admin
Posts : 75 Join date : 2013-08-03 Age : 26 Location : Classified
| Subject: Re: Facing a little custom card problem Thu Aug 08, 2013 8:51 pm | |
| Well I can (not easily) fix it if you really want me to change it.
~Jack |
| | | Project Leviamon
Member Title : Busy with high school sadly Posts : 320 Join date : 2013-08-03 Age : 24 Location : Digital World
| Subject: Re: Facing a little custom card problem Thu Aug 08, 2013 9:01 pm | |
| If you are willing to do it then you can do it. And i hope i am not too demanding with custom card effects. Also is there a way to add new counters to the game? If not i just use 1 of the existing ones |
| | | jackmoonward
Admin
Posts : 75 Join date : 2013-08-03 Age : 26 Location : Classified
| Subject: Re: Facing a little custom card problem Thu Aug 08, 2013 9:02 pm | |
| New counters? Open the Strings.conf file in your Ygopro folder with Wordpad and scroll ALL the way down to the bottom. It should be self explanatory from there.
~Jack |
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