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 Call of the Aesir Lords

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cane_63106

cane_63106


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

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PostSubject: Call of the Aesir Lords   Call of the Aesir Lords Icon_minitimeMon Jun 09, 2014 8:21 am

This is a card my 7yr old stepson came up with earlier today. He's really into the Nordic Decks. I guess he finds it a bit hard to Synchro, just starting the game and all so he asked me to make him this lol A bit OP but cute lol Thought I'd share it since it's a thing now.

Call of the Aesir Lords Aesir_13

--Call of the Aesir Lords
function c11606003.initial_effect(c)
--Special Summon - Thor
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetDescription(aux.Stringid(11606003,0))
e1:SetCondition(c11606003.condition)
e1:SetTarget(c11606003.target)
e1:SetOperation(c11606003.operation)
c:RegisterEffect(e1)
--Special Summon - Loki
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetDescription(aux.Stringid(11606003,1))
e2:SetCondition(c11606003.condition)
e2:SetTarget(c11606003.select)
e2:SetOperation(c11606003.activate)
c:RegisterEffect(e2)
end
function c11606003.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c11606003.sfilter(c,e,tp)
return c:GetCode()==30604579 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c11606003.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c11606003.filter1(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c11606003.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c11606003.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.GetFirstMatchingCard(c11606003.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp)
if c:IsRelateToEffect(e)  
and Duel.SpecialSummonStep(tg,0,tp,tp,false,false,POS_FACEUP) then
Duel.SpecialSummonComplete()
end
end
function c11606003.lfilter(c,e,tp)
return c:GetCode()==67098114 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c11606003.select(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c11606003.filter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c11606003.lfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c11606003.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.GetFirstMatchingCard(c11606003.lfilter,tp,LOCATION_EXTRA,0,nil,e,tp)
if c:IsRelateToEffect(e)  
and Duel.SpecialSummonStep(tg,0,tp,tp,false,false,POS_FACEUP) then
Duel.SpecialSummonComplete()
end
end


Last edited by cane_63106 on Mon Jun 09, 2014 10:26 am; edited 1 time in total
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outlaw1994

outlaw1994
Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 29
Location : bundaberg qld australia

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PostSubject: Re: Call of the Aesir Lords   Call of the Aesir Lords Icon_minitimeMon Jun 09, 2014 8:37 am

yeah ummmm that broken as hell but seems like a fun troll card also here a quick fix for the description.
If you control no monster's, Special Summon 1 "Thor, Lord of the Aesir" or "Loki, Lord of the Aesir" from your Extra Deck ignoring any summoning conditions.
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cane_63106

cane_63106


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

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PostSubject: Re: Call of the Aesir Lords   Call of the Aesir Lords Icon_minitimeMon Jun 09, 2014 10:29 am

thanks for the fix. changed pic. he's been coming up with lv 5 sharks that special summon themselves...might have something to do with liking Ra as well and trying to keep monsters on the field. I like that he's learning though.
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outlaw1994

outlaw1994
Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 29
Location : bundaberg qld australia

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PostSubject: Re: Call of the Aesir Lords   Call of the Aesir Lords Icon_minitimeMon Jun 09, 2014 10:36 am

lol awesome and np
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VB99

VB99


Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

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PostSubject: Re: Call of the Aesir Lords   Call of the Aesir Lords Icon_minitimeMon Jun 09, 2014 4:41 pm

Hmmm...

Maybe the Shark should be called something like "Big Nordic Shark", be a tuner and have this script?

function cXXXXXXXX.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND+LOCATION_REMOVED)
e1:SetCondition(cXXXXXXXX.spcon)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(XXXXXXXX,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCountLimit(1)
e2:SetCondition(cXXXXXXXX.spcond)
e2:SetOperation(cXXXXXXXX.spop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_NONTUNER)
c:RegisterEffect(e1)
end
function cXXXXXXXX.spcond(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and e:GetHandler():IsReason(REASON_BATTLE)
end
function cXXXXXXXX.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:ResetFlagEffect(XXXXXXXX)
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENCE)
end
function cXXXXXXXX.spcon(e,c)
if c==nil then return true end
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
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StormWing0




Member Title : Over Creative Card Ideas
Posts : 451
Join date : 2013-07-14
Age : 32
Location : Tacoma, WA

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PostSubject: Re: Call of the Aesir Lords   Call of the Aesir Lords Icon_minitimeTue Jun 10, 2014 2:25 am

Could limit it to not being able to bring things out if you don't have a tuner in your graveyard.  Smile Would limit it just a tad bit more than it is.
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PostSubject: Re: Call of the Aesir Lords   Call of the Aesir Lords Icon_minitime

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