wwecena
Posts : 52 Join date : 2013-08-29
| Subject: Error - 1001 Sun Sep 01, 2013 8:04 am | |
| what do you think guys effect: Each time your opponent Normal or Special Summoned a Machine-Type monster to the field,place 3 counters on it. if that monster attacks, remove 1 counter from that monster at the end of the Damage Step, when all counters has been removed. Destroy that monster at the end of the Battle Phase. |
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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Error - 1001 Sun Sep 01, 2013 8:58 am | |
| 1 counter and if it tries to attack with none, destroy it. 3 attacks? you're not gonna be in a good situation if 1 monster has already gotten 3 attacks off |
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wwecena
Posts : 52 Join date : 2013-08-29
| Subject: Re: Error - 1001 Sun Sep 01, 2013 10:22 am | |
| well i'm not gonna let him attack my directly =_= beside he have to attack my monsters to get to my LP |
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cane_63106
Member Title : D.D. Dragon Kaiser Posts : 454 Join date : 2013-07-23 Location : St. Louis, MO
| Subject: Re: Error - 1001 Sun Sep 01, 2013 10:38 am | |
| what i'm saying is that you really don't want his monsters around that long if your goal is to destroy it eventually. Ekibyo Drakmord doesn't even keep the monster on the field that long. Maybe I'm missing something with other cards you have that make it beneficial for the monster to last, but off this alone, I wouldn't want anyone allowing their opponent to keep a monster that long, let alone being able to be in the position to attack with it. It is a psychological thing? Like they'll stop attacking with it, until they get rid of your trap? |
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| Subject: Re: Error - 1001 | |
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