Hulkty
Posts : 108 Join date : 2013-09-05 Age : 31 Location : Ask
| Subject: ~DragonBall, the Eternal Journey~ *Best Dragonball Gallery on YCM EVER* Tue Sep 24, 2013 7:45 am | |
| Here are ALL my cards: http://forum.yugiohcardmaker.net/topic/231560-dragonball-the-eternal-journey-best-dragonball-gallery-on-ycm-ever-updated-92113-196/?p=4836638_______ These are my requested cards to become Customs and playable on the downloadable game: Mackpro. Let me know what you can do soon please. _______ I have a deck planned out, so if you'd rather me post the pictures of the specific cards in the deck alone, please let me know. These are the cards I'd consider most important: Here's the cards: 1. - Young Bulma Briefs:
- Lore:
This card's name is also treated as "Bulma". If you control a "Goku" monster; this card cannot be targeted for an attack. Once per turn: You can reveal 1 random card in your opponent's hand; if the card is a Trap Card; discard it. You can change the battle position of this card once per turn, during your End Phase.
2. - Bardock, Lower Class Saiyan:
- Lore:
While this face-up card is on the field: All other monsters with "Saiyan" in the name; gain 300 ATK. When this card is destroyed: You can search your Deck for 1 monster with "Goku" in the name; add it to your hand.
3. - Elder Kai, the Old Supreme Kai:
- Lore:
This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card cannot be targeted by your opponent's Spell/Trap Cards. Once per turn: You can reveal your opponent's hand. Once per Duel: You can Tribute this face-up card; Special Summon 1 monster from your Graveyard until your End Phase.
4. - Gohan, Student of Orange High:
- Lore:
This card's name is also treated as "Gohan." When this card is Normal or Special Summoned: You can search your Deck for 1 "Goku" or "Goten" card; banish it. During your third Standby Phase after this effect's activation: Add the banished card to your hand. When this card is removed from the field: You can add 1 "Videl, Student of Orange High" from your Deck to your hand.
5. - Gohan, the First Child of Son Goku:
- Lore:
This card's name is also "Gohan, Unleashed Power of the Elder Kai." Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 LIGHT monsters from your Graveyard. Once per turn: You can target 1 face-up monster on the field; banish it. If you activate this effect, this card cannot attack during this turn. When this card is banished: You can Special Summon 1 "Goku" monster from your Graveyard.
6. - Goku, the Ascended Super Saiyan:
- Lore:
This card's name is also treated as "Goku - Super Saiyan 2". This card can be Special Summoned (from your hand) by banishing 2 "Goku" monsters from your Graveyard. You can pay 1000 Life Points: This card gains the following effect until the End Phase; this card can attack all monsters your opponent controls once each. When this card is sent to the Graveyard: Add it to your Deck; shuffle your Deck.
7. - Goku, the Legendary Super Saiyan:
- Lore:
This card's name is also treated as "Goku - Super Saiyan". If this card was Special Summoned by the effect of "Goku": Draw 1 card. When a face-up monster you control is selected as an attack target: You can change the target to this card. When this card is destroyed: Place 2 Energy Counters on 2 cards on the field. During your next Standby Phase, those cards are destroyed.
8. - Goku, the Other World's Warrior:
- Lore:
This card's name is treated as "Goku". During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Kaio-Ken Goku" or "Goku - Super Saiyan" from your hand or Deck. If this card attacks an opponent's monster: This card gains 500 ATK during the Damage Step only. When this card is destroyed by battle: Draw 1 card.
9. - Kaio-Ken Goku:
- Lore:
You can Tribute this card to target 1 monster on the field; destroy that target. When this card is sent to the Graveyard: You can search your Deck for a "Goku" monster; add it to your hand.
10. - Krillin, Goku's Best Friend:
- Lore:
If you control a face-up monster with "Goku" in the name: You can Special Summon this card (from your hand). This card's ATK becomes 2000 if you control "Android - Number 18". When this card is removed from the field, return 2 cards on the field to its owner's hand.
11. - Pan, Granddaughter of Goku:
- Lore:
If you control a face-up "Goku": This card can attack your opponent directly. If this card battles with your opponent's monster: You can return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
12. - Super Saiyan Goku, Powers Absorbed:
- Lore:
This card's name is also treated as "Goku - Super Saiyan". This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 3 or more "Super Saiyan" monsters in your Graveyard. You can pay 1000 Life Points: Destroy 1 card on your opponent's side of the field; Spells, Traps, and card effects cannot be activated in response to this effect's activation.
13. - Uub, the Reincarnation of Majin Buu:
- Lore:
This card's name is also "Majin Buu" while in the Deck. This card can be Special Summoned (from your hand) if you control a face-up "Goku." This card gains 300 ATK and DEF each of your Standby Phases. This card must be attacked twice before being destroyed by battle. If a "Goku" monster would be destroyed: You can send this card to the Graveyard instead.
14. - Videl, Student of Orange High:
- Lore:
This card is also LIGHT-Attribute. This card gains 400 ATK while you control a face-up "Gohan" monster. Once per turn: You can halve this card's ATK until the End Phase; this card can attack directly this turn. When this card is destroyed by battle: You can Special Summon 1 "Gohan, Student of Orange High" from your hand or Deck.
15. - Goku - Super Saiyan 5:
- Lore:
This card can only be Tribute Summoned by Tributing 1 "Goku" monster and 2 other monsters. When this card is successfully Summoned: Search your Deck for 1 card; add it to your hand. You can pay 1000 Life Points: Destroy all cards on your opponent's side of the field. During your End Phase: Send the top 5 cards of your Deck to the Graveyard. When this card is sent to the Graveyard: You can Special Summon 1 "Goku" monster from your hand, Deck, or Graveyard (except this card).
16. - Xicor, Evil Clone of Goku:
- Lore:
This card is also LIGHT-Attribute. This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) by banishing 1 "Goku" monster in your Graveyard. You can banish 1 "Super Saiyan" monster from your Graveyard to target 1 card on the field; destroy that target.
17. - Teen Goku, the World's Strongest:
- Lore:
This card's name is also treated as "Goku". This card can be Special Summoned (from your hand) by Tributing 1 "Kid Goku." This card gains 300 ATK for each face-up "Kid Gohan, Goku's First Son" and "Krillin, Goku's Best Friend." When this card is destroyed by battle: You can Special Summon 1 "Goku" from your Deck.
18. - Goku, Spirit Bomb Absorbed:
- Lore:
This card can only be Special Summoned (from your hand) by Tributing 1 "Goku" or "Kaio-Ken Goku". You can: Banish this card; destroy 1 monster on your opponent's side of the field. If this card's effect is negated: You can draw 2 cards.
19. - Puar:
- Lore:
During either player's Damage Step, when a "Saiyan" monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. If you control a face-up "Yamcha" monster, this card cannot be destroyed by battle.
20. - Close Encounter:
- Lore:
Each player must Special Summon 1 monster from their hands; ignoring Summoning conditions. Both monsters must attack this turn. Return all monsters on the field to the owner's hands; during the End Phase. (If your opponent cannot Special Summon a monster from his/her hand, then this card's effect becomes: Enter your End Phase.)
21. - Double Energy Wave:
- Lore:
This card can only be activated while you control a face-up "Goku" monster. Target 2 Spell/Trap Cards on the field; destroy those targets.
22. - Dragon Draw:
- Lore:
Activate one of the following effects: Draw 2 cards; discard 1 card, OR discard 1 "Super Saiyan" monster; draw 3 cards.
23. - Dragonball Wish - Revive:
- Lore:
Special Summon 1 Warrior-Type monster from either player's Graveyard to your side of the field.
24. - Earth's Spirit Bomb:
- Lore:
This card can only be activated by the effect of "Energy Gathering" while you control a face-up "Goku" monster. Pay half you Life Points: Destroy all cards on your opponent's side of the field.
25. - Energy Blast:
- Lore:
You must have a face-up "Saiyan" monster on your side of the field to activate this card. Target 1 Spell/Trap Card on the field; destroy that target.
26. - Energy Gathering:
- Lore:
This card can only be attached to a face-up "Goku" monster. While attached the monster gains 200 ATK. This card gains 1 Energy Counter during each of your Standby Phases (max. 5). You can send this card to the Graveyard with 3 Energy Counters: Activate "Earth's Spirit Bomb" from your hand or Deck.
27. - Explosive Wave:
- Lore:
Pay 1000 Life Points: Negate an opponent's monster's attack, OR activation of a Spell/Trap Card. Spells, Traps, and card effects cannot be activated in response to this card's activation.
28. - Homework Time:
- Lore:
Draw 2 cards. You cannot attack this turn.
29. - Liquid Machine Infection:
- Lore:
Pay half your Life Points: Equip this card to a monster your opponent controls; gain control of the equipped monster. During your End Phase: Give control of the equipped monster to your opponent. During your Standby Phase: Gain control of the equipped monster.
30. - Overextending Power:
- Lore:
All "Super Saiyan" monsters gain 200 ATK and 200 DEF. When a monster with "Saiyan" in the name is Normal Summoned or Special Summoned, place 1 Energy Counter on this card (max. 3). By sending this card to the Graveyard, draw a number of cards from your Deck equal to the number of Energy Counters on this card.
31. - Powerless Attack:
- Lore:
When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field (except during the Damage Step): Pay 1000 Life Points; negate the activation, and if you do, destroy it.
32. - Quick Energy Darts:
- Lore:
You cannot attack the turn this card is activated. Discard any card(s) in your hand. For each card sent to the Graveyard: Destroy 1 Spell or Trap Card on the field. When this face-down card is destroyed and sent to the Graveyard: Draw 1 card.
33. - Rehabilitation Chamber:
- Lore:
Pay 1000 Life Points during each of your Standby Phases, OR send this card to the Graveyard. Once per turn during your Main Phase: You can pay 500 Life Points; Special Summon 1 "Saiyan" monster from your Graveyard. When this card is destroyed, the monster(s) Summoned by this card's effect are sent to the Graveyard.
34. - Rematch!:
- Lore:
Pay half your Life Points: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. (except this card); both players draw 5 cards from their shuffled Decks. If this card's effect is successful; banish this card after use.
35. - Sharing Good-Byes:
- Lore:
Activate this card during the End Phase of a turn when 1 of your monster(s) are destroyed. Banish any monsters in your Graveyard that were destroyed this turn; Special Summon 1 Level 4 or lower monster from your Deck, ignoring its Summoning conditions.
36. - Son Family Reunion:
- Lore:
Search your Deck for a Level 4 or lower monster with one of the following names in the text: "Goku", "Gohan", "Goten", or "Chi-Chi"; add it to your hand.
37. - Sparring Partners:
- Lore:
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
38. - Steal:
- Lore:
You must control a face-up Monster Card to activate this card. Select 1 face-down Spell/Trap Card on your opponent's side of the field; add that card to your hand. If you do not activate that card this turn, it is sent to your opponent's hand during the End Phase.
39. - Super Dragon Fist:
- Lore:
This card can only be activated if you control a face-up "Goku" monster. Destroy 1 card on the field. Spells, Traps, and card effects cannot be activated in response to this card's activation.
40. - Super Saiyan Transformation:
- Lore:
All "Super Saiyan" monsters gain 200 ATK and DEF. You can send this card to the Graveyard to add 1 "Super Saiyan" monster from your Deck to your hand.
41. - The Kamehameha Wave:
- Lore:
You must control a face-up Monster Card to activate this card. Target 1 face-up monster on your side of the field; its ATK is halved until the End Phase. Destroy 1 card on the field.
42. - The Pain of a Sacrificing Will:
- Lore:
Send the top 4 cards of your Deck to the Graveyard; add 1 "Super Saiyan" monster from your Deck to your hand.
43. - 20x Kaio-Ken Kamehameha:
- Lore:
Pay 1000 Life Points; select 1 "Goku" monster on your side of the field that has attacked this turn. It gains 2000 ATK and can attack again this Battle Phase.
44. - Backfired:
- Lore:
You must control a face-up "Saiyan" monster on your side of the field to activate this card. When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
45. - Black Mirrior Force:
- Lore:
When your opponent's monster declares an attack: Discard 1 card from your hand; destroy the attacking monster.
46. - Energy Push:
- Lore:
Activate this card when your opponent's monster attacks you directly. Pay half your Life Points: Negate the attack; Special Summon 1 monster from your hand.
47. - Held Hostage:
- Lore:
Activate this card by targeting 1 Effect Monster on the field; its effects are negated, also it cannot attack. When it is destroyed, destroy this card.
48. - Keep Away:
- Lore:
Activate this card when your opponent's monster attacks you directly. Negate the attack; Special Summon 1 Level 4 or lower monster from your hand.
49. - Solar Flare:
- Lore:
Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. If you control a monster with "Tien", "Krillin", or "Goku" in the name; draw 1 card.
50. - Super Mirror Force:
- Lore:
Activate only when you control a face-up "Saiyan" monster and an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.
51. - The Whirlwind Spin:
- Lore:
Your opponent cannot declare an attack this turn. If you control "Omega Shenron, the Ultimate Black Star Dragon"; draw 1 card.
Thanks for helping in anyway you can. |
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