| | can anyone make these Anime Cards? | |
| Author | Message |
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Silencer
Member Title : Silencer Posts : 16 Join date : 2014-03-01
| | | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: can anyone make these Anime Cards? Thu Mar 27, 2014 1:59 am | |
| I'm going to try a couple of these soon |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: can anyone make these Anime Cards? Thu Mar 27, 2014 3:47 am | |
| Turn Jump and Summoning Clock look like fun ones to mess with peoples' heads with. |
| | | sredoje0
Posts : 23 Join date : 2013-07-16
| Subject: Re: can anyone make these Anime Cards? Thu Mar 27, 2014 10:00 pm | |
| Lol dont get your hope high.The chance you will get these cards in 0 to 0,1%.They dont do request or anything witch is so sad.I mean the idea for the site is awesome but execution is so aweful.I made 2 request 4-5 cards in total and i didn't get any of these so better dont hope much. |
| | | The author of this message was banned from the forum - See the message | pviorel
Member Title : I love Yugioh! Posts : 38 Join date : 2014-02-03 Age : 24
| Subject: Re: can anyone make these Anime Cards? Thu Mar 27, 2014 10:46 pm | |
| i might do it but not now problably only in holidays of summer but i have to check a tutorial ! |
| | | The author of this message was banned from the forum - See the message | pviorel
Member Title : I love Yugioh! Posts : 38 Join date : 2014-02-03 Age : 24
| Subject: Re: can anyone make these Anime Cards? Thu Mar 27, 2014 10:50 pm | |
| and i'm in the 8th grade of school so don't expect anything done until the summer!I will work more in the summer! |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: can anyone make these Anime Cards? Fri Mar 28, 2014 1:24 am | |
| - sredoje0 wrote:
- Lol dont get your hope high.The chance you will get these cards in 0 to 0,1%.They dont do request or anything witch is so sad.I mean the idea for the site is awesome but execution is so aweful.I made 2 request 4-5 cards in total and i didn't get any of these so better dont hope much.
They do but it takes someone that can program the cards. If no one can than no one well. If all else fails learn some lua and XML and take up the missing position yourself. |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: can anyone make these Anime Cards? Fri Mar 28, 2014 2:15 am | |
| and btw im one guy running a store going to college and looking after my family on top of doing this so yeah it takes time for me to get some things done |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: can anyone make these Anime Cards? Fri Mar 28, 2014 2:59 pm | |
| ^exactly. not everyone who knows how to script has free time. I just moved from St. Louis to Florida and am getting settled into my new home with my gf and kids. people have lives. be patient and try to learn a bit during your down time like most of us. |
| | | Silencer
Member Title : Silencer Posts : 16 Join date : 2014-03-01
| Subject: Re: can anyone make these Anime Cards? Fri Mar 28, 2014 5:30 pm | |
| umm...didnt mean for the thread to get all fired up o.0 |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: can anyone make these Anime Cards? Fri Mar 28, 2014 7:48 pm | |
| --Fricka's Midation function c????.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(c????.activate) e1:SetCost(c????.descost) c:RegisterEffect(e1) end function c????.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(1) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c????.rfilter(c) return c:IsCode(????) end function c????.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c????.cfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c????.cfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end I'm pretty sure this is right. Just fill in the ???? with whatever number you want this card to be and whatever you want WJ to be. |
| | | Silencer
Member Title : Silencer Posts : 16 Join date : 2014-03-01
| Subject: Re: can anyone make these Anime Cards? Fri Mar 28, 2014 10:14 pm | |
| Hey Thanks cane_63106
it doesnt matter to me which ID number you give the cards as all i have is the latest version of mackpro (and plus I can't test the card til Wotan's Judgement is coded...and I have a hard time figuring where to put the numbers for this card in the script and where the numbers for Wotan's Judgement is going to be.) |
| | | StormWing0
Member Title : Over Creative Card Ideas Posts : 451 Join date : 2013-07-14 Age : 32 Location : Tacoma, WA
| Subject: Re: can anyone make these Anime Cards? Sun Mar 30, 2014 3:41 am | |
| As long as it isn't one that is in use by any other card it should work. |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: can anyone make these Anime Cards? Sun Apr 06, 2014 8:04 pm | |
| Found these:
--Royal Straight Slasher function c180.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Destroy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCost(c180.cost) e2:SetTarget(c180.destg) e2:SetOperation(c180.desop) c:RegisterEffect(e2) end function c180.costfilter1(c) return c:GetLevel()==1 and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() end function c180.costfilter2(c) return c:GetLevel()==2 and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() end function c180.costfilter3(c) return c:GetLevel()==3 and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() end function c180.costfilter4(c) return c:GetLevel()==4 and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() end function c180.costfilter5(c) return c:GetLevel()==5 and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() end function c180.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c180.costfilter1,tp,LOCATION_DECK,0,1,nil) end local g1=Duel.SelectMatchingCard(tp,c180.costfilter1,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SendtoGrave(g1,1,REASON_COST) if chk==g1 then return Duel.IsExistingMatchingCard(c180.costfilter2,tp,LOCATION_DECK,0,1,nil) end local g2=Duel.SelectMatchingCard(tp,c180.costfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SendtoGrave(g2,1,REASON_COST) if chk==g2 then return Duel.IsExistingMatchingCard(c180.costfilter3,tp,LOCATION_DECK,0,1,nil) end local g3=Duel.SelectMatchingCard(tp,c180.costfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SendtoGrave(g3,1,REASON_COST) if chk==g3 then return Duel.IsExistingMatchingCard(c180.costfilter4,tp,LOCATION_DECK,0,1,nil) end local g4=Duel.SelectMatchingCard(tp,c180.costfilter4,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SendtoGrave(g4,1,REASON_COST) if chk==g4 then return Duel.IsExistingMatchingCard(c180.costfilter5,tp,LOCATION_DECK,0,1,nil) end local g5=Duel.SelectMatchingCard(tp,c180.costfilter5,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SendtoGrave(g5,1,REASON_COST) end function c180.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDestructable,tp,0,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(Card.IsDestructable,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c180.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsDestructable,tp,0,LOCATION_ONFIELD,nil) Duel.Destroy(g,REASON_EFFECT) end
--Royal Straight function c181.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c181.cost) e1:SetTarget(c181.target) e1:SetOperation(c181.activate) c:RegisterEffect(e1) end function c181.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsCode,1,nil,25652259) and Duel.CheckReleaseGroup(tp,Card.IsCode,1,nil,64788463) and Duel.CheckReleaseGroup(tp,Card.IsCode,1,nil,90876561) end local g1=Duel.SelectReleaseGroup(tp,Card.IsCode,1,1,nil,25652259) local g2=Duel.SelectReleaseGroup(tp,Card.IsCode,1,1,nil,64788463) g1:Merge(g2) local g3=Duel.SelectReleaseGroup(tp,Card.IsCode,1,1,nil,90876561) g1:Merge(g3) Duel.Release(g1,REASON_COST) end function c181.filter(c,e,tp) return c:IsCode(180) and c:IsCanBeSpecialSummoned(e,0,tp,true,true) and not c:IsHasEffect(EFFECT_NECRO_VALLEY) end function c181.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c181.filter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE) end function c181.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c181.filter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SpecialSummon(g,0,tp,tp,true,true,POS_FACEUP) g:GetFirst():CompleteProcedure() end |
| | | Silencer
Member Title : Silencer Posts : 16 Join date : 2014-03-01
| Subject: Re: can anyone make these Anime Cards? Mon Apr 07, 2014 3:20 pm | |
| - cane_63106 wrote:
- Found these:
--Royal Straight Slasher function c180.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Destroy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCost(c180.cost) e2:SetTarget(c180.destg) e2:SetOperation(c180.desop) c:RegisterEffect(e2) end function c180.costfilter1(c) return c:GetLevel()==1 and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() end function c180.costfilter2(c) return c:GetLevel()==2 and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() end function c180.costfilter3(c) return c:GetLevel()==3 and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() end function c180.costfilter4(c) return c:GetLevel()==4 and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() end function c180.costfilter5(c) return c:GetLevel()==5 and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() end function c180.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c180.costfilter1,tp,LOCATION_DECK,0,1,nil) end local g1=Duel.SelectMatchingCard(tp,c180.costfilter1,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SendtoGrave(g1,1,REASON_COST) if chk==g1 then return Duel.IsExistingMatchingCard(c180.costfilter2,tp,LOCATION_DECK,0,1,nil) end local g2=Duel.SelectMatchingCard(tp,c180.costfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SendtoGrave(g2,1,REASON_COST) if chk==g2 then return Duel.IsExistingMatchingCard(c180.costfilter3,tp,LOCATION_DECK,0,1,nil) end local g3=Duel.SelectMatchingCard(tp,c180.costfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SendtoGrave(g3,1,REASON_COST) if chk==g3 then return Duel.IsExistingMatchingCard(c180.costfilter4,tp,LOCATION_DECK,0,1,nil) end local g4=Duel.SelectMatchingCard(tp,c180.costfilter4,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SendtoGrave(g4,1,REASON_COST) if chk==g4 then return Duel.IsExistingMatchingCard(c180.costfilter5,tp,LOCATION_DECK,0,1,nil) end local g5=Duel.SelectMatchingCard(tp,c180.costfilter5,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SendtoGrave(g5,1,REASON_COST) end function c180.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDestructable,tp,0,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(Card.IsDestructable,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c180.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsDestructable,tp,0,LOCATION_ONFIELD,nil) Duel.Destroy(g,REASON_EFFECT) end
--Royal Straight function c181.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c181.cost) e1:SetTarget(c181.target) e1:SetOperation(c181.activate) c:RegisterEffect(e1) end function c181.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsCode,1,nil,25652259) and Duel.CheckReleaseGroup(tp,Card.IsCode,1,nil,64788463) and Duel.CheckReleaseGroup(tp,Card.IsCode,1,nil,90876561) end local g1=Duel.SelectReleaseGroup(tp,Card.IsCode,1,1,nil,25652259) local g2=Duel.SelectReleaseGroup(tp,Card.IsCode,1,1,nil,64788463) g1:Merge(g2) local g3=Duel.SelectReleaseGroup(tp,Card.IsCode,1,1,nil,90876561) g1:Merge(g3) Duel.Release(g1,REASON_COST) end function c181.filter(c,e,tp) return c:IsCode(180) and c:IsCanBeSpecialSummoned(e,0,tp,true,true) and not c:IsHasEffect(EFFECT_NECRO_VALLEY) end function c181.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c181.filter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE) end function c181.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c181.filter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SpecialSummon(g,0,tp,tp,true,true,POS_FACEUP) g:GetFirst():CompleteProcedure() end aren't these from Tea82's Ultimate Collection? the only problem i have with these is Royal Straight ingame description is in a different language then english |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: can anyone make these Anime Cards? Mon Apr 07, 2014 3:31 pm | |
| yup. i just downloaded it to see some new cards people have made and they were there. You shouldn't worry about the description if you already know the effect |
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