D.D. Force
Activate only when a face-up 'D.D. Dragon' you control is selected as an attack target. Banish all attack position monsters your opponent controls.
---32083029
function c32083029.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_BE_BATTLE_TARGET)
e1:SetCondition(c32083029.condition)
e1:SetTarget(c32083029.target)
e1:SetOperation(c32083029.activate)
c:RegisterEffect(e1)
end
function c32083029.condition(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
return tc:IsControler(tp) and tc:IsFaceup() and tc:IsRace(RACE_DRAGON) and tc:IsSetCard(0x7D53)
end
function c32083029.filter(c)
return c:IsAttackPos() and c:IsAbleToRemove()
end
function c32083029.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c32083029.filter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c32083029.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),0,0)
end
function c32083029.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c32083029.filter,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end