Long time no see; you might remember me from my introduction of the Mecha Armor archetype. Well I'm here with another one I cooked up that I call Mechanicas.
Mechanicas are a smaller archetype I made, focused more on monsters and semi-generic support. The design lies in grave-management, combos, and a hint of swarming. On their own this deck creates a fairly muscly rank 4 and 7 deck, but their true potential is hidden in being combined with other archetypes and decks. You can see the entire archetype here on a convenient Imgur gallery:
https://imgur.com/a/ia0AJHowever, I will continue on to explain the
cards here.
First off are the only two forms of backrow for the archetype; Mechanica Factory and Mechanica Junkyard.
The design for these
cards is simple: to further the Mechanica engine and help with hand-presence and combos. As the deck goes on, you'll find that many of the
cards rely on how many monsters you have in your grave, and as such Junkyard is there to help speed that up while Factory is there to help manage it.
Next up are "The Little Four"; the four Level Four Mechanicas that help define the grave-presence mechanic of the deck. Introducing Mechanica Soldiers Mk. I, II, and III, as well as Mechanica Scavenger.
The purpose of the three Soldiers is to set-up the engine with their affects, as well as effects to support certain stages of the game: Mk. I for the early game, Mk. II for the mid-game, and Mk. III for the late-game. Finally, Scavenger is the lone-wolf of the level-4's with a focus on recycling the machines in the grave to help keep options alive.
Following "The Little Four" is of course "The Big Four"; four Level 7 Mechanicas that reap the fruits that The Little Four have set up. Introducing Brawler, Junkman, Smelter, and Sprinter.
These big fellas help define the main muscle and engine of the Mechanicas. If it wasn't obvious by now, the deck takes a turn towards the Xyz theme with each of these
cards working towards the effects that The Little Four have set-up to create some deadly combos.
Taking a breather from the two main themes is the main-deck Mid Boss of the Mechanicas, a Late-Game monster known as Gunner.
Assisting in the swarming and overall engine of the deck, Gunner helps support the mid and late games of the Mechanicas as well as providing a bit of muscle himself.
So the deck can swarm fairly well and maintain a decent presence off of its
cards, but what of it? Besides a few modest beat-sticks, what do I gain from these
cards? Introducing the name of the game for the Mechanicas, their Xyz
cards Scout, Soldier Mk. IV, Gunpod, and the Big Boss Sentry.
Reaping the fruits of the swarming are the rank 4 and 7 monsters that will work well in many a machine deck. Whether your flavor is combo-ing off of Gunpod or searching with Scout, there is hopefully a good use of these
cards for every machine fan out there.