| | Fairy tail anime cards 49/49 more cards added | |
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Author | Message |
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Daisuke-Aniki
Posts : 37 Join date : 2013-08-09
| Subject: Re: Fairy tail anime cards 49/49 more cards added Sat May 03, 2014 2:21 pm | |
| No problem i'll try my best |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Fairy tail anime cards 49/49 more cards added Sat May 03, 2014 3:21 pm | |
| Scorpio
function c49883151.initial_effect(c) c:EnableReviveLimit() local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DIRECT_ATTACK) e2:SetCondition(c49883151.condition) c:RegisterEffect(e2) end function 49883151.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_ONFIELD,0,1,nil,43849526) end
Ok, I'll admit, I don't know how to set that it can only be special summoned by the key, but I believe that you need to sript that in the key anyway... |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Fairy tail anime cards 49/49 more cards added Sat May 03, 2014 3:49 pm | |
| thanks again btw the key part is this in the monster --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1)
then in the key card i just use this on the summon part Duel.SpecialSummonStep(sg:GetFirst(),0,tp,tp,true,false,POS_FACEUP)
heres an example this is virgos script
function c26029844.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_REMOVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetTarget(c26029844.rmtg) e2:SetOperation(c26029844.rmop) c:RegisterEffect(e2) end function c26029844.tgfilter(c) return c:IsAbleToRemove() end function c26029844.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c26029844.tgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c26029844.tgfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,c26029844.tgfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function c26029844.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Fairy tail anime cards 49/49 more cards added Sat May 03, 2014 4:11 pm | |
| Oh, ok^^°
The thing is, I used the summon script of divine serpent, but I guess that the script of shouronos works diferently then... Sry^^ |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Fairy tail anime cards 49/49 more cards added Sat May 03, 2014 4:13 pm | |
| np just thought i would point it out for later reference |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Fairy tail anime cards 49/49 more cards added Mon May 05, 2014 9:59 am | |
| finally finished these every card is now fully coded will be uploading video soon also added a new spell to make the deck an even 40 cards and 10 cards for extra this is the spell info Equip spell Dragon Force Equip only to a Dragon-type "Fairy Tail" monster you control. If the equipped monster inflicts battle damage; draw 1 card. If the equipped monsters attacks a special summoned monster destroy that monster.(before damage calculation). If the equipped monster would be destroyed; destroy this card instead. |
| | | Ender1190
Member Title : awesome Posts : 8 Join date : 2014-05-05
| Subject: Re: Fairy tail anime cards 49/49 more cards added Mon May 05, 2014 10:12 am | |
| im still amazed at what you do here with the custom cards, also check your pms again |
| | | Daisuke-Aniki
Posts : 37 Join date : 2013-08-09
| Subject: Re: Fairy tail anime cards 49/49 more cards added Mon May 05, 2014 10:17 am | |
| That's a nice work, cool |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Fairy tail anime cards 49/49 more cards added Mon May 05, 2014 10:45 am | |
| lol took me a while some were harder to make than i thought lol(fairy sphere for example) |
| | | outlaw1994
Admin
Member Title : Red-Eyes Lord Posts : 797 Join date : 2013-07-09 Age : 29 Location : bundaberg qld australia
| Subject: Re: Fairy tail anime cards 49/49 more cards added Mon May 05, 2014 1:05 pm | |
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