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Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Pullo's Pots Sat Nov 02, 2013 7:20 am | |
| Pot of Different Dimensions Target 3 of your banished monsters; Return them to the Deck, and if you do, draw 1 card. A banish Pot of Avarice. I can see some nasty combos with D-Rulers. Pot of Dealings Return 1 card from your hand to the bottom of your Deck; Draw 2 cards. Each play can only use the effect of "Pot of Dealings" once per Duel. A balanced Pot of Greed. Allows for each deck a 1-use mini draw engine. Which is better/worse? Or should I say, which is more broken? (I must say; I'd love to have Pot of Dealings on Mackpro for funzies. Limited, of course, but still fun.)
Last edited by Pullo on Tue Nov 05, 2013 6:00 pm; edited 1 time in total |
| | | Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Re: Pullo's Pots Sat Nov 02, 2013 7:16 pm | |
| I am considering changing the name of Pot of Dealings to Pot of Craftiness, any thoughts? I'm sure that, if it were added, we would have a mackpro insta-staple. |
| | | RaiZZZ19
Posts : 81 Join date : 2013-08-03 Location : Bat Cave
| Subject: Re: Pullo's Pots Mon Nov 04, 2013 2:50 pm | |
| How about Pot of Gambling. |
| | | Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Re: Pullo's Pots Mon Nov 04, 2013 6:02 pm | |
| "Gambling" would assume the card has something to do with a coin toss/die roll. Thanks for your suggestion, though. |
| | | RaiZZZ19
Posts : 81 Join date : 2013-08-03 Location : Bat Cave
| Subject: Re: Pullo's Pots Mon Nov 04, 2013 6:52 pm | |
| How about draw cards to the number in a thrown dice, you can choose up to 3 but before you throw a dice you toss a coin first and if it landed on your choice then draw that many cards otherwise you discard that many cards in your deck. Then it fits the name Pot of Gambling. |
| | | Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Re: Pullo's Pots Mon Nov 04, 2013 9:19 pm | |
| Slow down there man; I mean you're already making a new card completely here. Anyway, does anybody have anything to say about the cards? |
| | | RaiZZZ19
Posts : 81 Join date : 2013-08-03 Location : Bat Cave
| Subject: Re: Pullo's Pots Mon Nov 04, 2013 10:39 pm | |
| Well can you make it as another of your Pot of (Gambling) and I'll let you have my idea. Plus your Pots are good but names should stay true to the pic and effect. Pot of Boldness can be Pot of D.D.. Pot of Dealings looks like a boss or mafia or debt collector but is a good name. |
| | | RaiZZZ19
Posts : 81 Join date : 2013-08-03 Location : Bat Cave
| Subject: Re: Pullo's Pots Tue Nov 05, 2013 9:21 am | |
| - RaiZZZ19 wrote:
- How about draw cards to the number in a thrown dice, you can choose up to 3 but before you throw a dice you toss a coin first and if it landed on your choice then draw that many cards otherwise you discard that many cards in your deck. Then it fits the name Pot of Gambling.
I just dueled someone using sixth sense. I didn't know it until then, it has quite the same effect. |
| | | Pullo
Member Title : Wolf Trainer Posts : 28 Join date : 2013-10-15 Age : 28
| Subject: Re: Pullo's Pots Tue Nov 05, 2013 5:54 pm | |
| I guess you're right; Pot of Different Dimension seems like a better name. |
| | | XxDragoulxX
Member Title : Fire Guardian Posts : 17 Join date : 2013-11-09
| Subject: Re: Pullo's Pots Sun Nov 10, 2013 4:41 am | |
| if you're thinking of changing the name of Pot of Dealings, change it to something like "Deal with the Pot of Greed" or something like that. i think it suits the cards name better. |
| | | VB99
Member Title : Legendary Planet Posts : 368 Join date : 2013-11-10
| Subject: Re: Pullo's Pots Thu May 15, 2014 3:13 pm | |
| function c51352767.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c51352767.target) e1:SetOperation(c51352767.activate) c:RegisterEffect(e1) end function c51352767.filter(c) return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() end function c51352767.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c51352767.filter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(c51352767.filter,tp,LOCATION_REMOVED,0,3,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c51352767.filter,tp,LOCATION_REMOVED,0,3,3,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c51352767.activate(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=3 then return end Duel.SendtoDeck(tg,nil,0,REASON_EFFECT) local g=Duel.GetOperatedGroup() local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA) if ct==3 then Duel.ShuffleDeck(tp) Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
^Pot of Different Dimensions |
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