| | Author | Message |
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blitzmonkey
Member Title : Lord of Earth Destroyers Posts : 16 Join date : 2013-09-12 Age : 27
| Subject: Earth Destroyers Tue Sep 17, 2013 11:35 pm | |
| I started this archetype in 2008 and i racked up cards through that time. Recently I came back to yugiohcardmaker.net and decided to remake the archetype, so the cards would support each other. I did this by making the main card i started with, Destruction of Earth, more based around the archetype and become less random. To compliment this I gave all the monster a when sent to the graveyard effect. Unfortunately I was never good at drawing, so i never drew pictures for my cards or get pictures because i knew what i wanted them to be just couldn't follow through with my intentions. Any help with picture or legalness or fairness of my cards, because i only tried to make it fair by my standards and didn't get previous help before this point, would be greatly appreciated. Strategy - Spoiler:
The object of this archetype was to send the monster by any means to activate there effect. Once cards are in the graveyard you unlock the ability to use more spells and traps that send monsters from the grave to removed from play. Destruction of earth is a key card because it sends your monsters to the grave to activate their effects and inflicts high damage to your opponent for your graveyard size. You may also use other cards to recycle cards from your grave to deck or removed from play to grave or deck to reactivate their effects or restock your deck to prevent decking out.
Monsters (15) - Spoiler:
Earth Destroyer Unknown launcher- (Level 3 ATK 0/DEF 0 Machine Earth)Once per turn you may equip this card to a Destroyer monster or unequipped it to special summon it. The equipped monster gains 500 ATK points. When this card is destroyed as a result of battle inflict damage to your opponent for the amount of Destroyer cards in your graveyard ×100.
Earth Destroyer Normal Deceiver- (Level 3 ATK 1200/DEF 700 Warrior Earth)This card is treated as a normal monster. Once per turn, you may choose one level 4 or lower Destroyer monster in your graveyard and this card gains its effect till the end of your opponent’s next turn.
Earth Destoyer Bombman- (Level 4 ATK 1600/DEF 0 Machine Earth) Once per turn, you may sacrifice one monster on your field other than "Earth Destroyer Bombman" to send one Destruction of earth in your deck or graveyard to your hand. When this card is destroyed as a result of battle you may destroy one card on the field.
Earth Destroyer Cybernetic Blaster- (Level 4 ATK 1800/DEF 400 Machine Light)Once per turn, you may inflict 500 life points to your opponent,if you do this card may not attack this turn. Once per turn, you can destroy one of your spell or traps to allow one Destroyer monster to attack your opponent directly this turn with 500 less ATK(decrease is till the end of the turn). When this card is destroyed as a result of battle chose one Destroyer monster on the field and it gains once per turn, you may inflict 500 life points to your opponent.
Earth Destroyer Last Destroyer-(Level 4 ATK 1900/DEF 200 Warrior Earth) If this card would be destroyed you may remove from play another Destroyer monster on the field instead. Once per turn you may remove from play as many Destroyer monsters on the field as you want and this card gains 100 ATK for each till the end of your opponents turn. When this card is destroyed as a result of battle if there are no other Destroyer monsters on the field you may special summon it, this only works once, or you may return 5 or less removed from play Destroyer monsters to your deck.
Earth Destroyer Ocean Absorber- (Level 4 ATK 900/DEF 1800 Machine Water)Once per turn, you gain 200 life points for each card on you and your opponents spell and trap card zone, if this is used this card cannot attack this turn. When this card is destroyed as a result of battle you may destroy a spell or trap card on the field.
Earth Destroyer Thunder Absorber-(Level 4 ATK 1900/DEF 100 Machine Light)once per turn, you may discard a card to negate a cards effect. When this card is destroyed as a result of battle inflict 100 points of damage to your opponent’s life points for each card on your field.
Earth Destroyer Volcano Absorber- (Level 4 ATK 1800/DEF 700 Machine Fire)Once per turn (on you or your opponent's turn) you can negate an attack and inflict damage to your opponent equal to half of the negated monster's ATK, if this is used this card cannot attack during your next battle phase. When this card is destroyed as a result of battle destroy a monster.
Earth Destroyer Regainer- (Level 3 ATK 1500/DEF 800 Warrior Light)When one of your Destroyer monsters inflict damage to your opponent’s life points you gain life points equal to the amount of damage inflicted. When this card is destroyed as a result of battle you gain 100 lifepoints for each Destroyer card in your graveyard.
Earth Destoyer Grounddigger-(Level 6 ATK 2500/DEF 800 Machine Earth) Once per turn, you may discard two cards in your hand so this card can attack directly this turn. When this card is destroyed as a result of battle you may add one card from your graveyard to the top of your deck, except "Earth destroyer Grounddigger".
Earth Destroyer Claw Crusader- (Level 8 ATK 2000/DEF 1200 Beast-warrior Earth)This card cannot be normal summoned or set. This card can be special summoned by destroying one Destroyer monster. When this card destroys a monster this card gains 500 ATK. When this card is destroyed as a result of battle inflict 300 damage to your opponent for each card in your hand.
Earth Destroyer Dead Life- (Level 8 ATK ?/DEF ? Zombie Dark) This card gains 500 ATK and 250 DEF for each Destroyer monster in your graveyard. Once per turn when this card is sent to the graveyard, by battle or effect, you may send the top card of your deck to the graveyard to Special Summon it.
Earth Destroyer Stand Ground-(Level 4 ATK 0/DEF 2000 Warrior Earth) Once per turn you may equipped or unequipped this card to one destroyer monster on your side of the field. The equipped monster gains the DEF of this monster and if the equipped monster would be destroyed you may destroy this card instead.
Earth Destroyer Tree Demolisher-(Level 4 ATK 1700/DEF 500 Warrior Earth) once per turn you may reveal a Destroyer card from your hand to the graveyard and activate the designated effect:
Monster- your opponent loses 500 life points
Spell- you gain life points equal to the damage this card inflicts to your opponent this turn
Trap- this card gains piercing damage till the end of your opponent’s next turn. When this card is destroyed as a result of battle discard one card in your opponent’s hand.
Rother, Master of the Destroyers- (Level 10 ATK 3500/DEF 3000 Spellcaster Light)This card cannot be normal summoned or set. This card cannot be special summoned except by destroying 3 Destroyer monsters on the field. Once per turn you may special summon a Destroyer monster from your deck. You must remove from play cards from your graveyard equal to the number of tributes required. You may select one destroyer spell or trap or a spell or trap with destroyer in its effect in your deck and add it to your hand, then mill the top three cards of your deck. If this card would be destroyed you may send a Destroyer monster on your field to the graveyard instead.
Spells/Traps (7) - Spoiler:
Earth Destroyer Invasion- (Spell) Pay 500 life points to activate this card. Add two Destroyer monsters from removed from play and/or from your deck to your hand. You may summon an additional Destroyer monster this turn. This turn none of your monsters may attack.
Destroyers' Arena- (Field Spell) You can target 1 "Destroyer" monster in your hand, do the following based on its level then special summon it ignoring the summoning conditions. • 4 or lower: remove from play 1 card in your hand and/or graveyard. • 5-6: remove from play 2 cards in your hand and/or graveyard. • 7 or higher: remove from play 3 cards in your hand and/or graveyard. During either player's turn, You can reveal 1 "Destroyer" card or card with destroyer in its effect in your hand; target 1 monster you control its atk becomes 0 and your opponent takes all battle damage you would take from that monster this turn also your opponent must attack that monster this turn if possible. if a level 5 or higher "Destroyer" monster is sent to the graveyard by a card effect you can special summon it ignoring the summoning conditions and if that monster was level 10 or higher destroy this card. you can only use each of these effects once per turn.
Disguise of the Destroyer- (Spell)Remove from play one Destroyer monster fusion material monster on the field. Remove the other fusion material monsters from your field, hand, deck or Graveyard, then summon the fusion monster. The creature is unable to attack this turn.
Earth's Bright Crash- (Quick-Play Spell)Select 1 'Destroyer' monster in your deck and destroy 'Destroyer' monsters on your side of the field whose combined levels are equal to or greater than the selected monster's, then Special Summon that monster, ignoring summoning conditions
Earth's Last Chance- (Continuous Spell)When a Destroyer card or card with destroyer in its effect is summoned or activated place 1 Destroyer counter on this card (max 7). Once per turn you can remove the designated number of counters and activate the effect:
1. During your opponent’s next turn negate the attack of one monster.
2. Remove from play one Destroyer monster in your graveyard and gain life points equal to half its ATK or DEF or chose one Destroyer monster you control and it gains 100 ATK for each level of the removed from play monster till the end of your opponent’s next turn.
3. Choose one Destroyer card or card that says destroyer in its effect in your graveyard and add it to your hand. You cannot play the card this turn.
4. Choose up to 5 Destroyer monsters removed from play and/or graveyard and add them to your deck.
5. Add your hand to your deck and search your deck for four cards and add them to your hand. Then shuffle your deck.
6. Prevent all Destroyer monsters on the field from being destroyed by battle until the end phase of your opponent’s next turn and on your opponent’s next turn your life points cannot be lowered.
7. Destroy all cards on your opponent’s side of the field. You cannot attack this turn. Then destroy this card
Destruction of Earth- (Counter Trap) Activate when a "destroyer" monster is sent to the graveyard. Activate 1 of the following effects: • gain life points equal to the destroyed monsters attack. • inflict damage equal to its attack to your opponent. • inflict 100 points of damage for each card in your graveyard. • add 1 "Destroyer" card or card with "Destroyer" in its effect from your deck or graveyard to your hand. you can only activate 1 "Destruction of Earth" per turn.
Destroyers’ Void portal- (Continuous Spell)Once per turn, you may select one "Destroyer" monster in your graveyard, Special summon it Ignoring any summoning conditions. If That monster is level 6 or above send to your Graveyard "Destroyer" monster/s from your deck equal to its level -5.You cannot summon monsters except "Destroyer" monsters during the turn you use this effect.
Fusions (7) - Spoiler:
Earth Destoyer Bombdigger- (Level 8 ATK 2700/DEF 1000 Machine Earth)"Earth Destroyer Bombman"+"Earth Destroyer Grounddigger" Once per turn you may destroy a "Destroyer" monster on your field to inflict 400 damage to your opponents life points for each card in your hand.
Earth Destroyer Aqua Human- (Level 5 ATK 2100 /DEF 1100 Warrior Water)“Earth Destroyer Normal Deceiver” + “Earth Destroyer Ocean Absorber” When your opponent attacks or uses an effect that chooses a target you choose the target.
Earth Destroyer Cyberdeath-(Level 8 ATK 2700/DEF 700 Zombie Dark) “Earth Destroyer Deadlife” + “Earth Destroyer Cybernetic Blaster” Once per turn (on you or your opponent's turn) this card is not destroyed. Once per turn during your Main Phase 1 you can switch this card into defense position to inflict damage equal to half the ATK of this card to your opponent's life points
Earth Destroyer Pulse Crusher- (Level 10 ATK 3000/DEF 2000 Warrior Light)“Earth Destroyer Last Destroyer” + “Earth Destroyer Bombman” + “Earth Destroyer Grounddigger” During your opponents next turn after this card is summoned they cannot activate effects. This card cannot attack the turn it is summoned. Once per turn you may destroy one card on the field.
Earth Destroyer Stun Drum- (Level 5 ATK 0/DEF 3500 Warrior Light)“Earth Destroyer Lightning Absorber” + “Earth Destroyer Stand Ground” Once per turn you may target a monster. The targeted monster cannot attack while this card is face up on the field.
Earth Destroyer Ultimate Absorber- (Level 8 ATK 3300/DEF 2000 Machine Light)“Earth Destroyer Ocean Absorber” + “Earth Destroyer Thunder Absorber” + “Earth Destroyer Volcano Absorber” In a battle involving this card, this card is unaffected by your opponent's card effects. This card gains 200 ATK for each Destroyer on your field.
Earth Destroyer King- (Level 8 ATK ?/DEF ? Warrior Earth)”2 to 5 Earth Destroyer monsters” The ATK and DEF of this card is equal to half of the ATK and DEF of each fusion material monster. Once per turn you can select 1 'Destroyer' monster in your graveyard; this card gains that card's effect until your next standby phase.
Xyz (3) - Spoiler:
Earth Destroyer Sinister Steed- (4 1900/1500 Beast Dark)-2 level 4 “destroyer” monsters this card gains 300 ATK and DEF for each xyz material monster on this card. if this card would be destroyed you may send a xyz material monster to the graveyard instead.
Earth Destroyer Shadow Annihilation Dragon- (8 3200/0 Dragon Dark)- 2 level 8 “destroyer” monsters This card gains 100 ATK and DEF for each "Destroyer" monster in your Graveyard. once per turn if this card destroys a monster in battle you can target 1 monster on the Field. That target cannot change its battle position or attack until your opponents next end phase. Once per turn you can detach 1 xyz material from this card; "Destroyer" monsters you currently control except this card cannot be destroyed by card effects and you take no battle damage until your next standby phase.
Earth Destroyer Holidead- (4 1200/2200 Fiend Dark) 3 level 4 "destroyer" monsters
You may detach three xyz material monsters attached to this card to activate on of these effects: • Special summon one Destroyer present token (level 1 0/0 fairy light) to your side of the field with the effect "once per turn if this card would be destroyed by battle it is not. Your opponent cannot select another monster as an attack target. There is no battle damage in a battle involving this card. When this card is destroyed you gain 1000 life points." • Special summon one Destroyer coal token (level 1 0/0 rock dark) to your opponents side of the field in attack mode with the effect "This card's battle position cannot be changed except by an effect.This card cannot be used for a xyz summon, synchro summon, or as a tribute." This card cannot attack Destroyer coal token.
Last edited by blitzmonkey on Sun Nov 17, 2013 9:25 am; edited 41 times in total |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Earth Destroyers Wed Sep 25, 2013 4:44 am | |
| Earth Destroyer Unknown launcher- honestly not a bad card. I'm pretty sure you meant 'gains 500 ATK'. Late game this could possible end it, but really not that bad for a burn card.
Earth Destroyer Normal Deceiver- i knew i had to wait and come back to this lol give it a lv limit because you'd just dump big boy and have that effect for free and keep it at, until the end of your turn
Earth Destroyer Bombman- That first line makes no sense. That last line makes is so that Bombman can set of another Bombman, but you'd also have to give up one of your monsters on the field. Since it doesn't say 'other monster' that means that Bombman can sacrifice itself, send another to the grave and destroy 2 cards. Can't say its name doesn't hold up lol
Earth Destroyer Cybernetic Blaster- Don't know about that ability to give any other monster the ability to attack directly because Machines can get big, quick as hell. Not gonna lie though; it's effect is pretty close to Energy Reflect and I love that card lol I'm iffy on the effect, but since this one can't follow up with an attack...it's ok, so far, with going down the line of cards
Earth Destroyer Ocean Absorber- just plainly being sent to the grave to do that, is a bit too much. maybe just 1 or keep it at 2 and forced, because it'd be able to hit yours as well, which would make you play the card a bit smarter
Earth Destroyer Thunder Absorber- put a cost on that negating effect. the burn is ok
Earth Destroyer Vocano Absorber-you should really only give a monster like this one of those effect. Your use of just being sent to the grave to set off an effect makes these too much
Earth Destroyer Regainer- actually this card isn't bad. LP gain really doesn't hold up in this game anymore so the 2nd effect will be what you'd really gain from. Even if you have multiple, it's really no worse than playing Nimbles
Earth Destroyer Grounddigger-keep the first effect. adding it to the others is just too much
Earth Destroyer Claw Crusader- decent
Earth Destroyer Dead Life- something about ATK & DEF isn't sitting right with me
Earth Destroyer Stand Ground- right off the bat, this DEF is way too high. No on the extra drawing at no cost. the last effect is ok
Earth Destroyer Tree Demolisher- No on its last effect because doing that to your opponent then passing that effect on is just wrong lol It should just be once per turn you can do that and the effects themselves are ok I see what you were doing with the 2nd and 3rd effects though
Rother, Master of the Destroyers- Summoning requirement, ok. 5 though? Special Summoning effect, ok due to the initial summoning, which is actually hard to pull off in this game. No to that 3 to the graveyard effect, I knew there was a reason those card were saying this effect goes off, just off of being sent to the graveyard lol the last effect is ok, once again, because it'd be so hard to get it out in the first place, because of how this game plays. Until the end of 'your' turn.
Bright Light of the Destroyer (continuous trap) When a Destroyer monster is destroyed; banish 3 Destroyer monsters in your graveyard to activate this card. Special Summon the destroyed monster. Its ATK is doubled and its DEF becomes 0. If this card is removed from the field, destroy the Special Summoned monster.
Earth Destroyer Invasion-take out the first line due to no cost
Destroyers Elements-....just no, no...no...no lol
Destroyers' Arena- No on encouraging the DoE and...what?! Doesn't its own effect negate itself?
Disguise of the Destroyer- Pretty similar to my Dimensional End...and I've considered it for a ban lol Drop the quickplay and fusion being unable to be targeted
Earth's Bright Crash- Decent...but a lot of your monstes will get effects out the ass if this goes off
Earth's Last Chance- Just if summoned. 1 is kinda ok. 2. too easy to keep gaining LP, but the destroying effect is decent 3. not enough counters for its effect 4. nope! lol 5. nope, maybe just add 2+ cards to search 1 because you know you're going to pick a deadly card lol 6. basically a 2 turn Waboku...ok 7. this is ok, but just not allow you to attack period
DoE-Too much going on lol I see where you were going since you want your monsters' effect to go off, just with being sent to the graveyard but the fact you're specifically picking the cards to set off their effects make it OP
Rother's Memorial- should have a cost
Scream of Destruction- until the end of this turn
Destroyers' Void Portal- this seems like it should be two different cards. Can't remember an effect where the 2nd effect is useful, but it should be restricted to a type so your options won't be so open
Destroyer's Space Whip- Piercing effect, ok for the name, but the searching effect for no condition or cost is just a no. maybe if you add 1 of the Destroyer Spell/Trap cards that are banished
Destroyer's Wand- 50ATK? lol 100 is ok
E.D. Bombdigger- meh, but i see that you're trying to sent off one of those effects, which if they were specific to a certain trigger, i'd be ok with them. Levi's Dark Army goes off if discarded from the deck to the grave and have great effects to boot.
E.D. Aqua-Human- Nope to the last effect, but the rest is ok
E.D. Cyberdeath- too much potential burn half it's original ATK is cool with an attack limit. that way, you can either have a powerhouse to attack with or a burn if you don't to run into face-down, which would quickly make this card a destruction target, especially because of its protection ability
E.D. Pulse Crusader- its effect destroys itself, but i'm pretty sure you meant every other monster on the field...at no cost though? 3000 ATK and you're worried about other monsters attacking? lol, why?
E.D. Stun Drum- The last effect is useless for 2 reasons: 1. No one usually has a 3501+ ATK 2. they'll usually destroy this with a card before wasting a chance to push with something that strong on their side
E.D. King-....no! no! no!!!!! That can get way too strong and have way too many effects at its disposal, plus who's going to want to do all of that math and remembering which effects this thing has gained? if its just at 2 monsters, it'd be strong and just have a couple strong effects, which is decent
E.D. Sinister Seed- decent
E.D. Shadow Annihilation Dragon- 100 ATK is cool to use. Just use the last effect for the attack stopping, even if you activate it during your opponent's turn
I've never really like the term 'twice per turn' with a card. It just seems like you're really letting a card set up too much advantage. Hopefully, you don't take this as a crap review lol |
| | | blitzmonkey
Member Title : Lord of Earth Destroyers Posts : 16 Join date : 2013-09-12 Age : 27
| Subject: Re: Earth Destroyers Wed Sep 25, 2013 5:55 am | |
| Lol I don't take it as a crap review, I see it as constructive criticism and that's what i was looking for so thank you. Tomorrow I will make edits to make t he cards more balance and thank you for taking the time to review my cards. |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Earth Destroyers Wed Sep 25, 2013 6:38 am | |
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| | | blitzmonkey
Member Title : Lord of Earth Destroyers Posts : 16 Join date : 2013-09-12 Age : 27
| Subject: Re: Earth Destroyers Thu Sep 26, 2013 5:04 am | |
| I edited my cards to try to meet the requests. The yellow are changed cards, blue are untalked about cards and purple meant i was confused by the request so i left it how it was. Hope you like them and thanks for the support. Also anyone is welcome to review them. |
| | | blitzmonkey
Member Title : Lord of Earth Destroyers Posts : 16 Join date : 2013-09-12 Age : 27
| Subject: Re: Earth Destroyers Mon Sep 30, 2013 1:38 am | |
| I edited it and shortened the amount of spells and traps. |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Earth Destroyers Tue Oct 01, 2013 12:28 am | |
| Seriously sorry about not going back over those yet. Scripting these Pokemon has been weird and it usually takes up most of my free time. I'll still help you as much as i can with those though. |
| | | blitzmonkey
Member Title : Lord of Earth Destroyers Posts : 16 Join date : 2013-09-12 Age : 27
| Subject: Re: Earth Destroyers Tue Oct 01, 2013 12:58 am | |
| That's okay you can take your time. I think I am officially done with card changing, so it will be easier to check for balance. |
| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Earth Destroyers Thu Oct 03, 2013 4:42 am | |
| Earth Destroyer Normal Deceiver- Cool. What's the point of the 'treated as a normal monster again?'
Earth Destroyer Bombman- take out the first effect. the last line makes it just too extra
Earth Destroyer Last Destroyer- *4/1900...too many effects being able to go off for a card that's not a boss monster. the deck dumps a lot of ammo for it to abuse, especially with sacrificing a monster on the field, then with it being alone it can just come back, and then attack directly. pick a set of effects you want to go with. either make him aggressive or defensive or just give him the banishing and returning effects
Earth Destroyer Ocean Absorber- you won't gain that much from its effect so stopping yourself from attacking due to it, is pointless. other than that, it's cool.
Earth Destroyer Volcano Absorber- since it's a FIRE, how about negate an attack, do damage to half the attacking monster's ATK and this one can't attack next turn?
Earth Destoyer Grounddigger- No need to negate its attack next turn. 2 cards are easy things to dump for a direct attack. Take out the last line.
Earth Destroyer Dead Life - To simplify the wording: Once per turn if this card is destroyed and sent to the graveyard you can Special Summon it. it's a big hitter and is meant to be like it is.
Earth Destroyer Stand Ground- How about, 2000 DEF and it allows you to equip it to a Destroyer monster you control and have it gain this card's DEF. if the equipped monster would be destroyed, destroy this card instead.
Earth Destroyer Tree Demolisher- Since you've given the rest of your cards select triggers for their effects to go off, the discard isn't as needed, but you can keep the last line and it'd be a decent card
Rother, Master of the Destroyers-keep it at from deck and you're good with this one.
Destroyers' Arena - pointless. i see where you're going, but there will seriously be no need for this card. you're already needing as many cards in your hand for your boss monster
Disguise of the Destroyer- good to go
Earth's Bright Crash- wording: Select 1 'Destroyer' monster in your deck and destroy 'Destroyer' monsters on your side of the field whose combined levels are equal to or greater than the selected monster's, then Special Summon that monster, ignoring summoning conditions
Earth's Last Chance- 2. ok 3. decent 4. ok 5. add 2 or more. 1 to get 2 wouldn't be right lol 7. cool
Destruction of Earth (counter trap)- if a 'Destroyer' monster you control is destroyed by a card your opponent controls you can activate the effect that monster as this card's effect.
Destroyers’ Void portal- just make this two cards.
Earth Destoyer Bombdigger-how about. once per turn you can destroy other 'Destroyer' monsters you control and activate its effect.
Earth Destroyer Aqua Human- just keep the first line. its effect isn't as powerful nowadays as it might seem.
Earth Destroyer Cyberdeath- interesting way to offset its ATK. How about say: Once per turn during your Main Phase 1 you can switch this card into defense position to inflict damage equal to half the ATK of this card to your opponent's life points?
Earth Destroyer Pulse Crusher- revamp it to fit their new effect conditions
Earth Destroyer Stun Drum-you could even say it can't attack as long as this card remains face up on the field. your opponent will not have too much of an issue trying to get rid of it because it damn sure won't be from battling a 3500 DEF anyway lol
Earth Destroyer Ultimate Absorber- odd to have a monster with that much ATK to have this effect. how about you just negate the effect of a monster this card battles?
Earth Destroyer King-how about once per turn you can select 1 'Destroyer' monster in your graveyard; this card gains that card's effect until your next standby phase? (a lot of their effects will overlap and make thing redundant)
Earth Destroyer Shadow Annihilation Dragon- you can make it 100 ATK. If this card destroys a monster as a result of battle your opponent cannot attack their next turn. once per turn, during your opponent's turn, you can detach an xyz material from this card; your opponent cannot conduct their battle phase this turn.
Earth Destroyer Holidead- 1. don't see the point in getting those many monsters for that xyz and then token. 2. no battle and LP gain, ok 3. change the destroy xyz material to fit their new conditions if you're giving it to them all 4. that last token is pretty much a punching bag and i can kinda see this being that card's full effect and use for the xyz materials it has |
| | | blitzmonkey
Member Title : Lord of Earth Destroyers Posts : 16 Join date : 2013-09-12 Age : 27
| Subject: Re: Earth Destroyers Wed Oct 09, 2013 2:07 am | |
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| | | cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Earth Destroyers Wed Oct 23, 2013 5:41 am | |
| Earth Destroyer Last Destroyer- When this card is destroyed as a result of battle if there are no other Destroyer monsters on the field you may special summon it, this only works once, or you may return 5 or less removed from play Destroyer monsters to your deck.
Earth Destroyer Ocean Absorber- cool
Grounddigger- take out the LP paid effect
Destroyers' Arena- (Field Spell) if you make it, tell me how it goes.
DoE-do you need the burn?
Aqua Human-cool
Earth Destroyer Pulse Crusher-ok
Earth Destroyer Ultimate Absorber-ok
holidead- have it to only special summon that punching bag token to your opponent's side of the field and this card is good. |
| | | blitzmonkey
Member Title : Lord of Earth Destroyers Posts : 16 Join date : 2013-09-12 Age : 27
| Subject: Re: Earth Destroyers Sun Oct 27, 2013 4:12 am | |
| I made edits and got balancing help from outlaw. So thank you for everyone in helping the balancing process. |
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